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트리즈 교육 Triz education


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통섭예술인 정수연의 트리즈 교육 파일입니다.

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트리즈 교육 Triz education

  1. 1. 창조경영을 위한 트리즈 교육TRIZ education for creativity 통섭예술인 정수연 Consilience Artist Michael Chung 6 Sigma MBB, TRIZ level 4 Seoul , Korea
  2. 2. Stay hungry, stay foolish!• I can just do it now!• I will let you do it!• Somebody someplace has already solved my problem (or one very similar to it.) Creativity is now finding that solution and adapting it to this particular problem.• Your happiness is my happiness, so I stay hungry and foolish!
  3. 3. "General TRIZ Solutions"• The Ideal Final Result and Ideality• Functional Modeling, Analysis and Trimming• Locating the Zones of Conflict(More familiar to 6 Sigma problem solvers as "Root Cause Analysis.") TRIZjournal
  4. 4. "General TRIZ Solutions" • The 40 Inventive Principles of Problem Solving• The Separation Principles• Laws of Technical Evolution and Technology Forecasting• 76 Standard Solutions. TRIZjournal
  5. 5. Principle 1. Segmentation1. Divide an object into independent parts.2. Make an object easy to assemble or disassemble.3. Increase the degree of fragmentation or segmentation. The 40 Inventive Principles
  6. 6. Principle 2. Taking out1.Separate an interfering part or property from an object,2.Extract (single out) the only necessary part (or property) of an object The 40 Inventive Principles
  7. 7. Principle 3. Local quality1. Change an objects structure from uniform to non-uniform,2. Change an action or an external environment (or external influence) from uniform to non- uniform3. Make each part of an object function in conditions most suitable for its operation.4. Make each part of an object fulfill a different and/or complementary useful function. The 40 Inventive Principles
  8. 8. Principle 4. Asymmetry1. Change the shape or properties of an object from symmetrical to asymmetrical2. Change the shape of an object from symmetrical to suit external asymmetries (e.g. ergonomic features)3. If an object is asymmetrical, change its degree of asymmetry. The 40 Inventive Principles
  9. 9. Principle 5. Consolidation1. Bring closer together (or merge) identical or similar objects, assemble identical or similar parts to perform parallel operations.2. Make operations contiguous or parallel; bring them together in time. The 40 Inventive Principles
  10. 10. Principle 6. Universality1. Make an object or structure perform multiple functions; eliminate the need for other parts. The 40 Inventive Principles
  11. 11. Principle 7. Nesting1. Place one object inside another.2. Place multiple objects inside others.3. Make one part pass through a cavity in the other. The 40 Inventive Principles
  12. 12. Principle 8. Anti-Weight1. To compensate for the weight (downward tendency) of an object, merge it with other objects that provide lift.2. To compensate for the weight of an object, make it interact with the environment (use aerodynamic, hydrodynamic, buoyancy and other forces) The 40 Inventive Principles
  13. 13. Principle 9. Prior Counteraction1. If it will be necessary to do an action with both harmful and useful effects, this action should be replaced with anti-actions to control harmful effects.2. Create beforehand stresses in an object that will oppose known undesirable working stresses later on. The 40 Inventive Principles
  14. 14. Principle 10. Prior Action1. Perform, before it is needed, the required change of an object (either fully or partially).2. Pre-arrange objects such that they can come into action from the most convenient place and without losing time for their delivery. The 40 Inventive Principles
  15. 15. Principle 11. Cushion in advance1. Prepare emergency means beforehand to compensate for the relatively low reliability of an object(‘belt and braces’). The 40 Inventive Principles
  16. 16. Principle 12. Equipotentiality1. In a potential field, limit position changes (e.g. change operating conditions to eliminate the need to raise or lower objects in a gravity field). If an object has to be raised or lowered, redesign the object’s environment so the need to raise or lower is eliminated or performed by the environment. The 40 Inventive Principles
  17. 17. Principle 13. The Other Way Round1. Invert the action(s) used to solve the problem (e.g. instead of cooling an object, heat it).2. Make movable parts (or the external environment) fixed, and fixed parts movable).3. Turn the object (or process) upside down. The 40 Inventive Principles
  18. 18. Principle 14. Spheroidality - Curvature1. Instead of using rectilinear parts, surfaces, or forms, use curvilinear ones; move from flat surfaces to spherical ones; from parts shaped as a cube (parallelepiped) to ball-shaped structures.2. Use rollers, balls, spirals, domes.3. Go from linear to rotary motion(or vice versa).4. Use centrifugal forces The 40 Inventive Principles
  19. 19. Principle 15. Dynamics1. Allow (or design) the characteristics of an object, external environment, or process to change to be optimal or to find an optimal operating condition.2. Divide an object into parts capable of movement relative to each other.3. If an object (or process) is rigid or inflexible, make it movable or adaptive.4. Increase the degree of free motion The 40 Inventive Principles
  20. 20. Principle 16. Partial or Excessive Actions1. If 100 percent of an objective is hard to achieve using a given solution method then, by using slightly less or slightly more of the same method, the problem may be considerably easier to solve. The 40 Inventive Principles
  21. 21. Principle 17. Moving to a new dimension1. To move an object in two- or three- dimensional space.2. Use a multi-story arrangement of objects instead of a single-story arrangement.3. Tilt or re-orient the object, lay it on its side.4. Use another side of a given area. The 40 Inventive Principles
  22. 22. Principle 18. Mechanical vibration1. Cause an object to oscillate or vibrate.2. Increase its frequency (even up to the ultrasonic).3. Use an objects resonant frequency.4. Use piezoelectric vibrators instead of mechanical ones,5. Use combined ultrasonic and electromagnetic field oscillations. (Use external elements to create oscillation/vibration) The 40 Inventive Principles
  23. 23. Principle 19. Periodic Action1. Instead of continuous action, use periodic or pulsating actions.2. If an action is already periodic, change the periodic magnitude or frequency.3. Use pauses between impulses to perform a different action. The 40 Inventive Principles
  24. 24. Principle 20. Continuity of Useful Action1. Carry on work continuously; make all parts of an object work at full load, all the time.2. Eliminate all idle or intermittent actions or work. The 40 Inventive Principles
  25. 25. Principle 21. Rushing through1. Conduct a process , or certain stages (e.g. destructive, harmful or hazardous operations) at high speed. The 40 Inventive Principles
  26. 26. Principle 22. Convert harmful into useful1. Use harmful factors (particularly, harmful effects of the environment or surroundings) to achieve a positive effect.2. Eliminate the primary harmful action by adding it to another harmful action to resolve the problem.3. Amplify a harmful factor to such a degree that it is no longer harmful. The 40 Inventive Principles
  27. 27. Principle 23. Feedback1. Introduce feedback (referring back, cross-checking) to improve a process or action.2. If feedback is already used, change its magnitude or influence. The 40 Inventive Principles
  28. 28. Principle 24. Intermediary1. Use an intermediary carrier article or intermediary process.2. Merge one object temporarily with another (which can be easily removed). The 40 Inventive Principles
  29. 29. Principle 25. Self-service1. Make an object serve itself by performing auxiliary helpful functions2. Use waste (or lost) resources, energy, or substances. The 40 Inventive Principles
  30. 30. Principle 26. Copying1. Instead of an unavailable, expensive, fragile object, use simpler and inexpensive copies.2. Replace an object, or process with optical copies.3. If optical copies are used, move to IR or UV (Use an appropriate out of the ordinary illumination and viewing situation). The 40 Inventive Principles
  31. 31. Principle 27. Cheap Short- Living Objects1. Replace an expensive object with a multiple of inexpensive objects, compromising certain qualities (such as service life, for instance). The 40 Inventive Principles
  32. 32. Principle 28 Replace mechanical system1. Replace a mechanical means with a sensory (optical, acoustic, taste or smell) means.2. Use electric, magnetic and electromagnetic fields to interact with the object.3. Change from static to movable fields, from unstructured fields to those having structure.4. Use fields in conjunction with field-activated (e.g. ferromagnetic) particles. The 40 Inventive Principles
  33. 33. Principle 29. Pneumatics and Hydraulics1. Use gas and liquid parts of an object instead of solid parts (e.g. inflatable, filled with liquids, air cushion, hydrostatic, hydro-reactive). The 40 Inventive Principles
  34. 34. Principle 30. Flexible Shells and Thin Films1. Use flexible shells and thin films instead of three-dimensional structures2. Isolate the object from the external environment using flexible shells and thin films. The 40 Inventive Principles
  35. 35. Principle 31. Porous Materials1. Make an object porous or add porous elements (inserts, coatings, etc.).2. If an object is already porous, use the pores to introduce a useful substance or function. The 40 Inventive Principles
  36. 36. Principle 32. Color Changes1. Change the color of an object or its external environment.2. Change the transparency of an object or its external environment.3. In order to improve observability of things that are difficult to see, use coloured additives or luminescent elements.4. Change the emissivity properties of an object subject to radiant heating. The 40 Inventive Principles
  37. 37. Principle 33. Homogeneity1. Make objects interact with a given object of the same material (or material with identical properties). The 40 Inventive Principles
  38. 38. Principle 34. Discarding and Recovering1. Make portions of an object that have fulfilled their functions go away (discard by dissolving, evaporating, etc.) or modify them directly during operation.2. Conversely, restore consumable parts of an object directly in operation. The 40 Inventive Principles
  39. 39. Principle 35. Parameter Changes1. Change an objects physical state (e.g. to a gas, liquid, or solid).2. Change the concentration or density.3. Change the degree of flexibility.4. Change the temperature or volume.5. Change the pressure.6. Change other parameters. The 40 Inventive Principles
  40. 40. Principle 36. Phase Transitions1. Use phenomena occurring during phase transitions. (Awareness of macro-scale business phenomena) The 40 Inventive Principles
  41. 41. Principle 37. Thermal Expansion1. Use thermal expansion (or contraction) of materials.2. Use multiple materials with different coefficients of thermal expansion. The 40 Inventive Principles
  42. 42. Principle 38. Strong Oxidants 1. Replace common air with oxygen-enriched air (enriched atmosphere)2. Replace enriched air with pure oxygen (highly enriched atmosphere).3. Expose air or oxygen to ionizing radiation.4. Use ionized oxygen.5. Replace ozonized (or ionized) oxygen with ozone (atmosphere enriched by unstable elements). The 40 Inventive Principles
  43. 43. Principle 39. Inert Atmosphere1. Replace a normal environment with an inert one.2. Add neutral parts, or inert additives to an object. The 40 Inventive Principles
  44. 44. Principle 40. Composite Structures1. Change from uniform to composite (multiple) structures. (Awareness and utilisation of combinations of different skills and capabilities. 통섭과 융합 ) The 40 Inventive Principles
  45. 45. ASITStep 1: From ‘Ideal Final Result’ to the ‘Closed World’ conditionStep 2: From ‘Resolving Contradictions’ to ‘achieving Qualitative Change’Step 3: From the 40 principles to ASIT’s ASIT
  46. 46. 5 idea-provoking tools• Unification: Solve a problem by assigning a new use to an existing component (the pipe and metal balls problem is solved by Unification - the balls are put to a news use, i.e. protecting the pipe).• Multiplication: Solve a problem by introducing a slightly modified copy of an existing object into the current system.• Division: Solve a problem by dividing an object and reorganizing it parts.• Breaking Symmetry: Solve a problem by turning a symmetrical situation into an asymmetrical one.• Object Removal: Solve a problem by removing an object from the system and assigning its action to another existing object. ASIT
  47. 47. USIT• Problem definition – A well-defined problem is formulated in an iterative process, described in terms of objects, attributes, and a single unwanted effect. Objects are reduced to a minimum number required to contain the problem (not to "explain" the problem situation). Multiple root causes are discovered using the plausible root causes heuristic. Abstraction of the problem statement is achieved using verbal and graphic metaphors. Exercise of the "plausible root causes heuristic" carries the problem solver well into problem analysis.• Problem analysis – Following plausible root causes analysis one of two lines of thinking is followed: 1) a “closed-world” analysis of the problem to understand intended functional connectivity of objects when no problem existed or 2) a "particles method" that begins from an ideal solution and works back to the problem situation.• Solution techniques – Three strategies for problem solving are based on the metaphorical interaction of objects, attributes, and effects: "utilization", "nullification", and "elimination" of the unwanted effect (see Heuristics for Solving Technical Problems — Theory, Derivation, Application). – object – attribute » » effect – attribute – object » / – object – attribute – Graphic metaphor for the interaction of objects and attributes. USIT
  48. 48. USIT 5 solution heuristicsFive solution heuristics are used to support these strategies.1) "Dimensionality" focuses on the "attributes" available and new ones discovered during problem analysis.2) "Pluralization" focuses on "objects" being multiplied in number or divided into parts, used in different ways, and carried to extremes.3) "Distribution" focuses on "functions" being distributed differently among objects in the problem situation.4) "Transduction" uses "attribute-function-attribute links" to reach new solution concepts. This is modeled metaphorically after transducers, which convert information from one form to another.5) "Uniqueness" characterizes effects of a problem according to their activity in "space" and "time". Each technique is logically tied to one or more of the underlying features in the well- defined problem: objects, attributes, and effects. USIT
  49. 49. iTRIZ ITRIZ
  50. 50. The Ideation Process for Inventive Problem Solving1. Use the Innovation Situation Questionnaire (ISQ) to:• Document the problem situation (including: structure and functioning of the system, system environment; mechanism of the problem; problem history).• Apply the system approach to examine multiple approaches for attacking the problem.• Formulate an ideal vision of the solution.• Identify contradictions associated with the problem situation.• Identify the inventive resources associated with the system.• Define the constraints and limitations to system change.• Define the success criteria.2. Formulate Directions for Innovation• Use the Problem Formulator to create cause-effect models of the problem situation.• Generate a near-exhaustive set of opportunities for system change.• Screen and select appropriate directions.3. Generate ideas• For each selected direction, proceed through a guided, knowledge-based brainstorming process using the I-TRIZ System of Operators.4. Develop concepts• Combine ideas into concepts.• Apply I-TRIZ Lines of Evolution to improve the concepts.5. Evaluate results• Evaluate the concepts against the success criteria.• Identify and address subsequent tasks (secondary problems).• Reveal and prevent potential failures that might arise during implementation. ITRIZ
  51. 51. Anticipatory Failure Determination  (AFD)• What is Anticipatory Failure Determination  (AFD)?• Anticipatory Failure Determination is an application of I-TRIZ specifically designed for:• Failure Analysis -- A systematic procedure for identifying the root causes of a failure or other undesired phenomenon in a system, and for making corrections in a timely manner.• Failure Prediction -- A systematic procedure for identifying beforehand, and then preventing, all dangerous or harmful events that might be associated with a system.• How is does AFD differ from other failure analysis methods?• Systems in which failures have occurred -- or might occur -- are zones of "poor information." The reason? Little information is published about negative effects with unknown causes, or about the causes of dangerous or harmful failures. In fact, such information is often intentionally concealed.• Without adequate information, it is very difficult to identify the root causes (existing or possible) of a failure. One must rely on guesswork -- as is the case with traditional failure methods. ITRIZ
  52. 52. Anticipatory Failure Determination  (AFD)• AFD overcomes this obstacle with a core 3-step model, providing unprecedented effectiveness:STEP 1: INVERT THE PROBLEM• For Failure Analysis: Instead of asking "Why did the failure happen?" ask instead: "How can I make it happen?"• For Failure Prediction: Instead of asking "What failures might happen?" ask instead: "How can I make all possible dangerous or harmful failures happen?"• Now we can employ a wealth of available information based on what inventors have profited from since the dawn of mankind: how to make something happen. In other words, we have converted a failure problem into an inventive problem.STEP 2: IDENTIFY FAILURE HYPOTHESES. Find a method by which the known or potential failures can be intentionally produced.STEP 3: UTILIZE RESOURCES. Determine if all the components necessary to realize each hypothesis are available in your system, or if they can be derived from what is available:• Are the required substances and materials present?• Is the necessary energy available or producible?• Is there time in which the failure can "mechanize"?• Is the space available for the failure to take place?• . . . and more• THE RESULT: NO MORE GUESSING ITRIZ
  53. 53. 정수연 ( 鄭壽淵 )• 010-3294-1956•••••  http://• 저서 : 기술의 대융합 ( 공저 )