Matthew Ramirez: 'A Study in Scarlet'


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Presentation delivered at ARLIS UK & Ireland Conference, Bristol 2013

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  • The AR location based learning resource proposed has the potential to enhance a geology field trip by providing additional information possibly in the form of audio, video, pictures, and textual data, giving historical and geological information whilst they undertaking a field trip.
  • Matthew Ramirez: 'A Study in Scarlet'

    1. 1. Matt Ramirez Mimas AR Developer, University of Manchester A Study in SCARLET
    2. 2. • Project Overview • What is AR? • Implementation of AR with Special Collections – SCARLET PROJECT • DEMO • Evaluation • SCARLET+ • Other subject applications • DEMO Presentation Overview
    3. 3. GartnerHypeCycle
    4. 4. Mobile Usage • Morgan Stanley forecast that by 2014 mobile internet usage will overtake user access through traditional desktop means. • “The way children use media through the day is also changing… suggesting a push-button, on-demand culture, which is moving away from scheduled television programmes.” – Childwise survey, children 7- 16, 2013
    5. 5. Introduction to AR • Augmented Reality (AR) is a term for superimposing computer graphics over a live view of the real world • Can be delivered on a desktop, television, mobile device etc. • Points of Interest (POI‟s) are the main way of displaying AR information.
    6. 6. Types of Augmented Reality • Marker based AR (e.g. natural feature tracking – 2D or 3D physical objects) • Markerless (without tracking using locational device sensors such as GPS and/or accelerometer)
    7. 7. Dark Full page image Title Markerless
    8. 8. Dark Full page image Title Marker based
    9. 9. Examples of AR Early use cases • Military application on Heads up displays (HUDs) • Provide visual cues to pilots relating to aircraft systems such as altitude, airspeed and horizon line. • Frequently used in unmanned drones, controlled remotely with contextual targeting information on screen
    10. 10. Examples of AR Early use cases • Manufacturing on production lines (e.g. BMW) • Engineers quality assure alignment of components using augmented models. • Provide directions for assembly on HUD‟s
    11. 11. SCARLET Project Aims • Use AR to add value to the learner experience. • Produce a methodology that other Special Collections libraries can follow, making these resources accessible for research, teaching and learning. Challenges • Students must consult rare books within the controlled conditions of library study rooms. • The objects are isolated from the secondary, supporting materials and the growing mass of related digital assets. • How does the use of AR enhance Learning & Teaching? • What application does AR have to the wider audience?
    12. 12. AR Student Benefits • Compliment physical learning spaces (e.g. clinical skills labs, libraries) with leading-edge e-learning. • Surround objects with interpretative and contextual material. • Bridging the gap between specialist-mediated demonstrations and independent learning. • Using blended learning methodology. • Users retain information when actively involved in a learning experience. • Abstract concepts or ideas that might otherwise be difficult for students to comprehend can be explained through AR in situ.
    13. 13. Stakeholder Roles Mimas Project Management and AR technology Academics Award winning academics to develop and deliver content John Rylands Library Technical integration special collections. Expert knowledge of special collections. Student Voice Undergraduate students leading the development process
    14. 14. The courses and content Dante’s Divine Comedy 10 key editions of the poem which are particularly important in terms of the publishing and or/intellectual history All published between 1472 and 1555 UG course, Italian Studies, Beyond the Text: The Book and its Body
    15. 15. The courses and content Gospel of John papyri The most famous piece of the Rylands collection, the world-renowned oldest fragment of the Gospel of John, on permanent public display. UG course, Classical Studies, Egypt in the Graeco-Roman World
    16. 16. GLUE-ing information to images
    17. 17. DEMOS St John Fragment
    18. 18. Feedback - Positive • Technology was easy to use. • Provided a central reference to library systems and external resources. • Beneficial for initial planning of essays and basic knowledge acquisition. • Video introductions related to specific objects were most valuable asset in the delivery. • “Makes learning fun” • Enjoyed using the iPads working with peers. • Give a more realistic perspective – puts you “in” the situation. Makes learning more exciting and interactive
    19. 19. Feedback - Negative • Some resources were already available online (Blackboard) • Students felt divorced from physical object; linking to web app diluted the experience • Activity was prescribed and not aligned with some users research methods consulting physical secondary texts.
    20. 20. Feedback – Lessons Learned • Use of AR should be more contextual and linked to the object. • Best used in short byte size learning chunks • Must deliver unique learning values different from online support (e.g.VLE). • User should become less conscious of the technology and more engaged with the learning/object. • Users learn in different ways and AR may not be appropriate to all students. • Evaluation needed from other user groups and course areas.
    21. 21.
    22. 22. Award Winning Our achievements • Junaio certified • Silver award for the Association for Learning Technologists „Learning Technology of the Year‟ team award • Awarded „Innovation in Education‟ in the Higher Education category at the inaugural Education Innovation Conference
    23. 23. SCARLET+ Moving forward Embedding the SCARLET methodology with two different types of collections (mass observations and visual arts) at the University of Sussex and the Craft Study Centre at the University for the Creative Arts.
    24. 24. Dr. Lucy Robinson, lecturer in contemporary British history and University of Sussex academic lead on Scarlet+ project
    25. 25. Other subject applications Library - Handing over the display cases… • Year 6 pupils from local schools will choose objects to label and share their thoughts using AR • Could include: • maps to show where the objects come from • videos of the pupils talking about the them • 3D AR versions of the objects so they can be rotated and viewed from all angles.
    26. 26. Dark Full page image Title Mock up of interface
    27. 27. Other subject applications Geology Field Trip • The AR location based learning resource will aim to enhance Geology field trip with audio, images, 3d models and video. • AR overlays highlight rock formations, evolution of changing topology and fossil beds
    28. 28. Other subject applications Landmap • UKMap AR App allows students to interact with different mapping layers from the UKMap database.
    29. 29. DEMOS Landmap Medical School
    30. 30. Selected Presentations ELI 2012 Annual Meeting, Austin, US UKSG 2012, Glasgow, UK Electronic Resources and Libraries, Austin, US CNI meeting, Baltimore, US LILAC 2012, Glasgow, UK ELAG, Palma, Spain Publications A Study in SCARLET – AR(t) Magazine, Issue 3 Augmented reality: a new vision for Special Collections. CILIP Update, February 2012 The SCARLET Project: Augmented Reality in special collections, SCONUL Focus 54 Augmented Reality in Education: The SCARLET+ Experience, Ariadne, Issue 71
    31. 31. The future is already here
    32. 32. The Future is already here
    33. 33. Thank you Keep up to date Detailed perspectives about AR in education on our blog: Twitter: @team_scarlet @ARdiscuss Email list: Want to do some AR work with us? Email: or