Innovation By Design -- Attitude

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This is the second part of the 5-part presentation on designing innovations.

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Innovation By Design -- Attitude

  1. 1. introduction attitude context methods organize Friday, February 19, 2010
  2. 2. design exercise #1 Friday, February 19, 2010
  3. 3. Do something with a piece of paper to make it stand. Friday, February 19, 2010
  4. 4. Do four more times. Friday, February 19, 2010
  5. 5. Choose the best one. Friday, February 19, 2010
  6. 6. Make it better. Friday, February 19, 2010
  7. 7. Think how you can make it better. Friday, February 19, 2010
  8. 8. discussion Friday, February 19, 2010
  9. 9. what is your example of good design? Friday, February 19, 2010
  10. 10. What is design? Friday, February 19, 2010
  11. 11. de-sign verb etymology: Middle English, to outline, mean, from Anglo- French + Medieval Latin; Anglo-French designer to designate, from Medieval Latin designare, from Latin, to mark out, from de+signare to mark date: 14th century transitive verb 1: to create, fashion, execute, or construct according to plan : DEVISE, CONTRIVE What is design? 2a: to conceive and plan out in the mind <he designed the perfect crime> b: to have a purpose : INTEND <she designed to excel in her studies> c: to devise for a specific function or end <a book designed primarily as a college textbook> 4a: to make a drawing, pattern, or sketch of b: to draw the plans for <design a building> intransitive verb 1: to conceive or execute a plan 2: to draw, lay out, or prepare a design Friday, February 19, 2010
  12. 12. de-sign noun date: 1569 1a: a particular purpose held in view by an individual or group <he has ambitious designs for his son> b: deliberate purposive planning <more by accident than design> 2: a mental project or scheme in which means to an end are laid down 4: a preliminary sketch or outline showing the main features of something to be executed <the design for the new What is design? stadium> 5a: an underlying scheme that governs functioning, developing, or unfolding : PATTERN , MOTIF <the general design of the epic> b: a plan or protocol for carrying out or accomplishing something (as a scientific experiment); also : the process of preparing this 6: the arrangement of elements or details in a product or work of art 7: a decorative pattern <a floral design> 8: the creative art of executing aesthetic or functional designs Friday, February 19, 2010
  13. 13. good design is powerful Friday, February 19, 2010
  14. 14. some change the industry even before they are sold. Friday, February 19, 2010
  15. 15. e k lly a a m ic e d m ra r s o s g p le in im h s t Friday, February 19, 2010
  16. 16. some distort the reality Friday, February 19, 2010
  17. 17. some changes the city forever Friday, February 19, 2010
  18. 18. some place is designed to impress you Friday, February 19, 2010
  19. 19. design thinking Friday, February 19, 2010
  20. 20. a mindset that contrasts with decision mindset Friday, February 19, 2010
  21. 21. let’s listen from designers Friday, February 19, 2010
  22. 22. Friday, February 19, 2010
  23. 23. Friday, February 19, 2010
  24. 24. Friday, February 19, 2010
  25. 25. Friday, February 19, 2010
  26. 26. Friday, February 19, 2010
  27. 27. Friday, February 19, 2010
  28. 28. Friday, February 19, 2010
  29. 29. Friday, February 19, 2010
  30. 30. Friday, February 19, 2010
  31. 31. Friday, February 19, 2010
  32. 32. What is the difference between design and art? Friday, February 19, 2010
  33. 33. What is the difference between design and management? Friday, February 19, 2010
  34. 34. design vocabulary Friday, February 19, 2010
  35. 35. customer Friday, February 19, 2010
  36. 36. service Friday, February 19, 2010
  37. 37. constraints Friday, February 19, 2010
  38. 38. improvise Friday, February 19, 2010
  39. 39. bricolage Friday, February 19, 2010
  40. 40. give & take without compromising the core Friday, February 19, 2010
  41. 41. tinkering Friday, February 19, 2010
  42. 42. multiple models Friday, February 19, 2010
  43. 43. default Friday, February 19, 2010
  44. 44. frame and re-frame Friday, February 19, 2010
  45. 45. form-giving Friday, February 19, 2010
  46. 46. visualize ideas Friday, February 19, 2010
  47. 47. think with hands Friday, February 19, 2010
  48. 48. seeing what is not there Friday, February 19, 2010
  49. 49. whole Friday, February 19, 2010
  50. 50. intense focus on meaning Friday, February 19, 2010
  51. 51. playful Friday, February 19, 2010
  52. 52. context Friday, February 19, 2010
  53. 53. design exercise #2 Friday, February 19, 2010
  54. 54. write down as many different uses that you can think of for a brick. Friday, February 19, 2010
  55. 55. what do you see in the next slide? Friday, February 19, 2010
  56. 56. Friday, February 19, 2010
  57. 57. Friday, February 19, 2010
  58. 58. Friday, February 19, 2010
  59. 59. Friday, February 19, 2010
  60. 60. Friday, February 19, 2010
  61. 61. Friday, February 19, 2010
  62. 62. now  what  do  you  see? Friday, February 19, 2010
  63. 63. Friday, February 19, 2010
  64. 64. 10 thoughts on design Friday, February 19, 2010
  65. 65. 1.design is what differentiates us from other creatures. Friday, February 19, 2010
  66. 66. 2. design is NOT about making things prettier Friday, February 19, 2010
  67. 67. 3. design is about emotion, connection, and experience Friday, February 19, 2010
  68. 68. 4. design is what & why I love. L.O.V.E Friday, February 19, 2010
  69. 69. 5. design is what makes me MAD Friday, February 19, 2010
  70. 70. 6. design is what separates ok service transactions and memorable events Friday, February 19, 2010
  71. 71. 7.designers think with their hearts, eyes, and hands Friday, February 19, 2010
  72. 72. 8.design is being playful Friday, February 19, 2010
  73. 73. 9. design is a way to visualize and materialize ideas Friday, February 19, 2010
  74. 74. 10. good design is good business -- IBM Friday, February 19, 2010

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