Augmented Reality and the Museum Experience<br />Hein Wils & Margriet Schavemaker (Stedelijk Museum)<br />EbelienPondaag &...
Wishdream: Seamless interface<br />
Professional use<br />
Fun and games<br />
Webcam AR stamp<br />
Museums and augmented reality<br />
Lieux de mémoire(Pierre Nora)  <br />
Museumhacking<br />
InfiltrAR, White House<br />
Virtual Public Art Project<br />
Space hacking, Artotheque<br />
Stedelijk AR(t), Jan Rothuizen<br />
What kind of ‘museum experience’ does it generate?<br />
LevManovich<br />“it is through the interaction of the physical space and the data that some of the most amazing art of ou...
New dialogueswith new audiences<br />
Museum as (co-)innovator <br />
“Above all, I believe that it was the innovation and potential embodied within the audio guide that best explains why the ...
'Paratouring'<br />
Conclusions<br />
Museum AR<br />Offers interesting collisions between virtual (digitized) heritage and real (analog) space;<br />Provides a...
http://conference.archimuse.com/mw2011/papers/augmented_reality_and_the_museum_experience<br />www.artours.nl @artours_nl ...
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Mw2011: augmented reality and the museum experience

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This presentation at Museums & the web 2011 accompanied our paper on ARtours and augmented reality: http://conference.archimuse.com/mw2011/pape/augmented_reality_and_the_museum_experience

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  • Why are museums embracing augmented reality?What kind of ‘museum experience’ does it generate?
  • Mw2011: augmented reality and the museum experience

    1. 1. Augmented Reality and the Museum Experience<br />Hein Wils & Margriet Schavemaker (Stedelijk Museum)<br />EbelienPondaag & Paul Stork (Fabrique)<br />
    2. 2.
    3. 3. Wishdream: Seamless interface<br />
    4. 4. Professional use<br />
    5. 5. Fun and games<br />
    6. 6. Webcam AR stamp<br />
    7. 7. Museums and augmented reality<br />
    8. 8.
    9. 9. Lieux de mémoire(Pierre Nora) <br />
    10. 10. Museumhacking<br />
    11. 11. InfiltrAR, White House<br />
    12. 12. Virtual Public Art Project<br />
    13. 13. Space hacking, Artotheque<br />
    14. 14. Stedelijk AR(t), Jan Rothuizen<br />
    15. 15.
    16. 16. What kind of ‘museum experience’ does it generate?<br />
    17. 17. LevManovich<br />“it is through the interaction of the physical space and the data that some of the most amazing art of our time is being created.” <br />Lev Manovich, The Poetics of Augmented Space, 2002/2005<br />
    18. 18. New dialogueswith new audiences<br />
    19. 19. Museum as (co-)innovator <br />
    20. 20. “Above all, I believe that it was the innovation and potential embodied within the audio guide that best explains why the Stedelijk Museum ‘invented’ it” <br />LoïcTallon<br />
    21. 21. 'Paratouring'<br />
    22. 22. Conclusions<br />
    23. 23. Museum AR<br />Offers interesting collisions between virtual (digitized) heritage and real (analog) space;<br />Provides a new platform for artistic experimentation;<br />Is a perfect medium for museum innovation and collaboration; <br />Generates (and needs!) communication, interpretation and contextualization (‘paratouring’).<br />
    24. 24. http://conference.archimuse.com/mw2011/papers/augmented_reality_and_the_museum_experience<br />www.artours.nl @artours_nl @stedelijk hein@artours.nl<br />

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