Eduu 551 Chap 4 Ppt

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Integrating technology in the classroom.

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Eduu 551 Chap 4 Ppt

  1. 1. Text: Integrating Technology for Meaningful Learning. Grabe & Grabe . 5th Edition, 2007. CHAPTER 4 : Using Instructional Software and Multimedia for Content-Area Learning
  2. 2. Technology for Instruction <ul><li>Computer Based Instruction (CBI) or Computer - Assisted Instruction (CAI) </li></ul><ul><li>The computer acts as a tutor and is integral to classroom instruction </li></ul>
  3. 3. 4 Stages of Instruction <ul><li>1. Exposure to info & learning experiences </li></ul><ul><li>2. Initial guidance to ease student’s understanding of info and execution of skills </li></ul><ul><li>3. Extended practice to improve fluency and retention of info </li></ul><ul><li>4. Assessment of student learning </li></ul>
  4. 4. Categories of Instructional Software <ul><li>Tutorials </li></ul><ul><li>Simulations </li></ul><ul><li>Drill & Practice </li></ul><ul><li>Educational Games </li></ul><ul><li>Exploratory Environments. </li></ul>
  5. 5. <ul><li>Purpose: </li></ul><ul><li>present information & guide learning </li></ul><ul><li>aid the adaptation of instruction to individual needs </li></ul><ul><li>provide a means to review info </li></ul><ul><li>make information accessible to different learning styles by using different forms </li></ul><ul><li>track/assess student performance and understanding </li></ul>Tutorials
  6. 6. Simulations <ul><li>Purpose is to provide real world experiences in a controlled learning environment. </li></ul><ul><li>Allows for role play and demonstration of knowledge. </li></ul><ul><li>There are four stages of instruction: presentation, guidance, practice and assessment. </li></ul>
  7. 7. Drill & Practice <ul><li>Computer-based means to learn/practice/demonstrate skills such as typing, spelling, word patterns, numerical operations, etc. </li></ul>
  8. 8. Educational Games <ul><li>Designed to engage and challenge students in a competitive & entertaining format so that learning is promoted and internalized. </li></ul>
  9. 9. <ul><li>Provide a means to explore, manipulate, and manage computer-based worlds. </li></ul><ul><li>(AKA Intentional Learning Environments and Interactive Learning Environments) </li></ul>Exploratory Environments
  10. 10. <ul><li>An application that uses multiple modes of media (i.e. visual and audio), two or more symbol systems (i.e. text and graphics), and two genres within a symbol system (i.e. video and still image). </li></ul><ul><li>NOTE: Excessive text, sound and animations can result in student distraction interfering with content learning. </li></ul>Multimedia
  11. 11. <ul><li>Provides means to experience multimedia in non-linear form (individual words, text and audio segments, images, animations, etc.) </li></ul>Hypermedia
  12. 12. <ul><li>Hypermedia that is composed only of text </li></ul>

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