Architectural Design 1 Lectures by Dr. Yasser Mahgoub - Lecture 5 Concept

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Architectural Design 1 Lectures by Dr. Yasser Mahgoub. These lectures on architectural design are addressed to first year design students.

Architectural Design 1 Lectures by Dr. Yasser Mahgoub. These lectures on architectural design are addressed to first year design students.

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  • 1. Architectural Design Lectures Lecture 4 Design Concept Lectures to Architectural Design 1 October 2009 By: Dr. Yasser Mahgoub
  • 2. What is a concept? Why is it important to have a concept in your design? How to communicate your concept?
  • 3. Definitions of Concept
    • Idea
    • Theory
    • Notion
    • Parti (French)
    • Conception
    • Opinion
    • Abstraction
    • Philosophy
    • Belief
    • Inspiration
    • Image
    • View
    • Intention
    • Plan
    • Fancy
    • Thought
    • Impression
    • Hypothesis
    • Supposition
    • … DESIGN
  • 4. Introduction
    • The design process works with information and ideas simultaneously on many levels .
    • Designing is a reciprocal action and reflection .
  • 5. Introduction
    • Inductive reasoning or inductive logic , is a type of reasoning which involves moving from the specific to the general .
    • Deductive reasoning or inductive logic , is a type of reasoning which involves moving from the general to the specific .
    Inductive Reasoning from Specific to General Deductive Reasoning from General to Specific
  • 6. Maslow's Hierarchy of Needs
  • 7. Inductive Deductive Reasoning
    • Philosophy
    • Meaning
    • Socio-Culture
    • Experiential
    • Function
    • Form
    • Structure
    • Materials
    • Lighting
    • Ventilation
    • Etc.
    Deductive Reasoning “from general to specific” Inductive Reasoning “from specific to general ” Design Reasoning / Logic Levels
  • 8. Introduction
    • One assembles the puzzle picture by searching for fits ; piece after piece is picked up, tried, and found to be a misfit until, finally, the right piece steps into place.
    • The designers mind searches memory to find elements that meet their needs of the given problem.
  • 9. Introduction
    • Creativity comes into play and the efforts to find approaches that will be original, aesthetically satisfying, valid solutions to the problems defined through programming.
    • Even experienced and highly skilled designers often find it difficult how this aspect of the design process works.
    • They will say that they “think about “the problem until they are “ hit by an idea ”.
  • 10. Dimensions of Concepts
    • Any building concept should provide:
    • Exterior Expression
    • Interior Experience
  • 11. Levels of Expression
    • The concept should be appeal to both:
    • The Normal Layman
    • The Professional Specialist
  • 12. Concepts Translations – Visual and Verbal
  • 13.  
  • 14. design concept generation
  • 15. design concept generation
  • 16.  
  • 17. Concepts Criteria Summary
  • 18.  
  • 19. Concepts Criteria Summary
  • 20. Mood or Inspirational Board
  • 21. Mood or Inspirational Board
  • 22. Concept Generators
  • 23.  
  • 24. Site Determinants
        • Topography
        • Climate
        • Geography
        • Demographic
        • Geology
        • History
        • Social characteristics and conditions
        • Economic conditions
        • Legal, legislative and administrative conditions
        • Location and visual aspects
        • Land use
        • Characteristics of man-made environment
        • Circulation
        • Technology
        • Others
  • 25. Physical Concepts
        • Location
        • View
        • Harmony with nature
        • Underground architecture
  • 26. Cultural Factors
        • Historical factors
        • Religious factors
        • Social factors
        • Economic factors
        • Political factors
        • Functional factors
  • 27. Spatial Relations
        • The pragmatic space
        • The perceptual space
        • The existential space
        • The cognitive space
        • The abstract space
  • 28. Qualities of Space
        • Proportion
        • Scale
        • Form
        • Definition
        • Color
        • Texture
        • Pattern
        • Enclosure
        • Light
        • View
  • 29. Visual Design Factors: Form Characteristics
        • Continuity
        • Sequence
        • Repetition and Rhythm
        • Balance: Symmetrical & Asymmetrical
        • Proportion
        • Pattern, texture and color
        • Hierarchy
        • Transparency
        • Direction
        • Motion
        • Time
        • Sensory Qualities
  • 30. Visual Design Factors: Visual factors
        • Visual perception: Structural approach - Evaluative approach
        • Orientation
        • Spacescape
        • Lynch 1 (Image of the City): path, node, edge, district, and landmarks
        • Lynch 2 (Theory of Place): Legibility, Structure and Identity, Imageability and Sequentiality
  • 31. Visual Design Factors: Visual Organization
        • Gestalt Theory (Proximity, similarity, continuity, closure)
        • Law of Proximity
        • Law of Similarity
        • Law of Continuity: good continuance
        • Law of Closure: forces of organization
        • Symmetry, Inclusiveness, Unity, Harmony, Regularity, Conciseness, Maximal Simplicity
  • 32. Illustrations of Concept
  • 33. From Sketch to Reality Michael Lee-Chin Crystal, Toronto
  • 34. Examples of Sketches
  • 35.  
  • 36.  
  • 37. Concept Sketches
  • 38.  
  • 39. Illustrations of Concepts
  • 40. Illustrations of Concepts
  • 41. Illustrations of Concepts
  • 42.  
  • 43.  
  • 44.  
  • 45.  
  • 46.  
  • 47. Examples of Drawings
  • 48.  
  • 49.  
  • 50.  
  • 51. Thank you Dr. Yasser Mahgoub http://ymahgou.fortunecity.com/