By Zaid Ali Alsagoff [email_address]   Reflecting the Future  e-Content Development Evolution  in Higher Education Explora...
 
Different “Modes of Learning”  Effectiveness   <ul><li>What we read - 10%  </li></ul><ul><li>What we hear - 20%  </li></ul...
Most Effective Mode of Learning? Teacher Student
PAST  Dissemination + Lecture Paradigm Bla, Bla, Bla….. What should I have for lunch today?
PRESENT Interactivity + Content Paradigm They call it  student-centred learning , but who said I wanted to learn from a no...
FUTURE Empowerment + Learning Paradigm <ul><li>Exploration </li></ul><ul><li>Discovery </li></ul><ul><li>Engagement </li><...
Contents <ul><li>What is e-Content? </li></ul><ul><li>Major Challenges in e-Content Development </li></ul><ul><ul><li>Tool...
What is e-Content? <ul><li>“ Any digitized content   that can facilitate the learning process and/or learning outcome. ” <...
e-Learning Challenge: Tools? <ul><li>A few options: </li></ul><ul><li>In-house tools development team </li></ul><ul><li>Ou...
Free e-Learning Tools? LMS CMS Groupware Wikis Digital Library LCMS RSS E-Portfolio E-mail Survey LO Repository Operating ...
The Future VLE Scott Wilson’s visual vision of the future Virtual Learning Environment (VLE)   URL:  http://www.cetis.ac.u...
Future Scenario: What if Google…? <ul><li>Integrates its existing tools to create an amazing Virtual Learning Environment ...
e-Learning Challenge: Content? <ul><li>A few options: </li></ul><ul><li>In-house content development team </li></ul><ul><l...
Free e-Content?  MERLOT MIT OCW OLI Connexions   UT OCW CAREO SOFIA Stanford on iTunes   Tufts OCW USU OCW CLOE DLORN ARIA...
Challenges using “Free e-Content” <ul><li>“ Open Educational Resources (OER) ”  (Common term) </li></ul><ul><li>A few impo...
e-Learning Challenge: Us? How do we prepare students for the  CREATIVE ECONOMY , which is driven by innovative  IDEAS ?
2 Learning Theories For the Digital Age Heutagogy  &  Connectivism
Heutagogy  Pedagogy Teacher-oriented Adult Learning Andragogy Heutagogy - Stewart Hase & Chris Kenyon Self-Determined Lear...
Heutagogy <ul><li>“ The heutagogical approach can encompass informal learning, where the individual person has not identif...
Heutagogy – Self-Determined Learning <ul><li>Learning how to learn  </li></ul><ul><li>Nonlinear learning process </li></ul...
Connectivism  <ul><li>“ A learning theory that seeks to detail how learning happens in complex environments, influenced th...
Connectivism - 8 Learning Principles <ul><li>Learning and knowledge rests in diversity of opinions.  </li></ul><ul><li>Lea...
Connectivism - 8 Learning Principles (2) <ul><li>Nurturing and maintaining connections is needed to facilitate continual l...
URL:  http://www.connectivism.ca/wiki/CoolConnections
Key Ingredients of Effective e-Content <ul><li>Using Roger Schank’s (2002) seven (7) criteria for assessing the effectiven...
Future e-Content Development Model? Learner-centred Course Plan Development Exploration Discovery Engagement Discussion Re...
Conclusion By  2010   most e-content in higher education will be  explored discovered, engaged, discussed, reflected, conn...
Thanks!
References <ul><li>Online Resources </li></ul><ul><li>Brogan, P. (2003). “Using the web for interactive teaching and learn...
Contact Details <ul><li>Zaid Ali Alsagoff   </li></ul><ul><li>Learning & Teaching Unit  </li></ul><ul><li>Quality Assuranc...
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Reflecting the Future e-Content Development Evolution in Higher Education

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Title: Reflecting the Future e-Content Development Evolution in Higher Education

URL: http://breeze.unitarklj1.edu.my/future/
(Breeze version)

The actual presentation was presented on the 9th December (2005) during an ASEAN e-Learning Seminar at Sunway Lagoon Resort, Malaysia

Published in: Technology, Education

Transcript of "Reflecting the Future e-Content Development Evolution in Higher Education"

  1. 1. By Zaid Ali Alsagoff [email_address] Reflecting the Future e-Content Development Evolution in Higher Education Exploration Discovery Engagement Discussion Feedback Reflection Connection Integration Development
  2. 3. Different “Modes of Learning” Effectiveness <ul><li>What we read - 10% </li></ul><ul><li>What we hear - 20% </li></ul><ul><li>What we see  - 30% </li></ul><ul><li>What we see/hear - 50% </li></ul><ul><li>What we discuss with others - 70% </li></ul><ul><li>What we experience - 80% </li></ul><ul><li>What we teach someone else - 95% </li></ul>- William Glasser
  3. 4. Most Effective Mode of Learning? Teacher Student
  4. 5. PAST Dissemination + Lecture Paradigm Bla, Bla, Bla….. What should I have for lunch today?
  5. 6. PRESENT Interactivity + Content Paradigm They call it student-centred learning , but who said I wanted to learn from a not so intelligent green blob! #$%@*#!!#$!*!!@!@!$*$#*$()!@#$%!
  6. 7. FUTURE Empowerment + Learning Paradigm <ul><li>Exploration </li></ul><ul><li>Discovery </li></ul><ul><li>Engagement </li></ul><ul><li>Discussion </li></ul><ul><li>Feedback </li></ul><ul><li>Reflection </li></ul><ul><li>Connection </li></ul><ul><li>Integration </li></ul><ul><li>Development </li></ul>COURSE PLAN
  7. 8. Contents <ul><li>What is e-Content? </li></ul><ul><li>Major Challenges in e-Content Development </li></ul><ul><ul><li>Tools? </li></ul></ul><ul><ul><li>Content? </li></ul></ul><ul><ul><li>Infrastructure? (not discussed here) </li></ul></ul><ul><ul><li>Us? </li></ul></ul><ul><li>2 Learning Theories for the Digital Age </li></ul><ul><li>Key Ingredients of Effective e-Content </li></ul><ul><li>Future e-Content Development Model? </li></ul><ul><li>Conclusion </li></ul>
  8. 9. What is e-Content? <ul><li>“ Any digitized content that can facilitate the learning process and/or learning outcome. ” </li></ul>I have not failed. I’ve found 10,000 ways that won’t work. Thomas Edison
  9. 10. e-Learning Challenge: Tools? <ul><li>A few options: </li></ul><ul><li>In-house tools development team </li></ul><ul><li>Outsource development </li></ul><ul><li>Buy of-the-shelf tools </li></ul><ul><li>Subscribe (to a service provider) </li></ul><ul><li>Or simply use available …. </li></ul>
  10. 11. Free e-Learning Tools? LMS CMS Groupware Wikis Digital Library LCMS RSS E-Portfolio E-mail Survey LO Repository Operating System Blogs Forum Authoring Web-Conferencing VoIP Chat Atom OPML Aggregators Social Bookmarking Social Networking Podcasting File Sharing Instant Messaging Screencasting UNESCO Free Software Portal: http://www.unesco.org/webworld/portal_freesoft/Software/ Free Software Movement
  11. 12. The Future VLE Scott Wilson’s visual vision of the future Virtual Learning Environment (VLE) URL: http://www.cetis.ac.uk/members/scott/blogview?entry=20050125170206
  12. 13. Future Scenario: What if Google…? <ul><li>Integrates its existing tools to create an amazing Virtual Learning Environment (VLE), which is available for free to all? </li></ul><ul><li>Collaborates with Sakai, Moodle & LAMS to provide free hosting (up to 1 Terabyte) and technical support to less fortunate educational institutions around the world? </li></ul><ul><li>Simply buys Blackboard or a company that owns a fantastic LMS or VLE and makes it freely available and provides free hosting (up to 1 Terabyte) to less fortunate educational institutions around the world (Why not all!)? </li></ul><ul><li>What if Yahoo Groups is enhanced and Yahoo does it before Google? What about MSN? </li></ul>I would not be surprised if something like this happens before 2007!
  13. 14. e-Learning Challenge: Content? <ul><li>A few options: </li></ul><ul><li>In-house content development team </li></ul><ul><li>Develop ourselves (e.g. Breeze) </li></ul><ul><li>Outsource development </li></ul><ul><li>Buy of-the-shelf content </li></ul><ul><li>Subscribe (to databases, LO repositories, etc) </li></ul><ul><li>Or simply use available …. </li></ul>
  14. 15. Free e-Content? MERLOT MIT OCW OLI Connexions UT OCW CAREO SOFIA Stanford on iTunes Tufts OCW USU OCW CLOE DLORN ARIADNE eGranary Digital Library Wikipedia e-Lee Gutenberg Project Fathom Archive Harvey Project ICONEX Lydia Global Repository OOPS World Lecture Hall WebJunction CORE PEOI ICTdev Library JHSPH OCW OAISTER SciQ W3Schools VCILT Open Courseware Laboratory URL: http://www.ictlogy.net/ictlogy/articles/ismael_pena_elearning_for_development.pdf RDN Free Content Movement
  15. 16. Challenges using “Free e-Content” <ul><li>“ Open Educational Resources (OER) ” (Common term) </li></ul><ul><li>A few important issues: </li></ul><ul><li>Finding relevant content </li></ul><ul><li>Language translation </li></ul><ul><li>Integrating content from various resources </li></ul><ul><li>Instructional design </li></ul><ul><li>Ensuring quality </li></ul><ul><li>Managing externally linked content (lack of control, broken links, etc.) </li></ul><ul><li>Copyrights (e.g. Creative Commons) </li></ul><ul><li>Commercialization? </li></ul>How do WE integrate OER EFFICIENTLY and EFFECTIVELY into a course?
  16. 17. e-Learning Challenge: Us? How do we prepare students for the CREATIVE ECONOMY , which is driven by innovative IDEAS ?
  17. 18. 2 Learning Theories For the Digital Age Heutagogy & Connectivism
  18. 19. Heutagogy Pedagogy Teacher-oriented Adult Learning Andragogy Heutagogy - Stewart Hase & Chris Kenyon Self-Determined Learning
  19. 20. Heutagogy <ul><li>“ The heutagogical approach can encompass informal learning, where the individual person has not identified a learning need but only the potential to learn from each novel experience as a matter of course, recognising the opportunity to act and reflect on the action to see how it challenges, disconfirms or supports existing values and assumptions” </li></ul>- Hase & Keynon 2000
  20. 21. Heutagogy – Self-Determined Learning <ul><li>Learning how to learn </li></ul><ul><li>Nonlinear learning process </li></ul><ul><li>Knowledge sharing </li></ul><ul><li>Holistic learning </li></ul><ul><li>Learner-centred </li></ul><ul><li>“… the teacher provides resources but the learner designs the curriculum, not just the learning process, by negotiating the learning.” </li></ul>URL: http://www.wln.ualberta.ca/papers/pdf/17.pdf
  21. 22. Connectivism <ul><li>“ A learning theory that seeks to detail how learning happens in complex environments, influenced through new social dynamics, and supported by new technologies.” </li></ul>URL: http://www.connectivism.ca/wiki/CoolConnections - George Siemens
  22. 23. Connectivism - 8 Learning Principles <ul><li>Learning and knowledge rests in diversity of opinions. </li></ul><ul><li>Learning is a process of connecting specialized nodes or information sources. </li></ul><ul><li>Learning may reside in non-human appliances. </li></ul><ul><li>Capacity to know more is more critical than what is currently known. </li></ul>URL: http://www.connectivism.ca/wiki/CoolConnections
  23. 24. Connectivism - 8 Learning Principles (2) <ul><li>Nurturing and maintaining connections is needed to facilitate continual learning. </li></ul><ul><li>Ability to see connections and patterns between fields, ideas, and concepts is a core skill. </li></ul><ul><li>Currency (accurate, up-to-date knowledge) is the most critical function in a knowledge economy. </li></ul><ul><li>Decision-making is itself a learning process. </li></ul>URL: http://www.connectivism.ca/wiki/CoolConnections
  24. 25. URL: http://www.connectivism.ca/wiki/CoolConnections
  25. 26. Key Ingredients of Effective e-Content <ul><li>Using Roger Schank’s (2002) seven (7) criteria for assessing the effectiveness of an e-learning course: </li></ul>Make it relevant, interesting & enjoyable. Simply ask the students what motivates them. Supply or build upon existing motivation. M otivation Observe the real thing/world if possible. If not use the virtual alternative. Allow students to see things for themselves. O bservation Utilize multi-mode gaming/simulation, virtual labs, or the real thing (if possible). Encourage practice in doing. We learn so that we can do. D oing Promote web quests, aggregators, social bookmarking, e-portfolio & groupware. Promote exploration, curiosity and enable inquiry. E xploration Include emotionally evoking relevant stories that are preferably real. Evoke emotional reactions (feelings) in the student. E motionality Use forums, chat, podcasting, video recording, screencasting, blogs & wikis Encourage practice in reasoning. R easoning Include challenging games, simulations, exercises, assignments and quizzes. Enable failures that surprise the student. F ailure Tips Description CRITERIA
  26. 27. Future e-Content Development Model? Learner-centred Course Plan Development Exploration Discovery Engagement Discussion Reflection Connection Integration
  27. 28. Conclusion By 2010 most e-content in higher education will be explored discovered, engaged, discussed, reflected, connected, integrated and developed by empowered students. WOW!
  28. 29. Thanks!
  29. 30. References <ul><li>Online Resources </li></ul><ul><li>Brogan, P. (2003). “Using the web for interactive teaching and learning” . URL: http://www.ced.ntu.edu.sg/acedemia/vol_1/06/whitepaper_interactive.pdf [cited 21/11/2005] </li></ul><ul><li>Hase, S. (2003). “Heutagogy and Developing Capable People and Capable Workplaces: Strategies for Dealing with Complexity”. URL: http://www.wln.ualberta.ca/papers/pdf/17.pdf [cited 21/11/2005] </li></ul><ul><li>Kenyon, C. & Hase, S. (2001) . “Moving from andragogy to heutagogy in vocational education”. URL: http://www.avetra.org.au/abstracts_and_papers_2001/Hase-Kenyon_full.pdf [cited 21/11/2005] </li></ul><ul><li>Peña López, Ismael. (2005) “e-Learning for Development: a model”. URL: http://www.ictlogy.net/ictlogy/articles/ismael_pena_elearning_for_development.pdf [cited 21/11/2005] </li></ul><ul><li>Wilson, S. (2005). “Future VLE - The Visual Version” . URL: http://www.cetis.ac.uk/members/scott/blogview?entry=20050125170206 [cited 21/11/2005] </li></ul><ul><li>Social Impact Games (+500): http://www.socialimpactgames.com/index.php </li></ul><ul><li>Siemens, G. (2005). “Connectivism: Learning in a Digital Age” http://www.connectivism.ca/wiki/CoolConnections [cited 21/11/2005] </li></ul><ul><li>UNESCO Free Software Portal : http://www.unesco.org/webworld/portal_freesoft/Software/ </li></ul><ul><li>Books </li></ul><ul><li>Chapnick, S. & Meloy (2005). “Renaissance eLearning: Creating Dramatic and Unconventional Learning Experiences” . John Wiley & Sons, Inc. Pfeiffer. </li></ul><ul><li>Schank, R.C. (2005). “Lessons in Learning, e-Learning and Training”. John Wiley & Sons, Inc. Pfeiffer. </li></ul><ul><li>Schank, R.C. (2002). “Designing World Class e-Learning”. McGraw-Hill Companies, Inc. </li></ul>
  30. 31. Contact Details <ul><li>Zaid Ali Alsagoff </li></ul><ul><li>Learning & Teaching Unit </li></ul><ul><li>Quality Assurance Department </li></ul><ul><li>UNIVERSITI TUN ABDUL RAZAK </li></ul><ul><li>16-5, Jalan SS 6/12 </li></ul><ul><li>47301 Kelana Jaya </li></ul><ul><li>Selangor Darul Ehsan </li></ul><ul><li>Malaysia </li></ul><ul><li>E-mail: [email_address]     Tel: 603-7627 7238 Fax: 603-7627 7246 </li></ul>
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