Gamify Classroom Learning with the C2S2C Method!
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Gamify Classroom Learning with the C2S2C Method!

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Presentation Slides for my talk and workshop (17 May) at the 5th National Dental Students’ Scientific Conference May 17-19th, 2013 (organized by the International Medical University).

Presentation Slides for my talk and workshop (17 May) at the 5th National Dental Students’ Scientific Conference May 17-19th, 2013 (organized by the International Medical University).
Description: What if learning could be as engaging and addictive as Angry Birds? In this presentation, I explore how we can use game mechanics to facilitate more engaging and inspiring learning experiences for our students.

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    Gamify Classroom Learning with the C2S2C Method! Gamify Classroom Learning with the C2S2C Method! Presentation Transcript

    • Zaid Ali AlsagoffC2S2CGamify Classroom Learning
    • Do You Play at WORK….FeelingGuilty?Million minutes a day!300http://www.telegraph.co.uk/finance/jobs/9655637/Play-Angry-Birds-to-help-you-focus-at-work.html
    • Why?Everyone needs a break during work!
    • http://www.telegraph.co.uk/finance/jobs/9655637/Play-Angry-Birds-to-help-you-focus-at-work.htmlWaste at least 4 MINUTES every hour!
    • LET’S EXPLORE!Gamifying Classroom LearningChallenges?GamificationExamplesC2S2C MethodTools12345Moving Forward6
    • CHALLENGES?
    • What are the CHALLENGES withteaching/engaging today’sY-Z Generation?
    • Let’s Visualize Today’s Students…http://student.infuselearning.com/86784Your NameWinner!4:00 Min1234
    • STUDENTSToday’s Students?Always on Facebook!Disengaged!Demotivated!Sleeping in Class!No Time to Study!No Patience!Expects us to Reply in a Nanosecond!Googling is Thinking!
    • Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html
    • HOURS?PRACTICEEXPERT
    • http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/The 10,000 Hour Rule!
    • We spendhours a week as a planetplaying videogames.Did You Know?http://bit.ly/dIdfSKJane McGonigal3 Billion
    • Gaming Hours a week into New Experts!Imagine Transforming 3 BILLION...(3 Billion / 10,000 Hours)300,000
    • GAMIFICATION
    • Gamification?“The process of using game thinkingand game mechanics to solveproblems and engage users.”- Gabe ZichermannSource (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement
    • In Learning Terms, “Gamifying Means…Turning the class content and the way studentslearn into a game with a rewards system, quests,experience levels, and healthy competition…”http://www.mrdaley.com/wordpress/2011/07/27/education-levels-up-a-newbs-guide-to-gamifying-your-classroom/IsNOTHINGNew!
    • Game Mechanics? Constructs of rules andfeedback loops intended toproduce enjoyable gameplay. Building blocks that can beapplied and combined togamify any non-game context.http://gamification.org/wiki/Game_Mechanics
    • Chopped out from this Infographic: http://www.knewton.com/gamification-education/Building BlocksBadges: Rewarded a badgefor completing a task/level.
    • Chopped out from this Infographic: http://www.knewton.com/gamification-education/Building Blocks (2)
    • EXAMPLES
    • http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/Kate FanelliMathLand (20 Levels):1. Lesson2. Practice3. Mastery Test (can redo)Gamification? Points (for completing tests) Levels Avatar Board
    • Uses Existing Games to Amplify Learning!https://sites.google.com/site/teamdrillhead/http://youtu.be/OSJ5LwAXxLkMr. PaiMr. Pai featuresscalable, gamebased curriculumusing Flower Powerof Mangahigh.com,Timez Attack,Tutpup.com,Nintendo DS, BrainAge 2, Raz-Kids, etc.
    • A hands-on political simulation thatgives players the opportunity to explorethe connectedness of the globalcommunity through the lens of theeconomic, social, and environmentalcrises and the imminent threat of war.The goal of the game is to extricateeach country from dangerouscircumstances and achieve globalprosperity with the least amount ofmilitary intervention. As nation teams,students will gain greater understandingof the critical impact of information andhow it is used.Teaching with the World Peace Game!http://theworldpeacegame.com/John HunterTED Talk: http://www.ted.com/talks/john_hunter_on_the_world_peace_game.html
    • LEARN WHAT? How to collaborate and communicate witheach other as they work to resolve theGames conflicts. How to compromise while accommodatingdifferent perspectives and interests. Discover that they share a deep and abidinginterest in taking care of each other.The World Peace Game?http://youtu.be/lCq8V2EhYs0
    • http://www.khanacademy.org/badgesKnowledge Map & Badges!Khan AcademyTED Talk: http://youtu.be/nTFEUsudhfsSalman Khan
    • BozemanScience: http://www.bozemanscience.com/Uses Moodle & Google Docs!Paul AndersenHis Method: http://youtu.be/XGE6osTXym8Uses elements of gamedesign to improve his APBiology class. The entireclass revolves aroundMoodle. Students completelevels to acquire experiencepoints and move up theleader board.
    • http://wosc.edu/index.php?page=achievements#19Acquire Badges for Completing Tasks!Western Oklahoma State College
    • C2S2CMethod
    • How to Flip Students in a….http://www.knewton.com/flipped-classroom/FlippedClassroom?
    • GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.htmlUse C2S2C Method to…1 Challenge2 Compete3 ShowCOURSELearningOutcome(LO)LOLOLO LOLOLOLEARNINGACTIVITY4 Score5 Celebrate!
    • Gamification can be applied to sequential or non-sequential learning tasks/activities.o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)o Ao 100%o Destinctiono Rubrico Peer-Assesso Level 2o Points (80)o Noviceo Badge (2)o Map (80%)o Bo 80%o Credito Rubrico Peer-AssessExamples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)Examples:o Co 40%o Passo Rubrico Peer-Assess1. CHALLENGETASK/ACTIVITY1. A2. A-B3. A-B-C4. A-B-C-D5. A-B-C-D-E6. A-B-C-D-E-F7. A-B-C-D-E-F-G8. A-B-C-D-E-F-G-H9. A-B-C-D-E-F-G-H-I10.A-B-C-D-E-F-G-H-I-J11.A-B-C-D-E-F-G-H-I-J-KGAMIFICATIONGRADING
    • Example?http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.htmlGameplay: 3 Hours to do this…Group Activity
    • Consider using Rubrics as a Tool for…RubiStar (rubric creation tool): http://rubistar.4teachers.org/LEARNING, FEEDBACK & ASSESSMENTDatabase of Rubrics: http://www.uwstout.edu/soe/profdev/rubrics.cfm
    • 2. COMPETEhttp://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.htmlIndividual or Group
    •  Competition Group size: 4-7 Communication Collaboration Leadership Strategy Planning IT Savvy divided Only assist if asked!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.htmlExample: Group Work
    • 3. SHOWhttp://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.htmlPRESENT YOUR MASTERPIECE! FEEDBACK + Q&A
    • 4. SCOREhttp://gamification.org/wiki/Game_MechanicsMapLevelsPointsPollingBadgesRubricScored by Self, Peer, Teacher and/or Computer Assessment.Select Your Game Mechanics Flavor!RankSurveyBonusesCountdownRewardsRewardsStatusAvatars
    • http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html“All Participants vote for the best group work. If they all vote for theirown group work, my vote will decide the winner!”– Zaid AlsagoffExample: Vote for the Winner!
    • 5. CELEBRATE“It’s NOT reallyabout winning,but using gamemechanics toengage andinspire realeffort.”- Zaid Alsagoffhttp://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
    • OER Workshop at USM (27 – 28 June, 2012)Gamifying to engage USM ACADEMICS to develop OER!
    • 2nd OER Workshop at USM (27 – 28 August, 2012)http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.htmlGamified Classroom Learning Works!
    • TOOLS
    • Gamify Learning via Mobile Devices!http://zaidlearn.blogspot.com/2013/01/the-ipad-for-learning-teaching-workshop.htmlStudent Response Systems (SRS) thatempower teachers to engage their studentsvia smartphones, laptops, and tablets.
    • Poll EverywhereAsk aQuestionEasily create polls for your gamified activities or classes: Multiple Choice Free TextResults live inPowerPoint!Studentsanswer usingmobile devices,Twitter, or WebBrowser.23http://www.polleverywhere.com/1
    • Socrativehttp://www.socrative.com/SPACE RACETeams of students answerquestions in this fast-paced rocketrace game. The team(s) that gettheir rocket the furthest across thescreen wins!
    • Infuse Learninghttp://www.infuselearning.com/InfuseDrawChallenge your students to visualizetheir creativity and ideas in acompetitive mode.InfuseDraw Guide: http://snapguide.com/guides/use-infusedraw/
    • Classtools Create free games, quizzes, activities anddiagrams in seconds! Host them on your own blog, website orintranet! No signup, no passwords, no charge!http://www.classtools.net/Used for Classroom Learning: http://youtu.be/SoSVg6cGAncPromo video: http://youtu.be/_suA923NBgM
    • Raptivityhttp://www.raptivity.com/
    • Knowledge Guruhttp://theknowledgeguru.com/
    • 102 Free EduGames to Spice Up Your…Learning Environment!http://zaidlearn.blogspot.com/2008/05/75-free-edugames-to-spice-up-your.html
    • “Don’t gamify everything, but at least considergamifying the ‘BORING’ stuff!”– Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html
    • MOVINGFORWARD
    • FUN IS THE FUTURE!http://www.gamification.co/GURU!http://www.youtube.com/watch?v=6O1gNVeaE4gGabe Zichermannhttp://vimeo.com/25714530
    • Seven Tips!1. Gamify grading with levels besides alphabets orpercentages.2. Award students with badges for completed tasks.3. Integrate educational video games into yourcurriculum.4. Stir up a little competition.5. Implement a class-wide rewards system toencourage top students to help weaker students.6. Gamify homework to inspire more effort.7. Use social media tools to gamify social interactionand provide continuous feedback.Adapted from: http://blog.tophatmonocle.com/2012/07/4-ways-to-gamify-learning-in-your-classroom/
    • RESOURCES
    • http://edudemic.com/2012/10/colleges-game-based-learning/
    • https://www.coursera.org/course/gamificationFree Gamification Course?
    • Gamification Books?http://shop.oreilly.com/product/0636920014614.dohttp://www.wiley.com/WileyCDA/WileyTitle/productCd-1118096347.htmlMore gamification books: http://gamification.org/wiki/Gamification_Books
    • http://www.gamification.org/Gamification Site?
    • http://www.scribd.com/doc/136627463/Web-2-0-Interactive-Tools-A-Quick-GuideProf. Dr. Mohamed Amin Embi
    • http://zaidlearn.blogspot.com/Have aZaidLearn!Finally, You Might Want To…
    • Zaid Ali AlsagoffE-Learning ManagerE-mail : zaid.alsagoff@gmail.comBlog : http://zaidlearn.blogspot.com/Twitter: http://twitter.com/zaidlearnIMU : http://imu.edu.myDID : +603-2731 7327Ext. : 3115