Andy Statham - Sport, Technology and Mobile media - 2009

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Sport, teknologi og mobile medier. Præsentation fra Andy Statham, TNO (NL)

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  • Introduce yourself
  • Andy Statham - Sport, Technology and Mobile media - 2009

    1. 1. ConText Health and fitness gaming and other interactive media
    2. 2. Concept <ul><li>Tackle the issue of sedentary behaviour with fitness gaming and interactive media </li></ul><ul><li>Gaming and watching television are very popular and commonly associated with low activity levels. </li></ul><ul><li>Interactive media requiring physical movement is hoped to increase activity levels </li></ul>
    3. 3. Projects with TNO <ul><li>Hockey training games (concept) </li></ul><ul><li>EMG controlled Wii (concept) </li></ul><ul><li>E-fitzone </li></ul><ul><li>Knee brace PDA (concept) </li></ul><ul><li>Runalyser television and internet </li></ul>
    4. 4. Concept 1: YOUR move <ul><li>Learning tool for field hockey players </li></ul><ul><li>User testing as a basis to elaborate the concept </li></ul>
    5. 5. <ul><li>Goal of the hit </li></ul><ul><ul><li>to hit an accurate ball with high power close to the </li></ul></ul><ul><ul><li>ground </li></ul></ul>Analysis
    6. 6. <ul><ul><li>position of the feet / placement of the left foot (in </li></ul></ul><ul><ul><li>time) </li></ul></ul><ul><ul><li>position and motion of the left shoulder </li></ul></ul>The position relative to the ball
    7. 7. <ul><ul><li>position of the ball in relation with the feet/ body </li></ul></ul><ul><ul><li>low body posture </li></ul></ul><ul><ul><li>hitting the ball in the right angle on the right spot </li></ul></ul>Backswing & forward swing
    8. 8. <ul><ul><li>looking at the ball </li></ul></ul><ul><ul><li>total swing </li></ul></ul><ul><ul><ul><li>change from back- to forward swing </li></ul></ul></ul><ul><ul><ul><li>keep low body posture </li></ul></ul></ul><ul><ul><ul><li>use of arms and wrists </li></ul></ul></ul><ul><ul><ul><li>shape of the motion of the end of the stick </li></ul></ul></ul><ul><ul><li>body weight distribution/ leaning forward/ </li></ul></ul><ul><ul><li>acceleration of the body </li></ul></ul>Total motion
    9. 9. Required hardware <ul><li>A vest with EMG sensors and vibration unit </li></ul><ul><li>A pressure sensitive base plate where the placement of the left foot and the moment of the ball rolling away are detected. </li></ul><ul><li>User interface for feedback adapted to the level and style of the user. </li></ul>
    10. 10. EMG testing
    11. 11. The vest
    12. 12. The base plate
    13. 13. The complete concept
    14. 14. Concept 2: EMG Wii <ul><li>Proposed game to use as a platform : </li></ul><ul><li>Super Mario Galaxy </li></ul><ul><ul><li>Game for Nintendo Wii </li></ul></ul><ul><ul><li>Popular game </li></ul></ul><ul><ul><li>Kicking, walking, running, etc. </li></ul></ul><ul><ul><li>Little activity is currently required to play the game </li></ul></ul>
    15. 15. Muscles measured <ul><li>Placement of EMG sensors on: </li></ul><ul><ul><li>Rectus femoris (quadriceps) </li></ul></ul><ul><ul><li>Biceps femoris (hamstrings) </li></ul></ul><ul><ul><li>Gastrocnemius Medialis (calf) </li></ul></ul><ul><ul><li>Tibialis anterior (shank) </li></ul></ul>
    16. 16. User research <ul><li>Questionnaire </li></ul><ul><ul><li>Important aspects in games </li></ul></ul><ul><ul><li>Opinion on active gaming </li></ul></ul><ul><li>Super Mario game </li></ul><ul><ul><li>Intuitive movements </li></ul></ul><ul><li>EMG test </li></ul><ul><ul><li>Movements that can be measured </li></ul></ul>
    17. 17. Unique features <ul><li>Advantages of EMG in game controller </li></ul><ul><ul><li>EMG directly measures muscle activity </li></ul></ul><ul><ul><li>Improved realism/gaming experience </li></ul></ul><ul><ul><li>Reduce “cheating” in a game </li></ul></ul><ul><ul><li>Measuring muscle directly can give more insight in muscle activity and improvement of physical parameters (health & gaming) </li></ul></ul><ul><ul><li>Spin-off possibilities in healthcare </li></ul></ul>
    18. 18. Design solutions <ul><li>Movable sensor parts </li></ul><ul><li>Flock decoration </li></ul><ul><li>Velcro for fastening </li></ul><ul><li>No frame </li></ul><ul><li>Adjustment buckle </li></ul><ul><li>Laser cut decoration </li></ul><ul><li>Velcro for fastening </li></ul><ul><li>Plastic frames </li></ul><ul><li>Transfer print decoration </li></ul><ul><li>Magnets for fastening </li></ul><ul><li>Plastic frame </li></ul>
    19. 19. Physical game controller <ul><li>To increase physical activity </li></ul><ul><li>To decrease sedentary life among children </li></ul><ul><li>Used for business case study </li></ul>
    20. 20. The complete concept
    21. 21. E-fit zone <ul><li>Specially designed active gaming fitness centre </li></ul><ul><li>A collection of the state of the art active gaming systems </li></ul><ul><li>Field lab for new innovations in active gaming </li></ul>
    22. 22. Interactive gaming floor
    23. 23. Interactive gaming wall
    24. 24. Trazer movement tracking games
    25. 25. Makoto light and sound reaction game
    26. 26. Field lab testing
    27. 27. Optical fibre technology
    28. 28. Knee brace PDA <ul><li>Application development </li></ul><ul><ul><li>New concepts in health care, work, sports </li></ul></ul>TNO
    29. 29. TNO Runalyser Running and movement analysis system Wrist-top display shows how you are running. <ul><li>Foot pressure pattern </li></ul><ul><li>Central pressure point </li></ul><ul><li>Step rate </li></ul><ul><li>Foot to ground contact time </li></ul>Pressure sensors are positioned at key locations within the insole Ankle brace or shoe clip electronics measure sensor data and transmit it to the wrist unit
    30. 30. Running Analysis <ul><li>Physiological analysis Technical Analysis </li></ul><ul><li>Heart rate monitors </li></ul><ul><li>Core temperature </li></ul><ul><li> radio pill </li></ul><ul><li>Wrist-top computers </li></ul><ul><li>In shoe monitors </li></ul><ul><li>(Nike+Ipod/Adidas Run coach etc.) </li></ul><ul><li>TNO Runalyser </li></ul>
    31. 31. Runalyser Hardware
    32. 32. Runalyser evolution
    33. 34. Example: User feedback <ul><li>Active muscles </li></ul><ul><ul><li>Use muscles as spring </li></ul></ul><ul><li>Pretension </li></ul><ul><ul><li>Lift foot before landing </li></ul></ul><ul><ul><li>Use muscles as spring </li></ul></ul><ul><li>Improving </li></ul><ul><ul><li>Active landing </li></ul></ul><ul><ul><li>Pretension of leg muscles </li></ul></ul><ul><ul><li>Reactivity (BK) </li></ul></ul><ul><ul><li>In case of long heel off time </li></ul></ul><ul><ul><li>In case of long contact time </li></ul></ul>pull your heel lift your foot
    34. 35. User feedback <ul><li>Forward leaning </li></ul><ul><ul><li>Reduce breaking force during landing </li></ul></ul><ul><ul><li>Use your weight to ‘fall forward’ </li></ul></ul><ul><ul><li>Increase fore foot percentage </li></ul></ul><ul><ul><li>In case of long contact time </li></ul></ul>lean forward to break less
    35. 36. User feedback <ul><li>Landing technique: </li></ul><ul><ul><li>Strike position </li></ul></ul>Mid foot landing
    36. 37. Conclusions <ul><li>Interactive fitness media is beginning to break into popular culture </li></ul><ul><li>However, intensity and relevance of the movement is still insufficient </li></ul><ul><li>Technology is being developed with more focus on the movement of the human body </li></ul><ul><li>These developments are still in their infancy </li></ul>

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