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4 ws high jump evolution

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  • 1. WORKSHEET High jump Evolution HISTORIC TECNIQUES Main principles to all jumping events TRIES FRONTAL JUMP HIGH 1º SIMPLE SCISSORS VENTRAL JUMP DORSAL JUMP OR FUSBURY JUMP Starting run - this is the period of time where the athlete gathers speed for the take-off. Take off - this is the transition between the run and the jump with the athlete propelling their body into the air. Flight - this is the period of time when the body is airborne, sending them horizontally away from the starting point in the long jump or triple jump and vertically over the bar in the high jump. Landing - this is the point at which the athlete finishes the jump marking the distance (in the case of the long jump and triple jump) that they have travelled through the air. FALSE 60cm 2º FALSE 80cm 3º FALSE 80cm 1º FALSE 60cm 2º FALSE 75cm 3º FALSE 75cm 1º FALSE 77cm 2º FALSE 86cm 3º FALSE 1m 1º FALSE 90cm 2º FALSE 1m 3º FALSE 1m

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