Innovation By Design -- Attitude
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Innovation By Design -- Attitude

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This is the second part of the 5-part presentation on designing innovations.

This is the second part of the 5-part presentation on designing innovations.

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  • 1. introduction attitude context methods organize Friday, February 19, 2010
  • 2. design exercise #1 Friday, February 19, 2010
  • 3. Do something with a piece of paper to make it stand. Friday, February 19, 2010
  • 4. Do four more times. Friday, February 19, 2010
  • 5. Choose the best one. Friday, February 19, 2010
  • 6. Make it better. Friday, February 19, 2010
  • 7. Think how you can make it better. Friday, February 19, 2010
  • 8. discussion Friday, February 19, 2010
  • 9. what is your example of good design? Friday, February 19, 2010
  • 10. What is design? Friday, February 19, 2010
  • 11. de-sign verb etymology: Middle English, to outline, mean, from Anglo- French + Medieval Latin; Anglo-French designer to designate, from Medieval Latin designare, from Latin, to mark out, from de+signare to mark date: 14th century transitive verb 1: to create, fashion, execute, or construct according to plan : DEVISE, CONTRIVE What is design? 2a: to conceive and plan out in the mind <he designed the perfect crime> b: to have a purpose : INTEND <she designed to excel in her studies> c: to devise for a specific function or end <a book designed primarily as a college textbook> 4a: to make a drawing, pattern, or sketch of b: to draw the plans for <design a building> intransitive verb 1: to conceive or execute a plan 2: to draw, lay out, or prepare a design Friday, February 19, 2010
  • 12. de-sign noun date: 1569 1a: a particular purpose held in view by an individual or group <he has ambitious designs for his son> b: deliberate purposive planning <more by accident than design> 2: a mental project or scheme in which means to an end are laid down 4: a preliminary sketch or outline showing the main features of something to be executed <the design for the new What is design? stadium> 5a: an underlying scheme that governs functioning, developing, or unfolding : PATTERN , MOTIF <the general design of the epic> b: a plan or protocol for carrying out or accomplishing something (as a scientific experiment); also : the process of preparing this 6: the arrangement of elements or details in a product or work of art 7: a decorative pattern <a floral design> 8: the creative art of executing aesthetic or functional designs Friday, February 19, 2010
  • 13. good design is powerful Friday, February 19, 2010
  • 14. some change the industry even before they are sold. Friday, February 19, 2010
  • 15. e k lly a a m ic e d m ra r s o s g p le in im h s t Friday, February 19, 2010
  • 16. some distort the reality Friday, February 19, 2010
  • 17. some changes the city forever Friday, February 19, 2010
  • 18. some place is designed to impress you Friday, February 19, 2010
  • 19. design thinking Friday, February 19, 2010
  • 20. a mindset that contrasts with decision mindset Friday, February 19, 2010
  • 21. let’s listen from designers Friday, February 19, 2010
  • 22. Friday, February 19, 2010
  • 23. Friday, February 19, 2010
  • 24. Friday, February 19, 2010
  • 25. Friday, February 19, 2010
  • 26. Friday, February 19, 2010
  • 27. Friday, February 19, 2010
  • 28. Friday, February 19, 2010
  • 29. Friday, February 19, 2010
  • 30. Friday, February 19, 2010
  • 31. Friday, February 19, 2010
  • 32. What is the difference between design and art? Friday, February 19, 2010
  • 33. What is the difference between design and management? Friday, February 19, 2010
  • 34. design vocabulary Friday, February 19, 2010
  • 35. customer Friday, February 19, 2010
  • 36. service Friday, February 19, 2010
  • 37. constraints Friday, February 19, 2010
  • 38. improvise Friday, February 19, 2010
  • 39. bricolage Friday, February 19, 2010
  • 40. give & take without compromising the core Friday, February 19, 2010
  • 41. tinkering Friday, February 19, 2010
  • 42. multiple models Friday, February 19, 2010
  • 43. default Friday, February 19, 2010
  • 44. frame and re-frame Friday, February 19, 2010
  • 45. form-giving Friday, February 19, 2010
  • 46. visualize ideas Friday, February 19, 2010
  • 47. think with hands Friday, February 19, 2010
  • 48. seeing what is not there Friday, February 19, 2010
  • 49. whole Friday, February 19, 2010
  • 50. intense focus on meaning Friday, February 19, 2010
  • 51. playful Friday, February 19, 2010
  • 52. context Friday, February 19, 2010
  • 53. design exercise #2 Friday, February 19, 2010
  • 54. write down as many different uses that you can think of for a brick. Friday, February 19, 2010
  • 55. what do you see in the next slide? Friday, February 19, 2010
  • 56. Friday, February 19, 2010
  • 57. Friday, February 19, 2010
  • 58. Friday, February 19, 2010
  • 59. Friday, February 19, 2010
  • 60. Friday, February 19, 2010
  • 61. Friday, February 19, 2010
  • 62. now  what  do  you  see? Friday, February 19, 2010
  • 63. Friday, February 19, 2010
  • 64. 10 thoughts on design Friday, February 19, 2010
  • 65. 1.design is what differentiates us from other creatures. Friday, February 19, 2010
  • 66. 2. design is NOT about making things prettier Friday, February 19, 2010
  • 67. 3. design is about emotion, connection, and experience Friday, February 19, 2010
  • 68. 4. design is what & why I love. L.O.V.E Friday, February 19, 2010
  • 69. 5. design is what makes me MAD Friday, February 19, 2010
  • 70. 6. design is what separates ok service transactions and memorable events Friday, February 19, 2010
  • 71. 7.designers think with their hearts, eyes, and hands Friday, February 19, 2010
  • 72. 8.design is being playful Friday, February 19, 2010
  • 73. 9. design is a way to visualize and materialize ideas Friday, February 19, 2010
  • 74. 10. good design is good business -- IBM Friday, February 19, 2010