Iproduct presentation(final)


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Iproduct presentation(final)

  1. 1. I Product “How I-product technologies affect the game development in the future?”Sky Tsui Yuk HangJeffrey Choi Sing LeeThomas Wan Ho Shen 11/29/2011
  2. 2. Content 1. Introduction 2. Objective 3. Project workflow 4. New Game Technology 5. Game Technology in our future world 6. Orientation of Game Developer 7. Problems arise to human life 8. Job Division 9. Reference
  3. 3. IntroductionWhat is I-Product? I Product means hi-tech portable computer which does not have any hinges. It lacks of any physical keyboard to save the space and has a touch screen that is used for all input needs. Products in I Product are ipod touch, smartphone and tablet PC.
  4. 4. IntroductionWhy do we choose this topic? Nowadays, I-product is popular all over the world, especially in Hong Kong. It is not difficult to see that people are using their smart phones, tablet computer to chat with friends or play games. In our observation, some of our classmates would play games on such products. These stimulate our team to investigate this creative area-“How I-product technologies affect the game development in the future?”
  5. 5. ObjectiveTo find out1. The role of I-product in improving technology / revolution of video games.2. The up-to-date technology on games in I-product3. Orientation of game developer4. The social issues caused by I-product
  6. 6. Project workflow Work for Create the the mind game for theBrainstorm Conduct a map in survey website and the idea mindmeiste finalize the r website Work for Determine the prezi Information Analysis the project collection for the first the results presentatio theme n
  7. 7. New Game Technology1. Motion Sensor2. Multi-touch Technology3. Gyroscope4. Accelerometer
  8. 8. 1. Motion SensorA motion sensing input device Range camera technology which developed a system that can interpret specific gestures, making completely hands-free control of electronic devices possible by using an infrared projector and camera and a special microchip to track the movement of objects and individuals in three dimensions. This 3D scanner system called Light Coding employs a variant of image-based 3D reconstruction.E.g. Kinect for XBOX360
  9. 9. Motion Sensorhttp://www.youtube.com/watch?v=FtlpmLL77Yk
  10. 10. 2. Multi-touchTechnologyTypes:a. Resistiveb. Capacitive
  11. 11. Resistive Touch Screen The screen is coated with electrically conductive andresistive layers. Insulating spacers separate the twoconductive or resistive layers. When pressure is appliedto the screen, by a finger or other objects, the layers arebrought into electrical contact which causes a switchclosure and a command is registered. Pic. on how resistive works
  12. 12. Capacitive TouchScreen screen panel consists ofA capacitive touchan insulator such as glass, coated with atransparent conductor such as indium tin oxide(ITO). Asthe human body is also an electrical conductor, touchingthe surface of the screen results in a distortion of thescreens electrostatic field, measurable as a changein capacitance. Different technologies may be used todetermine the location of the touch. The location is thensent to the controller for processing. Pic. on how Capacitive works
  13. 13. 3. Gyroscope Gyroscope is used to measure or maintain orientation, based on the principles of angular momentum.Application:compass(googlemap), auto-rotate of thescreen of phone,etc.
  14. 14. Gyroscopehttp://www.youtube.com/watch?v=l-8pGt8cn-I&feature=player_embedded
  15. 15. 4. AccelerometerIt is used to measurethe acceleration on 3axes (X,Y,Z), relativeto freefall. The valuesare expressed in G-force. For example, ifthe phone is lyingface-up on a flatsurface, Z axis wouldread -1,X and Y axeswould read 0.
  16. 16. Game technology in the Future 1.Phantom sensation 2. NeuroSky 3. Artificial Intelligent (A.I.)
  17. 17. 1.Phantomsensation(Kajimoto)it is possible to Aim : To develop a system where by simulate the sensation of an object passing through your hand or other part of your body. Principle: It works if you stimulate two areas of skin at the same time, it can give the sensation of something passing between them.About the experiments: when you do this on the palm and back of a person’s hand, it can easily be made to feel like something passes through it.
  18. 18. 2.Electromyography(NeuroSky)Brainwave Sensors Aim: A technique for evaluating and recording the electrical activity produced by skeletal muscles. Principle: Using an instrument called an electromyograph to produce a record since it detects the electrical potential generated by muscle cells when these cells are electrically or neurologically activated. The signals can be analyzed to detect medical abnormalities, activation level, recruitment order or to analyze the biomechanics of human or animal movement.
  19. 19. 3.Artificial Intelligent (A.I.)Have not applied in i-product yet. So, it may interactbetween players and be a new trend in the future.Characters in games have their own mind. It canimprove the games.Similar example: Siri (I Phone)
  20. 20. Problems arise from the new gametechnologyBrainwave Sensors :We even don’t need to move our hand and body to click anybutton or complete any instruction and so it indicates that wedo less exercise. It will easily cause inadequate exercise forhuman. Seriously, it will lead to the overweight problem andeven obesity problem, which is really unhealthy to humanbody.Phantom sensation + Kinect:People will easily get confused between real and virtual worldsince the boundary is not clear anymore. People likely toenjoy virtual more and spend more time in it which will lead topoor social skill and less communication.
  21. 21. Orientation of Game Developer Game developers and platform holders have continually been dreaming up new ways in which to entertain us. Over the last ten years we’ve seen games focus on technology: increasing graphical fidelity, delivering more natural animation and improving AI and physics. More recently, new game experiences have been delivered by gestural interaction controllers such the Wii, Move and Kinect, also bringing with them a new audience. However, tablet gaming could be a huge market, disrupting traditional game hardware markets.
  22. 22. Orientation of Game DeveloperWith now the tablet technology will get exponentially better every Ithas a big screen and decent screen resolution to support coolgames. Farrior (CEO of Backflip Studios, which has sold more than100 million mobile games) predicts that high-quality webgames, such as League of Legends from Riot Games, will likely beadapted to run on tablets in the not-so-distant future.Baudouin Corman, vice president of publishing in the Americas atGameloft, said Gameloft has more than 20 games on the iPad andis equally bullish about it. Sales per device are much higher on theiPad.
  23. 23. Affects in game market Game Developer Game Production Company Gamer
  24. 24. Game Developer Not only the professional game programmer, but all the people who have basic app production skills. May earn money from their production if their product is very famous
  25. 25. Game Production Company Would face more competition since there are many new products in the market. Plagiarism and illegal download would make a big loss in profit. Price of game would become very low or even free to attract consumers. Profit may mainly be made in the advertisements in game
  26. 26. Gamer Have more choice of games More interaction with other players due to the mature online network system May spend more time on game because of the real time game (e.g. “Happy Farm” on Facebook)
  27. 27. Job Division Sky - Survey - Game - Websie - Mindmap Thomas - Data Collection - PowerPoint - Mindmap Jeffery - Data Collection - Mindmap - PowerPoint
  28. 28. Referencehttp://blog.neurosky.com/?m=201106http://www.youtube.com/watch?v=FtlpmLL77Ykhttp://www.wikipedia.org/http://www.screentekinc.com/resource-center/touch- screens.shtmlhttp://www.jeffblankenburg.com/2010/10/11/31-days-of- windows-phone-day-11-accelerometer/