Physical Computing - Tutto intorno a te

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"Ciao, dove sei?" I nuovi paradigmi della comunicazione e delle interazioni sociali, permessi dai sempre più numerosi oggetti intelligenti che ci circondano, ci pongono all'interno di una rete...

"Ciao, dove sei?" I nuovi paradigmi della comunicazione e delle interazioni sociali, permessi dai sempre più numerosi oggetti intelligenti che ci circondano, ci pongono all'interno di una rete...

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  • 1. Physical Computing:building interactive physical systemsby the use of software andhardware that can sense andrespond to the analog world
  • 2. HUMAN - MACHINE INTERFACE d
  • 3. INTERACTION MODEL
  • 4. EVOLUTION
  • 5. CUI (COMMAND USER INTERFACE)
  • 6. GUI
  • 7. INTANGIBLE Digital REPRESENTATIONREMOTEInformationCONTROL DIGITAL INFORMATION
  • 8. INTANGIBLE Digital REPRESENTATIONREMOTEInformation IMAGECONTROL SOUND INPUT OUTPUT DIGITAL INFORMATION
  • 9. INTANGIBLE
  • 10. TANGIBLE
  • 11. VIRTUAL OBJECTSVIRTUAL WORLD
  • 12. VIRTUAL REALITY
  • 13. VIRTUAL OBJECTREAL WORLD
  • 14. AUGMENTEDREALITY
  • 15. REAL OBJECTREAL WORLD
  • 16. MISSING "VIRTUAL"?
  • 17. MIX
  • 18. LITTLE COMPUTERSLittle Computers
  • 19. YEAR 1994# CPU > #PEOPLE
  • 20. NEW INTERACTION MODELS
  • 21. (Tangible User Interface)
  • 22. THE FORCE IS STRONGER IN PHYSICAL OBJECTS
  • 23. TOUCH
  • 24. INPUT Output DIGITAL INFORMATION
  • 25. LOOP1PASSIVE HAPTIC FEEDBACK INPUT Output DIGITAL INFORMATION
  • 26. LOOP2DIGITAL FEEDBACK LOOPBACK INPUT Output DIGITAL INFORMATION
  • 27. LOOP3ACTUATION FEEDBACK Input Output Digital DIGITAL Information INFORMATION
  • 28. KEY1COUPLING TANGIBLE &
  • 29. THERMOBILE
  • 30. KEY2TANGIBLE OBJECT = CONTROLLER
  • 31. Pen-Phone
  • 32. Davide Cassenti & Marco Della Vedova - http://vaime.org/pendroid
  • 33. KEY3BALANCE BETWEENTANGIBILE & INTANGIBLE
  • 34. URBAN PLANNING WORKBENCH
  • 35. ACCELEROMETER
  • 36. COMPASS
  • 37. CLOCK
  • 38. INTERNET?
  • 39. RF POWE R