Agile and Scrum Overview for PMs, Designers and Developers

Nov. 16, 2018
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
Agile and Scrum Overview for PMs, Designers and Developers
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Agile and Scrum Overview for PMs, Designers and Developers

Editor's Notes

  1. When Jeff Sutherland created the scrum process in 1993, he borrowed the term "scrum" from an analogy put forth in a 1986 study by Takeuchi and Nonaka, published in the Harvard Business Review. In that study, Takeuchi and Nonaka compare high-performing, cross-functional teams to the scrum formation used by Rugby teams.
  2. Best practices: Having them all be of the same duration. Always exceptions but 2 weeks is solid general rule. Not changing the scope (or personnel) during the sprint.
  3. Is typically five to nine people in size; its members must collectively have all skills needed to produce good quality, working software.
  4. Best Practices: The product owner doesn't have to describe every item being tracked on the product backlog. A good guideline is for the product owner to come to the sprint planning meeting prepared to talk about two sprint's worth of product backlog items.
  5. Bond Tip: The sprint goal can be used for quick reporting to those outside the sprint. There are always stakeholders who want to know what the team is working on, but who do not need to hear about each product backlog item in detail.
  6. Best Practices: Sprint backlog Is continuously updated similar to product backlog (and is PO’s job as well).
  7. Why A/C is important (cont.) -Acceptance criteria is the contract that binds what the Product Owner (PO) wants to what the Development Team delivers. -Creating acceptance criteria is one of the most important jobs a product owner has -Without acceptance criteria, very difficult to understand effort needs to complete user story or task. -Different from definition of done.
  8. Just draw me a house exercise. (Takes about 20 minutes or so).
  9. 5 minutes or less.
  10. 10 minutes and unpack the difference.
  11. 5 minutes or less.
  12. Best practices; -Team members will have questions—“what should we do if … ?” “What if the user does … ?”. PO answers these. -Product owners, however, generally do not hold up cards during Planning Poker sessions. -If not using planning poker cards, we use Fibonacci sequence.
  13. Bond Tips: Break items estimated higher than 13 down into multiple tickets