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  • I have been living in my apartment for two years now, and don’t know who lives next door.
  • Well-defined group boundaries The evolution of norms and rules regarding collective resources Means to monitor and sanction behavior. Also available at: faculty/kollock/papers/design.htm.
  • A steady increase in the number of content authors reported. Seeing others activities around shared content piques interest. Conversations with others about content reported. Author photographs give a personal feel. More posting if the audience is known.
  • 60 people tried application 25 became regular users, 20 estimated casual users. People wanted to know other people with shared interests. People wanted more local content.
  • Events on Facebook indirectly help create offline interactions.
  • Events on Facebook indirectly help create offline interactions.
  • Events on Facebook indirectly help create offline interactions.
  • Provide resources to create an online community of neighbors.
  • Ways to popularize online community.
  • Offline interaction is the reason for interacting online. Communities based on interest.
  • estimates of people attending/attended Mechanisms for awareness and attracting participation. photos from events ratings
  • Location based interactions using mobile phones.
  • Location based interactions with friends of friends Provides easy initiation through mobile service
  • Provide awareness of location and activities
  • Online community of people who create and play games, the games can be played in groups, and some games are set in a location, making offline interactions possible.
  • Teams can complete tasks together. Tasks can involve offline interactions .
  • Implicit network, provides awareness of members
  • Allows users to let everybody know what they’re up to. Creates awareness. One can follow a set of people creating a sense of what the group is up to.
  • Importante

    1. 1. The Community Board: Building Local Community Balakrishna Chennupati Advisor: Eli Blevis
    2. 2. Motivation
    3. 3. Declining Social Interaction
    4. 4. Impact of Social Interaction <ul><li>Lower Crime </li></ul><ul><li>Economic Prosperity </li></ul><ul><li>Better Health </li></ul><ul><li>Child Development </li></ul>
    5. 5. The Problem <ul><li>Create Online Interaction that facilitates </li></ul><ul><li>Offline Interaction. </li></ul>
    6. 6. Method <ul><li>Literature Review </li></ul><ul><li>Ethnographic Study </li></ul><ul><li>Review of existing Technologies </li></ul><ul><li>Ideation </li></ul><ul><li>Design Critique </li></ul>
    7. 7. Literature Review
    8. 8. <ul><li>P. Kollock. Design Principles for Online Communities. Harvard Conference on the Internet and Society, 1996. </li></ul><ul><li>Repeated Social Interaction </li></ul><ul><li>A Persistent Identity </li></ul>
    9. 9. <ul><li>Millen, D. R. and Patterson, J. F. Stimulating social engagement in a community network. In Proceedings of the 2002 ACM Conference on Computer Supported Cooperative Work (New Orleans, Louisiana, USA, November 16 - 20, 2002). CSCW '02. ACM, New York, NY, 306-313. </li></ul><ul><li>Familiarity with other communication technologies drives participation. </li></ul><ul><li>People who spend non-work time socializing and on internet activities participate more. </li></ul><ul><li>Politically charged discussions increase participation. </li></ul>
    10. 10. <ul><li>Dieberger, A., Dourish, P., Hook, K., Resnick, P., and Wexelblat, A. Social navigation: techniques for building more usable systems. interactions 7, 6 (Nov. 2000), 36-45. </li></ul><ul><li>Users’ awareness of each other contributes to creating a social experience. </li></ul><ul><li>Informs the users of appropriate behaviors. </li></ul><ul><li>The space becomes more alive and inviting. </li></ul>
    11. 11. <ul><li>Churchill, E. F., Nelson, L., Denoue, L., Helfman, J., and Murphy, P Sharing multimedia content with interactive public displays: a case study. In Proceedings of the 5th Conference on Designing interactive Systems: Processes, Practices, Methods, and Techniques (Cambridge, MA, USA, August 01 – 04, 2004). DIS '04. ACM, New York, NY, 7-16. </li></ul>
    12. 12. <ul><li>Zhao, Q. A. and Stasko, J. T. What's happening?: the community awareness application. In CHI '00 Extended Abstracts on Human Factors in Computing Systems (The Hague, The Netherlands, April 01 - 06, 2000). CHI '00. ACM, New York, NY, 253-254. </li></ul>
    13. 13. <ul><li>Resnick, Paul and Vishant Shah. Photo Directories: A Tool for Organizing Sociability in Neighborhoods and Organizations. Working paper, September 2002. </li></ul><ul><li>A leader produces the photo directory </li></ul><ul><ul><li>Makes use of his natural sociability. </li></ul></ul><ul><li>A way for individuals to signal willingness. </li></ul><ul><li>Creates a sense of group identity. </li></ul>
    14. 14. Ethnographic Study
    15. 16. The Study <ul><li>Interviewed 6 people </li></ul><ul><ul><li>4 women and 2 men </li></ul></ul><ul><li>Questions Asked </li></ul><ul><ul><li>Who do you know in the neighborhood? </li></ul></ul><ul><ul><li>How did you meet them ? </li></ul></ul><ul><ul><li>Do you want to know your neighbors? </li></ul></ul><ul><ul><li>Did you see any signs of your neighbors? </li></ul></ul><ul><ul><li>Do you participate in neighborhood activities? </li></ul></ul>
    16. 17. Findings <ul><li>People are busy and think neighborhood interactions are a demand on time and privacy. </li></ul><ul><li>People meet other people when they have a common interest. </li></ul><ul><li>People want purposeful interactions. </li></ul>
    17. 18. Findings <ul><li>Interactions happen in Public Space </li></ul><ul><ul><li>On the Porch, Street or in Public Events. </li></ul></ul><ul><ul><li>Some people are not comfortable having people visit them at home. </li></ul></ul><ul><li>Acquaintance takes time. </li></ul><ul><ul><li>Some people are active and know a lot of people. </li></ul></ul><ul><li>House ownership affects participation. </li></ul>
    18. 19. Review of Existing Social Networking Sites
    19. 20. Social Networking Sites <ul><li>General Social Networking </li></ul><ul><li>Neighborhood </li></ul><ul><li>Activity/Interest </li></ul><ul><li>Location Based </li></ul><ul><li>General Awareness </li></ul>Blogs
    20. 34. SF zero
    21. 36. Twitter
    22. 37. Insights for Design
    23. 38. <ul><li>Increasing awareness of neighbors promotes interaction. </li></ul><ul><li>Creating a persistent identity increases awareness. </li></ul><ul><li>Need for a quick way to participate. </li></ul><ul><li>Engage everyone , including tenants and short-term residents. </li></ul>
    24. 39. <ul><li>Make use of active residents to foster connections. </li></ul><ul><li>Provide recognizable incentive for participating. </li></ul><ul><li>Provide opportunities for offline interaction. </li></ul><ul><li>Enable people to meet people of similar interest. </li></ul>
    25. 40. The Design: The Community Board
    26. 41. Website + Public Display awareness
    27. 42. Registration quick way
    28. 43. Posting Content in the campus| quick way
    29. 44. Content
    30. 45. Content recognizable incentive engage everyone
    31. 46. Content persistent identity active residents similar interest
    32. 47. Content engage everyone
    33. 48. Content offline interaction
    34. 49. Event Awareness offline interaction
    35. 50. Making Friends offline interaction
    36. 51. Verifying Authenticity active residents
    37. 52. Critique & Discussion <ul><li>Usability </li></ul><ul><ul><li>People not currently using existing services. </li></ul></ul><ul><ul><li>A board that’s separate from the site. </li></ul></ul><ul><li>Privacy </li></ul>
    38. 53. Conclusion
    39. 54. Thank you. <ul><li>Eli Blevis </li></ul><ul><li>Erik Stolterman </li></ul><ul><li>Kathleen Costello </li></ul><ul><li>HCI Classmates </li></ul><ul><li>All the HCI Faculty </li></ul>
    40. 55. Questions ?