Play to win or win to play Charlie Breindahl University of Copenhagen
Jonas Heide Smith <ul><li>Dissertation from ITU (here) in 2006: ” Plans and Purposes: How Videogame Goals Shape Player Beh...
Smith’s empirical research <ul><li>Six groups of university students aged 23-33 </li></ul><ul><li>Each group had one gamin...
FIFA Soccer Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
Champions of Norrath Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
Mashed Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
Smith’s game analysis model <ul><li>The game circle </li></ul><ul><ul><li>The levels of the rules of the game; the game-as...
Smith’s session recording technique Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
We have a problem <ul><li>Only one game session  </li></ul><ul><li>Three games in one session </li></ul><ul><li>Students k...
Smith’s new model Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
We need a new model! Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
Control heuristics of Mashed <ul><li>X=Accelerate </li></ul><ul><li>[]/O=Brake </li></ul><ul><li>X+[]/X+O=Hand Brake </li>...
Control heuristics of FIFA Soccer <ul><li>Left Stick: Controls your player’s basic movement </li></ul><ul><li>Right Stick:...
Control heuristics for Champions of Norrath <ul><li>L2 button : Consume mana potion </li></ul><ul><li>L3 button : Center c...
Summary of game controls and game type Charlie Breindahl, hitch@hum.ku.dk 16-10-2008 Game Controls Control schemata Mashed...
Champions of Norrath requires help Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
Mashed is easier to control Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
We need another hypothesis! <ul><li>Beginning players focus on game mechanics (and need help) </li></ul><ul><li>Intermedia...
Forza Motorsport 2 (Xbox 360) <ul><li>Beginners play offline </li></ul><ul><li>Intermediate to advanced players go online ...
Winning to play <ul><li>Forza Motorsport 2  on Xbox LIVE </li></ul><ul><ul><li>361 threads (0.14 % of all) and 10,461 post...
Winning to play <ul><li>Forza Motorsport 2  on forzamotorsport.net </li></ul><ul><ul><li>70.042 threads  </li></ul></ul><u...
Goth girl design by Treewick Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
Goth girl design by Treewick (from above) Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
Win to play practices <ul><li>Customization of unlockable cars </li></ul><ul><li>Garage (for keeps) </li></ul><ul><li>Gift...
Putting a design up for sale <ul><li>Ok, i recently painted a B683 Camaro SS, with a pretty good design. Go  here  to see ...
Putting a tune up for sale <ul><li>EzR tuning is releasing our newest tune. A C550 PT Cruiser built for handling tracks. A...
Enforcement of players’ rules <ul><li>What I experienced as a result of reselling a tune that I thought was mine since I b...
Reporting the incident <ul><li>To make matters worse it appears this type of behavior by guys in tuning garages is condone...
Unexpected outcome <ul><li>And what do you think the result was?  I got banned from the forum for flaming other players.  ...
Upcoming SlideShare
Loading in …5
×

Play To Win Or Win To Play

1,003 views

Published on

Do computer game player seek to win? or do they win in order to get to play?

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
1,003
On SlideShare
0
From Embeds
0
Number of Embeds
15
Actions
Shares
0
Downloads
19
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide
  • Play To Win Or Win To Play

    1. 1. Play to win or win to play Charlie Breindahl University of Copenhagen
    2. 2. Jonas Heide Smith <ul><li>Dissertation from ITU (here) in 2006: ” Plans and Purposes: How Videogame Goals Shape Player Behaviour” </li></ul><ul><ul><li>The Rational Player Model : “the player is seen as an entity optimizing her outcome within the game as defined by the objective goals” </li></ul></ul>Smith, J. H. (2006). Plans and Purposes: How Videogame Goals Shape Player Behaviour. Unpublished Dissertation submitted in partial fulfillment of the requirements for the degree of PhD, The IT University of Copenhagen, Copenhagen, URL: http://jonassmith.dk/weblog/wp-content/dissertation1-0.pdf. Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    3. 3. Smith’s empirical research <ul><li>Six groups of university students aged 23-33 </li></ul><ul><li>Each group had one gaming session playing </li></ul><ul><ul><li>FIFA Soccer 2004 (Xbox; fully cooperative) </li></ul></ul><ul><ul><li>Champions of Norrath (PS2; semi-cooperative) </li></ul></ul><ul><ul><li>Mashed (PS2; competitive) </li></ul></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    4. 4. FIFA Soccer Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    5. 5. Champions of Norrath Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    6. 6. Mashed Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    7. 7. Smith’s game analysis model <ul><li>The game circle </li></ul><ul><ul><li>The levels of the rules of the game; the game-as-system (Juul) </li></ul></ul><ul><ul><li>The level of the world created by the game; the game-as-fictional­-world (Juul) </li></ul></ul><ul><ul><ul><li>Representation (Egenfeldt-Nielsen et al.) </li></ul></ul></ul><ul><ul><ul><li>Game geography (Egenfeldt-Nielsen et al.) </li></ul></ul></ul><ul><ul><ul><li>Narrative and setting (Egenfeldt-Nielsen et al.) </li></ul></ul></ul><ul><li>The gaming circle </li></ul>Egenfeldt-Nielsen, S., Smith, J. H., & Tosca, S. P. (2008). Understanding Video Games : The Essential Introduction. New York: Routledge. ISBN: 978-0415977210. Juul, J. (2005). Half-Real: Computer Games between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press. Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    8. 8. Smith’s session recording technique Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    9. 9. We have a problem <ul><li>Only one game session </li></ul><ul><li>Three games in one session </li></ul><ul><li>Students knew close to nothing about the games, so </li></ul><ul><li>Students had trouble using the controllers and grasp the goals of each game </li></ul><ul><li>Where are those controllers anyway in the analysis? </li></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    10. 10. Smith’s new model Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    11. 11. We need a new model! Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    12. 12. Control heuristics of Mashed <ul><li>X=Accelerate </li></ul><ul><li>[]/O=Brake </li></ul><ul><li>X+[]/X+O=Hand Brake </li></ul><ul><li>R1=Fire Weapon </li></ul><ul><li>R2=Drop Weapon </li></ul><ul><li>L1=Shout Insult </li></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    13. 13. Control heuristics of FIFA Soccer <ul><li>Left Stick: Controls your player’s basic movement </li></ul><ul><li>Right Stick: Controls your player’s First Touch Control </li></ul><ul><li>Left Trigger: Secondary input. Calls in another defender when defending </li></ul><ul><li>Right Trigger: Sprint  </li></ul><ul><li>X: Lobbed Pass/Cross (hold LT and press X for Early Cross, double tap for Low Hard Cross) </li></ul><ul><li>A- Regular Pass (hold LT and press A for a Manual Pass) </li></ul><ul><li>B- Shoot (hold LT and press B for a Chip Shot) </li></ul><ul><li>Y- Through Pass (hold LT and press Y for a Lobbed Through Pass) </li></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    14. 14. Control heuristics for Champions of Norrath <ul><li>L2 button : Consume mana potion </li></ul><ul><li>L3 button : Center camera (behind person) </li></ul><ul><li>R1 button : Block attacks/cycle right through inventory tabs </li></ul><ul><li>R2 button : Consume health potion </li></ul><ul><li>R3 button : Open mini-map (Aka : AutoMap) </li></ul><ul><li>Directional buttons : Open quick cast menu </li></ul><ul><li>Left analog stick : Move character </li></ul><ul><li>Right analog stick : Rotate camera view </li></ul><ul><li>Start button : Pause game, bring up Options Menu </li></ul><ul><li>Select button : Open Character Inventory </li></ul><ul><li>Hold Square button, hit Select button : Use Gate Scroll </li></ul><ul><li>Circle button : Use Special Ability (Assigned at quick cast menu) </li></ul><ul><li>Triangle button : Use Special Ability (Assigned at quick cast menu) /Drop item (Inventory screen) </li></ul><ul><li>Square button : Pick up items/Interact with NPCs and objects/open spell book (Abilities screen) buy/sell (Shop) </li></ul><ul><li>X button : Attack/unequip item (Inventory screen) </li></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    15. 15. Summary of game controls and game type Charlie Breindahl, hitch@hum.ku.dk 16-10-2008 Game Controls Control schemata Mashed Avatar, fire weapon, insult Direction Two single-button actions Champions of Norrath Avatar, block, change weapon, potion, map, cast, inventory, drop, pick up/interact, attack <ul><li>Direction </li></ul><ul><li>Multiple artifacts </li></ul><ul><li>Multiple actions - > </li></ul><ul><li>Combos </li></ul><ul><li>Re-mapping </li></ul>FIFA Avatar, first touch, call, sprint, ball lob, ball pass, ball shoot, ball through pass <ul><li>Direction </li></ul><ul><li>One artifact </li></ul><ul><li>Multiple actions </li></ul><ul><li>Combos </li></ul>
    16. 16. Champions of Norrath requires help Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    17. 17. Mashed is easier to control Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    18. 18. We need another hypothesis! <ul><li>Beginning players focus on game mechanics (and need help) </li></ul><ul><li>Intermediate players focus on in-game achievement </li></ul><ul><li>Advanced players focus on community </li></ul><ul><ul><li>Only very committed players reach the advanced stage </li></ul></ul><ul><ul><li>Do very committed players (power gamers) play to win or win to play? </li></ul></ul>Taylor, T. L. (2006). Play Between Worlds. Exploring online game culture. Cambridge, MA: The MIT Press. ISBN: 0262201631. Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    19. 19. Forza Motorsport 2 (Xbox 360) <ul><li>Beginners play offline </li></ul><ul><li>Intermediate to advanced players go online </li></ul><ul><ul><li>Xbox LIVE </li></ul></ul><ul><ul><li>WWW </li></ul></ul><ul><ul><ul><li>http://www.forzamotorsport.net/ </li></ul></ul></ul><ul><ul><ul><li>http://www.forzamotorsport.co.uk/ </li></ul></ul></ul><ul><ul><ul><li>Etc. </li></ul></ul></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    20. 20. Winning to play <ul><li>Forza Motorsport 2 on Xbox LIVE </li></ul><ul><ul><li>361 threads (0.14 % of all) and 10,461 postings (0.38 % of all) </li></ul></ul><ul><ul><li>2,327 (22 % of all Forza Motorsport 2 postings) were in the “CAR WANTED / DESIGN WANTED / SWAP THREAD” </li></ul></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    21. 21. Winning to play <ul><li>Forza Motorsport 2 on forzamotorsport.net </li></ul><ul><ul><li>70.042 threads </li></ul></ul><ul><ul><li>two forums created for customized designs had 9670 threads (14 % of all threads) and 328027 postings (30 % of all postings) </li></ul></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    22. 22. Goth girl design by Treewick Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    23. 23. Goth girl design by Treewick (from above) Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    24. 24. Win to play practices <ul><li>Customization of unlockable cars </li></ul><ul><li>Garage (for keeps) </li></ul><ul><li>Gifting (reciprocal) </li></ul><ul><li>Xbox LIVE Auction House </li></ul><ul><ul><li>In-game currence CR (credits) </li></ul></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    25. 25. Putting a design up for sale <ul><li>Ok, i recently painted a B683 Camaro SS, with a pretty good design. Go here to see the design. Its in screenshots, in members cars. Post your bids here! Posted By: Khyte in Forza Motorsport 2 Subject: Devl® Camaro SS </li></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    26. 26. Putting a tune up for sale <ul><li>EzR tuning is releasing our newest tune. A C550 PT Cruiser built for handling tracks. Although big and ugly this car can keep up with most C class cars, excluding the Renault 5 Turbo. A very easy to drive and consistent build, this car has quickly become my favorite C class car. Tuners: Gorman 628, locksjr19 Painter: LOG1C173 Sellers: Gorman 628, locksjr19, LOG1C173 Buyout: 300,000 credits Posted By: Gorman 628 in Forza Motorsport 2 Subject: (EzR) C550 PT Cruiser </li></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    27. 27. Enforcement of players’ rules <ul><li>What I experienced as a result of reselling a tune that I thought was mine since I bought it was to have about 5 guys hassle the crap out of me while I was playing the game.  They would curse at me, yell at me, and drive into me over and over again.  The whole situation devolved into a Lord of the Flies type of ordeal where these guys felt they had the right to verbally abuse me becasue I re-sold a few of their tunes, something I openly admitted to when they asked me about it since I didn't think it was something I shouldn't be doing. Posted By: tekQ in Forza Motorsport 2 Subject: What do you own in a game? </li></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    28. 28. Reporting the incident <ul><li>To make matters worse it appears this type of behavior by guys in tuning garages is condoned and even encouraged by Turn10, the creators of Forza 2.  While I was being harassed by this group of tuners I attempted to report the abuse so these guys could be dealt with officially.  I read through the code of conduct and saw that they were in violation of most of this code.  The problem is that none of the complaints I submitted appeared to have any affect, so I decided to take matters into my own hands as a last resort.  I decided these guys needed to know that there are things that can be done to hassle them in the way they were hassling me, so I posted the details of each of their tunes on forzamotorsport.net, the online forum for the game. </li></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008
    29. 29. Unexpected outcome <ul><li>And what do you think the result was?  I got banned from the forum for flaming other players.  Does this sound fair?  These guys harrased me for weeks, destroying my experience as a gamer without anything happening to them.  Turn10 ignored everything that was happening to me until I posted the tunes in an effort to punish these guys for the way they were treating me and then I was expelled from the forum.  Absolute crap. </li></ul>Charlie Breindahl, hitch@hum.ku.dk 16-10-2008

    ×