P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RNeighborhoodnegotiator•  Serious urban game•  Spatial negotia...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RC O N T E N TPart 1 : Research framework2.0 Background, issue...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPart 1:Research frameworkPage no.3
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RCONTENTPart 1 : Research framework2.0 Background, issues and ...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.5Peer to peer participation•  E-participation•  Decen...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.6ISSUES & BACKGROUND 01: CURRENT ONLINE E-PARTICIPATI...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.7ISSUES & BACKGROUND 01: CURRENT E-PARTICIPATION TOOL...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R8Analysis: Lack of usability ( non-understandable by users)3D...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R9•  Lack of visuals•  Lack of interactive features•  Lack of ...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.10ISSUES & BACKGROUND 02: COLLECTIVE INTELLIGENCE VIA...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.11ISSUES & BACKGROUND 02: P2P URBANISMPEER TO PEER UR...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.12‘All good design is necessarilyadaptive’Nikos Salin...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.13ISSUES & BACKGROUND 02 : SPATIAL ADAPTATIONIssues:•...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.14RESEARCH GAP 02: NEGOTIATION‘Experts in practice of...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R15§ 6 Plot/Block Rules© S O O R3-1 Residence Districts, New Y...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R16RESEARCH GAP 02LACK OF UNDERSTANDING IN HOWNEGOTIATION IN B...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.17RESEARCH SETUP 01 : ISSUES, BACKGROUND AND RESEARCH...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.18APPROACH: SERIOUS GAME ONLINE AS SIMULATION
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R19APPROACH: SERIOUS GAME ONLINE AS SIMULATIONGame Theory•  Ga...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.20SCENARIO PLAY FUNCTION•  Time efficient; short and ...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R21STRATEGY 02 : START SMALL ON NEIGHBOURHOOD SCALE‘Small and ...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.22STRATEGY 02 : START SMALL ON NEIGHBOURHOOD SCALE (C...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.23CASE STUDY : COMPARATIVE ANALYSIS OF DIFFERENT NEIG...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.24HUTONG VILLAGE. BEIJING, CHINAApprox. year 1800sTYP...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.25HUTONG VILLAGE. BEIJING, CHINAApprox. year 1800sTYP...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.26HUTONG VILLAGE. BEIJING, CHINAApprox. year 1800sTYP...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R27PROPOSALPROPOSAL : NEIGHBORHOOD NEGOTIATOR GAMENeighborhood...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R28FUNCTIONS1.  Negotiation tool•  Negotiation among agents (u...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.29RESEARCH SETUP 01 : ISSUES, BACKGROUND AND RESEARCH...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R30RESEARCH QUESTIONS : MAIN AND SUB-QUESTIONSRESEARCH QUESTIO...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.31KEY QUESTIONS1.  What is the spatial attribute that...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R32BACKGROUND QUESTIONS1.  What are participation and e-partic...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.33RESEARCH SETUP
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R34RESEARCH SETUP: HYPOTHESIS, MAIN AND SUB-OBJECTIVESHYPOTHES...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R35RESEARCH METHODOLOGY
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R36SERIOUS GAME DESIGN METHOD
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.37RESEARCH METHODOLOGY
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R38FINAL PRODUCTS & EXPECTED RESULTSFINAL PRODUCTS•  An urban ...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R39FINAL PRODUCTS & EXPECTED RESULTSLIMITATIONS•  Isolate a sm...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.40RESEARCH SETUP 01 : ISSUES, BACKGROUND AND RESEARCH...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R41
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.42PART 2 :CONCEPTUAL PROTOTYPE
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.43CASE STUDY : SOFTWARE AND GAMES REVIEW
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R44Analysis: Lack of usability ( non-understandable by users)S...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R45Analysis: Lack of usability ( non-understandable by users)3...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R46SHRINKING GAME (Shrinkopolis)Serious Game, TygronAdvantages...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R47RESEARCH VARIABLES : INITIAL PARAMETERSAGENTSUSERS / PLAYER...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R48
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R49Prototype 01 :Explore: Spatial negotiationwith walls
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R50ANALYSIS : BOTH FOCUS ON INTERIOR CHANGES TO HUMAN NEEDSPRO...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.51MOVING EXTERNAL WALLPROTOTYPE 01 DESIGN : NEGOTIATI...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.52MOVING EXTERNAL WALLPROTOTYPE 01 DESIGN : 4 SIMPLE ...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R53The end
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R54VIDEO ANIMATIONOF GAME
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R55FINAL PRODUCTS & EXPECTED RESULTSSocial political relevance...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R56Projected innovation•  Explore the potential of e-participa...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.57RESEARCH SETUP 01 : ISSUES, BACKGROUND AND RESEARCH...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.58RESEARCH SETUP 02 : APPROACH, STRATEGIES AND PROPOSAL
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.59RESEARCH SETUP 03 : HYPOTHESIS, OBJECTIVES, METHODO...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R60
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R61
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RCase Studies: Open architecture62•  FLEXIBLE PLUG-IN SYSTEM• ...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.63ECO-PODS. BOSTON, USABY HOWELER + YOON 2009Bottom-u...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R64PROPOSED ERGONOMICS. AUSTRIABY ALLES WIRD GUT 2001Bottom-up...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R65ELEVATED CONNECTIVITY. USABY A.NAKAGOSHI & T.NGUYEM 2011LA ...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.66D.I.Y. URBANISM. ALMERE, NETHERLANDSBY MVRDV 2012Bo...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.67
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.68Bottom-up approach : Digital technologies; Emergenc...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RNeighborhood69
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.702.3 USERS ANNUAL SPATIAL USAGE PROFILE
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.712.3 ACTIVITIES & NEIGHBOURHOOD TYPOLOGIES
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.722.3 ADAPTIVE BEHAVIOURALS ON SURFACES
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.732.3 SIRN SKETCH : SPECULATE SIMPLE RULES TO POSSIBL...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.742.3 SIRN SKETCH : SPECULATE SIMPLE RULES TO POSSIBL...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.75
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.762.3 ADAPTIVE URBAN COMPONENTS
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.77
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RappendixesPage no.78
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.79
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RTOP-DOWN refers to a global planningprocess controlled and pl...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.81GENERATIVE LIVING SYSTEMBARTLETT. UCL. 2004Bottom-u...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.82PEER TO PEER PARTICIPATIONCLASSICAL PARTICIPATION• ...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.83
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.84ISSUES & BACKGROUND 02 : SPATIAL ADAPTATION
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.85CASE STUDY : SOFTWARE AND GAMES REVIEW
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R•   •   •  In this paper, we will define Urban Games as a spe...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.87ISSUES & BACKGROUND 01 : CURRENT AVAILABLE E-PARTIC...
P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.88RESEARCH SETUP
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Neighborhood negotiator game

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Neighborhood negotiator game

  1. 1. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RNeighborhoodnegotiator•  Serious urban game•  Spatial negotiation framework•  Participatory design support tool•  Between users and expertsPromotor : Prof. Ir. Winy MaasCo-promotor : Ass. Prof. Dr. Ing. Henriette BierPhD candidate : YeeKee Ku1Research area : Architecture & Urban DesignSpecific area : Online serious game for neighborhoodreconfiguration design
  2. 2. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RC O N T E N TPart 1 : Research framework2.0 Background, issues and research gaps3.0 Approach, strategies and proposal4.0 Research questions5.0 Research setup6.0 Time planPart 2 : Conceptual prototype7.0 Urban software analysis and review8.0 Initial game design frameworkPage no.2
  3. 3. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPart 1:Research frameworkPage no.3
  4. 4. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RCONTENTPart 1 : Research framework2.0 Background, issues and research gaps3.0 Approach, strategies and proposal4.0 Research questions5.0 Research setup6.0 Time planPart 2 : Conceptual prototype7.0 Urban software analysis and review8.0 Initial game design frameworkPage no.4
  5. 5. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.5Peer to peer participation•  E-participation•  Decentralized (flat distribution)•  Facilitator influence (exp. Government)to be minimalized•  Increased equality for users•  more genuine communication(Dubrovsky, Kiesler & Sethna, 1991)Classical participation•  Face to face•  Centralized to government•  Government as the facilitator mightinfluence users’ decision.ISSUES & BACKGROUND 01 : SHIFT FROM CLASSICAL PARTICIPATION TO E-PARTICIPATION
  6. 6. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.6ISSUES & BACKGROUND 01: CURRENT ONLINE E-PARTICIPATION IN WRITINGAnalysis: Lack of visuals
  7. 7. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.7ISSUES & BACKGROUND 01: CURRENT E-PARTICIPATION TOOL AS 3D NAVIGATION TOOLVIRTUAL ROTTERDAM(http://rotterdam.virtuocity.eu/home) Analysis: Lack of interactive features
  8. 8. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R8Analysis: Lack of usability ( non-understandable by users)3D SPACE FUNCTION PLACEMENT(HYPERBODY/TUD, 2011)Advantages•  Users participate to determine location of functions•  Simulate interactive self-organized function distribution•  Design is generated via simulation (absence of experts)•  Defined by type, function, scale, position and 24/7 usesdisadvantages•  Pixelated = hard for users to relate to architecture or urbanspacesVERTICAL VILLAGE(TWF/TUD +MVRDV, 2011)Advantages•  A new interpretation to asia’s vernacular urban villagesconfiguration which is horizontally distributed•  Users participation is possibleDisadvantages•  Forms are not based on user’s needsISSUES & BACKGROUND 01: CURRENT ACADEMIC E-PARTICIPATION TOOL
  9. 9. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R9•  Lack of visuals•  Lack of interactive features•  Lack of usability ( not understandable by users)•  Lack of state-of-the-art tool to enable users tonegotiate and make design decision in theirimmediate neighborhoodRESEARCH GAP 01NEED FOR A DIFFERENT TYPE OFE-PARTICIPATORY TOOL
  10. 10. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.10ISSUES & BACKGROUND 02: COLLECTIVE INTELLIGENCE VIA GLOBAL NETWORKCurrent e-participation with access to a unified network of global cyber-collective intelligence give access to endlessflow of information that does influence individual needs, actions and decision-making processes.(Sassen, 2002)•  Influence individuals and collective peer to peerparticipation structure•  Creation of peer to peer urbanism (NikosSalingaros, 2004)
  11. 11. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.11ISSUES & BACKGROUND 02: P2P URBANISMPEER TO PEER URBANISM NETWORKP2P URBANISM (Nikos Salingaros, 2008)•  Flat hierarchy•  Freedom to connect with otherparticipants•  Creation of collective social values•  May influence urban rules•  Affects spatial creation / place making
  12. 12. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.12‘All good design is necessarilyadaptive’Nikos Salingaros 2004ISSUES & BACKGROUND 02 : SPATIAL ADAPTATION
  13. 13. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.13ISSUES & BACKGROUND 02 : SPATIAL ADAPTATIONIssues:•  Current build environment are static.•  Unresponsive to dynamic influence of( Christopher Alexander, 1974)–  development,–  financial flow–  technology influenceSpatial adaptation:•  Adaptive behaviour enables survival.•  space changes according to human needs andnature.•  human spatial needs = activities and sequentialspatial connectivity•  Adaptation : process that evolves and changes(Mehaffy & Salingaros, 6AD).–  complex processes of human life,–  psychological needs for comfort–  coherence through the change of spatial function–  in architecture and urban design scale•  Spatial adaptation : dynamics of a space that–  may change functions–  human needs–  different time
  14. 14. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.14RESEARCH GAP 02: NEGOTIATION‘Experts in practice often draw up or implementpolicies based on their interpretation of a visionaryplan for a city instead of understanding hownegotiation between private and public space takesplace and how communication rules emerge amongusers and experts.’Lehnerer, A. (2009).Grand Urban Rules. English (Vol. 1, p. 272). 010 Publishers.
  15. 15. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R15§ 6 Plot/Block Rules© S O O R3-1 Residence Districts, New YorkSide Yard WidthThe width of the surrounding gardens strips Is altogether 13 ft (4 m), with eachside having a width of at least 5 ft (1.5 m). [p.67, fig.3]SYWO 0 O O/ R6 Residence Districts, New YorkPlanted Open AreasAll open surfaces between the street wall and the front lot line are to be land-scaped with plants. [—]§6.13O O O/ Muiholland Drive, Los AngelesLandscape ScreeningIn protected natural areas, visible portions of buildings are to be masked by plantsand vegetation, [p.209, fig.iooe]LSSi S;M§ 7 Building RulesParis5-Story Rule of ParisBuildings cannot be taller than the height residents and users are prepared toclimb using stairs: For buildings without elevators, this threshold has beenreached at a height of five stories, [p.106]5 S P§ 7 . 0 1 - 3New York / SeattlePlaza BonusP i7.01-4in exchange for providing certain public amenities, buildings may in some casessurpass the maximal values that normally apply (max. building height, utilization,etc.). A catalog specifies the levels of such bonuses for specific public features.[p.98,176,183, igo, 203, 225, 230, fig.75]CATEGORY : UNIFORM BUILDING-BY-LAWBuilding setback•  Based on utility purposes (positioning ofunderground services and fire engine access)•  Influence natural light and ventilation on facade•  Control building footprint•  Indirectly control building massCATEGORY : URBAN DESIGN GUIDELINESHeight control•  Based on building conservation law•  Influence Paris’s skyline•  Control plot ratio•  Indirectly control densityRESEARCH GAP 02: NEGOTIATION (EXISTING RESEARCH ABOUT URBAN RULES)
  16. 16. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R16RESEARCH GAP 02LACK OF UNDERSTANDING IN HOWNEGOTIATION IN BETWEEN PRIVATE AND PUBLICSPACES CHANGE DUE TOINTERPLAY OF USERS AND EXPERTS.Negotiation between•  Private and public spaces•  Users and experts
  17. 17. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.17RESEARCH SETUP 01 : ISSUES, BACKGROUND AND RESEARCH GAPSCONTENTPart 1 : Research framework2.0 Background, issues and research gaps3.0 Approach, strategies and proposal4.0 Research questions5.0 Research setup6.0 Time planPart 2 : Conceptual prototype7.0 Urban software analysis and review8.0 Initial game design framework
  18. 18. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.18APPROACH: SERIOUS GAME ONLINE AS SIMULATION
  19. 19. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R19APPROACH: SERIOUS GAME ONLINE AS SIMULATIONGame Theory•  Game is a reflection of humaninteraction•  Every person switches to various rolesin a functional or dysfunctionalmanner depending on situations(Berne, 2000).•  Modern mathematical theory tomodel or simulate conflicts andcooperation between interactingrational and irrational agents indecision making process (John vonNeumann and Oskar Morgenstern,1944)Application into research:•  Gaming as an alternativeparticipation to classical participation.•  Simulation via scenario play of urbanconflicts
  20. 20. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.20SCENARIO PLAY FUNCTION•  Time efficient; short and addressimmediate site-specific urbanconflicts•  Micro conflicts•  Conflicts among agents (users and players)•  In private properties•  In public space•  Macro conflicts•  Conflicts to synchronize with the larger citydynamicsMULTIPLAYER FUNCTION•  Users and players are agent ofchange•  Flat distribution system ( reflect e-participation structure)•  No hierarchy, order or time•  Asynchronous play•  Non-linear•  Players do not have to take turnsSTRATEGY 01 : MULTIPLAYER & SCEANRIO PLAY
  21. 21. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R21STRATEGY 02 : START SMALL ON NEIGHBOURHOOD SCALE‘Small and diverse’ will allow for adaptation and change better than the ‘ largeand monumental’(Allen, 1997)SMALL-WORLD NETWORKNikos Salingaros, 2003‘Without a spatial intimacy connectingus to the smallest scales, urban space isineffective’•  Smaller fragment of city were isolated tounderstand the connection and networksof nodes.THE OREGON EXPERIMENTChristopher Alexander, 1974•  Local site and issues•  Participants as agents of change
  22. 22. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.22STRATEGY 02 : START SMALL ON NEIGHBOURHOOD SCALE (CASE STUDY)URBAN ACUPUNCTURE 2010http://www.treehugger.com/urban-design/marco-casagrande-cicada-installation-taipei.html
  23. 23. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.23CASE STUDY : COMPARATIVE ANALYSIS OF DIFFERENT NEIGHBORHOODS
  24. 24. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.24HUTONG VILLAGE. BEIJING, CHINAApprox. year 1800sTYPICAL HIGHRISE PLAN .SINGAPORESince 1960s•  Transition space : wide courtyard andwalkway space•  Negotiable rules•  Undefined private space ( free extensionto courtyard space)COMPARATIVE ANALYSIS : QUALITY OF TRANSITION SPACES (PLANS)CASE STUDY : COMPARATIVE ANALYSIS BETWEEN HIGHRISE HOUSING (SINGAPORE) AND URBAN VILLAGE(HUTONG, BEIJING, CHINA)•  Transition space : narrow shared corridorspace•  High controlled rules ( non-negotiable)•  Defined private space (guard throughownership)
  25. 25. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.25HUTONG VILLAGE. BEIJING, CHINAApprox. year 1800sTYPICAL HIGHRISE PLAN .SINGAPORESince 1960s•  TRANSITION SPACE : WIDE COURTYARD & WALKWAY SPACE•  NEGOTIABLE RULESCOMPARATIVE ANALYSIS : QUALITY OF TRANSITION SPACES (SPATIAL QUALITY)•  TRANSITION SPACE : NARROW SHARED CORRIDOR SPACE•  HIGH CONTROLLED RULESCASE STUDY : COMPARATIVE ANALYSIS BETWEEN CONTROLLED HIGHRISE COMMUNITY (SINGAPORE) ANDURBAN VILLAGE (HUTONG, BEIJING, CHINA)
  26. 26. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.26HUTONG VILLAGE. BEIJING, CHINAApprox. year 1800sTYPICAL HIGHRISE PLAN .SINGAPORESince 1960s•  TRANSITION SPACE : WIDE COURTYARD & WALKWAY SPACE•  NEGOTIABLE RULES•  UNDEFINED PUBLIC SPACE (FREE USAGE : CHESS PLAYING,ETC)COMPARATIVE ANALYSIS : QUALITY OF TRANSITION SPACES (SPATIAL USAGE BY USERS)•  TRANSITION SPACE : HUGE CONCRETE WALWAY SPACE•  HIGH CONTROLLED RULES•  VERY DEFINED PUBLIC SPACE (USAGE AS WALKWAY ONLY,LOCKED LEGALLY)CASE STUDY : COMPARATIVE ANALYSIS BETWEEN CONTROLLED HIGHRISE COMMUNITY (SINGAPORE) ANDURBAN VILLAGE (HUTONG, BEIJING, CHINA)
  27. 27. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R27PROPOSALPROPOSAL : NEIGHBORHOOD NEGOTIATOR GAMENeighborhoodnegotiatorgame
  28. 28. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R28FUNCTIONS1.  Negotiation tool•  Negotiation among agents (users and players) with experts•  Spatial negotiation between private and public spaces2.  Design simulation & Documentation tool•  Game play as simulation tool•  Demonstrate result from negotiation among agents•  Contribute to formation/ negotiation of spatial negotiation3.  Decision making tool•  Simulate benefits of negotiation between users•  Assist conflict resolution•  Assist decision-making•  Tender assessment process (Vlacic & Thomas, 2009)–  Engage fully virtual players as outliers for future changes»  50% real users»  50% fully virtual partners–  Prevent over determination by current usersPROPOSAL : NEIGHBORHOOD NEGOTIATOR GAME
  29. 29. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.29RESEARCH SETUP 01 : ISSUES, BACKGROUND AND RESEARCH GAPSCONTENTPart 1 : Research framework2.0 Background, issues and research gaps3.0 Approach, strategies and proposal4.0 Research questions5.0 Research setup6.0 Time planPart 2 : Conceptual prototype7.0 Urban software analysis and review8.0 Initial game design framework
  30. 30. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R30RESEARCH QUESTIONS : MAIN AND SUB-QUESTIONSRESEARCH QUESTIONSMAIN QUESTION :WHAT ARE THE PARAMETERS THAT ENABLE EXPERTSAND OR AMONG USERS TO NEGOTIATE ANDMAKE DESIGN DECISION IN THEIR EXISTINGNEIGHBORHOOD?SUB-QUESTIONS :1. What are the negotiation rulesand designed medium to addressconflicts, among users affectingprivate and public spaces in aneighborhood ?2. What are the mechanisms to assistdesign decision-making in thisgame?
  31. 31. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.31KEY QUESTIONS1.  What is the spatial attribute that enabled this negotiation process tooccur?2.  How does collective agents change the social dynamics influencingthe relations of rules ?3.  How can rules change the dynamics of self-organization of patternsand structures in an urban system.  4.  What are the conflicts in neighborhood negotiation betweenprivate and public space?5.  What are the characteristics of the tools in simulations?6.  How can the information can be measured and used for futureinterventions?7.  How can end users interact to make design decisions with the tools?8.  How to evaluate the possibility for future adaptability?9.  How to test the fitness of the game?RESEARCH QUESTIONS : KEY QUESTIONS
  32. 32. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R32BACKGROUND QUESTIONS1.  What are participation and e-participation? What are itsadvantages and limitations?2.  Why do you need participation? What are its advantages andlimitations?3.  What is game and game theory? What are its advantages andlimitations?4.  Why do you need a serious gaming approach? What are itsadvantages and limitations?5.  What are the adaptive characteristics in the spatial attribute of thegame?6.  What are the existing rules (order-parameter/ enslaving principles)and its qualitative or quantitative mutating sequence?7.  How to measure the impact of the rules on an existingneighborhood?RESEARCH QUESTIONS : BACKGROUND QUESTIONS
  33. 33. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.33RESEARCH SETUP
  34. 34. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R34RESEARCH SETUP: HYPOTHESIS, MAIN AND SUB-OBJECTIVESHYPOTHESISOnline serious gaming is one of the methods fordirect electronically supported participation andnegotiation between users and expertsfacilitating design decision-making inneighborhoods.MAIN OBJECTIVES1.  Develop a serious online urban game as aspatial negotiation tool between expertsand users and facilitate design decision-making within a neighbourhood.SUB OBJECTIVES2.  Understand the dynamics of users’ spatialadaptation between private and publicneeds  3.  Establish negotiation rules between expertsand users in order to resolve potentialconflicts within a neighbourhood.
  35. 35. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R35RESEARCH METHODOLOGY
  36. 36. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R36SERIOUS GAME DESIGN METHOD
  37. 37. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.37RESEARCH METHODOLOGY
  38. 38. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R38FINAL PRODUCTS & EXPECTED RESULTSFINAL PRODUCTS•  An urban game as neighbourhood negotiator.•  An alternative reconfiguration of an existingneighbourhood design generated through spatialadaptation of agents to urban conflicts.EXPECTED RESULT•  A set of negotiation rules interplayed betweenexperts with and among users to address urbanconflicts.•  The emergence of self-organising behaviouramong agents during the negotiation process.
  39. 39. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R39FINAL PRODUCTS & EXPECTED RESULTSLIMITATIONS•  Isolate a small fragment of neighbourhood to focus onnegotiation in neighbourhood scale that•  may not explain the connection with the reality of a wholedynamics of urban complex system.CONTRIBUTIONS•  an understanding for the negotiation process betweenagents, which affect the spatial adaption in between privateand public space in a small fragment of neighborhood.
  40. 40. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.40RESEARCH SETUP 01 : ISSUES, BACKGROUND AND RESEARCH GAPSCONTENTPart 1 : Research framework2.0 Background, issues and research gaps3.0 Approach, strategies and proposal4.0 Research questions5.0 Research setup6.0 Time planPart 2 : Conceptual prototype7.0 Urban software analysis and review8.0 Initial game design framework
  41. 41. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R41
  42. 42. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.42PART 2 :CONCEPTUAL PROTOTYPE
  43. 43. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.43CASE STUDY : SOFTWARE AND GAMES REVIEW
  44. 44. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R44Analysis: Lack of usability ( non-understandable by users)SPACE FIGHTER (TYF/TUD+MVRDV) 2008http://web.mit.edu/kkdb/www/newhome/spacefighter/advantages•  Seek to model interactive models to generate outcomesand not based on scenario playdisadvantages•  Pixelated = hard to relate to architecture or urban spaces(non-contextual)•  Preprogrammed avatar’s behaviors = do not reflecthuman’s true unparalleled behaviors.•  Undefined objective = cannot assist decision makingprocess.KAISERSORT (ETZH) 2001.Design your own neighborhoodhttp://www.kaisersrot.ch/kaisersrot-02/Welcome.htmladvantages•  Design is generated by a collection of intelligent objectswith changeable parameters•  Optimize land use = distribution of plot layout / pattern•  Achievable specific objective as a final outcome•  Assist decision making.disadvantages•  Difficult to define parameters of good / high quality ofspaceSOFTWARE ANALYSIS
  45. 45. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R45Analysis: Lack of usability ( non-understandable by users)3D SPACE FUNCTION PLACEMENT(HYPERBODY/TUD, 2011)Advantages•  Users participate to determine location of functions•  Simulate interactive self-organized function distribution•  Design is generated via simulation (absence of experts)•  Defined by type, function, scale, position and 24/7 usesdisadvantages•  Pixelated = hard for users to relate to architecture or urbanspacesVERTICAL VILLAGE(TWF/TUD +MVRDV, 2011)Advantages•  A new interpretation to asia’s vernacular urban villagesconfiguration which is horizontally distributed•  Users participation is possibleDisadvantages•  Forms are not based on user’s needsISSUES & BACKGROUND 01: CURRENT ACADEMIC E-PARTICIPATION TOOL
  46. 46. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R46SHRINKING GAME (Shrinkopolis)Serious Game, TygronAdvantages•  Multiplayer, target at administrators, policy makers andprivate sector can participate at once•  Scenario-play : population decline•  Investigate and explore creative and innovative ways tohandle the situationDisadvantages•  Game play features are rather complicated for lay-men tounderstandHALF THE SKY MOVEMENT, 2009Serious Game, Sub-category : Game of Change (Social)Empower women and girls to be end poverty through learninghow to be financially savvy and independent.Advantages•  Target real life issues•  Unlocking funds according to achievements•  Simple and easy to understand graphicsDisadvantages•  Virtual players might find the game rather uninteresting.CASE STUDY : SERIOUS GAME
  47. 47. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R47RESEARCH VARIABLES : INITIAL PARAMETERSAGENTSUSERS / PLAYERSno.VALUE $$$Stimulus-hungerSPATIALFUNCTIONSNEGOTIATIONSPATIAL ADAPTIVECRITERIA /SCENARIOS
  48. 48. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R48
  49. 49. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R49Prototype 01 :Explore: Spatial negotiationwith walls
  50. 50. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R50ANALYSIS : BOTH FOCUS ON INTERIOR CHANGES TO HUMAN NEEDSPROPOSAL : EXTEND IDEA TO INTERIOR AND EXTERIOR CHANGES TO HUMAN NEEDSA DOMESTIC TRANSFORMER ( TINY FLAT)BY GARY CHANG (HK) 2007•  FLAT AREA : 32 SQM•  INTERIOR CHANGES WITH WALLS + CABINETS•  24 DIFFERENT SPATIAL FUNCTIONS•  RESPOND TO DIRECT SINGLE USER NEEDS•  METHOD : SPECIFIC TO SINGLE OWNER’S NEEDSCITYHOME/ HOME GENOMEBY MIT LIVING LAB 2010•  FLAT AREA : 78 SQM•  INTERIOR CHANGES WITH ROBOWALL•  64 DIFFERENT SPATIAL FUNCTIONS•  RESPOND TO GENERIC USERS ( MASS-PERSONALIZEDHOUSING)•  METHOD : USING DISTINGUISH (HOME ACTIVITYRECOGNITION)CASE STUDY: PROTOTYPE 01 DESIGN
  51. 51. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.51MOVING EXTERNAL WALLPROTOTYPE 01 DESIGN : NEGOTIATION BETWEEN PRIVATE AND PUBLIC SPACE
  52. 52. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.52MOVING EXTERNAL WALLPROTOTYPE 01 DESIGN : 4 SIMPLE GAME RULES
  53. 53. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R53The end
  54. 54. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R54VIDEO ANIMATIONOF GAME
  55. 55. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R55FINAL PRODUCTS & EXPECTED RESULTSSocial political relevance•  Digital democracy age•  a platform for users to question, learn and make their owndecision that affects their own environment.•  Encourage direct democratic act in architecture and urbandesign context.•  enabled users to take on a more active role to matters thataffect their daily lives and also future.
  56. 56. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R56Projected innovation•  Explore the potential of e-participation towards the futurebuild environment.•  New negotiation game online developed for aneighborhood context through interdisciplinary approach.•  Investigate a smaller fragment of a city first.•  MIT Changing Places and MIT Living Labs research groups whichexplore how new strategies for architectural design, mobilitysystems and networked intelligence can make possible dynamic,evolving places that respond to the complexities of life. Led byKent Larson. http://cp.media.mit.edu•  Nikos Salingaros, Peer to peer urbanism, University of Texas, SanAntonio. http://p2pfoundation.net/Peer-to-Peer_Urbanism•  Office of Urban Transformations Research, RMIT, Melbourne,Australia collaborates with industry and government stakeholdersto explore design as an agent of understanding and respondingto the challenges of a rapidly changing complex world throughreal life projects. http://outr.org•  Henry Sanoff’s extensive research into participatory methods inarchitecture and urbanism context. He had written about usinggame simulation since 1970s.
  57. 57. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.57RESEARCH SETUP 01 : ISSUES, BACKGROUND AND RESEARCH GAPS
  58. 58. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.58RESEARCH SETUP 02 : APPROACH, STRATEGIES AND PROPOSAL
  59. 59. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.59RESEARCH SETUP 03 : HYPOTHESIS, OBJECTIVES, METHODOLOGY & FINAL PRODUCTS
  60. 60. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R60
  61. 61. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R61
  62. 62. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RCase Studies: Open architecture62•  FLEXIBLE PLUG-IN SYSTEM•  MEGA STRUCTURE•  LANDUSE DIVISION•  PARAMETRIC DESIGN METHOD•  Folding system•  Kinetic system•  Interactive system•  Moving system•  Modular system
  63. 63. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.63ECO-PODS. BOSTON, USABY HOWELER + YOON 2009Bottom-up approach: Open, adaptable microunits,PLUG-IN CITYBY ARCHIGRAM 1960FLEXIBLE PLUG-IN SYSTEM
  64. 64. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R64PROPOSED ERGONOMICS. AUSTRIABY ALLES WIRD GUT 2001Bottom-up approach: Open, adaptable microunits,TURNON. AUSTRIABY ALLES WIRD GUT 2001
  65. 65. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R65ELEVATED CONNECTIVITY. USABY A.NAKAGOSHI & T.NGUYEM 2011LA VILLE SPATIALE (SPATIAL CITY)BY YONA FRIEDMAN 1960MEGA-STRUCTURE
  66. 66. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.66D.I.Y. URBANISM. ALMERE, NETHERLANDSBY MVRDV 2012Bottom-up approach: As design inspirationsPLUG-IN CITYBY ARCHIGRAM 1960RULES : DIVISION OF LAND USELANDUSE DIVISION
  67. 67. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.67
  68. 68. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.68Bottom-up approach : Digital technologies; Emergence, Swarm, Self-organization & ParametricismBOTTOM-UP ISSUES•  Bottom-up / generative design methodology were used toinvestigate the most adaptive condition then the design isfrozen and build accordingly.•  The future changes to the condition, programme, user’sinteraction and etc will not be addressed.•  Therefore, it’s the beginning of the closed system.PARAMETRIC LANDSCAPE (URBANISM)ADAPTABLE URBANISM. BOSTON, USABY AADRL (P.SCHUMACHER) 2012NEW BABYLON (A NOMADIC TOWN)BY CONSTANT NIEUWENHUYS 1960
  69. 69. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RNeighborhood69
  70. 70. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.702.3 USERS ANNUAL SPATIAL USAGE PROFILE
  71. 71. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.712.3 ACTIVITIES & NEIGHBOURHOOD TYPOLOGIES
  72. 72. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.722.3 ADAPTIVE BEHAVIOURALS ON SURFACES
  73. 73. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.732.3 SIRN SKETCH : SPECULATE SIMPLE RULES TO POSSIBLE COMPLEX RELATIONS
  74. 74. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.742.3 SIRN SKETCH : SPECULATE SIMPLE RULES TO POSSIBLE COMPLEX RELATIONS ON LIVING SYSTEMS
  75. 75. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.75
  76. 76. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.762.3 ADAPTIVE URBAN COMPONENTS
  77. 77. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.77
  78. 78. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RappendixesPage no.78
  79. 79. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.79
  80. 80. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RTOP-DOWN refers to a global planningprocess controlled and planned byexperts, alike to policy makers, urbanplanners, architects and engineers.Page no.80BOTTOM-UP refers to local planning processthat is less controlled and starts on a basichuman ability to generate into a relativelycomplex open system.1.1 ISSUES & BACKGROUND : COMPLEXITY
  81. 81. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.81GENERATIVE LIVING SYSTEMBARTLETT. UCL. 2004Bottom-up approach
  82. 82. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.82PEER TO PEER PARTICIPATIONCLASSICAL PARTICIPATION•  DECENTRALISED•  GOVERNMENT AS THE INVISIBLE FACILITATOR•  CENTRALISED TO GOVERNMENT•  GOVERNMENT AS THE FACILITATORISSUES & BACKGROUND 01 : SHIFT FROM CLASSICAL PARTICIPATION TO E-PARTICIPATION
  83. 83. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.83
  84. 84. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.84ISSUES & BACKGROUND 02 : SPATIAL ADAPTATION
  85. 85. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.85CASE STUDY : SOFTWARE AND GAMES REVIEW
  86. 86. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O R•   •   •  In this paper, we will define Urban Games as a specific subset of Pervasive Games, set in•  metropolitan areas, that encourage participants to move freely across public areas and to•  socialize by interacting with bystanders. In general, Urban Games are often designed to create a•  minimal level of competition between players, emphasizing instead exploration, experimentation•  and creative use of urban spaces.•  1.3 Towards Serious Urban Games?•  The area of focus for this work can be defined if we consider an overlapping between•  ●•   •  Pervasive Games, taking place in an expanded spatio-temporal and social situation,•  ●•   •  Urban Games, a subset of the former genre specifically designed for urban environments,•  ●•   •  Serious Games, ludic systems designed for educational, critical or satirical purposes.•  It is possible to combine the above categories to map the field of Serious Urban Games: playful,•  organized practices, taking place in urban environments with some kind of technological/digital•  support, and serving social purposes•   – •  i.e. raising awareness on specific issues or empowering•  specific minority groups. Today, this emergent field is still regarded as a niche, but if we look •  back at the historical development of the Serious Games genre as a whole, it is reasonable to•  claim that Serious Urban Games have not yet expressed more than a fraction of their full•  potential.Page no.86
  87. 87. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.87ISSUES & BACKGROUND 01 : CURRENT AVAILABLE E-PARTICIPATION PLATFORMSInteractive (in writing)Available online infrastructurewww.futuremelbourne.auwww.ura.gov.sgwww.goodpracticeparticipate.govt.nzeparticipation.eu
  88. 88. P h D T I T L E : N E I G H B O R H O O D N E G O T I A T O RPage no.88RESEARCH SETUP
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