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Partnering with Businesses for High-Impact Student Skill Development

The Rawlings Sport Business Management program is committed to partnering with sport business organizations. In addition to partnering with its international corporate partner, it has also partnered with several business organizations for individual courses in the curriculum, such as the St Louis Cardinals, GameFace, Missouri Valley Conference, and others.

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Partnering with Businesses for High-Impact Student Skill Development

  1. 1. PARTNERING WITH BUSINESS FOR HIGH-IMPACT STUDENT SKILL DEVELOPMENT Jason M. Williams Ed.D Director, Rawlings Sport Business Management Program John E. Simon School of Business Maryville University, St Louis, MO
  2. 2. OVERALL PARTNERSHIPS Rawlings Sport Business Management Program
  3. 3. OVERALL PARTNERSHIPS Rawlings Sport Business Management Program
  4. 4. OVERALL PARTNERSHIPS Rawlings Sport Business Management Program
  5. 5. OVERALL PARTNERSHIPS Rawlings Sport Business Management Program
  6. 6. RESEARCH Kuh, G. (2008). High-impact educational practices: What they are, who has access to them, and why they matter. Washington, DC: Association of American Colleges and Universities.
  7. 7. RESEARCH Six Characteristics of a High-Impact Educational Practice (Kuh)  Effortful  Help build substantive relationships  Engage across differences  Provide rich feedback  Help apply and test what they are learning  Provide opportunities to reflect on personal development
  8. 8. RESEARCH Williams, J. (2014). Outcomes of High Impact Sport Business Management Internships (Unpublished doctoral research). Maryville University, St Louis, MO.
  9. 9. RESEARCH Qualitative Data: Student Responses to Experiential Experiences through Program(Williams) “My Coursework in and out of the classroom prepared me for the real-world and securing the job of my dreams” “The value put on internships and volunteer work is preached from day one you step on campus till even now…”
  10. 10. HOW DO WE PUT THIS INTO ACTION  Partnership Concept Start  Relevance  Business/Industry Value  Student Benefit
  11. 11. PARTNERSHIP CONCEPT START  Course  Experiential Activity  Program  University  Business
  12. 12. RELEVANCE  Why is this important?  Who is this important to?  Who will see value in this?
  13. 13. BUSINESS/INDUSTRY VALUE  Does this partnership solve a problem for them?  Does it bring added value to their business?  Is it a skill that they value?  Does this help their bottom line?
  14. 14. STUDENT BENEFIT  Partnerships distinguish your students/graduates  Provide students with skills that others cant get  Provide high impact learning activity/opportunity  Provide exposure for your students/graduates
  15. 15. EXAMPLE- COURSE PERSPECTIVE Course + Relevance + Company Value = Student Benefit Game Face Sales Training that Access to Bright Young Talent Experiential Learning Selling in the Professional Sports Skill Development Business of Sport Teams Value Exposure to Potential Employer
  16. 16. EXAMPLE- COURSE PERSPECTIVE Course + Experiential Activity + Company Value = Student Benefit Event & Missouri Valley Conference Quality Volunteers Experiential Learning Facility MGMT Women’s Basketball Skill Development Tournament
  17. 17. EXAMPLE- PROGRAM Program + Relevance + Company Value = Student Benefit Rawlings Sport Practical Research Skills, Industry Value Business MGMT Experience Quality Interns Industry Experience Program Access to University Facilities
  18. 18. EXAMPLE- PROGRAM Program + Relevance + Company Value = Student Benefit Rawlings Sport Texas Vs. Nation Bowl Exposure to Skills, Industry Value Business MGMT Football Market Industry Experience Program
  19. 19. EXAMPLE- UNIVERSITY University + Relevance + Course Value + Student Benefit Beverage Contract Leverage Marketing Real Time Projects Program Value Theory to Practice Market that your working with XYZ Company
  20. 20. EXAMPLE- UNIVERSITY University + Relevance + Program Value = Student Benefit Sponsorship Contract Speaker Series Internships Experiential Learning Theory to Practice
  21. 21. Questions?
  22. 22. Thank you!
  23. 23. Your Turn!
  24. 24. YOUR TURN! PICK ONE  Course  Program  University  Business  Experiential Learning Activity

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