Trends in ICT Education in the USA
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Trends in ICT Education in the USA

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  • Douglas Coupland - Wrote Generation X in 1991. Millennials, Gen Y, Generation Next, Net Generation
  • Freedom of Choice – Free to choose things – media, mobility, jobs Customization – Customize to fit their needs – like Tapscott explaining multitasking Scrutiny – Must be authenticated – living in the world of Photoshop Integrity – Social justice is the cry of this generation. Collaboration – Social networking – Collaborate in everying from jobs to info to life Entertainment – Wants to have fun. Google as an example. Merge Learning/Working/Play together Innovation – Want the world to WOW them with the next great thing. Speed – Don’t waste their time. Instant Gratification
  • Moore’s Law = doubles every 18 mo to 2 years.
  • Show the video from YouTube (3 minutes) Common Craft – Lee LeFever
  • Horizon Report 2009 and Don Tapscott – Grown Up Digital and Wikinomics post weekly questions to the Discussion forum and leave video messages to the students. Flat Classroom Project – Study Friedman’s Earth is Flat. Study the 10 Flatteners (11) and create videos Digiteen - will discuss issues, research and take action to do with being online in the 21st century. E-racism – use VoiceThread to debate “Differences make us stronger

Trends in ICT Education in the USA Trends in ICT Education in the USA Presentation Transcript

  • Dr. Leigh E. Zeitz University of Northern Iowa DrZReflects.com
    • It’s NOT about the Product
    • It’s about the Process
    • It’s NOT about the Gadgets
    • It’s about the Vision
    • Web 2.0
    • 1-to-1 Computing
    • Mobile Devices
    • Collaborative Learning
    • Cloud Computing
    • Personal Web
    • Global online Education
    • tinyurl.com/TVETLabTech
    • Born 1981 – 2004
    • Used to working in teams
    • Work well in diverse coworker situations
    • “Can-do” attitude about tasks
    • Looking for frequent feedback.
    • Seek leadership and structure
    • Most networked generation in history
    • Freedom of Choice
    • Customization
    • Scrutiny
    • Integrity
    • Collaboration
    • Entertainment
    • Innovation
    • Speed
    • We need to teach our students for their futures . . .
    • . . . not our pasts.
    • Daniel Pink
    • Creativity and innovation
    • Communication and collaboration
    • Research and information fluency
    • Critical thinking, problem solving & decision making
    • Digital citizenship
    • Technology operations and concepts
    • Facilitate/inspire learning and creativity
    • Develop digital-age learning experiences and assessments
    • Model digital age work and learning
    • Promote /model digital citizenship and responsibility
    • Engage in professional growth and leadership
    • NETS-S
    • Creativity
    • Communication/Collaboration
    • Research
    • Critical Thinking, Problem Solving & Decision Making
    • Digital Citizenship
    • Technology Operations
    • NETS-T
    • Facilitate creativity
    • Design Digital-Age Learning Experiences/Assessments
    • Model Digital Age Work
    • Promote/Model Digital Citizenship
    • Professional Growth/Leadership
    • Visionary Leadership
    • Digital-Age Learning Culture
    • Excellence in Professional Practice
    • Systemic Improvement
    • Digital Citizenship
    • Increasing resources changing role of teacher
    • People expect to work, learn and study whenever/wherever they want.
    • Cloud-based computing is increasing
    • Student work increasingly seen as collaborative
    • Increasing globalization
    • Horizon Report 2009/2010
    • Web 2.0
    • 1-to-1 Computing
    • Mobile Devices
    • Collaborative Learning
    • Cloud Computing
    • Personal Web
    • Global online Education
  • Flickr.com/Andrew_Feinberg
    • 100 billion clicks/day
    • 55 trillion links
    • 2 million email/sec
    • 1 million IM/sec
    • 8 terrabytes/sec traffic
    • 65 billion phone calls/yr
    • 2 billion location nodes
    • Uses 5% of global electricity
    Kevin Kelly, 2007
    • Students “own” their learning tools
    • Laptops become cognitive tools
    • Access exists in the classroom
    • Student collaboration flourishes
    • Online research facilitates learning
    • Not about the computers
    • It’s about opportunities
    • Innovative curriculum
    • Collaborative learning environment
    • Cognitive tools
    • Multiple points of view
    • Brainstorm ideas
    • Increase efficiency
    • Increased engagement
    • Integrates independent work
    • Immediate and delayed interaction
    • Whole is larger than the contributions
    • Docs
    • Forms
    • Spreadsheets
    • Presentations
    • Drawing
  • Blogs.gartner.com
  •  
  • Alec Couros http://www.scribd.com/doc/3363/Dissertation-Couros-FINAL-06-WebVersion Consumer Contributor
  • tinyurl.com/networkedstudent
  • Commons.wikimedia.org
  •  
    • Net Generation Education Project
    • Flat Classroom Project 2009-3
    • Digiteen
    • E-Racism
    Flatclassroomproject.com
    • Dr. Leigh E. Zeitz
    • University of Northern Iowa
    • Cedar Falls, Iowa - USA
    • [email_address]
    • Drzreflects.com
    • Keyboardingresearch.org
    • Dpme.org
    • Twitter: zeitz
    • Second Life: Leigh Writer