Games in de bibliotheek (Beth Gallaway)

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    Games in de bibliotheek (Beth Gallaway) - Presentation Transcript

    1. Teens and Technology: Video Games Presented for YALSA by Beth Gallaway Teens & Technology Midwinter Institute San Antonio TX January 20, 2006
    2. Why are games, teens and libraries such a good match?
      • Gaming is the medium of choice for the millennial generation
      • Games are like books, they are just another new format
      • Gaming has potential to meet developmental assets of young adults
      • Gaming reinforces new literacies
      • It’s a winning combination!
    3. Gaming reinforces new literacies
      • Exposing Knowledge
      • Employing Information
      • Expressing Ideas Compellingly
      • Ethics on the Internet
    4. Exposing Knowledge
      • Find information
      • Understand and explain found information regardless of its format
      • Evaluate information
      • Organize information
    5. World of Warcraft Example of information gathering in game
    6. http://www.runescape.com Runescape
    7. Employing Information
      • Computation
      • Measurement
      • Analysis
      • Application
    8. Lemonade Stand http://www.leamonadegame.com Set Game http://www. setgame .com
    9. Expressing Ideas Compellingly
      • Mechanics matter
      • Creativity & efficiency highly rated
      • Text, images, audio, and video are used to express ideas in many digital formats
    10. http://www.fanfiction.net/cat/209/
    11. Warcraft Tutorial: http://video.google.com/videoplay?docid=258304929613212293&q=warcraft+tutorial Warcraft Movies: www.warcraftmovies.com Red Vs. Blue : http://www.rvb.com Machina
    12. Ethics on the Internet
      • Modding – recreating game content
      • FanFic – writing stories about characters created/owner by someone else
      • Machina – films/videos created through recording video game play
    13. IT WORKS! Success Stories
    14. Success Stories
      • Santa Monica Public Library (CA) held a Counterstrike LAN party
      • Ann Arbor District Library (MI) hosts Mario Kart, Super Smash Bros, and DDR tournaments for teens, adults and children
      • North Hunterdon High School (NJ) hosts a student-run game night in the cafeteria
      • Kansas City Public Library (Central) hosts a Runescape Marathon
    15. Success Stories
      • East Brunswick Public Library (NJ) has been circulating games for 16 years
      • Austin Public Library (TX) Wired for Youth hosted a Video Game Design Camp
      • University of Waterloo Library uses a video game to train library staff in GovInfo Reference questions
      • Carencro High School (LA) hosts a Game Academy for future game designers
    16. Success Stories
      • Jervis Public Library (NY) incorporated games into the Teen Summer Reading Program
      • Flint Memorial Library (MA) had a Game Night program
      • Tulsa City-County Library (OK) has a Gaming Council
      • Charlotte & Mecklenburg County (NC) hosted a Halo Tournament for adults 18+
    17. Dance Dance Revolution Free Play & Tournaments
      • Sellers Library (PA)
      • Thomas Ford Memorial Library (IL)
      • Tipton County Public Library (IN)
      • Bloomington Public Library (IL)
      • Ann Arbor District Library (MI)
      • In MA: Haverhill and Lynn, coming soon to Lexington, Stoneham and Oxford!
    18. Your Success Story In Print!
      • Game On! Gaming and Libraries
      • Neal-Schuman
      • email Beth Gallaway
      • [email_address]
    19. Video Games Teach, Encourage and/or Reward:
      • Hand-eye coordination
      • Pattern Recognition
      • Reading & Writing
      • Physics
      • Math
      • History
      • Geography/Map Reading
      • Social Skills
      • Mentoring & Leadership
      • Critical Thinking
      • Problem Solving
      • Creativity
      • High self-esteem
      • Loyalty
      • Teamwork
      • Calculated, Strategic Risk-taking
      • Fun
    20. What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee (Palgrave McMillan, 2003)
      • Identifies 36 learning principles found in games that encourage active and critical (not passive) learning, including:
      • risk –tasking in a “safe” environment
      • rewarding of practice
      • use of affinity groups
      • probing cycles
      • situated meaning
      • self-knowledge
      • formation of identity
    21. SEVEN THINGS YOU CAN DO TOMORROW TO MAKE YOUR LIBRARY MORE WELCOMING TO GAMERS
      • Use games to do readers advisory  
      • Be a strategy guide
      • Embrace your inner technogeek
      • Be flexible
      • Plan change
      • Immerse yourself in pop culture … especially video game culture
      • Try some games!
    22. 1. USE GAMES TO DO READER’S ADVISORY
      • INSTEAD OF:
      • What authors do you like to read?
      • What are the last 3 books you read and enjoyed?
      • What did you like about them?
      • ASK:
      • What movies do you like?
      • What TV shows do you watch?
      • What games do you play?
    23. Roleplaying/MMORPG Games
      • GAMES:
        • Everquest
        • Runescape
        • World of Warcraft
        • Dark Age of Camelot
        • Ultima
      • SUGGEST:
        • epic fantasy
        • historical
        • war
        • Authurian legend
        • fractured fairy tales
    24. Historical Simulation Games
      • GAMES:
        • Civilization
        • Caesar
        • Age of Empires
        • Oregon Trail
        • America’s Army?
      • SUGGEST:
        • biographies
        • historical fiction
        • mythology
    25. Sports Games
      • GAMES:
        • Madden Football
        • NBA Street
        • Need for Speed
        • Tiger Woods
        • Golf
        • WWF
      • SUGGEST:
        • sports
        • adventure
        • biographies
    26. Strategy & Puzzle Games
      • GAMES:
        • Myst
        • Tetris
        • Bejeweled
        • Where in the World is Carmen San Diego?
      • SUGGEST:
        • mystery
        • thrillers
        • travel
        • puzzle books
    27. First Person Shooters (FPS)
      • GAMES:
        • Doom
        • Quake
        • Halo
      • SUGGEST:
        • military fiction
        • horror
        • apocalyptic fiction
        • science fiction
    28. Simulations
      • GAMES:
        • The Sims
        • The Urbz
      • SUGGEST:
        • sociology
        • dysfunction
        • relationships
        • romance
        • architecture
    29. Japanese/Manga tie-in
      • GAMES:
        • Katamari Damacy
        • Final Fantasy
        • Dragonball Z
        • Pokemon
      • SUGGEST:
        • manga
        • Japanese culture
        • graphic novels
        • drawing books
        • anime films
    30. Superhero Games
      • GAMES:
        • Spider-Man
        • Fantastic Four
        • City of Heros
      • SUGGEST:
        • comic books
        • graphic novels
        • biographies
        • mythology
    31. 10 YOUNG ADULT NOVELS WITH GAMING PLOTS
      • Bloor, Edward. Crusader .
      • Card, Orson Scott. Ender’s Game .
      • Horowitz, Anthony. Eagle Strike .
      • Lubar, David. Wizards of the Game .
      • Skurzynski, Gloria. The Virtual War .
      • Tangherlini, Arne. [email_address] .
      • Vande Velde, Vivian. Heir Apparent .
      • Vande Velde, Vivian. User Unfriendly .
      • Werlin, Nancy. Locked Inside .
      • Wieler, Diana. Ran Van series.
    32. NONFICTION
      • Compton, Shanna. Gamers:
      • DeMaria, Russel & Johnny L. Wilson. High Score!
      • Weiss, D. B. Lucky Wander Boy . 
      • Official Prima Strategy Guides. Prima.
      • AD&D Player’s Handbook .
      • Moursund, Beth. Magic: The Gathering: Official Strategy Guide .
    33. GAMING MAGAZINES
      • Computer Gaming World
      • Dragon
      • Electronic Gaming Monthly
      • Game Informer
      • Game Pro
      • Nintendo Power
      • Official X-Box
      • PC Gamer
      • Play
      • Playstation & PS2
      • Tips & Tricks
    34. FOR LIBRARIANS
      • Beck, John C. & Mitchell Wade. Got Game? How the Gamer Generation is Reshaping Business Forever .
      • Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy .
      • Howe, Neil. Millenials Rising: The Next Great Generation .
      • Jenkins, Henry III and Justine Cassell. From Barbie to Mortal Kombat: Gender and Computer Games .
      • Katz, John. Geeks: How Two Lost Boys Rode the Internet Out of Idaho . Broadway, 2001.
      • Tapscott, Don. Growing Up Digital: The Rise of the Net Generation .
    35. 2. BE A STRATEGY GUIDE
      • Don’t be a level boss.
      • Show, don’t tell.
      • Make it interactive.
      • Get them started.
      • Have a free-for-all.
      • Ask for a demo of expertise
      • Be open-minded
    36. 3. EMBRACE YOUR INNER TECHNOGEEK
      • Upgrade.
      • Get a screen name.
      • You can’t break it.
      • Pilot projects.
      • Read tech news.
    37. 4. BE FLEXIBLE
      • Change the space.
      • Flexible furnishings.
        • it’s a stool, it’s a tray
        • video rocker
        • armchair with swivel tray
        • cubes, beanbags, floor cushions
        • storage ottoman
      • Say yes.
      • Go meta.
      • Customize.
      • Change yourself.
    38. 5. PLAN CHANGE
      • Sticky content:
        • web
        • facility
      • Accept change.
      • Plan.
    39. 6. IMMERSE YOURSELF IN POP CULTURE
      • Know what’s hot/what’s not .
      • Pop goes the library.
      • Know about crossovers.
    40. … ESPECIALLY VIDEO GAME CULTURE
      • Watch Red Vs. Blue .
      • Read Penny Acade or PvP .
      • View PBS’s Culture Shock You Decide: Video Games .
      • Skim gaming magazines.
      • Link .
      • Pay attention to gaming.
    41. … MORE VIDEO GAME CULTURE
      • Join the LibGaming Google Group at http://groups.google.com/group/libgaming
      • Read the Game On! Video Games in Libraries blog at http://libgaming.blogspot.com
      • Take an online class on Video Games and Libraries from Simmons, YALSA or another organization.
      • Sign the petition for a YALSA gaming interest group.
      • Attend Gaming Institutes like Teens & Technology Midwinter Institute (save the date! Gaming Learning & Libraries 2006 Dec 3-5 Chicago IL)
    42. 7. TRY SOME GAMES
      • SET GAME: DAILY PUZZLE
      • PENGUIN BASEBALL
      • BEJEWELED
      • CHICKTIONARY
      • BOB THE BLOB
      • NEOPETS
      • RUNESCAPE
      • DINER DASH
      • CABOODLE
      • SNOOD
    43. OTHER GAMING SITES
      • APPLECORE
      • BONUS
      • CITYCAFE
      • FUNBRAIN
      • GAIAM
      • GIRLS GO TECH
      • GIRL TECH GAMES CAFÉ:
      • PLAYFIRST
      • POGO
      • QUEEN BEE GAMES
      • J OTTO SEIBOLD
      • SHOCKWAVE
      • WHO WANTS TO BE A MILLIONAIRE?

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