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Fetc 2015 educational video game design

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Integrating Reading, Math, Writing, Science and Technology has never been more fun. Simple software or office technology can be used to create simple to advanced games. Game testing uses scientific method to determine results, conclusions and recommendations. Students play games on PC, MAC, iPhone, Android or Xbox.

Published in: Education
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Fetc 2015 educational video game design

  1. 1. Educational Video Game Design D. Michael Ploor Teacher and Author Hillsborough County Public Schools and Goodheart-Willcox Publisher
  2. 2. Who is this Character?
  3. 3. Character Elements
  4. 4. Insanity • Insanity: doing the same thing over and over again and expecting different results. Read more: http://www.brainyquote.com/quotes/quotes /a/alberteins133991.html#ixzz1KgH3jq4T •Do not dumb down. •Make the learning process simpler and more effective •Reverse engineer from desired outcome •Scaffold learning to achieve objectives
  5. 5. Cross Curricular HOTS Review Questions
  6. 6. Integrated Math Content
  7. 7. Integrated Reading - Writing Content
  8. 8. Integrated Science Content
  9. 9. Eliminate IDK.
  10. 10. Integrating Office Technology •PowerPoint Games (Quiz show and Maze) •Microsoft Word Asset construction (2D and 3D; Design Documents) •Microsoft Excel Games (Crossword ,Tic-Tac-Toe, Battleship) •Microsoft Paint or Open Office Draw •Microsoft Clip Art •Microsoft Sound Editor or Audacity •Create Presentations, Brochures, Letters, Charts using Office products for marketing
  11. 11. Office Technology Integrations
  12. 12. Activity 3-4:Physical Dexterity Puzzle Objective: Students will be able to construct a simple puzzle game. Students will demonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game. Situation: The Really, Really Cool Game Company needs to create a few puzzle games to teach users how to correctly use a stylus (digital pen) on a handheld organizer. Your team will create a prototype sample puzzle to test the concept of a hand-eye coordination training game. Each team member will create a different maze concept.
  13. 13. Click START to begin. Follow the maze to get the cheese. Avoid touching the red or the cats.
  14. 14. Please Try Again
  15. 15. Winner !
  16. 16. Crop coin image to edge. Change line color to match coin. Rotate to 3D.
  17. 17. Download: Fusion 2.5 MAC www.clickteam.com/secure_downloads/MAC.cf2.edu.FETC.TCEA.zip Fusion 2.5 Windows www.clickteam.com/secure_downloads/Win_cf25setup_FETC_TCEA.zip User: clickteam Password: AB32#4c Has the export modules built in Expires 5/1/2015
  18. 18. More information and Resources
  19. 19. Are we making students dependent? Are we teaching the test? Can students perform at a workforce ready level? Challenge students Do not make them dependent on your help! Prepare them as life long learners How do we do this?????
  20. 20. 4G Classroom 4G is a new educational model to provide project based learning models into frequent use. Develops work place ready skills •Goal •Gather •Go •Glory
  21. 21. 4G Classroom Goal • Objectives • End Product • What you are expected to be able to do. • Were will students be when finished
  22. 22. 4G Classroom Gather • Required materials • Skills • Knowledge • Training (reading, modeling, guided practice, etc.)
  23. 23. 4G Classroom Go • Get to work • Creating the end product • Manage and support the process – not the people. (independent practice, team project, application and synthesis level activity)
  24. 24. 4G Classroom Glory • Assessment • Presentation • Certification (celebrate success, track success, establish self assessment skills, inspire to outperform, etc.)

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