Architectural Design 1 Lectures by Dr. Yasser Mahgoub - Lecture 5 Concept

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Architectural Design 1 Lectures by Dr. Yasser Mahgoub. These lectures on architectural design are addressed to first year design students.

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Architectural Design 1 Lectures by Dr. Yasser Mahgoub - Lecture 5 Concept

  1. 1. Architectural Design Lectures Lecture 4 Design Concept Lectures to Architectural Design 1 October 2009 By: Dr. Yasser Mahgoub
  2. 2. What is a concept? Why is it important to have a concept in your design? How to communicate your concept?
  3. 3. Definitions of Concept <ul><li>Idea </li></ul><ul><li>Theory </li></ul><ul><li>Notion </li></ul><ul><li>Parti (French) </li></ul><ul><li>Conception </li></ul><ul><li>Opinion </li></ul><ul><li>Abstraction </li></ul><ul><li>Philosophy </li></ul><ul><li>Belief </li></ul><ul><li>Inspiration </li></ul><ul><li>Image </li></ul><ul><li>View </li></ul><ul><li>Intention </li></ul><ul><li>Plan </li></ul><ul><li>Fancy </li></ul><ul><li>Thought </li></ul><ul><li>Impression </li></ul><ul><li>Hypothesis </li></ul><ul><li>Supposition </li></ul><ul><li>… DESIGN </li></ul>
  4. 4. Introduction <ul><li>The design process works with information and ideas simultaneously on many levels . </li></ul><ul><li>Designing is a reciprocal action and reflection . </li></ul>
  5. 5. Introduction <ul><li>Inductive reasoning or inductive logic , is a type of reasoning which involves moving from the specific to the general . </li></ul><ul><li>Deductive reasoning or inductive logic , is a type of reasoning which involves moving from the general to the specific . </li></ul>Inductive Reasoning from Specific to General Deductive Reasoning from General to Specific
  6. 6. Maslow's Hierarchy of Needs
  7. 7. Inductive Deductive Reasoning <ul><li>Philosophy </li></ul><ul><li>Meaning </li></ul><ul><li>Socio-Culture </li></ul><ul><li>Experiential </li></ul><ul><li>Function </li></ul><ul><li>Form </li></ul><ul><li>Structure </li></ul><ul><li>Materials </li></ul><ul><li>Lighting </li></ul><ul><li>Ventilation </li></ul><ul><li>Etc. </li></ul>Deductive Reasoning “from general to specific” Inductive Reasoning “from specific to general ” Design Reasoning / Logic Levels
  8. 8. Introduction <ul><li>One assembles the puzzle picture by searching for fits ; piece after piece is picked up, tried, and found to be a misfit until, finally, the right piece steps into place. </li></ul><ul><li>The designers mind searches memory to find elements that meet their needs of the given problem. </li></ul>
  9. 9. Introduction <ul><li>Creativity comes into play and the efforts to find approaches that will be original, aesthetically satisfying, valid solutions to the problems defined through programming. </li></ul><ul><li>Even experienced and highly skilled designers often find it difficult how this aspect of the design process works. </li></ul><ul><li>They will say that they “think about “the problem until they are “ hit by an idea ”. </li></ul>
  10. 10. Dimensions of Concepts <ul><li>Any building concept should provide: </li></ul><ul><li>Exterior Expression </li></ul><ul><li>Interior Experience </li></ul>
  11. 11. Levels of Expression <ul><li>The concept should be appeal to both: </li></ul><ul><li>The Normal Layman </li></ul><ul><li>The Professional Specialist </li></ul>
  12. 12. Concepts Translations – Visual and Verbal
  13. 14. design concept generation
  14. 15. design concept generation
  15. 17. Concepts Criteria Summary
  16. 19. Concepts Criteria Summary
  17. 20. Mood or Inspirational Board
  18. 21. Mood or Inspirational Board
  19. 22. Concept Generators
  20. 24. Site Determinants <ul><ul><ul><li>Topography </li></ul></ul></ul><ul><ul><ul><li>Climate </li></ul></ul></ul><ul><ul><ul><li>Geography </li></ul></ul></ul><ul><ul><ul><li>Demographic </li></ul></ul></ul><ul><ul><ul><li>Geology </li></ul></ul></ul><ul><ul><ul><li>History </li></ul></ul></ul><ul><ul><ul><li>Social characteristics and conditions </li></ul></ul></ul><ul><ul><ul><li>Economic conditions </li></ul></ul></ul><ul><ul><ul><li>Legal, legislative and administrative conditions </li></ul></ul></ul><ul><ul><ul><li>Location and visual aspects </li></ul></ul></ul><ul><ul><ul><li>Land use </li></ul></ul></ul><ul><ul><ul><li>Characteristics of man-made environment </li></ul></ul></ul><ul><ul><ul><li>Circulation </li></ul></ul></ul><ul><ul><ul><li>Technology </li></ul></ul></ul><ul><ul><ul><li>Others </li></ul></ul></ul>
  21. 25. Physical Concepts <ul><ul><ul><li>Location </li></ul></ul></ul><ul><ul><ul><li>View </li></ul></ul></ul><ul><ul><ul><li>Harmony with nature </li></ul></ul></ul><ul><ul><ul><li>Underground architecture </li></ul></ul></ul>
  22. 26. Cultural Factors <ul><ul><ul><li>Historical factors </li></ul></ul></ul><ul><ul><ul><li>Religious factors </li></ul></ul></ul><ul><ul><ul><li>Social factors </li></ul></ul></ul><ul><ul><ul><li>Economic factors </li></ul></ul></ul><ul><ul><ul><li>Political factors </li></ul></ul></ul><ul><ul><ul><li>Functional factors </li></ul></ul></ul>
  23. 27. Spatial Relations <ul><ul><ul><li>The pragmatic space </li></ul></ul></ul><ul><ul><ul><li>The perceptual space </li></ul></ul></ul><ul><ul><ul><li>The existential space </li></ul></ul></ul><ul><ul><ul><li>The cognitive space </li></ul></ul></ul><ul><ul><ul><li>The abstract space </li></ul></ul></ul>
  24. 28. Qualities of Space <ul><ul><ul><li>Proportion </li></ul></ul></ul><ul><ul><ul><li>Scale </li></ul></ul></ul><ul><ul><ul><li>Form </li></ul></ul></ul><ul><ul><ul><li>Definition </li></ul></ul></ul><ul><ul><ul><li>Color </li></ul></ul></ul><ul><ul><ul><li>Texture </li></ul></ul></ul><ul><ul><ul><li>Pattern </li></ul></ul></ul><ul><ul><ul><li>Enclosure </li></ul></ul></ul><ul><ul><ul><li>Light </li></ul></ul></ul><ul><ul><ul><li>View </li></ul></ul></ul>
  25. 29. Visual Design Factors: Form Characteristics <ul><ul><ul><li>Continuity </li></ul></ul></ul><ul><ul><ul><li>Sequence </li></ul></ul></ul><ul><ul><ul><li>Repetition and Rhythm </li></ul></ul></ul><ul><ul><ul><li>Balance: Symmetrical & Asymmetrical </li></ul></ul></ul><ul><ul><ul><li>Proportion </li></ul></ul></ul><ul><ul><ul><li>Pattern, texture and color </li></ul></ul></ul><ul><ul><ul><li>Hierarchy </li></ul></ul></ul><ul><ul><ul><li>Transparency </li></ul></ul></ul><ul><ul><ul><li>Direction </li></ul></ul></ul><ul><ul><ul><li>Motion </li></ul></ul></ul><ul><ul><ul><li>Time </li></ul></ul></ul><ul><ul><ul><li>Sensory Qualities </li></ul></ul></ul>
  26. 30. Visual Design Factors: Visual factors <ul><ul><ul><li>Visual perception: Structural approach - Evaluative approach </li></ul></ul></ul><ul><ul><ul><li>Orientation </li></ul></ul></ul><ul><ul><ul><li>Spacescape </li></ul></ul></ul><ul><ul><ul><li>Lynch 1 (Image of the City): path, node, edge, district, and landmarks </li></ul></ul></ul><ul><ul><ul><li>Lynch 2 (Theory of Place): Legibility, Structure and Identity, Imageability and Sequentiality </li></ul></ul></ul>
  27. 31. Visual Design Factors: Visual Organization <ul><ul><ul><li>Gestalt Theory (Proximity, similarity, continuity, closure) </li></ul></ul></ul><ul><ul><ul><li>Law of Proximity </li></ul></ul></ul><ul><ul><ul><li>Law of Similarity </li></ul></ul></ul><ul><ul><ul><li>Law of Continuity: good continuance </li></ul></ul></ul><ul><ul><ul><li>Law of Closure: forces of organization </li></ul></ul></ul><ul><ul><ul><li>Symmetry, Inclusiveness, Unity, Harmony, Regularity, Conciseness, Maximal Simplicity </li></ul></ul></ul>
  28. 32. Illustrations of Concept
  29. 33. From Sketch to Reality Michael Lee-Chin Crystal, Toronto
  30. 34. Examples of Sketches
  31. 37. Concept Sketches
  32. 39. Illustrations of Concepts
  33. 40. Illustrations of Concepts
  34. 41. Illustrations of Concepts
  35. 47. Examples of Drawings
  36. 51. Thank you Dr. Yasser Mahgoub http://ymahgou.fortunecity.com/

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