Storyboard Design

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Best for 3D Animation in teaching and learning (PF3411)

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  • Storyboard Design

    1. 1. Storyboard
    2. 2. Storyboard
    3. 3. Definition <ul><li>Storyboard are sequences of snapshots which focus on the main actions in a possible situation ( Preece et. al., 1994) </li></ul><ul><li>Snapshot are single visual-images which capture a significant possible interaction. </li></ul>
    4. 4. Scene
    5. 5. Scene numbering <ul><li>It is different in animation than it is in </li></ul><ul><li>live action </li></ul>
    6. 6. Live action <ul><li>1. a new scene number begins every time there is a shift in time. </li></ul><ul><li>2. In live action once you are in a location you can turn on the camera in any direction and shoot </li></ul>
    7. 7. cel animation <ul><li>1. you have a new scene every time there is a cut </li></ul><ul><li>2. In cel animation every shot have different background and is composited saparately,so each scene shot is a scene unto itself. </li></ul>
    8. 9. Design Tips <ul><li>1. Once scene have been numbered, they should not be changed. </li></ul><ul><li>2. Follow the naming conventions </li></ul><ul><li>3. Deleted scene </li></ul><ul><li>4. Each scene needs to be represented by at least one frame </li></ul><ul><li>5. Use scenario to define and develop a sense of user space (Tognazzini, 1992) </li></ul>
    9. 10. 1. Once scene have been numbered, they should not be changed. <ul><li>If prenumbered scenes were to have their numbers changed, the </li></ul><ul><li>organization pf the production would fail since different people would be </li></ul><ul><li>working with different numbered scenes. </li></ul>1 2 3 4 5 6 7 8 3 Broken links 2a
    10. 11. 2. Follow the naming conventions <ul><li>eg. The proper way to add scenes after they have been numbered is to letter them as A,B,C and so on. </li></ul><ul><li>eg. If you need to add a scene between scenes 7 and 8, the new scene would be 7A or 8A. </li></ul>1 2 3 4 2a 2a 4a 4b
    11. 12. 3. Deleted scene <ul><li>On storyboard, always put in the blank or cross </li></ul><ul><li>out frame with the deleted scene. </li></ul>4. Each scene needs to be represented by at least one frame Otherwise, crew members may keep looking for a scene that's no longer part of the project. 1 2 3 2 2
    12. 13. 5. Use scenario to define and develop a sense of user space (Tognazzini, 1992) <ul><li>User space is defined by the variety of users work </li></ul><ul><li>and environments in which the interaction take </li></ul><ul><li>place. </li></ul>
    13. 14. The PITCH <ul><li>is a short description of an idea that will excite people and make them want to see the finished piece. </li></ul>
    14. 15. Modelling (Character design)
    15. 16. Expression <ul><li>Expressions are drawing of a character or object expressing different emotional behaviours such as crying, laughing, yelling, explosion etc. </li></ul><ul><li>Since characters usually have more than one facial expression, we need to have sampling of various expressions. </li></ul><ul><li>You need to prepare a sheet of expression guides so that you will be able to identify the reaction of a character to things (eg feel hot under the sun). </li></ul>
    16. 17. <ul><li>Phonemes or </li></ul><ul><ul><li>the different mouth shapes needed for each sound </li></ul></ul><ul><li>Constructions </li></ul><ul><ul><li>break a character down into simple shapes to help speed up rough animation </li></ul></ul><ul><li>Color design </li></ul><ul><ul><li>Color design needs to work on the character as </li></ul></ul><ul><ul><li>well as with the other characters and the background </li></ul></ul>
    17. 18. Task <ul><li>Identify subject area, topic & target audience </li></ul><ul><li>Prepare the script (storyline) </li></ul><ul><ul><li>Break it into scene and sub-scene </li></ul></ul><ul><ul><li>Make a list of object according to the scene </li></ul></ul><ul><li>Character design </li></ul><ul><li>Design the scenario. </li></ul><ul><li>Storyboard (Template 1, 2, 3) </li></ul>

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