Trends in ICT Education in the USA


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Presentation given at the LabTech/MSC seminar in Cyberjaya, Malaysia on March 3, 2011.

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  • So here’s a digital native that I met at the Minneapolis airport last month Notice how she if plugged in. Digital technology is part of our world but is she proficient? It is my job to teach Digital Natives who are future teachers about using technology If they are Digital Natives – Why don’t they already know it?
  • Angelia Maiers, an educational consultant in Iowa has an answer to this question She refers to Digital Natives as Digital Comfy or Digital Savvy Digital Comfy means that digital devices are a part of life. But it doesn’t mean that they know how to use it. Digial Savvy refers to the Digital Native who is not only comfortable but also knowledgeable in using technology. That is what we as teachers need to strive to support. So let’s talk about the arena where this is all happening.
  • Ask students to search the Net to find out characteristics of Millennials Post those on the Back Channel (Post the characteristic and the URL) Discuss them directly from the Back Channel
  • Douglas Coupland - Wrote Generation X in 1991. Millennials, Gen Y, Generation Next, Net Generation
  • Watch first 2 minutes or so.
  • Freedom of Choice – Free to choose things – media, mobility, jobs Customization – Customize to fit their needs – like Tapscott explaining multitasking Scrutiny – Must be authenticated – living in the world of Photoshop Integrity – Social justice is the cry of this generation. Collaboration – Social networking – Collaborate in everying from jobs to info to life Entertainment – Wants to have fun. Google as an example. Merge Learning/Working/Play together Innovation – Want the world to WOW them with the next great thing. Speed – Don’t waste their time. Instant Gratification
  • Moore’s Law = doubles every 18 mo to 2 years.
  • Tim Berens-Lee called it Read/Write z Beyond Read/Write - Participatory Users guide the content and the style Social Facebook Generation - about Connecting People Application Platform Computers don’t matter - Connected does 3 kinds of death - body, brain, off line Dynamic Everchanging - part of the Participatory
  • Show the video from YouTube (3 minutes) Common Craft – Lee LeFever
  • Horizon Report 2009 and Don Tapscott – Grown Up Digital and Wikinomics post weekly questions to the Discussion forum and leave video messages to the students. Flat Classroom Project – Study Friedman’s Earth is Flat. Study the 10 Flatteners (11) and create videos Digiteen - will discuss issues, research and take action to do with being online in the 21st century. E-racism – use VoiceThread to debate “Differences make us stronger
  • Trends in ICT Education in the USA

    1. 1. Dr. Leigh E. Zeitz University of Northern Iowa
    2. 2. <ul><li>It’s NOT about the Product </li></ul><ul><li>It’s about the Process </li></ul><ul><li>It’s NOT about the Gadgets </li></ul><ul><li>It’s about the Vision </li></ul>
    3. 3. <ul><li>Web 2.0 </li></ul><ul><li>1-to-1 Computing </li></ul><ul><li>Mobile Devices </li></ul><ul><li>Collaborative Learning </li></ul><ul><li>Cloud Computing </li></ul><ul><li>Personal Web </li></ul><ul><li>Global online Education </li></ul>
    4. 4. <ul><li> </li></ul>
    5. 5.
    6. 6.
    7. 7.
    8. 10. & Digital Savvy
    9. 11. Under 25 years old
    10. 12. 19 th Century Classrooms
    11. 13. 20 th Century Teachers
    12. 14. 21 st Century Students
    13. 15. <ul><li>Born 1982 – 2004 </li></ul><ul><li>Used to working in teams </li></ul><ul><li>Work well in diverse coworker situations </li></ul><ul><li>“ Can-do” attitude about tasks </li></ul><ul><li>Looking for frequent feedback. </li></ul><ul><li>Seek leadership and structure </li></ul><ul><li>Most networked generation in history </li></ul>
    14. 16. Don Tapscott
    15. 17. <ul><li>Freedom of Choice </li></ul><ul><li>Customization </li></ul><ul><li>Scrutiny </li></ul><ul><li>Integrity </li></ul><ul><li>Collaboration </li></ul><ul><li>Entertainment </li></ul><ul><li>Innovation </li></ul><ul><li>Speed </li></ul>How do YOU address these needs? How CAN you address these needs?
    16. 18. <ul><li>We need to teach our kids for their futures . . . </li></ul><ul><li>. . . not our pasts. </li></ul><ul><li>Daniel Pink </li></ul>
    17. 19. <ul><li>Creativity and innovation </li></ul><ul><li>Communication and collaboration </li></ul><ul><li>Research and information fluency </li></ul><ul><li>Critical thinking, problem solving & decision making </li></ul><ul><li>Digital citizenship </li></ul><ul><li>Technology operations and concepts </li></ul>
    18. 20. <ul><li>Founded 1979 </li></ul><ul><li>Over 100,000 members </li></ul><ul><li>Annual conference </li></ul><ul><ul><li>18,000 attendees </li></ul></ul><ul><li>Standards </li></ul><ul><ul><li>NETS – S </li></ul></ul><ul><ul><li>NETS – T </li></ul></ul><ul><ul><li>NETS – A </li></ul></ul><ul><li>Publications </li></ul>
    19. 21. <ul><li>Facilitate/inspire learning and creativity </li></ul><ul><li>Develop digital-age learning experiences and assessments </li></ul><ul><li>Model digital age work and learning </li></ul><ul><li>Promote /model digital citizenship and responsibility </li></ul><ul><li>Engage in professional growth </li></ul><ul><li>and leadership </li></ul>
    20. 22. <ul><li>NETS-S </li></ul><ul><li>Creativity </li></ul><ul><li>Communication/Collaboration </li></ul><ul><li>Research </li></ul><ul><li>Critical Thinking, Problem Solving & Decision Making </li></ul><ul><li>Digital Citizenship </li></ul><ul><li>Technology Operations </li></ul><ul><li>NETS-T </li></ul><ul><li>Facilitate creativity </li></ul><ul><li>Design Digital-Age Learning Experiences/Assessments </li></ul><ul><li>Model Digital Age Work </li></ul><ul><li>Promote/Model Digital Citizenship </li></ul><ul><li>Professional </li></ul><ul><li>Growth and </li></ul><ul><li>/Leadership </li></ul>
    21. 23. <ul><li>Visionary Leadership </li></ul><ul><li>Digital-Age Learning Culture </li></ul><ul><li>Excellence in Professional Practice </li></ul><ul><li>Systemic Improvement </li></ul><ul><li>Digital Citizenship </li></ul>
    22. 24. <ul><li>Increasing resources changing role of teacher </li></ul><ul><li>People expect to work, learn and study whenever/wherever they want </li></ul><ul><li>Cloud-based computing is increasing </li></ul><ul><li>Student work increasingly seen as collaborative </li></ul><ul><li>Increasing globalization </li></ul><ul><li>Horizon Report 2009/2010 </li></ul>
    23. 25. <ul><li>Web 2.0 </li></ul><ul><li>1-to-1 Computing </li></ul><ul><li>Mobile Devices </li></ul><ul><li>Collaborative Learning </li></ul><ul><li>Cloud Computing </li></ul><ul><li>Personal Web </li></ul><ul><li>Global online Education </li></ul>
    24. 26.
    25. 27. <ul><li>100 billion clicks/day </li></ul><ul><li>55 trillion links </li></ul><ul><li>2 million email/sec </li></ul><ul><li>1 million IM/sec </li></ul><ul><li>8 terrabytes/sec traffic </li></ul><ul><li>65 billion phone calls/yr </li></ul><ul><li>2 billion location nodes </li></ul><ul><li>Uses 5% of global electricity </li></ul>Kevin Kelly, 2007
    26. 30. <ul><li>Read/Write Web is Participatory </li></ul><ul><li>Application Platform </li></ul><ul><li>Social/Collaborative </li></ul><ul><li>On-Line Tools </li></ul>
    27. 31. <ul><li>Students “own” their learning tools </li></ul><ul><li>Laptops become cognitive tools </li></ul><ul><li>Access exists in the classroom </li></ul><ul><li>Student collaboration flourishes </li></ul><ul><li>Online research facilitates learning </li></ul>
    28. 32. <ul><li>Not about the computers </li></ul><ul><li>It’s about opportunities </li></ul><ul><li>Only as effective as teachers </li></ul><ul><li>Learning culture change </li></ul><ul><li>Innovative curriculum (PBL) </li></ul><ul><li>Collaborative learning environment </li></ul><ul><li>Cognitive tools </li></ul>
    29. 33. <ul><li>7 5% of teens have phones </li></ul><ul><li>Provide computing power </li></ul><ul><li>Bridge Digital Divide </li></ul><ul><li>Opens world of Apps </li></ul>
    30. 34. <ul><li>&quot;efforts to ensure that all students and educators have 24/7 access to the Internet via devices, including mobile devices, and that states, districts, and schools adopt technologies and policies to enable leveraging the technology that students already have.&quot; </li></ul><ul><li>US National Ed Tech Plan 2010 </li></ul>
    31. 35. <ul><li>Multiple points of view </li></ul><ul><li>Brainstorm ideas </li></ul><ul><li>Increase efficiency </li></ul><ul><li>Increased engagement </li></ul><ul><li>Integrates independent work </li></ul><ul><li>Immediate and delayed interaction </li></ul><ul><li>Whole is larger than the contributions </li></ul>
    32. 36. F
    33. 37. <ul><li>Docs </li></ul><ul><li>Forms </li></ul><ul><li>Spreadsheets </li></ul><ul><li>Presentations </li></ul><ul><li>Drawing </li></ul>
    34. 39.
    35. 40. <ul><li>Gmail </li></ul><ul><li>Google Docs </li></ul><ul><li>Google Calendar </li></ul><ul><li>Google Talk </li></ul><ul><li>Google Sites </li></ul><ul><li>Google Video </li></ul><ul><li>Google Groups </li></ul>
    36. 42.
    37. 44. Alec Couros Consumer Contributor
    38. 45. <ul><li>$507 million/+30% a yr </li></ul><ul><li>Full-time online schools in 27 states </li></ul><ul><li>38 states – online initiatives </li></ul><ul><li>75% of districts have <1 student online </li></ul><ul><li>Michigan & Alabama REQUIRE online learning </li></ul><ul><li>iNACOL </li></ul>
    39. 49. <ul><li>Net Generation Education Project </li></ul><ul><li>Flat Classroom Project </li></ul><ul><li>Digiteen </li></ul><ul><li>E-Racism </li></ul>
    40. 51. <ul><li>Live with Courage </li></ul>
    41. 52. <ul><li>Live with Courage </li></ul><ul><li>Teach with Vision </li></ul>
    42. 54. <ul><li>Dr. Leigh E. Zeitz </li></ul><ul><li>University of Northern Iowa </li></ul><ul><li>Cedar Falls, Iowa - USA </li></ul><ul><li>[email_address] </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li>Twitter: zeitz </li></ul><ul><li>Second Life: Leigh Writer </li></ul>