Reflecting the Future e-Content Development Evolution in Higher Education

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  • + guested8b32 guested8b32 3 years ago
    i agree that eContent needs to be developed. But the students are already overburdened with so much facts and figures in normal learning process, that they will not have the time to e-learn. Its difficult to juggle two approach at the same time. Of course, to have everything converted to e-learning is also risky is supporting services (electricity, virus-scanner, etc) are not good enough.

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Reflecting the Future e-Content Development Evolution in Higher Education - Presentation Transcript

  1. By Zaid Ali Alsagoff [email_address] Reflecting the Future e-Content Development Evolution in Higher Education Exploration Discovery Engagement Discussion Feedback Reflection Connection Integration Development
  2.  
  3. Different “Modes of Learning” Effectiveness
    • What we read - 10%
    • What we hear - 20%
    • What we see  - 30%
    • What we see/hear - 50%
    • What we discuss with others - 70%
    • What we experience - 80%
    • What we teach someone else - 95%
    - William Glasser
  4. Most Effective Mode of Learning? Teacher Student
  5. PAST Dissemination + Lecture Paradigm Bla, Bla, Bla….. What should I have for lunch today?
  6. PRESENT Interactivity + Content Paradigm They call it student-centred learning , but who said I wanted to learn from a not so intelligent green blob! #$%@*#!!#$!*!!@!@!$*$#*$()!@#$%!
  7. FUTURE Empowerment + Learning Paradigm
    • Exploration
    • Discovery
    • Engagement
    • Discussion
    • Feedback
    • Reflection
    • Connection
    • Integration
    • Development
    COURSE PLAN
  8. Contents
    • What is e-Content?
    • Major Challenges in e-Content Development
      • Tools?
      • Content?
      • Infrastructure? (not discussed here)
      • Us?
    • 2 Learning Theories for the Digital Age
    • Key Ingredients of Effective e-Content
    • Future e-Content Development Model?
    • Conclusion
  9. What is e-Content?
    • “ Any digitized content that can facilitate the learning process and/or learning outcome. ”
    I have not failed. I’ve found 10,000 ways that won’t work. Thomas Edison
  10. e-Learning Challenge: Tools?
    • A few options:
    • In-house tools development team
    • Outsource development
    • Buy of-the-shelf tools
    • Subscribe (to a service provider)
    • Or simply use available ….
  11. Free e-Learning Tools? LMS CMS Groupware Wikis Digital Library LCMS RSS E-Portfolio E-mail Survey LO Repository Operating System Blogs Forum Authoring Web-Conferencing VoIP Chat Atom OPML Aggregators Social Bookmarking Social Networking Podcasting File Sharing Instant Messaging Screencasting UNESCO Free Software Portal: http://www.unesco.org/webworld/portal_freesoft/Software/ Free Software Movement
  12. The Future VLE Scott Wilson’s visual vision of the future Virtual Learning Environment (VLE) URL: http://www.cetis.ac.uk/members/scott/blogview?entry=20050125170206
  13. Future Scenario: What if Google…?
    • Integrates its existing tools to create an amazing Virtual Learning Environment (VLE), which is available for free to all?
    • Collaborates with Sakai, Moodle & LAMS to provide free hosting (up to 1 Terabyte) and technical support to less fortunate educational institutions around the world?
    • Simply buys Blackboard or a company that owns a fantastic LMS or VLE and makes it freely available and provides free hosting (up to 1 Terabyte) to less fortunate educational institutions around the world (Why not all!)?
    • What if Yahoo Groups is enhanced and Yahoo does it before Google? What about MSN?
    I would not be surprised if something like this happens before 2007!
  14. e-Learning Challenge: Content?
    • A few options:
    • In-house content development team
    • Develop ourselves (e.g. Breeze)
    • Outsource development
    • Buy of-the-shelf content
    • Subscribe (to databases, LO repositories, etc)
    • Or simply use available ….
  15. Free e-Content? MERLOT MIT OCW OLI Connexions UT OCW CAREO SOFIA Stanford on iTunes Tufts OCW USU OCW CLOE DLORN ARIADNE eGranary Digital Library Wikipedia e-Lee Gutenberg Project Fathom Archive Harvey Project ICONEX Lydia Global Repository OOPS World Lecture Hall WebJunction CORE PEOI ICTdev Library JHSPH OCW OAISTER SciQ W3Schools VCILT Open Courseware Laboratory URL: http://www.ictlogy.net/ictlogy/articles/ismael_pena_elearning_for_development.pdf RDN Free Content Movement
  16. Challenges using “Free e-Content”
    • “ Open Educational Resources (OER) ” (Common term)
    • A few important issues:
    • Finding relevant content
    • Language translation
    • Integrating content from various resources
    • Instructional design
    • Ensuring quality
    • Managing externally linked content (lack of control, broken links, etc.)
    • Copyrights (e.g. Creative Commons)
    • Commercialization?
    How do WE integrate OER EFFICIENTLY and EFFECTIVELY into a course?
  17. e-Learning Challenge: Us? How do we prepare students for the CREATIVE ECONOMY , which is driven by innovative IDEAS ?
  18. 2 Learning Theories For the Digital Age Heutagogy & Connectivism
  19. Heutagogy Pedagogy Teacher-oriented Adult Learning Andragogy Heutagogy - Stewart Hase & Chris Kenyon Self-Determined Learning
  20. Heutagogy
    • “ The heutagogical approach can encompass informal learning, where the individual person has not identified a learning need but only the potential to learn from each novel experience as a matter of course, recognising the opportunity to act and reflect on the action to see how it challenges, disconfirms or supports existing values and assumptions”
    - Hase & Keynon 2000
  21. Heutagogy – Self-Determined Learning
    • Learning how to learn
    • Nonlinear learning process
    • Knowledge sharing
    • Holistic learning
    • Learner-centred
    • “… the teacher provides resources but the learner designs the curriculum, not just the learning process, by negotiating the learning.”
    URL: http://www.wln.ualberta.ca/papers/pdf/17.pdf
  22. Connectivism
    • “ A learning theory that seeks to detail how learning happens in complex environments, influenced through new social dynamics, and supported by new technologies.”
    URL: http://www.connectivism.ca/wiki/CoolConnections - George Siemens
  23. Connectivism - 8 Learning Principles
    • Learning and knowledge rests in diversity of opinions.
    • Learning is a process of connecting specialized nodes or information sources.
    • Learning may reside in non-human appliances.
    • Capacity to know more is more critical than what is currently known.
    URL: http://www.connectivism.ca/wiki/CoolConnections
  24. Connectivism - 8 Learning Principles (2)
    • Nurturing and maintaining connections is needed to facilitate continual learning.
    • Ability to see connections and patterns between fields, ideas, and concepts is a core skill.
    • Currency (accurate, up-to-date knowledge) is the most critical function in a knowledge economy.
    • Decision-making is itself a learning process.
    URL: http://www.connectivism.ca/wiki/CoolConnections
  25. URL: http://www.connectivism.ca/wiki/CoolConnections
  26. Key Ingredients of Effective e-Content
    • Using Roger Schank’s (2002) seven (7) criteria for assessing the effectiveness of an e-learning course:
    Make it relevant, interesting & enjoyable. Simply ask the students what motivates them. Supply or build upon existing motivation. M otivation Observe the real thing/world if possible. If not use the virtual alternative. Allow students to see things for themselves. O bservation Utilize multi-mode gaming/simulation, virtual labs, or the real thing (if possible). Encourage practice in doing. We learn so that we can do. D oing Promote web quests, aggregators, social bookmarking, e-portfolio & groupware. Promote exploration, curiosity and enable inquiry. E xploration Include emotionally evoking relevant stories that are preferably real. Evoke emotional reactions (feelings) in the student. E motionality Use forums, chat, podcasting, video recording, screencasting, blogs & wikis Encourage practice in reasoning. R easoning Include challenging games, simulations, exercises, assignments and quizzes. Enable failures that surprise the student. F ailure Tips Description CRITERIA
  27. Future e-Content Development Model? Learner-centred Course Plan Development Exploration Discovery Engagement Discussion Reflection Connection Integration
  28. Conclusion By 2010 most e-content in higher education will be explored discovered, engaged, discussed, reflected, connected, integrated and developed by empowered students. WOW!
  29. Thanks!
  30. References
    • Online Resources
    • Brogan, P. (2003). “Using the web for interactive teaching and learning” . URL: http://www.ced.ntu.edu.sg/acedemia/vol_1/06/whitepaper_interactive.pdf [cited 21/11/2005]
    • Hase, S. (2003). “Heutagogy and Developing Capable People and Capable Workplaces: Strategies for Dealing with Complexity”. URL: http://www.wln.ualberta.ca/papers/pdf/17.pdf [cited 21/11/2005]
    • Kenyon, C. & Hase, S. (2001) . “Moving from andragogy to heutagogy in vocational education”. URL: http://www.avetra.org.au/abstracts_and_papers_2001/Hase-Kenyon_full.pdf [cited 21/11/2005]
    • Peña López, Ismael. (2005) “e-Learning for Development: a model”. URL: http://www.ictlogy.net/ictlogy/articles/ismael_pena_elearning_for_development.pdf [cited 21/11/2005]
    • Wilson, S. (2005). “Future VLE - The Visual Version” . URL: http://www.cetis.ac.uk/members/scott/blogview?entry=20050125170206 [cited 21/11/2005]
    • Social Impact Games (+500): http://www.socialimpactgames.com/index.php
    • Siemens, G. (2005). “Connectivism: Learning in a Digital Age” http://www.connectivism.ca/wiki/CoolConnections [cited 21/11/2005]
    • UNESCO Free Software Portal : http://www.unesco.org/webworld/portal_freesoft/Software/
    • Books
    • Chapnick, S. & Meloy (2005). “Renaissance eLearning: Creating Dramatic and Unconventional Learning Experiences” . John Wiley & Sons, Inc. Pfeiffer.
    • Schank, R.C. (2005). “Lessons in Learning, e-Learning and Training”. John Wiley & Sons, Inc. Pfeiffer.
    • Schank, R.C. (2002). “Designing World Class e-Learning”. McGraw-Hill Companies, Inc.
  31. Contact Details
    • Zaid Ali Alsagoff
    • Learning & Teaching Unit
    • Quality Assurance Department
    • UNIVERSITI TUN ABDUL RAZAK
    • 16-5, Jalan SS 6/12
    • 47301 Kelana Jaya
    • Selangor Darul Ehsan
    • Malaysia
    • E-mail: [email_address]     Tel: 603-7627 7238 Fax: 603-7627 7246

+ Zaid AlsagoffZaid Alsagoff, 3 years ago

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