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Games in the classroom

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A short presentation on using games in the IT classroom in order to teach key concepts without pressure.

A short presentation on using games in the IT classroom in order to teach key concepts without pressure.

Published in: Education

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  • Focus is taken away from the course content and instead learners concentrate on “winning”
  • Transcript

    • 1. Using Games in the Classroom 12 June 2009
    • 2. Objectives
      • Understand the need to use games / activities in the classroom
      • Able to understand the use of Shiritori and Bingo to enhance students’ learning experience
      • Knowledge of how to adapt games for your students
    • 3. Why play games?
      • Makes use of VAK learning styles
      • Physical movement improves blood flow
      • Refocus learners
      • Students learn by doing
      • Promotes teamwork
      • Friendly competition
      • It’s fun!
    • 4. Game One: Shiritori Adapted from a Japanese word game
    • 5. Reflection on Shiritori
      • Initially difficult to set-up
      • Has great re-use potential
      • Can become quite noisy
      • Works best with a large topic area
      • Revision game
    • 6. Game Two Bingo Adapted from a well known number game
    • 7. Reflection on Bingo
      • Can increase / reduce complexity
      • Allows Differentiation
      • Re-use potential is great
      • Low overhead when students understand how to play
      • Can use it for a variety of topics
    • 8. Any other games?
      • Hangman
      • Blockbusters
      • Information gap game / Interview game
      • Find the secret word
      • Online / textbook treasure hunt
      • 10 questions / guess who
      • I went to PC World and bought…
      • Pub quiz
    • 9. Your turn Plan a game that you could potentially use in your classroom
    • 10. Let’s play
    • 11. Summary
      • Understand the need to use games / activities in the classroom
      • Able to understand the use of Shiritori and Bingo to enhance students’ learning experience
      • Knowledge of how to adapt games for your students
    • 12. Any questions?
    • 13. Thank you