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Policy Engagement through Digital Participation (Serious Games)

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This presentation discusses the use of video games as a medium for engaging in civic issues. It provides a broad justification of video games and civic engagement as exhibiting similar goals and attributes, notable examples of engagement-centric games for a social purpose (a section of "serious games"), and recent work undertaken by the speaker.

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Policy Engagement through Digital Participation (Serious Games)

  1. 1. POLICY ENGAGEMENT THROUGH DIGITAL PARTICIPATION ANDREW REID, GLASGOW CALEDONIAN UNIVERSITY ANDREW.REID@GCU.AC.UK @AJREID93
  2. 2. ANDREW REID, GLASGOW CALEDONIAN UNIVERSITY POLICY ENGAGEMENT THROUGH DIGITAL PARTICIPATION SERIOUS GAMES ANDREW.REID@GCU.AC.UK @AJREID93
  3. 3. ANDREW.REID@GCU.AC.UK @AJREID93
  4. 4. The Early-Stage Perspective ANDREW.REID@GCU.AC.UK @AJREID93
  5. 5. “Is Play a Solution to Civic Engagement?” “Are Games an Appropriate Choice of Environment?” The Early-Stage Perspective ANDREW.REID@GCU.AC.UK @AJREID93
  6. 6. Video Games and Society ANDREW.REID@GCU.AC.UK @AJREID93
  7. 7. Video Games and Society 1960s: Technological Enquiry and Discovery 1970s: Educational Tools 1970s-1980s: Social Environments (Arcades) 1980s-: Personal Entertainment 1990s-: Educational Software 2000s-: Social Development ANDREW.REID@GCU.AC.UK @AJREID93
  8. 8. Video Games and Society 1960s: Technological Enquiry and Discovery 1970s: Educational Tools 1970s-1980s: Social Environments (Arcades) 1980s-: Personal Entertainment 1990s-: Educational Software 2000s-: Social Development ANDREW.REID@GCU.AC.UK @AJREID93
  9. 9. Video Games and Society “Analog” Games ~700s: Mancala 3100BC: Senet 1960s: Technological Enquiry and Discovery 1970s: Educational Tools 1970s-1980s: Social Environments (Arcades) 1980s-: Personal Entertainment 1990s-: Educational Software 2000s-: Social Development ANDREW.REID@GCU.AC.UK @AJREID93
  10. 10. Video Games and Society “Analog” Games ~700s: Mancala 3100BC: Senet 1960s: Technological Enquiry and Discovery 1970s: Educational Tools 1970s-1980s: Social Environments (Arcades) 1980s-: Personal Entertainment 1990s-: Educational Software 2000s-: Social Development Games have been a historic method of transposing play, an innate human ability that may result in understanding, learning, discovery, and development. ANDREW.REID@GCU.AC.UK @AJREID93
  11. 11. Video Games and Society “Analog” Games ~700s: Mancala 3100BC: Senet 1960s: Technological Enquiry and Discovery 1970s: Educational Tools 1970s-1980s: Social Environments (Arcades) 1980s-: Personal Entertainment 1990s-: Educational Software 2000s-: Social Development Games have been a historic method of transposing play, an innate human ability that may result in understanding, learning, discovery, and development. Civic participation relies on public’s understanding of a situation, their ability to learn about causations, discover methods of intervention, and develop practices to protect and sustain their environment. ANDREW.REID@GCU.AC.UK @AJREID93
  12. 12. Serious Game Examples FOLDIT (UNIVERSITY OF WASHINGTON 2008) ANDREW.REID@GCU.AC.UK @AJREID93
  13. 13. Serious Game Examples PLAY TO CURE: GENES IN SPACE (GUERILLA TEA 2014) ANDREW.REID@GCU.AC.UK @AJREID93
  14. 14. Serious Game Examples KILLBOX (ABBAS ET AL 2015) ANDREW.REID@GCU.AC.UK @AJREID93
  15. 15. Civic City CONVERSE WITH AVATARS EXPLORE WORLD AND VISUALISE POLITICAL STANCE DATA COLLECTION ANDREW.REID@GCU.AC.UK @AJREID93
  16. 16. Project:Filter POLLUTED (2014)SEWER SWEEPER (2014) NOPILLS JAM (2014) ANDREW.REID@GCU.AC.UK @AJREID93
  17. 17. Project:Filter FILTER CREATION GAMEPLAY HOLE IN THE WALL (BBC 2008) ANDREW.REID@GCU.AC.UK @AJREID93
  18. 18. Closing Thoughts ANDREW.REID@GCU.AC.UK @AJREID93
  19. 19. “Is Play a Solution to Civic Engagement?” Closing Thoughts Play could be the solution to exploring and discovering novel approaches in addressing civic engagement. ANDREW.REID@GCU.AC.UK @AJREID93
  20. 20. “Is Play a Solution to Civic Engagement?” Closing Thoughts Play could be the solution to exploring and discovering novel approaches in addressing civic engagement. “Are Games the Appropriate Choice of Environment?” As part of a wider campaign, yes. As a single method of intervention, no. ANDREW.REID@GCU.AC.UK @AJREID93

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