Savanc’s Equipment Guide Version 4.0Dear PoLC member,This is an extensive guide to successfully 1-hit your way from level 1 to level 1070. I have used at least 95% of this guide from level 70 to where I am now. It didwork for me and hopefully for you as well. ^_^The guide is divided into several parts: (1) levels 1-185, which are relatively easy 1-hit areas (with special guides on the Lenzwer Forest (level 110-115) and level 140-149); (2) levels 186-299, during which I suggest the use of Death Dealer with Summon Shield Imp (and if needed Counter Attack); (3) levels 300-399, which are not that much different from the previous ones except a new buff called Coordinated Attack and crystalline items will be used; (4) levels 400-420, which are levels in Xinderoth and are different for reasons you will understand when you get there; (5) levels 421-599, which are quite straightforward levels; (6) levels 600-950, which are also quite straightforward levels but the lay-out of the guide is a bit different; (7) levels 951-970, which are levels in Karthak which is somewhat like Xinderoth; (8) levels 971-1070, which are again quite normal hunting levels.Some basic information: - I suggest you always hunt with Adept Learner, Librarian, Animal Magnetism, Conserve, Doubler, Treasure Hunter and Merchant (except when mentioned). - From level 186 onwards I suggest using Fury (around level 150), Berserk (potion of level 200 – Dragon Blood Potion), Enchanted Armor and Enchant Weapon (both around level 150) unless the armor or weapon were the Steep or Destroyer ones (because then EA and EW give only small bonuses). - From level 300 onwards I suggest using Berserk 300 (Berserkers Potion). From level 499 onwards I suggest using Berserk 350 (Potion of Fury). - From level 415 onwards I suggest using EW1000 (Potion of Truth). From level 595 onwards use EW1500 (Potion of Greater Enchant Weapon). - From level 600 onwards I suggest using Fury 175 and Enchant Armor 175. - From level 700 onwards I suggest using Enchant Shield 175 and Iron Fist 175. - The buffs mentioned above will NOT be mentioned in the guide, because it would be too elaborate to mention them every time. - CA levels mentioned are guildelines. This means it is not a big problem if you use CA of a few levels lower (+/- 5 levels is quite ok). For example, if the guide says CA 5 then using no CA at all will still keep you 1-hitting nearly all the time. Using slightly different CA levels than the guide can be useful if you want to get a lot of extra damage without using a lot of extra stamina. For details see Appendix II. - DC levels mentioned are absolute minima. Do not use a DC lower than the number mentioned, because even 1 level lower can make you miss the creature a lot. So make sure you get a buff (or potion) of at least that level;
- Constitution and Flinch can be useful to keep your imps alive. In most levels it is impossible to get enough damage to 1-hit while also getting enough defense to stay safe. The Constitution levels mentioned are like the DC levels: they are absolute minima. If you use lower levels then you will not be safe from creatures’s attacks.-- The level of Counter Attack mention in this guide includes our current empowered relic that gives a 10% attack, armor and damage bonus. If we do not have an empowered relic you should raise the mentioned CA level by 40 points. (If we have more relics then you may lower the CA level by 4 levels for every 1% damage bonus a relic gives you.) Currently we have a 10% damage (and attack bonus) and the guide is based on us having it.- All buffs mentioned in this guide are of level 150 unless noted otherwise (with the exception of Keen Edge, which standard is level 165). In case where you have too little attack I have mentioned the minimal level of Dark Curse and if it exceeds 225 then I mention the use of Keen Edge. You of course can choose to use Keen Edge when I do not mention it and lower the required Dark Curse level. For a DC to KE+DC conversion table see Appendix I.- When using Summon Shield Imp (and Death Dealer) the use of Potion of Greater Doubler or Potion of Intensity (Doubler level 750 or Doubler 1200) is highly advised as it reduces the number of attacks during a hunt and thus reduces the number of possible deaths of your Shield Imp (and avoiding having to purchase it multiple times).- When a map has multiple creatures then hunting creatures of a lower level and (for level 150+) Champions is not advised. If a map also has creatures of higher levels then you can hunt them, but make sure you use the buffs of the level of the corresponding creature. For example, Dark Vale (North) (level 345) has Ghouls (level 345) which can be defeated without Counter Attack or Dark Curse, but also has the Dark Vale Vines (level 346) and they can only be defeated with Dark Curse 106 or higher. To hunt the level 346 creature you need that buff even though the guide says level 345 does not need them.- Most of my level up points are in damage (everything except around 20 points). I assume you also have spent a lot of points in damage as this guide assumes you have at least 80% of your level up points in damage.- Items used were mostly guild-owned, perfect/excellent crafted and fully forged. Appendix III contains a list of hunting items that appear in the guide.- There are many alternatives to this equipment guide, so please use what suits you and what is available. Now onto the equipment guide. Have fun!
Level Item Level Item Level Item Level Item 1 5 20 50 Golden Cockatrice set Lesser Santork Hat Anything you Emissaries set Plague set - can find - Anything you want - Anything you want - Lesser Santork Claws Lesser Reindeer Antlers 4 19 49 79 Anything you wantLevel Item Level Item Level Item Krimson Kardic Helmet Deep set Writhing Ward80 Deep set 90 Rune of Decay 100 Lesser Santork Claws Reborn Elemental Air Javalin Darklore set Ring of Darklore - Boots of Almar - Golden Panther Armor - Rune of Decay Ring of Darklore89 Anything you want 99 Shadow Elf Focusing Pendant Boots of Almar 109 Golden Panther Armor Shadow Elf Focusing Pendant Boots of AlmarLevel Item Notes Level Item Notes Krimson Kardic Helmet Writhing Ward Mancrusha set Use DC against Dark Trees110 Reborn Ele. Air Javalin Full Moon Wolf Pelt There is a special guide for the Lenzwer 120 Krimson Kardic Helmet Writhing Ward Once you get to Metlair (North) Forest on the next pages (equipment differs - Lesser Santork Gloves so check the next page if you go deeper into - Reborn Ele. Air Javalin the creatures become much Rune of Decay Lesser Santork Gloves stronger. Please read “A guide to119 Dralpo Amulet the Forest!) 139 Rune of Decay the 140s” for further details. It can be found a few pages below. Ring of Alcast Tirkin Kicking BootsLevel Item Notes Level Item Notes Full Moon Wolf Pelt Cu Sith Collar Krimson Kardic Helmet Cu Sith Claws140 Writhing Ward Reborn Ele. Air Javalin Read “A guide to the 140s” Cu Sith Rune of Com. Krimson Kardic Helmet Do not hunt Despictus Vipers - Lesser Santork Gloves to deal with these levels properly. It can be 150 Writhing Ward at level 150; just hunt in Rune of Decay found a few pages below. Reborn Ele. Air Javalin Enkloren (North).149 Mancrusha Amulet Mancrusha Armor Mancrusha Ring Mancrusha Ring Mancrusha Boots Mancrusha Boots
Level 110+: The quest of the Lenzwer ForestFirst of all, what makes the 110’s different from the areas before? Simply, some creatures have much higher stats, making it (near) impossible to 1-hit themwithout the use of expensive buffs. The 110’s are composed out of 3 different kinds of areas, namely the Lenzwer Forest (North), the rest of Lenzwer Forestand all the other areas. First about all the other areas; they are just there, have ordinary creatures and nothing really interesting is there to mention. ☺Lenzwer Forest (North)You will have to travel through the Lenzwer Forest (North) (yes, you can go around it by using a portal to Garford Valley, but you will have to level very, veryineffective for 2 or 3 levels straight to make that work, so do not do that!). The Lenzwer Forest (North) holds 3 different creatures. The Dwarf Woodsman andthe Wood Elf Maid are our ‘friendly’ creatures. Friendly, because they are not that hard to defeat; just make sure you have the right equipment. You will need atleast 719 attack and 847 damage combined with either 608 defense or 597 armor. I would go with armor, because the sets around level 110 mostly containsome armor. There are several options to get this. Just to name one: Krimson Kardic Helmet, Writhing Ward, Reborn Elemental Air Javalin, Full Moon WolfPelt, Lesser Santork Gloves, Rune of Decay, Dralpo Amulet, Ring of Alcast and Tirkin Kicking Boots.Did I also mention that the Dwarf is level 112 and the Elf is 113? That means you can kill them while still getting the normal XP per kill even when you arelevel 112 and 113 (the latter of course only goes for the Elf). There is also creature number 3, which is the Mushcaria Beast. Either have a very good equipment(the Full Moon equipment with all extra items and all Full Forged and Perfect will do the trick), or just ignore him because 2-hitting takes twice as muchstamina for the same amount of XP of what 1-hitting would take. So you probably want to stick to the Elf and Dwarf (and at level 113 only the Elf).Rest of Lenzwer ForestNext part is the Lenzwer Forest itself. It is NOT necessary that you go there. You can hunt Dwarves and Elves until you are level 113 and then move on toGanford Valley and continue hunting in more normal areas. However, if you like quests then here is a beautiful one. I would say it challenges the epic quests.☺ I really liked the quest, but it took me a bit of time to figure out how to do it right and it also takes a lot of getting killed.So on to the main part of this guide. Lenzwer Forest (East) is realm to the Lenzwer Pale Stag. You will need a little bit of attack and a lot of damage to 1-hitthis monster. Also make sure you can take a punch so get some armor. There is a minor quest here that wants you to kill some of these creatures. Do it andwhen you have reached 113 (yes 113, not 112!) then go on to the next map. The creature here (Were Vulpes) is vile and 3-hitting is an evil word at level 112 or113, so you better just walk to the next map without attacking anything here.Well then, now that we are at Lenzwer Forest (Depths) we can take a deep breath. Yeay! Here the quest begins! May I advise you to read all the dialogues? Itdefinitely increases the fun of this quest. ☺There are some Wood Elf Maids again (easy killing to get to level 114), but also Lenzwer Dryads. You do not want to hunt them, but you will have to. Theydrop Dark Seeds and you will need this item to complete the first part of the quest. So please hunt with Find Item and Quest Finder. When I did the quest theydropped about every 15 creatures, but it depends on the level of Find Item and Quest Finder of course. Remember to bring that Dark Seed to the rightlocation.The next part of this quest is Lenzwer Dark Hollows. It requires some walking around in the first part and some killing later on. Just go to the locations in theright order (middle, bottom-left, middle, top-right and finally middle again). Then he asks you to kill 30 Lenzwer Root Monsters. Now is the time to startwondering why on Earth we even started this madness. First of all, do not even think of making guild attack groups for this. Since you will need to kill 30 ofthem it will take you alone 600 stamina (and some stamina for walking) plus a lot of stamina for other guild members as well.
Just get the buff Wither, some lifesaving buffs (Last Ditch, Stun, Shockwave), do not use Doubler (we do not want to hunt them for XP, but just want to kill30 of them with as little stamina as possible) and make sure you have much defense or armor. It probably is easier to get the 619 defense than the 1233 armor,so (provided that you are level 114 and not 115) try something like Reborn Elemental Air Javalin and Krimson Kardic Helmet together with some defensiveand damage items (some parts of the Leikmar set will do quite well). Just make sure you have around 619 defense and the rest should go into damage. Thenyou probably will have enough attack as well (you only need 367). If you are level 115 you might want to get a Shildorah or Kala set (yes “or”, because you alsowill want some damage and if you have both sets on (or the full Leikmar set for that matter) you will not have enough damage to finish him off easily).Now that you are able to kill the monster without getting killed yourself you still need to know that you want the creature to drop something: Mark of Kif. Soget the buffs Find Item and Quest Finder again. You do not want to have to kill more than 30 of them.Next stop is the The Great Tree Canopy, which entrance can be found in Lenzwer Forest (Depths). We are looking for Kif the Lenzwer Druid (you will wantto create a guild attack group for him). There are Wood Elf Maids, Enzwer Dryads and the lovely Grizlor Bear. Lovely, because he is the only regular creaturehere that is of level 114 and thus gives you normal XP per kill (the other 2 give you a bit less XP as they are only level 113). You can attack all creatures (lots ofkills, but not always the best amount of XP) or only Bears and Elves (lots of easy kills, but not the best amount of XP) or only the Bears (less kills, but a goodamount of XP). It is your choice. The Bear is not that difficult to defeat anyway.Once you have found and killed Kif return to the location to tell about it. When you are level 115 you may enter the Sanctum of Shildorah. Like in LenzwerForest (Path), you do not want to attack the common creature here, Dryad Warrior, with little to no chance of 1-hitting. So go to the Advisor, talk to him andtravel around the map until you walk into Queen Shildorah (Elite). You will need a guild attack group as well to finish her off. Then head back to the Advisorand claim your prize: about 100k of XP! ☺A guide to the 140sWelcome to the 140s! It must sound strange, but I loved the 140s. That is because when I was there it was possible to 1-hit, but it will take much effort to doso (I like a good challenge). Nowadays it is somewhat easier but could still be considered a challenge.Because of the creatures’s huge HP, damage should be nearly maxed (but also remember your attack; it should be around 850 to tackle the strongest creature inthe 140s). You can do this by getting the right items and getting the right buffs. With the right equipment you can do all this and have enough defense or armorto withstand creature’s attack. So first I will discuss the equipment and next are the buffs.ItemsFor the right items use the Full Moon Wolf Pelt, Writhing Ward, Reborn Elemental Air Javalin, Krimson Kardic Helmet, Lesser Santork Gloves, Rune ofDecay, Mancrusha Amulet, Mancrusha Ring and Mancrusha Boots.Make sure most items are Fully Forged and of a high level Craft (the guild has all of them). You can wear Jahd Ring or Boots of Almar for extra damage, butmake sure your armor is still sufficient. Also never forget to repair regularly! Do not underestimate the effect of repairing, especially in areas where you do nothave much extra damage!
BuffsYou will also need some buffs or potions (preferably level 145 or higher). The must have buffs are the Blood Fist Potion or Dragon Blood Potion (they areBerserk 175 and 200 potions and will raise your basic damage with 35% or 40%) and Fury (raises basic damage with 14-15%). Other quite decent buffs here areEnchanted Armor (raises your armor stats (so also damage) and Holy Flame (only against Plague Victim (level 141) as it causes extra damage to undeadcreatures). If you have used your level up points mostly (about 80% or more) in damage then your damage stat should be about 2500 by now, and you aredoing ok. I have mainly used Berserk, Fury, Enchanted Armor and Holy Flame (at level 141). Most buffs were of level 140-150 as they are cheap and give adecent increase in stats.Level Item Notes Level Item Level Buffs Cu Sith set Cu Sith set151 Krimson Kardic Helmet 160 Krimson Kardic Helmet 162 Holy Flame Reborn Ele. Air Javalin Reborn Ele. Air Javalin - Mancrusha Armor - Mancrusha Armor 163 Holy Flame159 Mancrusha Ring 166 Samaels Void Ring Mancrusha Boots Samaels Void BootsLevel Item Notes Level Item Buffs Cu Sith Collar Cu Sith Collar Cu Sith Claws Cu Sith Claws167 Cu Sith Rune of Com. Krimson Kardic Helmet Krimson Kardic Helmet Writhing Ward - Writhing Ward Reborn Ele. Air Javalin 169 Reborn Ele. Air Javalin Mancrusha Armor168 Mancrusha Armor Samaels Void Ring Mancrusha Ring Samaels Void Boots Samaels Void Boots Greshas RuneLevel Item Buffs Level Item Level Buffs Reindeer Candy Cu Sith Collar Cu Sith Claws Cu Sith Claws Krimson Kardic Helmet Writhing Ward 171 Krimson Kardic Helmet Writhing Ward 172 Holy Flame170 Reborn Ele. Air Javalin Mancrusha Armor - Reborn Ele. Air Javalin Mancrusha Armor Mancrusha Ring Samaels Void Boots 174 Samaels Void Ring Samaels Void Boots 173 Dark Curse Greshas Rune Greshas Rune
Level Item Buffs Level Item Level Buffs Cu Sith Collar Cu Sith Collar Cu Sith Claws Cu Sith Claws Krimson Kardic Helmet 176 Krimson Kardic Helmet175 Writhing Ward Writhing Ward Reborn Ele. Air Javalin - Reborn Ele. Air Javalin 177 Dark Curse178 Banshee Armor Banshee Armor Samaels Void Ring Banshee Boots 177 Samaels Void Ring Boots of Pelacroz Greshas Rune Greshas RuneLevel Item Level Buffs Level Item Buffs Cu Sith Collar Cu Sith Collar Ferals Gauntlets Ferals Gauntlets179 Krimson Kardic Helmet Writhing Ward Krimson Kardic Helmet Writhing Ward - Reborn Ele. Air Javalin Banshee Armor 179 Dark Curse 181 Reborn Ele. Air Javalin Banshee Armor Dark Curse180 Samaels Void Ring Boots of Pelacroz Samaels Void Ring Banshee Boots Greshas Rune Greshas Rune186 and beyondIn the levels below 186 hunting was just playing around with creatures, but now it is time to toughen up because the creatures did so too! Most of thecreatures’s stats stay the same (attack, defense, armor and damage) but the HP doubles and this means you will need around 60% extra damage to keep on 1-hitkilling creatures. Ouch... You could decide to start 2-hitting from now on but in the end it makes you level up much slower and gets you less gold. There are basically two things youneed to do to get that extra damage.First of all, give up the idea of surviving on defense or armor. You will need most of your stats in damage so you will need to sacrifice the defense/armor.Staying alive in FS is overrated anyway... ☺ If you die you will lose a small amount of XP and part of your gold (so make sure you do not have much gold bybanking it, sending it to someone, buying low amounts on valuable items on the Auction House, etc.). Secondly, you can use two different damage boostingbuffs: Counter Attack or Death Dealer.Death Dealer gives a 20% damage bonus if you have a high enough kill streak (60+). How do we avoid losing a kill streak without defense or armor? UseSummon Shield Imp! The combination of DD+SSI is a little bit expensive but worth it in the long run.Counter Attack is generally cheaper but it also makes you use more stamina. How much depends on your level of Doubler. By using more stamina per kill youwill get less gold per hunt (because you can kill less creatures) and less XP per hunt. Therefore I suggest using DD+SSI over CA.
Level Item Buffs Level Item Buffs Reindeer Candy Cu Sith Collar Cu Sith Collar Ferals Gauntlets Ferals Gauntlets Ferals Gauntlets Krimson Kardic Helmet Writhing Ward 183 Krimson Kardic Helmet Writhing Ward Krimson Kardic Helmet Writhing Ward Holy Flame &182 Reborn Ele. Air Javalin Banshee Armor - Reborn Ele. Air Javalin Dark Curse Banshee Armor 185 Reborn Ele. Air Javalin Banshee Armor Dark Curse Samaels Void Ring Banshee Boots 184 Samaels Void Ring Banshee Boots Samaels Void Ring Banshee Boots Greshas Rune Greshas Rune Cu Sith Rune of Com.Level Item Level Buffs Death Dealer & Summon Shield Imp: is it too costly for me? Death Cu Sith set You may have asked yourself that question, or not. But in any way I am going186 Krimson Kardic Helmet Dealer to discuss the topic because I asked myself this question around this time and Reborn Ele. Air Javalin & - 193 it influenced my hunting after level 185 considerably. Holy Flame Marpolo Armor 199 Shield Counter Attack – Hunting will cost more stamina and it raises attack and199 Iron Ring of Fenaz Boots of Pelacroz Imp damage (for example, level 100 increases all three with 25% each). Death Dealer – It raises damage with 20% if your kill streak is high enoughLevel Item Level Buffs (this means you must not die and therefore you should use Shield Imp). Lezhal set Death Just a simple bit of math (also see table below):200 Ferals Gauntlets Krimson Kardic Helmet Dealer • Counter Attack will cost you around 50k gold to buy. & • Death Dealer will cost around 50k gold and 60k for Shield Imp. - Inferno Hammer 217 Holy Flame Marpolo Armor 218 Shield • There are some standard buffs which you will buy anyway (total worth221 Witches Catseye Shield depends a lot on buff levels you seek!). Iron Ring of Fenaz Imp • Also you will have some buffs yourself or guild mates will buff you, so Pelacroz Boots you can avoid having to buy some of these standard buffs.So when are you breaking even on a hunt? CostI was getting around 300 gold per stamina used at level 300, which means: “X amount of Buff Method 1 Method 2stamina” times “300 gold per stamina” should be greater than 190k gold to make a hunt Doubler 750 70k 70kfinancially profitable. Here X should be at least 633. So this means you can break even at a AL, Lib, TH, Mer, AM, Con 50k 50khunt of only 633 stamina while using ‘expensive’ buffs like DD and SSI. Fury, Ber200, EA, EW 30k 30k DD + SSI 110kThat is of course at level 300. But even if you are at level 200 and say get half the amount of CA 50kgold per stamina, then you will still break even at 1267 stamina without having to use extra Buffing yourself/from guildmates -70k -70kstamina per creature (which CA will!), which would have otherwise decreased your gold gain Total cost 130k 190kper stamina. So I went for DD + SSI, earned a lot of gold and levelled up fast. ☺ Stamina usage 125% 100%
Level Item Buffs Level Item Buffs Ferals Gauntlets Ferals Gauntlets Krimson Kardic Helmet Death Krimson Kardic Helmet222 Amulet of Disspal Dealer 225 Amulet of Disspal Inferno Hammer Inferno Hammer & - Marpolo Armor Witches Catseye Shield Shield - Marpolo Armor Witches Catseye Shield224 Iron Ring of Fenaz Imp 226 Iron Ring of Fenaz Boots of Pelacroz Boots of Pelacroz Rune of Lezhal Glowing Diamond of KozyuLevel Item Level Buffs Level Item Buffs Death Dealer & Shield Imp Ferals Gauntlets Krimson Kardic Helmet Steep Set227 Amulet of Disspal Inferno Hammer 227 229 235 Krimson Kardic Helmet Amulet of Disspal - Marpolo Armor Witches Catseye Shield 230 233 Dark Curse - Inferno Hammer Iron Ring of Fenaz234 Iron Ring of Fenaz 234 236 Boots of Hellmoor Boots of Hellmoor Glowing Diamond of Kozyu Glowing Diamond of KozyuLevel Item Buffs Level Item Level Buffs Death Dealer & Shield Imp Steep Set 238 Dark Curse Lezhal set Steep Set 238 Krimson Kardic Helmet Amulet of Disspal 240 Counter Attack 75 Krimson Kardic Helmet237 Inferno Hammer Dark Curse - Inferno Hammer 241 Counter Attack 50 Iron Ring of Fenaz 243 Dark Curse Iron Ring of Fenaz Boots of Hellmoor 244 Boots of Hellmoor 244 Counter Attack 100 Glowing Diamond of KozyuLevel Item Level Buffs Level Item Buffs Steep Set 245 Death Lezhal set245 Helmet of Xenix 247 Dark Curse Dealer 255 Steep Set Amulet of Disspal 248 & Helmet of Xenix - Inferno Hammer 250 Dark Curse Shield - Inferno Hammer Counter Attack 75 Iron Ring of Fenaz256 Boots of Hellmoor 251 Dark Curse Imp 259 Ring of Ignoal Boots of Hellmoor Glowing Diamond of Kozyu 255 Counter Attack 69
Level Item Level Buffs Level Item Level Buffs 260 Dark Curse 153 261 Holy Flame Steep Set 262 265 Dark Curse Death Steep Set 274 Dark Curse260 Helmet of Xenix 270 Dealer 274 Helmet of Xenix Amulet of Disspal 263 Counter Attack 90 Amulet of Laugeh & - Inferno Hammer 264 Counter Attack 68 Shield - Inferno Hammer Ring of Ignoal 267 Counter Attack 108 Ring of Ignoal273 Skaldir Frostbitten Boots 268 Counter Attack 83 Imp 275 Skaldir Frostbitten Boots Glowing Diamond of Kozyu 269 Keen Edge & Glowing Diamond of Kozyu 275 Counter Attack 117 Dark Curse 169 Keen Edge & 271 Dark Curse 164Level Item Level Buffs Level Item Buffs Death Dealer & Shield Imp Gloves of Servala Lezhal set Helmet of Xenix Gloves of Servala276 Amulet of Laugeh Inferno Hammer 276 Dark Curse 168 Helmet of Xenix Inferno Hammer278 Armor of Shoratal Witches Catseye Shield 277 Armor of Shoratal Dark Curse 164279 Ring of Ignoal Skaldir Frostbitten Boots 279 Holy Flame & Dark Curse 204 Witches Catseye Shield Ring of Ignoal Glowing Diamond of Kozyu Skaldir Frostbitten BootsLevel Item Level Buffs Level Item Level Buffs Holy Flame & Holy Flame & 280 283 Dark Curse 161 Dark Curse 173 282 285 Holy Flame &280 281 Dark Curse Death 283 293 297 Dark Curse Destroyer Set281 Destroyer Set Lezhal set Dealer 285 Gloves of Servala 286 Keen Edge & 284 Dark Curse 171 Dark Curse 218 Gloves of Servala & - Amulet of Laugeh284 Armor of Shoratal Shield 290 Armor of Shoratal Ring of Ignoal 288 Dark Curse 192 Counter Attack 20291 Ring of Ignoal Skaldir Frostbitten Boots 291 Keen Edge & Imp 292 Skaldir Frostbitten Boots 289 & Dark Curse 192 Dark Curse 153 Glowing Diamond of Kozyu 290 Dark Curse 175299 - 292 Counter Attack 66 Keen Edge & 299 Dark Curse 162 298 296 Dark Curse 212 298 Counter Attack 58
Coordinated Attack - a new buffA few new buffs at level 1000, 1200 and 1400 have been introduced and a few of them have quite some impact on hunting. At this time of writing only the level1000 are available because simply no player has reached level 1200 yet. The level 1000 buff that changes hunting a bit is called Coordinated Attack which I willcall CoorAt occasionally (wanting to avoid confusion with Counter Attack not many other options are possible anyway).CoorAt will increase your total damage and attack by 8.75% (when using CoorAt 175) if all of your items are part of a set. You do not have to wear the entireset; wearing 9 items from 9 different sets is sufficient. Wearing 8 items from 8 different sets and leaving 1 slot empty is alright too, but do not wear any itemsthat are NOT part of a set or you will lose the 8.75% bonuses.Hunting setups are generally composed of equipment with the highest damage. These are sometimes non-set items (like Ring of Ignoal, Gloves of Servala andeven Skaldir Frostbitten Boots (epics are not sets)), sometimes set items (like the Glowing Diamond of Kozyu and Witches Catseye Shield) and sometimescomplete sets (like the Destroyer set, Lezhal set, etc.). In some cases it is worth to switch all non-set items to set items or sets with less damage because the8.75% boost on damage is higher than the damage we will lose by switching to these “lesser” items. And sometimes it is not...I introduce this buff at this point because from level 300 onward the traditional hunting equipmentcontainsa lot of set items and sets, so there are not manynon-set items we need to replace to get the damage and attack bonuses from CoorAt. By using CoorAt we will need CA less often and if we do we do not needa very high level anymore. Sometimes we do not even have to by certain buffs or potions (like Fury or Dark Curse) because of the CoorAt bonuses.Also a little heads up on another buff called Smashing Hammer. It is a level 1200 buff so at the time of writing this the highest player is slightly less than 100levels away from it. The buff works a bit like Keen Edge because it also increases a certain stat based on the number of full sets you are wearing. But instead ofgiving (at level 175) a 17.5% bonus on attack per set (what KE does) it gives a 8.75% bonus on damage per set. So wearing two or three full sets can give youhuge damage bonuses! From now on the use of Berserk 300 potions is advised. Level Item Level Buffs Level Buffs Level Buffs 304 309 Dark Curse 152 321 Destroyer Set 305 313 Counter Attack 13 349 Holy Flame Death Dealer300 Sabertooth Set 307 311 317 Counter Attack 34 334 Counter Attack 86 & Shield Imp Lord Valks War Gauntlets - Dwarven War Plate 312 Dark Curse 319 335 Counter Attack 48 & Berserk300 326349 Dwarf Skin Clawed Boots 327 Glowing Diamond of Kozyu 336 333 342 Holy Flame & Dark Curse 343 Counter Attack 128 & CoorAt 346 344 343 Counter Attack 118
Crystalline items (Spine) and UnbreakableA vital set to 1-hit from level 350 until 399 is the Octo Spine Set. Also the Green Spine Boots are very useful to get a setup with only set items (so CoorAt can be used).Using other items will result in both less damage and less attack.There are only 2 drawbacks to the use of Spine items: they are expensive and they can break (when durability hits 0).If you cannot afford to buy Spine items then just use the Witches Catseye Shield (until level 363; from level 364 use the Pharaoh Sarcophagus Lid), the Glowing Diamond ofKozyu and Skaldir Frostbitten Boots. Also in most cases use a higher CA level (approximately 80 points higher) and DC level (add approximately 150 to a low level DCs and100 to high level DCs and those with KE). Trust me that buying the Octo set and Green Spine boots is nearly always the best way to go; even if you can not afford to forgeit, you will not lose a lot of damage points and you can even counter that by using Berserk 350 potions instead of 300 ones.Also Spine items can be sold after using them (so the price is mostly a temporary problem) and the fact that they can break can be solved by using the Unbreakable skill. Thisskill reduces durability loss of items by 0.5% per level and comes in the form of buffs (up till 175, resulting in a reduction of 87.5% in durability loss) and potions (there is alevel 190 potion that reduces durability loss with 95%). Now the main question is: Is it better to take hits or buy the skill (and what level)?How much does a durability hit cost me?The current prices for non-forged and perfect ones are around 60 FSP for the Octo Spine Shield, plus 10 FSP for the Octo Spine Rune and 10 FSP for the Green SpineBoots. The items will be able to take some hits, but if they are forged then we can always sell the items if they have at least 1 durability point left to people who need themfor the PvP Arena. This calculation assumes you do not forge them, but if you do they may sell for 50 FSP in total when durability reaches 1.The price of the items divided by the durability points tells our cost of 1 durability hit. This is around 40k gold for the Octo Spine Shield, 8k gold for the Octo Spine Runeand 12k for the Green Spine Boots .So how many durability hits will we encounter during a hunt?It depends on your maximum stamina, buffs and hunting style. If you use Doubler 1200 potions you will have as little kills as possible, so you reduce the number ofdurability hits. Doubler 750 is a very good alternative. 1-hitting will decrease the number of rounds per combat, make you level faster and reduce the number of hunts whereyou will need Spine items. Furthermore, the Unbreakable skill reduces durability hits.Now to get the baseline number for durability hits, I have examined how many durability hits my items take on an average hunt without the use of Unbreakable. Although Idid not do this with Spine items, the items I used (Legendary, Super Elite, common, unique, etc.) showed little differences in the number of durability hits taken among eachother. On average 1 kill resulted in 0.81 durability hits taken, this means (with Doubler 750) there will be 1 durability hit every 19.75 stamina used. This does notautomatically mean the Spine item will take those hits, but on average each item will have taken 1 hit every 9 times a durability hit occurs. On average after 177.8 staminaboth Spine items will have each taken 1 hit, meaning you have virtually ‘lost’ 60k gold.Buffs and potionsWith Unbreakable this amount of hits can be reduced, but the buff or potion has a price. The table on the right Buff Buff Durability Loss Total cost withshows how much it will cost us for a hunt with 5000 stamina. If you hunt with more stamina then the potion level Cost Cost per 177.8 stam 5000 stam huntbecomes more preferable and with less stamina the buffs may be better options. 0 0k 60k 1688k 150 10k 15k 432kIs it a viable strategy? 160 20k 12k 358kFor some it may seem very expensive to hunt this way. And this is the case if you have little maximum stamina. I 175 50k 8k 261kmentioned before (in the Death Dealer section) that around level 300 your breakeven point (when “gold earned” 190 200k 3k 284kequals “gold spent on buffs”) will be less than 700 stamina.At level 350 this breakeven point will change due to a slighlty increased gold per kill, having to buy CA buffs a little bit more often and adding the Unbreakable potion. Todo the math: around 325 gold per stamina and a total cost of 481k for buffs and durability loss (190k from former buffs (see Death Dealer section) + 30k (CA half the time)+ 50k (Unbreakable 175 buff) + 211k (durability loss)) will result in a breakeven point at around 1480 stamina. ☺
Level Item Level Buffs Level Buffs Level Item Level Buffs 350 Dark Curse 181 361 Dark Curse 214 380 384 DD & CoorAt & SSI & Bers300 Dark Curse 351 362 Holy Flame 386 354 388 Sabertooth Set 355 Holy Flame & Sabertooth Set350 Octo Spine Set Lord Valks War Gauntlets 365 366 Dark Curse 363 Dark Curse 153 380 Octo Spine Set Lord Valks War Gauntlets 381 Dark Curse 160 364 Counter Attack 95 - Helmet of Xenix Sword of Ursa 368 371 369 Dark Curse 163 - Sphynx Helmet Sword of Ursa 382 Counter Attack 70379 Dwarven War Plate 375 370 372 Holy Flame Counter Attack 53 389 Dwarven War Plate 383 Dark Curse 218 Green Spine Boots Keen Edge & Counter Attack 21 Green Spine Boots 352 374 385 Counter Attack 67 Dark Curse 161 & Dark Curse 353 Only hunt Underlings 377 Counter Attack 20 Keen Edge & 387 358 Dark Curse 219 379 Counter Attack 80 Dark Curse 206Level Item Level Buffs Level Buffs390 Crushing Fist Set Octo Spine Set 390 Counter Attack 18 393 Dark Curse DD & CoorAt & - Ko Lash Sphynx Helmet 391 Holy Flame & 392 SSI & Bers300 394 396 Holy Flame399 Green Spine Boots 398 Dark Curse 397
Level 400… Did someone say Xinderoth?Yippie! We have made it to the loveliest place in Fallen Sword. Huge maps with lots of quests: an excellent place to burn some excess stamina.For this lovely place I have divided the guide into two parts: level 400 and level 401-420.So first of all, the level 400 part. The level 400 map is just huge, with lots of quests and even more creatures. Saying “a guide would be nice here” is like saying“bringing water along with you when you go to the desert might be smart” or any other top10 understatement of the century. As I have done every quest up tothis point, I will not skip any quests in Xinderoths Palace. One strategy to complete the first levels easily is to do every quest of level 350-399 without fullycompleting them. This can be done by starting a quest, killing the X amount of creatures you have to do, but not claim your prize yet. When you reach level 400you go back and claim every quest reward and level up fast. I will not do this; it is a waste of stamina and I like the Xinderoth challenge. ☺TipsYou will be walking the map a LOT. So get the buff Light Foot; level 175 should be a good start. It will reduce the amount of stamina used to walk (it works alot like the buff Conserve, but for walking instead of attacking creatures).There are several options to complete this level while doing quests. You will have to get an extra 4,788,010 XP to get to level 401. A big amount of that,2,231,974 XP, can be gained from quests, so you will need to get 2,556,036 XP from killing creatures. But for the quests you already need to kill at least 125creatures (and some more to get 3 specific quest item drops). If you use Doubler level 750 you will get much more than the required XP, resulting in suboptimallevelling for the last part of the map (as you will get a 20% XP penalty when you hunt below your own level). • The first option is to hunt part of the map suboptimal. Not ideal, but it is simple to do. • The second option is to begin your hunt with a low level Doubler (like level 150) and use Death Dealer, Summon Shield Imp and Counter Attack 100. A few Imps will die, but you will hunt somewhat efficient. • The third option is to begin your hunt without Doubler and Death Dealer and instead use Counter Attack level 175 to get enough damage. You will die sometimes, but you do not need a kill streak and you will not lose too much gold and XP when you die. • The fourth option is the same as the first, except you will not use Counter Attack, but instead use Wither 350 and a set up with enough defense and go hunting the creatures.I suggest using the first option. Although you will hunt suboptimal, the biggest quest and its XP reward will be the last part on this map, so most of yourhunting will be done while still being level 400 and is thus optimal. You can choose to disable Doubler when you nearly reach level 401 if you want.The second option will take four times as much Imps than the first one, so it is rather expensive to use (although quite efficient). The third option will take 2stamina per normal kill, with only the normal experience and gold: quite inefficient and thus not really my choice. The last option is much better than the thirdone, but I have little experience with Wither-based hunting and it the Wither potion is expensive.The next pages contain the quest guide and equipment guide followed by the big map.
For the map (with nice colours) see the page after the next one.Quest guideYou enter the map at (2,21). Do not start attacking creatures, but instead write down where you have found which creatures. The only creatures you should attack arethe Xinderoth Stray, the Xinderoth Executioner and the Xinderoth Watcher, because they drop one quest item each. So use Find Item to get them to drop it. Aftergetting their drop stop attacking them. The key to this map is to kill first one type of creature, return to the quest location and start hunting another type ofcreature. Finding enough creatures of one type is crucial in efficiently completing this map. So write their locations and names down. Really do that! You canthank yourself for it later. ☺From the starting point make your way to (2,2) is the starting location for the quest “Bite the Hand”; it is the biggest quest. Activate the quest and walk to (7,6). Enterthe Xinderoth Stately Mansion and go to the next step of the quest in the middle of the room. He wants you to kill 30 Contract Assassins so hopefully you have foundsome before and written them down.Kill those and while (not too actively) searching for the rest of the 30 Contract Assassins, make your way to (15,3) to activate the quest “The Heat of Ambition”. It isan easy quest with a nice reward. It requires you to kill 20 Xindor Fire Breathers. You do not have to actively search for those creatures. You likely will come acrossenough of them when you do the rest of this guide. And keep writing down new creatures you find (and adjust your earlier writings in case someone else is hunting atthe same time and has killed some creatures).Now you can do a quest without any reward (it does count for your medal though and otherwise you can not complete the other quests). Go to the Xinderoth StatelyMansion and then move on to (8,33). Here you can start one of the smaller quests called “Filthy Animals”. First, you need to get a Stray Head, which is dropped bythe Xinderoth Stray. Hopefully you already got the Stray to drop it, otherwise get Quest Finder and hunt some Xinderoth Strays. Now go to Ullthurs Preserves (1,38)and give the Stray Head. Then head over to Fresh Sprig (4,27) and buy Seaple Wort. Now bring it to Ullthurs Preserves and finally go back to (8,33) to claim your‘reward’…I hope your list of creature locations is getting substantial by now. Now walk to the Xinderoth Hall (18,34) to activate the quest “Festival Revelers”. You have to kill25 Angry Drunks, of which some are already be on your written list of creatures. Go get them! ☺After claiming your prize for the Festival Revelers quest go to Stoneroot Engineering (36,25) to start the quest “Lead Astray”. Now walk to (30,13) and then hunt 20Ogre Labourers. Go back to (30,13) and then walk to the Purple Dragon Inn (30,4). Finally claim your reward at Stoneroot Engineering (36,25).Now is the time to finish the rest of the Bite the Hand quest, because the other quests have unlocked certain rooms. While going to the Xinderoth Stately Mansion(7,6) you may want to visit (15,3) in case you have not yet fully completed the “The Heat of Ambition” quest, but have killed the 20 Xindor Fire Breathers (if youhave not killed all 20 just do so while also hunting the two creatures I will introduce in a few lines).When you arrive at the Xinderoth Stately Mansion (7,6) go forward to the Xinderoth Chamber through the Xinderoth Stately Hall. Now you get the green light tohunt 15 Xindor Bear Tamers. Hopefully you have some on your written list. After successfully hunting them go back to the Xinderoth Chamber (7,6) where you areasked to kill 15 Xinderoth City Guards. After killing them head back to the Xinderoth Chamber (7,6) again. There you will be told to get a Xinderoth Death Key,which you should have by now (remember hunting the Xinderoth Executioners?). Then go to the Xinderoth Death Row, by going through the Xinderoth City Keep(15,8). Again report back to the Xinderoth Chamber (7,6).Now head over to Snake and Ferret (7,16) (yes, I ran out of colours…) where you will be asked to travel to Traders Home (17,21) and finish this last quest.Congratulations! You should be level 401 now and you can travel to the next level by going to (19,17) ☺
Equipment guideNow what to wear?Yes, the women syndrome… Just kidding! ☺It is very simple. With this many creatures you do not want to change suits every time you encounter a creature. Even though most creatures will be hunted sequential,some creatures like the Xinderoth Stray, Xinderoth Executioner and Xinderoth Watcher and to some extent also the Xindor Fire Breather and Contract Assassin willbe hunted at the same time. Therefore, I will give you a one-suit-fits-all set up.The best damage set is in fact the Argus set combined with the Octo Spine Shield, Sphynx Helmet, Sword of Ursa and the Crushing Fist Ring, but I chose notto use the Octo Spine Shield, because the Unbreakable 190 potions are a bit expensive and the Pharaoh Sarcophagus Lid is a good substitute. Level Item Buffs Argus Set DD & CoorAt & Sphynx Helmet DD & CoorAt & 400 Counter Attack 75 SSI & Bers300 Sword of Ursa & Dark Curse 223 SSI & Bers300 Pharaoh Sarcophagus Lid Crushing Fist Ring
Did someone say Xinderoth? – Part 2I will first give you the quest guide and then the equipment guide. Now that you have reached level 401 you must be realising that you still have 20 levels to go,but do not worry: less difficult quests and you may kill all creatures you encounter. ☺Always get Light Buff. Most maps are sparsely populated with creatures and some quests require a lot of walking.Quest Guide401 First get a good Find Item buff and a Quest Finder. Head to (18,31) to start the quest. Remember the Xinderoth Watcher you hunted at level 400? It dropped a Summoning Seal. Hand it over and hunt your way to level 402. When you reach level 402 go to (16,15) to show the Xind Crystal that the Decapoid by now should have dropped. Then walk to (2,7) to exchange the crystal for another one. Return to (18,31) to claim your reward.402 Head to (15,29) to start the quest. Kill 25 Xinderoth Friars and return to the location afterwards. You now will be able to enter the Sanctum of Doth (22,8). Within the Sanctum of Doth go to (2,9) to claim the reward and keep the Shard until you activate the level 403 quest. Here are more creatures so hunt until you reach 403.403 Also get a good Find Item buff and a Quest Finder and hunt all you want. Head to (10,10) to start the quest. Get the Laughing Fiend to drop the Orb of Chaos and bring it to (10,10). Then walk to the Circle of the Fiend (2,18) and within the Circle of the Fiend go to (2,2) and complete the quest and keep this Shard until you activate the 404 quest. Since here are a few more creatures hunt until you reach 404.404 First get a good Find Item buff and Quest Finder. Head to (12,18) to start the quest. The Xinderoth Anchorite will eventually drop the Doth Blade, which you have to bring back to (12,18). Now go to these locations in this order: (27,19), (2,22), (16,27), (12,18) and (11,18). Keep this Shard until you activate the 406 quest and hunt until you reach 405.405 Head to (2,32) to start the quest. Hunt a lot of Citadel Slimes and when you reach level 406 go to (17,16) and get the reward.406 First get a good Find Item buff and Quest Finder. Head to (14,13) to start the quest. Hunt the Xinderoth Cenobite and bring the drop Cenobite Spell Focus to (14,13). Now go to (12,31), claim you reward and keep this shard until you activate the 407 quest. Hunt until you reach level 407.407 First get a good Find Item buff and Quest Finder. Head to (13,22) to start the quest and hunt Stone Hippogriffs to get them to drop a Stone Paw. Hand it over at (13,22), go to the Golem Workshop (2,16), inside get your reward at (9,2) and keep the Shard until the level 409 quest. Hunt until you reach level 408. The Golem Workshop has a bit more creatures.408 First get a good Find Item buff and Quest Finder. Head to (13,24) to start the quest and hunt Opticor Guards to get them to drop a Tainted Xind Shard. Hand it over at (13,24) to complete the quest. Hunt until you reach level 409.409 First get a good Find Item buff and Quest Finder. Head to (16,16) to start the quest and hunt Void Beings to get them to drop a Void Essence. Hand it over at (16,16), then claim your reward at (2,22) and keep the shard until you activate the level 411 quest. Hunt until you reach level 410.410 First get a good Find Item buff and Quest Finder. Head to (14,11) to start the quest and hunt Exalted Xindors to get them to drop a Fake Eye. Hand it over at (14,11) to complete the quest. Hunt until you reach level 411.
411 Head to (1,13) to start the quest and hunt 24 Theorems and return to (1,13). Then go to the Theorem Barracks (13,3), within the Theorem Barracks go to (10,4) and start hunting 50 Enhanced Theorems. Finally return to Theorem Barracks (10,4), then go to (2,2) within the Chamber of the Theorem (1,7) and keep the shard until the level 413 quest. Hunt until you reach level 412.412 First get a good Find Item buff and Quest Finder. Head to (12,22) to start the quest and hunt Xind Warriors to get them to drop a Xinderoth Vault Key. Hand it over at (12,22) and then go to (2,2) within the Xinderoth Vault (12,23) to complete the quest. Hunt until you reach level 413.413 Head to (4,12) and then hunt 25 Xind Beacons. Return to (4,12) and keep the shard until the level 416 quest. Hunt until you reach level 414.414 Head to (23,5) to start the quest and then go to (13,12). Now hunt until you reach level 415.415 First get a good Find Item buff and Quest Finder. Head to (9,9) to start the quest and hunt Xinderoth Sarabaite (Champion) until they drop an Adventurers Compass. Hand it over at (9,9) to complete the quest. Hunt until you reach level 416.416 First get a good Find Item buff and Quest Finder. Head to (13,11) to start the quest and hunt Xind Puppeteers to get them to drop a Xind Core. Hand it over at (13,11), then go to (2,7) within the Puppeteers Sanctum (11,5) to complete the quest and keep the shard until the third level 419 quest. Hunt until you reach level 417.417 First get a good Find Item buff and Quest Finder. Head to (6,16) to start the quest and hunt Citadel Constructs until they drop Xind Spheres. Hand it over at (6,16) to complete the quest. Hunt until you reach level 418.418 Head to (14,9) to start the quest and hunt 20 Figures of Xinderoth. Go back to (14,9) to complete the quest. Hunt until you reach level 419.419a First get a good Find Item buff and Quest Finder. There are three quests. First head to (2,4) to start the first quest and hunt Glass Maidens to get them to drop a Glass Maiden Mask. Hand it over at (2,4) to complete the quest. The second quest on this map can not be started until you are level 420 and it requires an item from the third quest, so go to the start location which can be reached by going through Xinderoth Corridor 1 (7,6), then to the Hall of Heartache (8,2) and to the location at (11,3). Keep the Xinderoth Scepter. Now hunt until you reach level 420 while heading towards (3,9) in the Citadel of Xinderoth (Floor 19) and when you reach level 420 enter it.420a First get a good Find Item buff and Quest Finder. Head to (9,13) to start the quest and hunt Eyes of Xinderoth until they drop a Xind Prism. Hand it over at (9,13) to complete the quest and go back to (11,14) to enter Citadel of Xinderoth (Floor 19) again.419b Now go to (11,10) to start and finish the second quest and go to the Xinderoth Corridor 2 at (11,9) and on to the Chamber of Xinderoth at (2,1).420b Head to (15,13) to start the quest and kill a Xinderoth Master of Magic (Elite) (you may need some good buffs (Constitution, SK, SA, DW, SSI, etc.) and a small group with lots of defense and attack). Now hunt until you reach level 421 and make your way to (15,13). This time go to the Xinderoths Library at (10,6), then head to the Palace of Xinderoth (6,9), find Xinderoth (Super Elite) and kill it (with a large group, really good buffs and definitely SES).Now that Xinderoth is dead you can get out that insanely large citadel. And Xinderoths bedroom was deep into his citadel… Go back to Xinderoths Library at (14,16),then to Chamber of Xinderoth (Floor 20) at (2,10), Xinderoth Corridor 2 at (15,14), further on to Citadel of Xinderoth at (Floor 19) (2,8) and then to Citadel ofXinderoth (Floor 20) (3,9). Before you finally go to the Empty Plains (North) at (1,13) one crucial warning: put on sunglasses!Now that you have left the citadel the sun is likely to blind your eyes. Be glad you wore those sunglasses. ☺
EW, EA & Berserk potions – The next step in increasing damageIt should not come as a shock when I tell you that 1-hitting has everything to do with raising your damage. This can be done by items, buffs and potions, butevery solution has its price. Items cost gold to buy and forge, buffs cost stamina or gold to cast and potion cost gold to purchase. There is one buff that iscentral in this guide: Counter Attack. Getting the buff costs gold and the use of the buff will cost stamina, but sometimes it is the best (financial) way to gobecause other options have an even higher price. However, there comes a time when even I cannot resist the temptation of these potions. The required CAlevel continues to rise and you are at a point were CA levels have become too high, sometimes even resulting in having to hunt one level lower together with ahigh CA level (i.e. quite inefficient…).The potions I have been avoiding all cost a bit: Potion of Enchanted Armor (Enchanted Armor 200), Potion of Fury (Berserk 350), Potion of Truth (EnchantWeapon 1000), Potion of Greater Enchant Weapon (Enchant Weapon 1500), Potion of Blinding Rage (Fury 200) and Potion of Incandescent Fury (Fury 350).But where would I have been if I would not analyse their efficiency and cost first? ☺Enchanted Armor 200 – This potion will cost you about 0.8 FSP and will increase your armor’s stats with 20%. However, you normally would have bought EA 150for only a small amount of gold (price is comparable to the Berserk 200 potion and EW150), so the increase is only 5%. Based on the Argus Armor, this results in anincrease of 5 attack, 30 damage and 15 armor. That is only 38 damage points per FSP.Berserk 350 – This potion increases your base damage with 70% and will cost around 0.5 FSP. But you would normally have bought the Berserk 300 potion fornearly nothing, so the increase is only 10%. Your base damage by now should be around 770 and thus the increase will be around 77, or 154 damage points per FSP.Enchant Weapon 1000 – This potion increases the stats of your weapon by 100% minus 15% from the EW150 you would have bought otherwise. Based on theSword of Ursa this increase is 693 damage points. With an average cost of 4 FSP the gain is 173 damage points per FSP.Enchant Weapon 1500 – Same story as the EW1000 potion, but the net increase now is 135%, resulting in and extra of 1100 damage points. With a price of 11 FSPper potion the gain seems to be 100 damage points per FSP. However this comparison is incorrect as we should have compared it to EW1000, not EW150. Buyingthis potion avoids the need to buy a EW1000 potion. The gain is then 50%, or 408 damage points, and the extra cost is 7 FSP. This is an actual increase of 58 damagepoints per FSP.Fury 200 – This potion increases your base damage with 20% and will cost around 1 FSP. But you would normally have bought the Fury 150 or higher for only a bitof gold, so the increase is only 5%. Your base damage by now should be around 770 and thus the increase will be around 39, or 39 damage points per FSP.Fury 350 – This potion increases your base damage with 35% and will cost around 3 FSP. But you would normally have bought the Fury 150 or higher for only a bitof gold, so the increase is only 20%. Your base damage by now should be around 770 and thus the increase will be around 154, or 51 damage points per FSP.The most useful potions are EW 1000 and Berserk 350. EW 1500 and Fury 350 are somewhat useful and EA 200 and Fury 200 are least useful.It really beats me why some people use the EA200 or the Fury200 potions, but I am definitely going for the EW1000 from this point onwards. This lowers therequired CA level with at least 50 and makes it possible to hunt certain levels again. One drawback of this potion is the fact that it sells on AH without amaximum bid. So make sure you have bought the potion long before you go hunting or you will end up paying too much or even without a potion at all!
Level Item Level Buffs Level Buffs Level Item Buffs 401 Dark Curse 171 406 Dark Curse 158 DD &401 Argus Set Sphynx Helmet 402 Use the Semerkhet Blade! 409 Keen Edge & CoorAt & Crushing Fist Set - Sword of Ursa Keen Edge & Dark Curse 203 Dark Curse 214 SSI & 415 Opticor Set Helm of Dagoresh Constitution 250 & Dark Curse Pharaoh Sarc. Lid Champion 403 Bers300414 Crushing Fist Ring 412 Dark Curse 414 Counter Attack 16 & Dark Curse 219 Argus Boots 405 Dark Curse 156 From level 415 onward I suggest the use of EW1000 potions and of Cursed Rune. (level 415-419 are on the next page)Level Item Level Buffs Level Buffs Level Buffs Keen Edge & 455 Counter Attack 47 420 Counter Attack 12 425 Dark Curse 206 459 Only hunt Troll Hold Guardian 421 Dark Curse 198 Only hunt Sand Octopus Dark Curse 152 460 423 Counter Attack 8 426 Counter Attack 24 Only hunt Comp. Goblin Guard 424 428 464 Counter Attack 45 444 449 Counter Attack 62 446 470 450 Holy Flame & Dark Curse 447 467 471 Counter Attack 70 CoorAt &420 Argus Set Sphynx Helmet 451 452 483 473 Dark Curse 200 SSI & DD & Bers300 - Master of Magic Spear Doth Blade (Left) 456 457 430 439 Dark Curse 160 Counter Attack 24 474 Dark Curse 159 & EW1000 Keen Edge &483 Crushing Fist Ring 458 462 Dark Curse 440 Dark Curse 220 477 Dark Curse 201 & CRune 463 442 Counter Attack 5 Counter Attack 26 465 478 & Dark Curse 466 443 Dark Curse 170 468 445 Counter Attack 12 479 Dark Curse 156 469 472 Dark Curse Holy Flame & 480 453 482 Only hunt Hundra Guardian Dark Curse 220 481
Level Item Level Buffs Level Item Level Buffs 416 Counter Attack 26 CoorAt & Brides Set 484 Holy Flame & 415 Argus Set Sphynx Helmet SSI & DD & 484 Crushing Fist Gaun. Sphynx Helmet 488 Dark Curse 171 Counter Attack 40 418 Dark Curse (Bers350) - Sword of Ursa Doth Blade (Left) & EW1000 - Dazmorr Amulet Crushing Fist Ring 491 493 Dark Curse Counter Attack 103 419 Crushing Fist Ring 419 Keen Edge & Dark Curse 196 & CRune 499* Sthenos Slither Boots Xinderoth Eye Rune 495 Counter Attack 26 499 Counter Attack 87 * From level 499 onwards I suggest the use of Berserk 350 potions. Level Item Level Buffs Level Buffs Level Buffs 504 517 Counter Attack 104 541 Counter Attack 6 506 Dark Curse 519 Counter Attack 37 543 Counter Attack 95 CoorAt & 528 500 Brides Set Illuyanka Set 558 520 Counter Attack 35 547 Counter Attack 10 SSI & DD & Bers350 - 511 Counter Attack 86 525 Counter Attack 62 548 Counter Attack 143 Crushing Fist Gaun. Dazmorr Amulet 515 529 Counter Attack 122 551 Counter Attack 10 & EW1000 558 Crushing Fist Ring 538 549 Holy Flame 532 Counter Attack 8 552 Counter Attack 62 & CRune 553 556 533 Counter Attack 85 555 Counter Attack 65After level 533 the maps split into two different paths. One path leads to the next realms and the other is sort of a dead end (ends at level 540). The first pathbegins at Cursed Isle of Darkwater (Lower Beach) and has a lot of strong creatures in the first few levels while the other path begins at Cursed Isle of Darkwater (GloomyVale) and only has a few strong creatures in the last few levels. Because you cannot kill all creatures on each path it will require some walking back and forth. At level 534 hunt Loom of Shadow on the second path. At level 535 continue on that path to hunt Formless Terror. At level 536 and 537 you can hunt either path. At level 538 you better go to the first path and hunt Harbringer of Storms, because the creature on the second path is much too strong. At level 539 you can continue hunting on the first path. At level 540 you can go either hunting on the second path for Bound Minions or on the first path for Chelonian Battle Turrets. The Bound Minon is easier to defeat but the Turrets are not that hard if you can get the damage; though you might need a low CA for the Turrets. Coordinated Attack will no longer be useful because from level 559 to 829 the setups will contain non-set items Level Item Level Buffs Level Item Buffs Crushing Fist Gauntlets Gloves of Li Shang & EW1000 & Bers350 SSI & DD & CRune Sphynx Helmet Sphynx Helmet Dazmorr Amulet Dazmorr Amulet 559 Reb. El. Trident of Water Reb. El. Trident of Water Shield of Yahlin 560 Only hunt Eye Yaomo 561 Shield of Yahlin 560 Brides Crackl. Gown Ring of Jarmork Brides Crackl. Gown Ring of Jarmork Illuyanka Finned Boots Illuyanka Finned Boots Rune of the Minion Rune of the Minion