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Socialcise	
  
A	
  mobile	
  game	
  focused	
  on	
  community,	
  enhancing	
  the	
  
quality	
  of	
  life,	
  and	
  generating	
  quality,	
  real-­‐world	
  datasets.	
  
	
  
Developed	
  by	
  Zach	
  Cowell	
                                	
  
Application	
  Description	
  
	
           The	
  proposed	
  application,	
  Socialcise,	
  will	
  be	
  a	
  game	
  that	
  utilizes	
  real-­‐time	
  
user	
  data	
  to	
  set	
  and	
  track	
  goals	
  and	
  unlock	
  “achievements”	
  and	
  “levels”	
  through	
  
performing	
  certain	
  tasks.	
  	
  This	
  will	
  immerse	
  the	
  player	
  in	
  a	
  virtualized	
  environment	
  
where	
  they	
  can	
  track	
  a	
  variety	
  of	
  real-­‐world	
  data	
  and	
  progress	
  set	
  out	
  by	
  their	
  goals.	
  
The	
  underlying	
  theme	
  of	
  Socialcise	
  is	
  a	
  unique	
  social	
  networking	
  game	
  that	
  brings	
  in	
  
quality	
  data	
  from	
  regions	
  all	
  over	
  the	
  nation	
  as	
  well	
  as	
  enhancing	
  the	
  community	
  
through	
  intuitive	
  features.	
  
	
           The	
  application	
  will	
  rely	
  heavily	
  on	
  user-­‐supplied	
  data.	
  Upon	
  creating	
  an	
  
account,	
  the	
  player	
  will	
  be	
  prompted	
  with	
  a	
  brief	
  survey	
  to	
  determine	
  what	
  types	
  of	
  
data	
  will	
  be	
  tracked	
  and	
  determine	
  the	
  player’s	
  goals.	
  It	
  will	
  be	
  a	
  wide	
  array	
  of	
  
questions	
  but	
  brief	
  enough	
  that	
  they	
  will	
  not	
  hinder	
  the	
  user	
  from	
  using	
  the	
  
application	
  in	
  minutes.	
  Some	
  sample	
  questions	
  include:	
  
     1. Do	
  you	
  smoke	
  and	
  do	
  you	
  want	
  to	
  quit?	
  	
  
     2. Are	
  you	
  looking	
  to	
  lose	
  weight?	
  	
  
     3. Do	
  you	
  want	
  to	
  eat	
  healthier?	
  
     4. Do	
  you	
  want	
  to	
  run/jog/bike	
  more?	
  
     5. Do	
  you	
  want	
  to	
  participate	
  in	
  more	
  sports?	
  
             	
  
     Depending	
  on	
  the	
  player’s	
  responses,	
  the	
  game	
  will	
  begin	
  to	
  set	
  up	
  the	
  relevant	
  
data	
  to	
  track.	
  For	
  instance,	
  if	
  the	
  player	
  wishes	
  to	
  eat	
  healthier,	
  a	
  series	
  of	
  challenges	
  
will	
  unlock	
  to	
  help	
  obtain	
  that	
  goal,	
  such	
  as	
  listing	
  off	
  healthy	
  foods	
  to	
  eat	
  in	
  any	
  
given	
  day.	
  The	
  player	
  can	
  check-­‐off	
  these	
  foods	
  as	
  they	
  eat	
  them	
  and	
  earn	
  in-­‐game	
  
rewards	
  for	
  doing	
  so.	
  Each	
  challenge	
  will	
  reward	
  points,	
  and	
  after	
  enough	
  points	
  the	
  
player	
  will	
  proceed	
  to	
  the	
  next	
  “level”	
  which	
  contains	
  additional	
  challenges	
  and	
  
rewards.	
  
     The	
  rewards	
  will	
  include	
  a	
  variety	
  of	
  different	
  items.	
  For	
  one,	
  the	
  user	
  will	
  
unlock	
  achievements	
  for	
  performing	
  certain	
  tasks	
  on	
  a	
  daily	
  basis.	
  
             • Example	
  challenge:	
  Do	
  not	
  eat	
  fast	
  food	
  for	
  7	
  straight	
  days.	
  
                  Achievement:	
  “I’m	
  Not	
  Lovin’	
  It”	
  
Some	
  achievements	
  will	
  also	
  have	
  multiple	
  tiers	
  by	
  performing	
  the	
  same	
  task	
  for	
  
even	
  longer.	
  For	
  performing	
  the	
  above	
  achievement	
  for	
  a	
  month	
  or	
  longer,	
  the	
  user	
  
will	
  be	
  rewarded	
  with	
  the	
  anti-­‐fast-­‐food	
  badge	
  (prototype	
  graphic):	
  




                                                                               	
  
Badges	
  can	
  be	
  displayed	
  on	
  the	
  player’s	
  profile	
  so	
  that	
  other	
  individuals	
  can	
  view	
  
them.	
  	
  Players	
  can	
  also	
  team	
  up	
  to	
  complete	
  certain	
  tasks	
  together	
  and	
  provide	
  
encouragement	
  to	
  one	
  another.	
  In	
  addition,	
  other	
  tasks	
  will	
  require	
  teamwork	
  and	
  
cannot	
  be	
  completed	
  on	
  their	
  own;	
  this	
  will	
  encourage	
  players	
  to	
  work	
  together	
  to	
  
unlock	
  exclusive	
  team	
  rewards	
  (e.g.,	
  go	
  for	
  a	
  group	
  jog/bike	
  ride).	
  
           The	
  purpose	
  of	
  the	
  “levels”	
  in	
  the	
  game	
  are	
  to	
  show	
  a	
  sense	
  of	
  achievement	
  
and	
  help	
  guide	
  the	
  player	
  to	
  a	
  healthier	
  lifestyle.	
  Through	
  input	
  from	
  the	
  
community,	
  the	
  users	
  can	
  then	
  deem	
  what	
  levels	
  may	
  be	
  necessary	
  for	
  completing	
  
challenging	
  feats.	
  For	
  instance,	
  players	
  can	
  recommend	
  to	
  other	
  players	
  that	
  a	
  
certain	
  level	
  in	
  exercise	
  may	
  be	
  required	
  to	
  build	
  enough	
  stamina	
  to	
  compete	
  in	
  a	
  5K	
  
run.	
  An	
  exchange	
  of	
  health	
  information	
  in	
  the	
  community	
  will	
  continue	
  to	
  refine	
  
these	
  suggestions.	
  
	
            The	
  early	
  focus	
  of	
  the	
  application	
  health	
  categories	
  will	
  be	
  areas	
  where	
  users	
  
will	
  have	
  the	
  most	
  potential	
  to	
  make	
  a	
  life	
  change.	
  These	
  categories	
  will	
  include	
  
exercising	
  more,	
  eating	
  healthy	
  (with	
  some	
  opportunity	
  to	
  learn	
  to	
  cook	
  healthy	
  
dishes),	
  quitting	
  smoking/smoking	
  less,	
  and	
  drinking	
  less	
  alcohol.	
  These	
  categories	
  
will	
  also	
  have	
  direct	
  influence	
  over	
  meta	
  goals;	
  for	
  instance,	
  exercising	
  often	
  and	
  
eating	
  healthy	
  can	
  help	
  obtain	
  goals	
  that	
  players	
  set	
  to	
  lose	
  weight.	
  Once	
  these	
  
primary	
  objectives	
  are	
  set	
  and	
  standardized,	
  the	
  application	
  will	
  begin	
  to	
  branch	
  out	
  
to	
  capture	
  other	
  objectives	
  that	
  some	
  players	
  could	
  benefit	
  from,	
  such	
  as	
  managing	
  
diabetes	
  or	
  mental	
  illnesses/disorders	
  such	
  as	
  ADHD.	
  	
  
	
            Each	
  player	
  will	
  also	
  have	
  a	
  “stat	
  page”	
  which	
  will	
  show	
  relevant	
  statistics	
  to	
  
their	
  goals.	
  These	
  statistics	
  will	
  be	
  dependent	
  on	
  what	
  categories	
  that	
  the	
  user	
  opted	
  
for	
  (e.g.,	
  a	
  player	
  who	
  has	
  a	
  weight	
  loss	
  goal	
  will	
  see	
  their	
  weight	
  in	
  the	
  stat	
  page	
  
that	
  can	
  update	
  it	
  accordingly).	
  When	
  a	
  user	
  updates	
  a	
  stat,	
  they	
  can	
  track	
  their	
  
progress	
  in	
  real-­‐time	
  through	
  various	
  visualization	
  features,	
  such	
  as	
  a	
  line	
  graph	
  
tracking	
  their	
  daily	
  weight	
  entered.	
  Only	
  the	
  relevant	
  stats	
  will	
  be	
  exposed	
  based	
  on	
  
the	
  player’s	
  preferences;	
  for	
  example,	
  a	
  user	
  who	
  has	
  never	
  smoked	
  and	
  doesn’t	
  
plan	
  on	
  smoking	
  would	
  not	
  see	
  a	
  daily	
  account	
  of	
  how	
  many	
  cigarettes	
  they	
  smoked	
  
vs.	
  a	
  user	
  who	
  does	
  smoke	
  and	
  is	
  trying	
  to	
  quit	
  (and	
  would	
  benefit	
  from	
  seeing	
  their	
  
daily	
  estimated	
  smoking	
  habits).	
  


Social	
  Networking	
  
	
           The	
  application	
  will	
  have	
  significant	
  social	
  networking	
  interaction.	
  In	
  
addition	
  to	
  being	
  able	
  to	
  join	
  other	
  players	
  in	
  achieving	
  their	
  real	
  life	
  goals,	
  there	
  
will	
  be	
  integration	
  with	
  Facebook	
  and	
  Twitter.	
  Players	
  will	
  be	
  able	
  to	
  login	
  with	
  
Facebook	
  (which	
  will	
  be	
  the	
  recommended	
  login	
  option)	
  in	
  order	
  sync	
  data,	
  such	
  as	
  
profile	
  picture	
  and	
  age	
  information.	
  Players	
  can	
  post	
  their	
  achievements	
  and	
  
progress	
  on	
  their	
  Facebook	
  and	
  Twitter	
  accounts	
  to	
  gain	
  support	
  from	
  their	
  friends	
  
and	
  family,	
  and	
  perhaps	
  be	
  able	
  to	
  expose	
  Socialcise	
  to	
  gain	
  additional	
  users.	
  	
  
	
           Within	
  the	
  game	
  itself,	
  players	
  will	
  be	
  encouraged	
  to	
  engage	
  one	
  another	
  for	
  
team	
  based	
  rewards	
  and	
  point-­‐gain.	
  If	
  the	
  users	
  participate	
  in	
  team-­‐based	
  activities,	
  
they	
  will	
  gain	
  additional	
  point	
  incentives	
  to	
  encourage	
  teamwork	
  and	
  group	
  play.	
  	
  
	
           While	
  it	
  is	
  possible	
  for	
  players	
  to	
  have	
  a	
  fulfilling	
  experience	
  playing	
  with	
  
limited	
  social	
  interaction,	
  it	
  is	
  recommended	
  that	
  the	
  players	
  interact	
  with	
  one	
  
another	
  to	
  get	
  the	
  most	
  out	
  of	
  the	
  application.	
  	
  
Application	
  Architecture	
  
	
           Socialcise	
  will	
  be	
  a	
  mobile	
  application	
  that	
  will	
  be	
  available	
  for	
  iOS	
  and	
  
Android.	
  In	
  addition,	
  the	
  application	
  will	
  be	
  available	
  for	
  any	
  mobile	
  device	
  with	
  
web	
  browser	
  support	
  with	
  the	
  native	
  applications	
  being	
  on	
  iPhone	
  and	
  Android	
  
devices.	
  The	
  technology	
  stack	
  that	
  will	
  make	
  this	
  a	
  possibility	
  is	
  as	
  follows:	
  
             • PhoneGap	
  :	
  Utilizing	
  Apache	
  Cordova,	
  PhoneGap	
  provides	
  the	
  capability	
  
                 for	
  cross	
  platform	
  development	
  with	
  great	
  ease.	
  This	
  gives	
  the	
  front-­‐end	
  
                 the	
  ability	
  to	
  be	
  constructed	
  in	
  HTML/JavaScript/CSS.	
  
             • PHP	
  with	
  CodeIgniter:	
  The	
  webserver	
  logic	
  will	
  be	
  built	
  on	
  top	
  of	
  a	
  MVC	
  
                 architecture	
  within	
  PHP.	
  By	
  building	
  out	
  the	
  server	
  logic	
  in	
  this	
  fashion,	
  it	
  
                 will	
  be	
  easy	
  to	
  implement	
  a	
  future	
  web	
  application	
  interface	
  for	
  desktop	
  
                 machines.	
  
             • MySQL:	
  A	
  simple	
  database	
  architecture	
  for	
  tracking	
  user	
  supplied	
  data	
  as	
  
                 well	
  as	
  performing	
  data	
  calculations	
  on	
  a	
  macro	
  level.	
  
             • Third-­‐Party	
  Libraries:	
  	
  The	
  application	
  will	
  make	
  use	
  of	
  third-­‐party	
  open	
  
                 sourced	
  libraries	
  such	
  as	
  jQuery	
  and	
  other	
  applicable	
  plugins.	
  For	
  the	
  
                 data	
  visualization	
  portion	
  of	
  the	
  application,	
  a	
  mix	
  of	
  libraries	
  including	
  
                 JQPlot	
  and	
  D3.js	
  will	
  be	
  implemented	
  to	
  help	
  display	
  some	
  of	
  the	
  data.	
  
             The	
  application	
  user	
  interface	
  will	
  be	
  built	
  with	
  basic	
  web	
  development	
  
technologies.	
  AJAX	
  calls	
  will	
  be	
  used	
  to	
  push	
  data	
  to	
  and	
  from	
  the	
  server.	
  The	
  user	
  
experience	
  will	
  be	
  built	
  with	
  responsive	
  components	
  using	
  HTML5	
  and	
  CSS3.	
  
             Once	
  the	
  application	
  user-­‐base	
  grows	
  to	
  a	
  substantial	
  level,	
  the	
  team	
  will	
  
implement	
  a	
  cloud	
  based	
  hosting	
  solution	
  through	
  Amazon	
  Web	
  Services	
  (AWS).	
  	
  If	
  
the	
  application	
  utilizes	
  bandwidth	
  beyond	
  the	
  “free	
  tier”	
  of	
  AWS,	
  the	
  business	
  model	
  
will	
  be	
  revisited	
  to	
  help	
  mitigate	
  operating	
  costs.	
  


Data	
  Generation	
  
	
           The	
  aspect	
  that	
  is	
  most	
  exciting	
  about	
  Socialcise	
  is	
  the	
  data	
  generated	
  by	
  the	
  
players	
  and	
  how	
  that	
  data	
  is	
  used.	
  By	
  storing	
  the	
  data	
  on	
  a	
  webserver,	
  the	
  data	
  can	
  
be	
  analyzed	
  across	
  all	
  regions	
  and	
  interpreted.	
  This	
  will	
  create	
  quality	
  datasets	
  that	
  
can	
  be	
  exported	
  and	
  shared	
  at	
  will	
  while	
  preserving	
  the	
  privacy	
  of	
  the	
  user-­‐base.	
  
	
           By	
  analyzing	
  the	
  data	
  server-­‐side,	
  the	
  application	
  can	
  present	
  users	
  with	
  
additional	
  incentives	
  to	
  provide	
  data	
  in	
  regions	
  where	
  certain	
  data	
  is	
  lacking.	
  For	
  
example,	
  if	
  there	
  is	
  a	
  low	
  user-­‐base	
  in	
  a	
  state	
  or	
  region,	
  a	
  player	
  can	
  “recruit”	
  
another	
  player	
  for	
  bonus	
  points	
  or	
  badges.	
  This	
  feature	
  will	
  continue	
  to	
  build	
  onto	
  a	
  
solid	
  social	
  network	
  for	
  the	
  players	
  to	
  interact	
  within.	
  
	
           In	
  addition	
  to	
  pursuing	
  data	
  from	
  all	
  regions,	
  Socialcise	
  will	
  implement	
  
Robert	
  Wood	
  Johnson	
  Foundation	
  data	
  to	
  encourage	
  special	
  rewards	
  for	
  those	
  in	
  
communities	
  that	
  fall	
  in	
  low-­‐ranking	
  regions	
  within	
  certain	
  categories.	
  Some	
  
examples	
  include:	
  
       • Players	
  pursuing	
  healthy	
  foods	
  in	
  counties	
  where	
  healthy	
  food	
  options	
  are	
  
             limited	
  
       • Players	
  avoiding	
  fast	
  food	
  restaurants	
  in	
  counties	
  where	
  there	
  are	
  a	
  high	
  
             number	
  of	
  fast	
  food	
  restaurants	
  
•   Players	
  performing	
  some	
  sort	
  of	
  exercise	
  in	
  counties	
  where	
  there	
  is	
  high	
  
           physical	
  inactivity	
  
	
  
     Once	
  the	
  data	
  is	
  gathered	
  and	
  stored	
  on	
  the	
  server,	
  the	
  data	
  can	
  be	
  visualized	
  
and	
  displayed	
  using	
  a	
  third-­‐party	
  charting	
  library.	
  See	
  the	
  Application	
  Architecture	
  
section	
  for	
  more	
  info	
  on	
  how	
  this	
  data	
  will	
  be	
  output.	
  
     In	
  addition	
  to	
  generating	
  quality	
  data	
  across	
  many	
  different	
  health	
  categories,	
  
the	
  team	
  behind	
  Socialcise	
  will	
  strive	
  to	
  make	
  the	
  data	
  available	
  to	
  the	
  general	
  
public,	
  including	
  third-­‐parties	
  who	
  wish	
  to	
  improve	
  healthcare	
  in	
  some	
  way.	
  Once	
  
enough	
  data	
  is	
  available	
  and	
  a	
  proper	
  privacy	
  statement	
  is	
  agreed	
  upon	
  by	
  the	
  end-­‐
user,	
  the	
  data	
  can	
  be	
  accessed	
  through	
  RESTful	
  web-­‐services	
  via	
  a	
  simple	
  to	
  use	
  API.	
  
Until	
  there	
  is	
  enough	
  interest	
  in	
  the	
  application	
  to	
  warrant	
  the	
  development	
  of	
  the	
  
API,	
  the	
  team	
  behind	
  Socialcise	
  will	
  provide	
  the	
  data	
  through	
  a	
  written	
  request	
  in	
  
the	
  interim.	
  The	
  number	
  one	
  priority	
  for	
  data	
  distribution	
  is	
  protecting	
  the	
  rights	
  
and	
  privacy	
  of	
  the	
  end	
  users,	
  and	
  once	
  a	
  general	
  agreement	
  can	
  be	
  reached,	
  the	
  data	
  
can	
  be	
  provided	
  to	
  third-­‐parties.	
  


Target	
  Users	
  
	
            Socialcise	
  is	
  an	
  application	
  that	
  will	
  target	
  a	
  wide	
  array	
  of	
  users	
  that	
  wish	
  to	
  
live	
  a	
  healthy	
  lifestyle.	
  The	
  user	
  experience	
  will	
  be	
  simple	
  enough	
  to	
  appeal	
  to	
  all	
  
audiences	
  without	
  sacrificing	
  a	
  robust	
  feature	
  set.	
  Those	
  who	
  would	
  benefit	
  most	
  
from	
  the	
  application	
  would	
  be	
  young	
  adults	
  and	
  adults	
  who	
  wish	
  to	
  increase	
  their	
  
healthy	
  habits.	
  However,	
  the	
  platform	
  will	
  be	
  set	
  up	
  such	
  that	
  the	
  younger	
  players	
  
can	
  play	
  the	
  game	
  and	
  compete	
  to	
  encourage	
  healthy	
  habits	
  at	
  a	
  young	
  age	
  in	
  a	
  fun	
  
manner.	
  
	
            The	
  user	
  experience	
  will	
  be	
  designed	
  to	
  get	
  the	
  user	
  up	
  and	
  running	
  in	
  a	
  
relatively	
  short	
  amount	
  of	
  time.	
  After	
  the	
  user	
  has	
  created	
  an	
  account	
  and	
  answered	
  
the	
  introductory	
  questions,	
  the	
  user	
  will	
  begin	
  to	
  navigate	
  through	
  relevant	
  
challenges	
  to	
  participate	
  in	
  and	
  get	
  started	
  from	
  day	
  one.	
  


Marketing	
  Plan	
  
	
  
	
            Socialcise	
  will	
  be	
  a	
  service	
  that	
  will	
  launch	
  on	
  or	
  before	
  the	
  Robert	
  Wood	
  
Johnson:	
  Games	
  to	
  Generate	
  Data	
  Challenge	
  Phase	
  2	
  submission	
  deadline	
  on	
  July	
  29,	
  
2013.	
  	
  
	
            The	
  team	
  behind	
  Socialcise	
  plans	
  on	
  spending	
  time	
  marketing	
  the	
  service	
  on	
  
several	
  different	
  fronts.	
  For	
  one,	
  a	
  portion	
  of	
  the	
  Phase	
  1	
  prize	
  money	
  will	
  be	
  
allotted	
  for	
  advertisements	
  through	
  Facebook	
  and	
  Google	
  AdWords.	
  	
  In	
  addition	
  to	
  
targeting	
  a	
  wide	
  variety	
  of	
  demographics,	
  the	
  team	
  plans	
  to	
  reach	
  out	
  to	
  various	
  
technology	
  focused	
  news	
  sites	
  (specifically,	
  mobile)	
  with	
  the	
  application	
  in	
  hopes	
  of	
  
getting	
  the	
  word	
  out.	
  The	
  team	
  will	
  also	
  reach	
  out	
  to	
  health	
  sites	
  and	
  blogs	
  in	
  hopes	
  
of	
  being	
  featured.	
  
           As	
  the	
  team	
  is	
  based	
  in	
  Washington,	
  D.C.,	
  the	
  team	
  will	
  spend	
  time	
  reaching	
  
out	
  to	
  the	
  U.S.	
  Department	
  of	
  Health	
  and	
  Human	
  Services	
  to	
  spend	
  a	
  little	
  bit	
  of	
  time	
  
talking	
  about	
  the	
  application.	
  
	
            In	
  addition	
  to	
  reaching	
  out	
  to	
  these	
  organizations,	
  the	
  team	
  is	
  enthusiastic	
  
about	
  working	
  with	
  the	
  Robert	
  Wood	
  Johnson	
  Foundation	
  for	
  recognizing	
  a	
  robust	
  
gaming	
  application	
  that	
  generates	
  rich	
  sets	
  of	
  data	
  in	
  an	
  intuitive	
  manner	
  and	
  
creates	
  a	
  fun	
  environment	
  for	
  the	
  user.	
  


Team	
  Profile	
  
	
  
	
        Zach	
  Cowell	
  is	
  a	
  software	
  engineer	
  with	
  a	
  B.S.	
  in	
  Computer	
  Science	
  from	
  
West	
  Virginia	
  University.	
  He	
  has	
  been	
  employed	
  in	
  the	
  health	
  industry	
  as	
  well	
  as	
  
government	
  consulting	
  and	
  contracting.	
  He	
  is	
  currently	
  employed	
  as	
  a	
  consultant	
  
who	
  specializes	
  in	
  designing	
  and	
  implementing	
  web	
  based	
  enterprise	
  solutions	
  for	
  
various	
  clients,	
  including	
  the	
  Department	
  of	
  Defense	
  and	
  various	
  health	
  markets.	
  	
  
	
        Zach	
  Cowell	
  also	
  has	
  a	
  passion	
  for	
  game	
  design	
  using	
  mobile	
  applications.	
  He	
  
has	
  experience	
  using	
  cross-­‐platform	
  development	
  technologies	
  including	
  Corona	
  
SDK	
  and	
  PhoneGap.	
  He	
  especially	
  enjoys	
  creating	
  applications	
  utilizing	
  web	
  
technologies	
  on	
  mobile	
  platforms.	
  


Business	
  Model	
  
	
  
	
         Socialcise	
  will	
  be	
  a	
  free	
  service	
  for	
  all	
  to	
  use	
  with	
  no	
  premium	
  service	
  
offering.	
  At	
  the	
  time	
  when	
  Socialcise	
  has	
  a	
  steady	
  user-­‐base,	
  we	
  are	
  prepared	
  to	
  
possibly	
  introduce	
  unobtrusive	
  advertisements	
  into	
  the	
  application	
  to	
  possibly	
  help	
  
offset	
  operating	
  costs.	
  However,	
  even	
  after	
  advertisements	
  are	
  introduced,	
  all	
  of	
  the	
  
features	
  will	
  be	
  available	
  to	
  the	
  players	
  without	
  any	
  cost	
  to	
  them.	
  
	
         Further,	
  once	
  the	
  user-­‐base	
  has	
  expanded	
  and	
  the	
  application	
  at	
  a	
  steady,	
  
secure,	
  and	
  optimized	
  codebase,	
  the	
  team	
  pledges	
  to	
  release	
  the	
  source	
  code	
  for	
  the	
  
entire	
  project	
  so	
  that	
  other	
  developers	
  can	
  benefit	
  from	
  the	
  technologies	
  created	
  in	
  
Socialcise.	
  A	
  particular	
  open-­‐source	
  license	
  has	
  not	
  be	
  determined	
  at	
  this	
  time,	
  but	
  
one	
  will	
  be	
  chosen	
  that	
  most	
  appropriately	
  protects	
  the	
  team	
  behind	
  Socialcise	
  and	
  
the	
  third-­‐parties	
  that	
  obtain	
  the	
  technology.	
  

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  • 1.     Socialcise   A  mobile  game  focused  on  community,  enhancing  the   quality  of  life,  and  generating  quality,  real-­‐world  datasets.     Developed  by  Zach  Cowell    
  • 2. Application  Description     The  proposed  application,  Socialcise,  will  be  a  game  that  utilizes  real-­‐time   user  data  to  set  and  track  goals  and  unlock  “achievements”  and  “levels”  through   performing  certain  tasks.    This  will  immerse  the  player  in  a  virtualized  environment   where  they  can  track  a  variety  of  real-­‐world  data  and  progress  set  out  by  their  goals.   The  underlying  theme  of  Socialcise  is  a  unique  social  networking  game  that  brings  in   quality  data  from  regions  all  over  the  nation  as  well  as  enhancing  the  community   through  intuitive  features.     The  application  will  rely  heavily  on  user-­‐supplied  data.  Upon  creating  an   account,  the  player  will  be  prompted  with  a  brief  survey  to  determine  what  types  of   data  will  be  tracked  and  determine  the  player’s  goals.  It  will  be  a  wide  array  of   questions  but  brief  enough  that  they  will  not  hinder  the  user  from  using  the   application  in  minutes.  Some  sample  questions  include:   1. Do  you  smoke  and  do  you  want  to  quit?     2. Are  you  looking  to  lose  weight?     3. Do  you  want  to  eat  healthier?   4. Do  you  want  to  run/jog/bike  more?   5. Do  you  want  to  participate  in  more  sports?     Depending  on  the  player’s  responses,  the  game  will  begin  to  set  up  the  relevant   data  to  track.  For  instance,  if  the  player  wishes  to  eat  healthier,  a  series  of  challenges   will  unlock  to  help  obtain  that  goal,  such  as  listing  off  healthy  foods  to  eat  in  any   given  day.  The  player  can  check-­‐off  these  foods  as  they  eat  them  and  earn  in-­‐game   rewards  for  doing  so.  Each  challenge  will  reward  points,  and  after  enough  points  the   player  will  proceed  to  the  next  “level”  which  contains  additional  challenges  and   rewards.   The  rewards  will  include  a  variety  of  different  items.  For  one,  the  user  will   unlock  achievements  for  performing  certain  tasks  on  a  daily  basis.   • Example  challenge:  Do  not  eat  fast  food  for  7  straight  days.   Achievement:  “I’m  Not  Lovin’  It”   Some  achievements  will  also  have  multiple  tiers  by  performing  the  same  task  for   even  longer.  For  performing  the  above  achievement  for  a  month  or  longer,  the  user   will  be  rewarded  with  the  anti-­‐fast-­‐food  badge  (prototype  graphic):     Badges  can  be  displayed  on  the  player’s  profile  so  that  other  individuals  can  view   them.    Players  can  also  team  up  to  complete  certain  tasks  together  and  provide   encouragement  to  one  another.  In  addition,  other  tasks  will  require  teamwork  and   cannot  be  completed  on  their  own;  this  will  encourage  players  to  work  together  to   unlock  exclusive  team  rewards  (e.g.,  go  for  a  group  jog/bike  ride).  
  • 3.   The  purpose  of  the  “levels”  in  the  game  are  to  show  a  sense  of  achievement   and  help  guide  the  player  to  a  healthier  lifestyle.  Through  input  from  the   community,  the  users  can  then  deem  what  levels  may  be  necessary  for  completing   challenging  feats.  For  instance,  players  can  recommend  to  other  players  that  a   certain  level  in  exercise  may  be  required  to  build  enough  stamina  to  compete  in  a  5K   run.  An  exchange  of  health  information  in  the  community  will  continue  to  refine   these  suggestions.     The  early  focus  of  the  application  health  categories  will  be  areas  where  users   will  have  the  most  potential  to  make  a  life  change.  These  categories  will  include   exercising  more,  eating  healthy  (with  some  opportunity  to  learn  to  cook  healthy   dishes),  quitting  smoking/smoking  less,  and  drinking  less  alcohol.  These  categories   will  also  have  direct  influence  over  meta  goals;  for  instance,  exercising  often  and   eating  healthy  can  help  obtain  goals  that  players  set  to  lose  weight.  Once  these   primary  objectives  are  set  and  standardized,  the  application  will  begin  to  branch  out   to  capture  other  objectives  that  some  players  could  benefit  from,  such  as  managing   diabetes  or  mental  illnesses/disorders  such  as  ADHD.       Each  player  will  also  have  a  “stat  page”  which  will  show  relevant  statistics  to   their  goals.  These  statistics  will  be  dependent  on  what  categories  that  the  user  opted   for  (e.g.,  a  player  who  has  a  weight  loss  goal  will  see  their  weight  in  the  stat  page   that  can  update  it  accordingly).  When  a  user  updates  a  stat,  they  can  track  their   progress  in  real-­‐time  through  various  visualization  features,  such  as  a  line  graph   tracking  their  daily  weight  entered.  Only  the  relevant  stats  will  be  exposed  based  on   the  player’s  preferences;  for  example,  a  user  who  has  never  smoked  and  doesn’t   plan  on  smoking  would  not  see  a  daily  account  of  how  many  cigarettes  they  smoked   vs.  a  user  who  does  smoke  and  is  trying  to  quit  (and  would  benefit  from  seeing  their   daily  estimated  smoking  habits).   Social  Networking     The  application  will  have  significant  social  networking  interaction.  In   addition  to  being  able  to  join  other  players  in  achieving  their  real  life  goals,  there   will  be  integration  with  Facebook  and  Twitter.  Players  will  be  able  to  login  with   Facebook  (which  will  be  the  recommended  login  option)  in  order  sync  data,  such  as   profile  picture  and  age  information.  Players  can  post  their  achievements  and   progress  on  their  Facebook  and  Twitter  accounts  to  gain  support  from  their  friends   and  family,  and  perhaps  be  able  to  expose  Socialcise  to  gain  additional  users.       Within  the  game  itself,  players  will  be  encouraged  to  engage  one  another  for   team  based  rewards  and  point-­‐gain.  If  the  users  participate  in  team-­‐based  activities,   they  will  gain  additional  point  incentives  to  encourage  teamwork  and  group  play.       While  it  is  possible  for  players  to  have  a  fulfilling  experience  playing  with   limited  social  interaction,  it  is  recommended  that  the  players  interact  with  one   another  to  get  the  most  out  of  the  application.    
  • 4. Application  Architecture     Socialcise  will  be  a  mobile  application  that  will  be  available  for  iOS  and   Android.  In  addition,  the  application  will  be  available  for  any  mobile  device  with   web  browser  support  with  the  native  applications  being  on  iPhone  and  Android   devices.  The  technology  stack  that  will  make  this  a  possibility  is  as  follows:   • PhoneGap  :  Utilizing  Apache  Cordova,  PhoneGap  provides  the  capability   for  cross  platform  development  with  great  ease.  This  gives  the  front-­‐end   the  ability  to  be  constructed  in  HTML/JavaScript/CSS.   • PHP  with  CodeIgniter:  The  webserver  logic  will  be  built  on  top  of  a  MVC   architecture  within  PHP.  By  building  out  the  server  logic  in  this  fashion,  it   will  be  easy  to  implement  a  future  web  application  interface  for  desktop   machines.   • MySQL:  A  simple  database  architecture  for  tracking  user  supplied  data  as   well  as  performing  data  calculations  on  a  macro  level.   • Third-­‐Party  Libraries:    The  application  will  make  use  of  third-­‐party  open   sourced  libraries  such  as  jQuery  and  other  applicable  plugins.  For  the   data  visualization  portion  of  the  application,  a  mix  of  libraries  including   JQPlot  and  D3.js  will  be  implemented  to  help  display  some  of  the  data.   The  application  user  interface  will  be  built  with  basic  web  development   technologies.  AJAX  calls  will  be  used  to  push  data  to  and  from  the  server.  The  user   experience  will  be  built  with  responsive  components  using  HTML5  and  CSS3.   Once  the  application  user-­‐base  grows  to  a  substantial  level,  the  team  will   implement  a  cloud  based  hosting  solution  through  Amazon  Web  Services  (AWS).    If   the  application  utilizes  bandwidth  beyond  the  “free  tier”  of  AWS,  the  business  model   will  be  revisited  to  help  mitigate  operating  costs.   Data  Generation     The  aspect  that  is  most  exciting  about  Socialcise  is  the  data  generated  by  the   players  and  how  that  data  is  used.  By  storing  the  data  on  a  webserver,  the  data  can   be  analyzed  across  all  regions  and  interpreted.  This  will  create  quality  datasets  that   can  be  exported  and  shared  at  will  while  preserving  the  privacy  of  the  user-­‐base.     By  analyzing  the  data  server-­‐side,  the  application  can  present  users  with   additional  incentives  to  provide  data  in  regions  where  certain  data  is  lacking.  For   example,  if  there  is  a  low  user-­‐base  in  a  state  or  region,  a  player  can  “recruit”   another  player  for  bonus  points  or  badges.  This  feature  will  continue  to  build  onto  a   solid  social  network  for  the  players  to  interact  within.     In  addition  to  pursuing  data  from  all  regions,  Socialcise  will  implement   Robert  Wood  Johnson  Foundation  data  to  encourage  special  rewards  for  those  in   communities  that  fall  in  low-­‐ranking  regions  within  certain  categories.  Some   examples  include:   • Players  pursuing  healthy  foods  in  counties  where  healthy  food  options  are   limited   • Players  avoiding  fast  food  restaurants  in  counties  where  there  are  a  high   number  of  fast  food  restaurants  
  • 5. Players  performing  some  sort  of  exercise  in  counties  where  there  is  high   physical  inactivity     Once  the  data  is  gathered  and  stored  on  the  server,  the  data  can  be  visualized   and  displayed  using  a  third-­‐party  charting  library.  See  the  Application  Architecture   section  for  more  info  on  how  this  data  will  be  output.   In  addition  to  generating  quality  data  across  many  different  health  categories,   the  team  behind  Socialcise  will  strive  to  make  the  data  available  to  the  general   public,  including  third-­‐parties  who  wish  to  improve  healthcare  in  some  way.  Once   enough  data  is  available  and  a  proper  privacy  statement  is  agreed  upon  by  the  end-­‐ user,  the  data  can  be  accessed  through  RESTful  web-­‐services  via  a  simple  to  use  API.   Until  there  is  enough  interest  in  the  application  to  warrant  the  development  of  the   API,  the  team  behind  Socialcise  will  provide  the  data  through  a  written  request  in   the  interim.  The  number  one  priority  for  data  distribution  is  protecting  the  rights   and  privacy  of  the  end  users,  and  once  a  general  agreement  can  be  reached,  the  data   can  be  provided  to  third-­‐parties.   Target  Users     Socialcise  is  an  application  that  will  target  a  wide  array  of  users  that  wish  to   live  a  healthy  lifestyle.  The  user  experience  will  be  simple  enough  to  appeal  to  all   audiences  without  sacrificing  a  robust  feature  set.  Those  who  would  benefit  most   from  the  application  would  be  young  adults  and  adults  who  wish  to  increase  their   healthy  habits.  However,  the  platform  will  be  set  up  such  that  the  younger  players   can  play  the  game  and  compete  to  encourage  healthy  habits  at  a  young  age  in  a  fun   manner.     The  user  experience  will  be  designed  to  get  the  user  up  and  running  in  a   relatively  short  amount  of  time.  After  the  user  has  created  an  account  and  answered   the  introductory  questions,  the  user  will  begin  to  navigate  through  relevant   challenges  to  participate  in  and  get  started  from  day  one.   Marketing  Plan       Socialcise  will  be  a  service  that  will  launch  on  or  before  the  Robert  Wood   Johnson:  Games  to  Generate  Data  Challenge  Phase  2  submission  deadline  on  July  29,   2013.       The  team  behind  Socialcise  plans  on  spending  time  marketing  the  service  on   several  different  fronts.  For  one,  a  portion  of  the  Phase  1  prize  money  will  be   allotted  for  advertisements  through  Facebook  and  Google  AdWords.    In  addition  to   targeting  a  wide  variety  of  demographics,  the  team  plans  to  reach  out  to  various   technology  focused  news  sites  (specifically,  mobile)  with  the  application  in  hopes  of   getting  the  word  out.  The  team  will  also  reach  out  to  health  sites  and  blogs  in  hopes   of  being  featured.  
  • 6.   As  the  team  is  based  in  Washington,  D.C.,  the  team  will  spend  time  reaching   out  to  the  U.S.  Department  of  Health  and  Human  Services  to  spend  a  little  bit  of  time   talking  about  the  application.     In  addition  to  reaching  out  to  these  organizations,  the  team  is  enthusiastic   about  working  with  the  Robert  Wood  Johnson  Foundation  for  recognizing  a  robust   gaming  application  that  generates  rich  sets  of  data  in  an  intuitive  manner  and   creates  a  fun  environment  for  the  user.   Team  Profile       Zach  Cowell  is  a  software  engineer  with  a  B.S.  in  Computer  Science  from   West  Virginia  University.  He  has  been  employed  in  the  health  industry  as  well  as   government  consulting  and  contracting.  He  is  currently  employed  as  a  consultant   who  specializes  in  designing  and  implementing  web  based  enterprise  solutions  for   various  clients,  including  the  Department  of  Defense  and  various  health  markets.       Zach  Cowell  also  has  a  passion  for  game  design  using  mobile  applications.  He   has  experience  using  cross-­‐platform  development  technologies  including  Corona   SDK  and  PhoneGap.  He  especially  enjoys  creating  applications  utilizing  web   technologies  on  mobile  platforms.   Business  Model       Socialcise  will  be  a  free  service  for  all  to  use  with  no  premium  service   offering.  At  the  time  when  Socialcise  has  a  steady  user-­‐base,  we  are  prepared  to   possibly  introduce  unobtrusive  advertisements  into  the  application  to  possibly  help   offset  operating  costs.  However,  even  after  advertisements  are  introduced,  all  of  the   features  will  be  available  to  the  players  without  any  cost  to  them.     Further,  once  the  user-­‐base  has  expanded  and  the  application  at  a  steady,   secure,  and  optimized  codebase,  the  team  pledges  to  release  the  source  code  for  the   entire  project  so  that  other  developers  can  benefit  from  the  technologies  created  in   Socialcise.  A  particular  open-­‐source  license  has  not  be  determined  at  this  time,  but   one  will  be  chosen  that  most  appropriately  protects  the  team  behind  Socialcise  and   the  third-­‐parties  that  obtain  the  technology.