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Codes and Conventions of Horror


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Codes and Conventions of Horror

  1. 1. Conventions of Horror<br />
  2. 2. What are Horror FilmsDesigned For?<br />Cause dread and alarm<br />Make your fears come to life<br />Play on your vulnerability<br />Fear of death<br />To frighten and panic<br />Opens us to the dark side of life, without the audience being in danger<br />
  3. 3. Codes & Conventionsof Horror (Camera Angles)<br />Extreme close ups (emphasise the subject) <br />Tilt (to create disorientation) <br />Establishing shots (showing location, stereotypically isolated buildings e.g. mansions or forests) <br />Handheld (looks realistic, making it feel more believable,) <br />Long shots (help show the danger or what the lead character is surrounded by, usually isolated) <br />Tracking (where the camera moves at the side, following a character) <br />Dollying (where the camera follows the character from in front or behind, to make it feel as if the character is being followed/stalked)<br />Point of view shot (so the audience can see what the character sees, to feel as if we are looking through their eyes)<br />
  4. 4. Codes & Conventions<br />Atmosphere is usually sinister and location often appears dark and isolated. <br />Often do not always use well known star personas as the audience feel more uncomfortable with actors they don’t recognise as it makes them feel less secure<br />Montage editing and quick shots in the trailer to increase tension and suspense. Often previews best (scariest) bits to engage audience and encourage them to see the film<br />Dark music to help increase a frightening atmosphere<br />Lead character often ends up surviving and slaying the antagonist character<br />The antagonist often has a pattern in the way they work or kill<br />Usually good against evil<br />Plot frequently involve themes of death, the supernatural or mental issues<br />