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Accessible gaming presentation

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Presentation about Accessible Gaming given at TechShare Pro 2019, London

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Accessible gaming presentation

  1. 1. The Future of Accessibility and Inclusive Design
  2. 2. The Future of Accessibility and Inclusive Design Stream 1: Accessible Gaming Dafydd Henke-Reed • Accessibility and Usability Consultant • AbilityNet 21 Nov | 10.45 AM | Stream 1 Ian Hamilton • Game Accessibility Specialist 21 Nov | 10.45 AM | Stream 1 Lauren Moore • Design Researcher – BBC Children’s • BBC 21 Nov | 10.45 AM | Stream 1 Mark Friend 21 Nov | 10.45 AM | Stream 1 • Principal User Researcher • Sony Interactive Entertainment Europe
  3. 3. The New Normal: the past year’s accessibility advances @ianhamilton_ // i_h@hotmail.com
  4. 4. 1 Hardware, platforms & middleware 2 Information 3 Events 4 Games 5 Legislation
  5. 5. 1 Hardware, platforms & middleware 2 Information 3 Events 4 Games 5 Legislation
  6. 6. The Future of Accessibility and Inclusive Design
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  12. 12. The Future of Accessibility and Inclusive Design unrealengine.com/marketplace/yellow-
  13. 13. The Future of Accessibility and Inclusive Design https://t.co/33Jpi7SK5v
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  16. 16. 1 Hardware, platforms & middleware 2 Information 3 Events 4 Games 5 Legislation
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  23. 23. 1 Hardware, platforms & middleware 2 Information 3 Events 4 Games 5 Legislation
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  27. 27. The Future of Accessibility and Inclusive Design Road Trip: Accessibility At Events https://www.youtube.com/watch?v=iIPru9k9Kbc
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  32. 32. 1 Hardware, platforms & middleware 2 Information 3 Events 4 Games 5 Legislation
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  36. 36. The Future of Accessibility and Inclusive Design
  37. 37. 1 Hardware, platforms & middleware 2 Information 3 Events 4 Games 5 Legislation
  38. 38. The Future of Accessibility and Inclusive Design
  39. 39. The Future of Accessibility and Inclusive Design tinyurl.com/ih-dmcvaa
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  42. 42. Thanks! @ianhamilton_ // i_h@hotmail.com
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  44. 44. The Future of Accessibility and Inclusive Design November 7, 201947
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  46. 46. The Future of Accessibility and Inclusive Design November 7, 2019Footer (name, presentation title, website link, etc49
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  52. 52. The Future of Accessibility and Inclusive Design November 7, 2019Footer (name, presentation title, website link, etc55
  53. 53. The Future of Accessibility and Inclusive Design November 7, 2019Footer (name, presentation title, website link, etc56
  54. 54. The Future of Accessibility and Inclusive Design November 7, 2019Footer (name, presentation title, website link, etc57
  55. 55. The Future of Accessibility and Inclusive Design November 7, 2019Footer (name, presentation title, website link, etc58 https://www.bbc.co.uk/gel/guidelines/games-framework
  56. 56. The Future of Accessibility and Inclusive Design November 7, 2019Footer (name, presentation title, website link, etc59
  57. 57. The Future of Accessibility and Inclusive Design November 7, 2019Footer (name, presentation title, website link, etc60 https://www.bbc.co.uk/gel/guidelines/how-to-design-accessible-games
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  67. 67. The Future of Accessibility and Inclusive Design
  68. 68. The Future of Accessibility and Inclusive Design Mark Friend Principal User Researcher & Accessibility Specialist mark.friend@sony.com | @markusfriend How to do an Accessibility Review
  69. 69. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend72
  70. 70. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend73
  71. 71. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend Guidelines Reviews Workshops Testing
  72. 72. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend75 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
  73. 73. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend76
  74. 74. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend77
  75. 75. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend78 Communicate information in multiple ways Offer flexibility
  76. 76. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend79
  77. 77. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend80 Reviews
  78. 78. The Future of Accessibility and Inclusive Design Colour Contrast Audio Text / UI Subtitles Controls Difficulty Assists
  79. 79. The Future of Accessibility and Inclusive Design Tutorials Menus Save Systems Online Communication
  80. 80. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend83
  81. 81. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend84
  82. 82. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend85
  83. 83. The Future of Accessibility and Inclusive Design November 21, 2019Mark Friend | @markusfriend86 Example: Strange Brigade
  84. 84. The Future of Accessibility and Inclusive Design Let’s start with the Settings menu…
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  90. 90. The Future of Accessibility and Inclusive Design On to character set-up…
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  95. 95. The Future of Accessibility and Inclusive Design Next, the cinematics…
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  98. 98. The Future of Accessibility and Inclusive Design Director: Yes. The infamous ‘Witch Queen of Ancient Egypt’. Her final resting place has been lost for millennia. Miss Brownridge’s task was to ensure it remained so… …but her last communication indicated that Harbin had found the tomb and was about to open it. We haven’t heard from her since and we expect the worst.
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  100. 100. The Future of Accessibility and Inclusive Design Now for the HUD and gameplay…
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  110. 110. The Future of Accessibility and Inclusive Design Colour Contrast Audio Text / UI Subtitles Controls Difficulty Assists
  111. 111. The Future of Accessibility and Inclusive Design Summary • Not everything will fit neatly into a checklist, it’s more effective to apply your knowledge and report on the broader themes and issues • The Settings menu is always a great place to start • Consider the game’s core pillars and ‘intentional barriers’ • Think about the communication of information and flexibility of options • Reviews are useful for identifying barriers, but always follow-up with a user test
  112. 112. The Future of Accessibility and Inclusive Design Thanks to all our sponsors

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