Gamifying Classroom Learning      Zaid Ali Alsagoff
Do You Play at WORK….                                                                                     Feeling         ...
Waste at least         4 MINUTES every hour!         http://www.telegraph.co.uk/finance/jobs/9655637/Play-Angry-Birds-to-h...
Did You Know?       We spend3 Billionhours a week as a planet  playing videogames.       Jane McGonigal          http://bi...
Can Gaming Make a Better World?What if we could harness this gamer power to SOLVE REAL-WORLD      PROBLEMS?               ...
WHAT  ABOUTLEARNING?
LET’S EXPLORE!Gamifying Classroom Learning 1    Challenges? 2    Gamification  3   Game Mechanics  4   Examples  5   Movin...
CHALLENGES?
http://edudemic.com/2012/11/the-20-biggest-education-facts-you-should-know/
What are the CHALLENGES with teaching/facilitating today’s      students to Learn          (Y-Z Gen)?
Today’s Students?    Always on Facebook!             Googling is Thinking!Disengaged!                      Demotivated! Sl...
Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html
PRACTICEHOURS? EXPERT
http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/
Imagine if WE Converted Gaming Hours into…             3 Billion / 10,000 Hours =                 300,000        New Exper...
In 1 YEAR?   (3 Billion / 10,000 Hours) x 52 =15,6 Million   New Experts
GAMIFICATION
Gamification?“The process of using game thinking   and game mechanics to solve   problems and engage users.”              ...
In Learning Terms, Gamifying Means…  Turning the class content and the way students learn into a game with a rewards syste...
Why Gamify?http://zaidlearn.blogspot.com/2012/05/gamify-to-amplify-learning-experience.html
GAMEMECHANICS
Bottle Bank Arcade     http://youtu.be/zSiHjMU-MUo
The Speed Camera Lottery        http://youtu.be/iynzHWwJXaA
Game Mechanics? Constructs of rules and  feedback loops intended to  produce enjoyable gameplay. Building blocks that ca...
Building Blocks?Source (Page 5): http://gamingbusinessreview.com/wp-content/uploads/2012/05/Gamification-in-2012-M2R3.pdf
http://www.slideshare.net/kkapp/spbt-kapp-keynote2012
Examples
MathLand (20 Levels):                                                                    1. Lesson                        ...
Uses Existing Games to Amplify Learning!  Mr. Pai features  scalable, game based curriculumusing Flower Powerof Mangahigh....
Teaching with the World Peace Game!                                                                                     A ...
The World Peace Game?LEARN WHAT?   How to collaborate and communicate with    each other as they work to resolve the    G...
Knowledge Map & Badges!                        Salman Khanhttp://youtu.be/nTFEUsudhfs                              Khan Ac...
Uses Moodle & Google Docs!                                                                          Uses elements of game ...
Acquire Badges for Completing Tasks!   Western Oklahoma State College            http://wosc.edu/index.php?page=achievemen...
Gamify Learning in the Classroom?1   Challenge2 Group Work3   Group Presentation/ Q&A4   VOTE For The Winner!5 Celebrate! ...
1. Challenge     GRADING                TASK/ACTIVITY   GAMIFICATIONExamples:         1. Bla                      Examples...
2. Group Work                                                             Competition                                    ...
3. Group Presentation/ Q&APRESENT YOUR GROUP WORK!                                     Q&A + TRAINER’S FEEDBACK           ...
4. VOTE For The Winner!“All Participants vote for the best group work. If they all vote for their          own group work,...
5. Celebrate“It’s NOT reallyabout winning,but using game mechanics to  engage and  inspire real     effort”  - Zaid Alsago...
OER Workshop at USM (27 – 28 June, 2012)Gamifying to engage USM ACADEMICS to develop OER!
Gamified Classroom Learning Works!2nd OER Workshop at USM (27 – 28 August, 2012)         http://zaidlearn.blogspot.com/201...
http://edudemic.com/2012/10/colleges-game-based-learning/
https://www.coursera.org/course/gamification
MOVINGFORWARD
FUN IS THE FUTURE!                    GURU!http://www.youtube.com/watch?v=6O1gNVeaE4g                                     ...
But, Does it KILL Intrinsic Motivation?                                               NO GAME,                            ...
Moving ForwardSHOULD I GAMIFY my course, learning activity orassessment?KEY QUESTIONS1. What is the content that needs to ...
Seven Tips!1. Gamify grading with levels besides alphabets or   percentages.2. Award students with badges for completed ta...
“Don’t gamify everything, but at least consider       gamifying the ‘BORING’ stuff!”                                    – ...
‘IMU Learning Series’ is        about connecting inspiring        and exceptional educators          around the world to… ...
You Are Not Alone, Please Join Us!http://www.facebook.com/groups/t4t2011/
Are YOU a Learning Gladiator?                  Mission:"To Rid the World of Bad Learning & Teaching!"                     ...
Have a                        ZaidLearn!http://zaidlearn.blogspot.com/
Zaid Ali Alsagoff              E-Learning ManagerE-mail : zaid.alsagoff@gmail.comBlog : http://zaidlearn.blogspot.com/Twit...
Gamifying Classroom Learning
Gamifying Classroom Learning
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Gamifying Classroom Learning

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This talk explores how we can use game mechanics to facilitate more engaging and inspiring learning experiences for our students. The talk was presented during Learning Innovation Talks 02 held at Taylor's
University on the 20 Nov, 2012.

Published in: Education

Gamifying Classroom Learning

  1. 1. Gamifying Classroom Learning Zaid Ali Alsagoff
  2. 2. Do You Play at WORK…. Feeling Guilty?300 Million minutes a day! http://www.telegraph.co.uk/finance/jobs/9655637/Play-Angry-Birds-to-help-you-focus-at-work.html
  3. 3. Waste at least 4 MINUTES every hour! http://www.telegraph.co.uk/finance/jobs/9655637/Play-Angry-Birds-to-help-you-focus-at-work.html
  4. 4. Did You Know? We spend3 Billionhours a week as a planet playing videogames. Jane McGonigal http://bit.ly/dIdfSK
  5. 5. Can Gaming Make a Better World?What if we could harness this gamer power to SOLVE REAL-WORLD PROBLEMS? Jane McGonigal http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
  6. 6. WHAT ABOUTLEARNING?
  7. 7. LET’S EXPLORE!Gamifying Classroom Learning 1 Challenges? 2 Gamification 3 Game Mechanics 4 Examples 5 Moving Forward
  8. 8. CHALLENGES?
  9. 9. http://edudemic.com/2012/11/the-20-biggest-education-facts-you-should-know/
  10. 10. What are the CHALLENGES with teaching/facilitating today’s students to Learn (Y-Z Gen)?
  11. 11. Today’s Students? Always on Facebook! Googling is Thinking!Disengaged! Demotivated! Sleeping in Class! No Time to Study! No Patience!Expects us to Reply in a Nanosecond! STUDENTS
  12. 12. Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html
  13. 13. PRACTICEHOURS? EXPERT
  14. 14. http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/
  15. 15. Imagine if WE Converted Gaming Hours into… 3 Billion / 10,000 Hours = 300,000 New Experts per Week!
  16. 16. In 1 YEAR? (3 Billion / 10,000 Hours) x 52 =15,6 Million New Experts
  17. 17. GAMIFICATION
  18. 18. Gamification?“The process of using game thinking and game mechanics to solve problems and engage users.” - Gabe Zichermann Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement
  19. 19. In Learning Terms, Gamifying Means… Turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition. Is NOTHING New! http://www.mrdaley.com/wordpress/2011/07/27/education-levels-up-a-newbs-guide-to-gamifying-your-classroom/
  20. 20. Why Gamify?http://zaidlearn.blogspot.com/2012/05/gamify-to-amplify-learning-experience.html
  21. 21. GAMEMECHANICS
  22. 22. Bottle Bank Arcade http://youtu.be/zSiHjMU-MUo
  23. 23. The Speed Camera Lottery http://youtu.be/iynzHWwJXaA
  24. 24. Game Mechanics? Constructs of rules and feedback loops intended to produce enjoyable gameplay. Building blocks that can be applied and combined to gamify any non-game context. http://gamification.org/wiki/Game_Mechanics
  25. 25. Building Blocks?Source (Page 5): http://gamingbusinessreview.com/wp-content/uploads/2012/05/Gamification-in-2012-M2R3.pdf
  26. 26. http://www.slideshare.net/kkapp/spbt-kapp-keynote2012
  27. 27. Examples
  28. 28. MathLand (20 Levels): 1. Lesson 2. Practice 3. Mastery Test (can redo) Gamification?  Points (for completing tests)  Levels  Avatar Board Kate Fanellihttp://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/
  29. 29. Uses Existing Games to Amplify Learning! Mr. Pai features scalable, game based curriculumusing Flower Powerof Mangahigh.com, Timez Attack, Tutpup.com,Nintendo DS, BrainAge 2, Raz-Kids, etc. http://youtu.be/OSJ5LwAXxLk Mr. Pai https://sites.google.com/site/teamdrillhead/
  30. 30. Teaching with the World Peace Game! A hands-on political simulation that gives players the opportunity to explore the connectedness of the global community through the lens of the economic, social, and environmental crises and the imminent threat of war. The goal of the game is to extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention. As nation teams, students will gain greater understanding TED Talk: http://www.ted.com/talks/john_hunter_on_the_world_peace_game.html of the critical impact of information and how it is used. John Hunter http://theworldpeacegame.com/
  31. 31. The World Peace Game?LEARN WHAT? How to collaborate and communicate with each other as they work to resolve the Games conflicts. How to compromise while accommodating different perspectives and interests. Discover that they share a deep and abiding interest in taking care of each other. http://youtu.be/lCq8V2EhYs0
  32. 32. Knowledge Map & Badges! Salman Khanhttp://youtu.be/nTFEUsudhfs Khan Academy http://www.khanacademy.org/badges
  33. 33. Uses Moodle & Google Docs! Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board.His Method: http://youtu.be/XGE6osTXym8 Paul Andersen BozemanScience: http://www.bozemanscience.com/
  34. 34. Acquire Badges for Completing Tasks! Western Oklahoma State College http://wosc.edu/index.php?page=achievements#19
  35. 35. Gamify Learning in the Classroom?1 Challenge2 Group Work3 Group Presentation/ Q&A4 VOTE For The Winner!5 Celebrate! Poll Everywhere: http://www.polleverywhere.com/
  36. 36. 1. Challenge GRADING TASK/ACTIVITY GAMIFICATIONExamples: 1. Bla Examples:o C o Level 1o 40% 2. BlaBla o Points (40)o Pass 3. BlabBlaBla o Beginnero Rubric o Badge (1)o Peer-Assess 4. BlabBlaBlaBla o Map (40%)o B 5. BlabBlaBlaBlaBla o Level 2o 80% o Points (80) 6. ClabClaClaClaClao Credit o Noviceo Rubric 7. ClabClaClaCla o Badge (2)o Peer-Assess o Map (80%) 8. ClabClaClao A 9. ClaCla o Level 3o 100% o Points (100)o Destinction 10. Cla o Advancedo Rubric o Badge (3)o Peer-Assess o Map (100%)
  37. 37. 2. Group Work  Competition  Group size: 4-7  Communication  Collaboration  Leadership  Strategy  Planning  IT Savvy divided  Only assist if asked!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  38. 38. 3. Group Presentation/ Q&APRESENT YOUR GROUP WORK! Q&A + TRAINER’S FEEDBACK http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  39. 39. 4. VOTE For The Winner!“All Participants vote for the best group work. If they all vote for their own group work, my vote will decide the winner!” http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  40. 40. 5. Celebrate“It’s NOT reallyabout winning,but using game mechanics to engage and inspire real effort” - Zaid Alsagoff http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  41. 41. OER Workshop at USM (27 – 28 June, 2012)Gamifying to engage USM ACADEMICS to develop OER!
  42. 42. Gamified Classroom Learning Works!2nd OER Workshop at USM (27 – 28 August, 2012) http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  43. 43. http://edudemic.com/2012/10/colleges-game-based-learning/
  44. 44. https://www.coursera.org/course/gamification
  45. 45. MOVINGFORWARD
  46. 46. FUN IS THE FUTURE! GURU!http://www.youtube.com/watch?v=6O1gNVeaE4g http://vimeo.com/25714530 Gabe Zichermann http://www.gamification.co/
  47. 47. But, Does it KILL Intrinsic Motivation? NO GAME, NO ____! GAME ADDICTION http://www.nativebrain.com/2012/06/do-we-need-to-gamify-learning-or-re-learnify-gaming/
  48. 48. Moving ForwardSHOULD I GAMIFY my course, learning activity orassessment?KEY QUESTIONS1. What is the content that needs to be learned?2. Why does this content need to be learned?3. Who is the audience for this course?4. What is your budget?5. How much time do you have? Adapted from: http://gamification.org/education/
  49. 49. Seven Tips!1. Gamify grading with levels besides alphabets or percentages.2. Award students with badges for completed tasks.3. Integrate educational video games into your curriculum.4. Stir up a little competition.5. Implement a class-wide rewards system to encourage top students to help weaker students.6. Gamify homework to inspire more effort.7. Use social media tools to gamify social interaction and provide continuous feedback. Adapted from: http://blog.tophatmonocle.com/2012/07/4-ways-to-gamify-learning-in-your-classroom/
  50. 50. “Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!” – Zaid Alsagoff Image source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html
  51. 51. ‘IMU Learning Series’ is about connecting inspiring and exceptional educators around the world to… YOU JOIN THE LEARNING ADVENTURE!http://bit.ly/NReRox
  52. 52. You Are Not Alone, Please Join Us!http://www.facebook.com/groups/t4t2011/
  53. 53. Are YOU a Learning Gladiator? Mission:"To Rid the World of Bad Learning & Teaching!" JOIN US! http://bit.ly/LYOLOD
  54. 54. Have a ZaidLearn!http://zaidlearn.blogspot.com/
  55. 55. Zaid Ali Alsagoff E-Learning ManagerE-mail : zaid.alsagoff@gmail.comBlog : http://zaidlearn.blogspot.com/Twitter: http://twitter.com/zaidlearnIMU : http://imu.edu.myDID : +603-2731 7327Ext. : 3115
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