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Gamifying Classroom Learning


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This talk explores how we can use game mechanics to facilitate more engaging and inspiring learning experiences for our students. The talk was presented during Learning Innovation Talks 02 held at …

This talk explores how we can use game mechanics to facilitate more engaging and inspiring learning experiences for our students. The talk was presented during Learning Innovation Talks 02 held at Taylor's
University on the 20 Nov, 2012.

Published in: Education

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  • 1. Gamifying Classroom Learning Zaid Ali Alsagoff
  • 2. Do You Play at WORK…. Feeling Guilty?300 Million minutes a day!
  • 3. Waste at least 4 MINUTES every hour!
  • 4. Did You Know? We spend3 Billionhours a week as a planet playing videogames. Jane McGonigal
  • 5. Can Gaming Make a Better World?What if we could harness this gamer power to SOLVE REAL-WORLD PROBLEMS? Jane McGonigal
  • 7. LET’S EXPLORE!Gamifying Classroom Learning 1 Challenges? 2 Gamification 3 Game Mechanics 4 Examples 5 Moving Forward
  • 9.
  • 10. What are the CHALLENGES with teaching/facilitating today’s students to Learn (Y-Z Gen)?
  • 11. Today’s Students? Always on Facebook! Googling is Thinking!Disengaged! Demotivated! Sleeping in Class! No Time to Study! No Patience!Expects us to Reply in a Nanosecond! STUDENTS
  • 12. Diagram:
  • 14.
  • 15. Imagine if WE Converted Gaming Hours into… 3 Billion / 10,000 Hours = 300,000 New Experts per Week!
  • 16. In 1 YEAR? (3 Billion / 10,000 Hours) x 52 =15,6 Million New Experts
  • 18. Gamification?“The process of using game thinking and game mechanics to solve problems and engage users.” - Gabe Zichermann Source (Slide 11):
  • 19. In Learning Terms, Gamifying Means… Turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition. Is NOTHING New!
  • 20. Why Gamify?
  • 22. Bottle Bank Arcade
  • 23. The Speed Camera Lottery
  • 24. Game Mechanics? Constructs of rules and feedback loops intended to produce enjoyable gameplay. Building blocks that can be applied and combined to gamify any non-game context.
  • 25. Building Blocks?Source (Page 5):
  • 26.
  • 27. Examples
  • 28. MathLand (20 Levels): 1. Lesson 2. Practice 3. Mastery Test (can redo) Gamification?  Points (for completing tests)  Levels  Avatar Board Kate Fanelli
  • 29. Uses Existing Games to Amplify Learning! Mr. Pai features scalable, game based curriculumusing Flower Powerof, Timez Attack,,Nintendo DS, BrainAge 2, Raz-Kids, etc. Mr. Pai
  • 30. Teaching with the World Peace Game! A hands-on political simulation that gives players the opportunity to explore the connectedness of the global community through the lens of the economic, social, and environmental crises and the imminent threat of war. The goal of the game is to extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention. As nation teams, students will gain greater understanding TED Talk: of the critical impact of information and how it is used. John Hunter
  • 31. The World Peace Game?LEARN WHAT? How to collaborate and communicate with each other as they work to resolve the Games conflicts. How to compromise while accommodating different perspectives and interests. Discover that they share a deep and abiding interest in taking care of each other.
  • 32. Knowledge Map & Badges! Salman Khan Khan Academy
  • 33. Uses Moodle & Google Docs! Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board.His Method: Paul Andersen BozemanScience:
  • 34. Acquire Badges for Completing Tasks! Western Oklahoma State College
  • 35. Gamify Learning in the Classroom?1 Challenge2 Group Work3 Group Presentation/ Q&A4 VOTE For The Winner!5 Celebrate! Poll Everywhere:
  • 36. 1. Challenge GRADING TASK/ACTIVITY GAMIFICATIONExamples: 1. Bla Examples:o C o Level 1o 40% 2. BlaBla o Points (40)o Pass 3. BlabBlaBla o Beginnero Rubric o Badge (1)o Peer-Assess 4. BlabBlaBlaBla o Map (40%)o B 5. BlabBlaBlaBlaBla o Level 2o 80% o Points (80) 6. ClabClaClaClaClao Credit o Noviceo Rubric 7. ClabClaClaCla o Badge (2)o Peer-Assess o Map (80%) 8. ClabClaClao A 9. ClaCla o Level 3o 100% o Points (100)o Destinction 10. Cla o Advancedo Rubric o Badge (3)o Peer-Assess o Map (100%)
  • 37. 2. Group Work  Competition  Group size: 4-7  Communication  Collaboration  Leadership  Strategy  Planning  IT Savvy divided  Only assist if asked!
  • 39. 4. VOTE For The Winner!“All Participants vote for the best group work. If they all vote for their own group work, my vote will decide the winner!”
  • 40. 5. Celebrate“It’s NOT reallyabout winning,but using game mechanics to engage and inspire real effort” - Zaid Alsagoff
  • 41. OER Workshop at USM (27 – 28 June, 2012)Gamifying to engage USM ACADEMICS to develop OER!
  • 42. Gamified Classroom Learning Works!2nd OER Workshop at USM (27 – 28 August, 2012)
  • 43.
  • 44.
  • 46. FUN IS THE FUTURE! GURU! Gabe Zichermann
  • 47. But, Does it KILL Intrinsic Motivation? NO GAME, NO ____! GAME ADDICTION
  • 48. Moving ForwardSHOULD I GAMIFY my course, learning activity orassessment?KEY QUESTIONS1. What is the content that needs to be learned?2. Why does this content need to be learned?3. Who is the audience for this course?4. What is your budget?5. How much time do you have? Adapted from:
  • 49. Seven Tips!1. Gamify grading with levels besides alphabets or percentages.2. Award students with badges for completed tasks.3. Integrate educational video games into your curriculum.4. Stir up a little competition.5. Implement a class-wide rewards system to encourage top students to help weaker students.6. Gamify homework to inspire more effort.7. Use social media tools to gamify social interaction and provide continuous feedback. Adapted from:
  • 50. “Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!” – Zaid Alsagoff Image source:
  • 51. ‘IMU Learning Series’ is about connecting inspiring and exceptional educators around the world to… YOU JOIN THE LEARNING ADVENTURE!
  • 52. You Are Not Alone, Please Join Us!
  • 53. Are YOU a Learning Gladiator? Mission:"To Rid the World of Bad Learning & Teaching!" JOIN US!
  • 54. Have a ZaidLearn!
  • 55. Zaid Ali Alsagoff E-Learning ManagerE-mail : zaid.alsagoff@gmail.comBlog : : : +603-2731 7327Ext. : 3115