5.3.2nd WS. News from the COGAIN Association & DTU G.Interaction

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5.3.2nd WS. News from the COGAIN Association & DTU G.Interaction

  1. 1. News from the COGAIN Association and misc. news from DTU<br />Bjarne Kjær Ersbøll<br />2nd ATIS4all workshop, Prague<br />
  2. 2. COmmunication by GAzeINteractionHomepage: http://www.COGAIN.org<br />
  3. 3. COGAIN – 23 institutional members<br />Organizations working with users with disabilities<br />Communication and Technology Centre Tikoteekki /FAIDD, Finland<br />DART, Sweden<br />ACE Centre, UK<br />
  4. 4. COGAIN – 23 institutional members<br />Universities and research institutes<br />Czech Technical University, Czech Republic<br />IT University of Copenhagen, Denmark<br />DTU Informatics, Denmark,<br />University of Tampere, Finland<br />MIPS – Université de Haute-Alsace, France<br />University of Ulm, Germany<br />GazeCom c/o UniversitaetzuLuebeck/INB, Germany<br />Politecnicodi Torino, Italy<br />Siauliai University, Lithuania<br />Institute of Neuroinformatics, UNI-ETH Zurich, Switzerland<br />De Montfort University, UK<br />
  5. 5. COGAIN – 23 institutional members<br />Manufacturers and software houses<br />Metrovision, France<br />alea technologies gmbh, Germany<br />SensoMotoric Instruments GmbH, Germany<br />NDS Technologies, Israel Ltd.<br />Tobii Technology, Sweden<br />Eye Response Technologies, USA<br />EyeTech Digital Systems, Inc., USA<br />LC Technologies, Inc., USA<br />SR Research Ltd, USA<br />
  6. 6. COGAIN – 74 personal members<br />UK 14<br />Finland 10<br />Germany 9<br />Denmark 8<br />Italy 7<br />USA 7<br />Lithuania 5<br />Sweden 5<br />Japan 2<br />Canada 1<br />France 1<br />India 1<br />Netherlands 1<br />Norway 1<br />Singapore 1<br />Spain 1<br />
  7. 7. Standardization<br />Fulvio Corno, Politecnico di Torino<br />
  8. 8. Review Recommendation #2<br />Recommendation 2: Consistently with the contract, the objectives of the COGAIN NoE of Annex I and the WP2, it is recommended that the consortium gives the second highest priority to the design and implementation of a concrete approach to standardization aiming to fostering the interoperability between the hardware and software components enabling gaze-based communications. This approach should include, but is not limited to:<br />derive a realistic work plan from the "Standardization roadmap" proposed so far;<br />defines the landmarks and success indicators towards the concerned standardization bodies;<br />the detailed assessment of the resources necessary for the standardization approach;<br />the priorities of the standardization strategy as far as gaze-based communication is concerned;<br />anticipation of how the COGAIN Association will replace the COGAIN NoE for the continuation of the standardization work that must be integrated into the agreement mentioned in the recommendation #1 above.<br />
  9. 9. Different Problems, Different Solutions<br />
  10. 10. Standards: Time and Effort<br />COGAIN NoE has a limited timespan<br />COGAIN Association has limited resources (at least initially)<br />We need a lean, cost-effective, process<br />Open to external collaborations<br />Open to inputs from user communities and industries<br />Exploiting the expertise of the partners<br />
  11. 11. Transitioning to the Association<br />Standardization Roadmap v3.0 designed to be compatible with the COGAIN Association constraints<br />COGAIN Association is going to incorporate the Standardization Roadmap into its Research Roadmap<br />COGAIN NoE sent a proposed Roadmap to the Association<br />Mainly editorial and formal changes<br />On-going activities will continue, at least on the 4 main topics<br />
  12. 12. Review Recommendation #2<br />
  13. 13. COGAIN Association to develop standard for Infrared Safety – exposure for extended periods of time<br />
  14. 14.
  15. 15. COGAIN Association to develop standard for the measurement of Eye Tracker Accuracy, Precision and Specifications.<br />Technical committee formed<br />15 committee members and <br />many more sub committee members.<br />Lund University has invested a 6 month position to this work. <br />Actively seeking funding<br />The first committee meeting held on 21st august, in Marseille, to coincide with ECEM 2011<br />Were invited to give a plenary talk on this COGAIN standard at ECEM too, followed by a panel discussion.<br />
  16. 16. COGAIN Book – Income goes to Association<br />
  17. 17. COGAIN Association General Assemblyheld 1 September 2011New board elected<br />Newly elected members:<br />Arantxa Villanueva, Spain,<br />John Paulin Hansen, Denmark,<br />Margret Buchholz, Sweden, <br />Fiona Mulvey, Denmark/Sweden, <br />Detlev Droege, Germany<br />Positions to befilled:<br />President<br />Vice President<br />Secretary-Treasurer<br />Organisation Chair<br />Portal Editor<br />
  18. 18. Misc. from Technical University of Denmark<br />Centre for Playware at DTU. Professor Henrik Hautop Lund. http://www.dtu.dk/centre/playware/English.aspxhttp://www.playware.dk<br />
  19. 19. Human-Robot Interaction (HRI)<br /> HRI for service, welfare and entertainment<br />Robotic technology may help and inspire<br /><ul><li> creating interactions
  20. 20. of many different kinds
  21. 21. in the physical environment
  22. 22. can motivate specific actions
  23. 23. because of immediate feedback
  24. 24. Motivatethroughplay
  25. 25. Play is a free and voluntaryactivity</li></li></ul><li>Adaptive Modular Playware<br /><ul><li> Modularity and flexibility</li></li></ul><li>MODULAR PLAYWARE TILES<br /><ul><li> Immediate Feedback
  26. 26. Motivation</li></li></ul><li>MODULAR INTERACTIVE TILES<br /><ul><li> Input: Force sensitive resistor & accelerometer
  27. 27. Output: Colour light, sound
  28. 28. Processor: ATmega128
  29. 29. Battery: Lithium polymer 30 hours operation (3h charging)
  30. 30. Communication: Wireless (IR, radio)
  31. 31. Attachment: magnets / puzzle</li></ul>Jigsaw puzzle Off/On Battery status Game selector box<br /><ul><li> World Wide Patent Pending 60/885,957</li></li></ul><li>ADJUSTABLE for DIFFERENT PATIENTS<br /><ul><li> Setup within 1 minute
  32. 32. Automatic structure detection
  33. 33. Adjustable levels, different activities</li></li></ul><li>Adaptivity<br /><ul><li> Flexibility through adaptivity
  34. 34. Adaptivity: also by physical construction</li></li></ul><li>Clinical tests in hospitals<br />Cardiac patients, typically 55-85 years old<br />Teams of 20 patients for 3 months periods<br />Games demands an average heart rate:<br /><ul><li> 75% of the maximum heart rate with Colour race on floor
  35. 35. 86% of the maximum heart rate with Stepper</li></ul>Estimated maximum heart rate: 220 – age.<br />“When doing rehabilitation not everything is as much fun. Then it is nice to have a little competition. When having gone through a heart attack it is not always desired to go down to the gym and exercise. There has to be something to “spice it up”, and I think that the tiles makes this possible”.<br /> Cardiac patient<br />Heart News Magazine referring to the hospital report<br />Sygehus Fyn Hospital report, 2007 [in Danish]<br />+ CNN & WIRED<br />
  36. 36. Tests by hospital – stroke patients<br />Balance, walking rhythm, weight carrying, coordination and orientation skills (e.g. crossing midline), cognitive skills (repetitive and varied movements)<br />
  37. 37. Example training session:<br /><ul><li>trainingcognition & field of vision</li></li></ul><li>Adapt training session - balancing<br /><ul><li> training balancing where right leg / side is weak.
  38. 38. fatigue: change to use both legs.</li></li></ul><li>Multi-sensory room<br />Combine such modular robotic elements to create multi-sensory room – e.g. children’s hospital<br /><ul><li> easily modifiable artefacts
  39. 39. interactivity
  40. 40. immediate feedback
  41. 41. motivation
  42. 42. playful experiences </li></ul>Modular I-Cubes<br />Modular robotics tiles<br />Sound/music<br />Coloured light<br />
  43. 43. Multi-sensory room - children’s hospital<br />Anders Henningsen, Rasmus Nielsen<br /><ul><li> playful experience
  44. 44. relaxing environment
  45. 45. e.g. children with cancer
  46. 46. e.g. intestinal disease, problem moving one’s bowel </li></ul>> movement game<br />
  47. 47. Section for Cognitive SystemsSmartphone – “Handheld Brain Scanner”<br />Professor Lars Kai Hansen and Associate Professor Jakob Eg Larsen. http://www.imm.dtu.dk/English/Research/ISP.aspx<br /> <br />Smartphone"handheldbrainscanner”<br />Bio-feedback<br />Therapy<br />Monitoring (treatment/diagnosis)<br />http://milab.imm.dtu.dk/eeg<br />
  48. 48. Augmenting the Sound Experience at Music Festivals Using Mobile Phones<br />
  49. 49. Augmenting the Sound Experience at Music Festivals Using Mobile Phones<br />
  50. 50. Augmenting the Sound Experience at Music Festivals Using Mobile Phones<br />
  51. 51. Fin!<br />

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