SAVE ENERGY_WP3+5_Presentation_CKIR
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SAVE ENERGY_WP3+5_Presentation_CKIR

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SAVE ENERGY_WP3+5_Presentation_CKIR

SAVE ENERGY_WP3+5_Presentation_CKIR

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  • 1. SAVE ENERGY Technical Meeting – Luleå 29th June 2009 Work Package 3 and 5, Serious Game working group
  • 2. Serious Game – WP 3 & 5 • Serious Game Working group for the Work packages 3 and 5 has been working actively • Skype meetings 2-4 times per month • Additionally, some skype meetings for collaboration between packages 1, 2 and 3 • About 5,45 person months used in March- June in WP 3
  • 3. Serious Game – WP 3 & 5 • Changes in the consortia cause some changes in the WP 3 and 5 • In general, HSE/CKIR takes over most of the work originally dedicated for RTS, support from Alfamicro • However, due to big difference of the organizations (RTS/HSE), there will be some distribution of the work and some changes in the game concept
  • 4. Serious Game – WP 3 & 5 • HSE/CKIR will be having 20 person months to take over the game implementation tasks => Need to focus • As CKIR is a research center instead of game developement company, some support will be bought from consultancies (game company expertise, artist, technical support)
  • 5. Game concept • Also, as a concept, HSE wants to focus more on interactive education, made engaging through pure principles of good game design, not through graphics and simulation
  • 6. Work distribution WP 3 • Tasks 3.5 (Simulation Model) and 3.6 (Ontology and Data model) were originally lead by RTS => Alfamicro will take the task leaderships => HSE will continue as a contributor • RTS was a contributor in Task 3.9 (Tutorials and Game Scenarios) => Metropolia University of Applied Sciences will take their role (1 PM) => HSE will continue as the task leader
  • 7. Work distribution WP 3 • Green Net Finland will be added as a contributor in the Tasks 3.1, 3.2, 3.3 and 3.3 for 1 PM in total • Collaboration with all the project partners is highly appreciated, you are welcome to participate!
  • 8. Work distribution WP 5 • Alfamicro will be the Work Package leader for the WP 5 • CKIR will take task leadership in tasks 5.1 (Serious Game System Architecture), Task 5.2 (Save Energy Dashboard and Serious Game Client) and Task 5.3 (Save Energy Server) • Alfamicro will take task leadership in Task 5.4 (Save Energy Services)
  • 9. SAVE ENERGY game concept • As a concept, we want to focus more on interactive education, made engaging through principles of good game design, not through graphics and simulation • Game-ify the interaction domain, instead of shoehorning energy saving activity into a commercial-style game – Still identifying domain of interaction
  • 10. SAVE ENERGY game concept • Simulation vs Interaction • Simulation is resource intensive – Art – Modelling – Testing • Interaction is not prescriptive – We can cut the cloth to meet the measure
  • 11. SAVE ENERGY process model TECHNICAL IMPROVEMENTS Implementing energy efficient technologies, improving the energy management systems, automatizing the usage etc. slide by Suvi Häkämies
  • 12. SAVE ENERGY generic actions Lighting: • Decreasing the unnecessary usage of lighting (switching off the lamps when not needed) • Usage of energy efficient technology (i.e. incandescent lamp vs. compact fluorescent lamp) • Automating the lighting system (using sensors etc.) Office (and other) equipment: • Decreasing the unnecessary usage of equipment (switching off i.e. computers and TVs when not needed) • Decreasing the amount of printing and copying • Defining user settings so that the device will be switched off if not used i.e. for 10 minutes • taking the stairs instead of elevators • detaching the chargers from the socket when not needed
  • 13. SAVE ENERGY generic actions HVAC: • Using energy efficient technologies • Maintenance of the equipment • Adjusting the temperature a bit lower • Reducing the need of air conditioning (adequate insulation etc.) • Programmable thermostats etc. equipment Others: • Decreasing the usage of warm water (user behaviour and technology) • Improving the whole process (i.e. in kitchens cooking more at a time) • Opening windows wide open for a short time period rather than keeping them a bit opened the whole day
  • 14. SAVE ENERGY game design • SAVE ENERGY project is currently busy identifying the domain of interaction • Different ways to interact with different types of user – Serious game – Web Portal – Pilot buildings – Citizens – Public Servants – Policy Makers
  • 15. SAVE ENERGY game design • Three ways to interact with 3 types of player • Serious game Interface types Serious Web Portal Pilot Player types Game Buildings • Web Portal Personal use & Private social net Education, group Citizens • Pilot buildings interpersonal actions profile, vote Policy projects maker players Citizens Community- •Public Public social net Organisation, organiser actions profile, access to dissemination •servant Servants Public social net groups Management Votable public Facilitation Policy Makers • Policy actions social net profile maker
  • 16. SAVE ENERGY community design • The community of users is built geographically and socially – Web portal: “join local SAVE ENERGY project”? – Pilot community education and effort – Geo-locate game using google maps API • Integrate across services – allow game scoring through online participation (and pilot-based actions?) – reflect game performance in online profile
  • 17. Game design – reference points • Some concepts for reference, ranked from low to high simulation level – Basic slide-based tutorial with interactive elements: • – Mostly text-based with interactive graphics & game- play: • – Sprite-based simulation with fully interactive game- play: •
  • 18. SAVE ENERGY game solution • What can we do without RTS?! – They brought game design and game engine • Replace their design experience with HSE game design research and consultant’s expertise – • Replace game engine with HSE technical expertise – use COTS components for efficiency
  • 19. SAVE ENERGY Work Package 5 • Planning, architecture & implementation delayed due to loss of RTS • Current Concept: • Off-the-shelf as much as possible • Browser based client – Flash-powered, with 95% certainty • Constructed with affordable COTS game builder – Mockingbird, Metaplace, PlayCrafter, PushButtonEngine
  • 20. SAVE ENERGY Work Package 5 • Limited server capacity, provided by CKIR – Stores game data, hosts access to browser-based game • Integration with Web 2.0 – At the least, save game scores to web profile – Also integrate web resources right into game UI: • carbon calculator, SAVE ENERGY wiki, etc
  • 21. Thank you! Riina Utriainen, Ben Cowley {riina.utriainen, ben.cowley}