The Planet Way

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    The Planet Way - Presentation Transcript

    1. The Planet way: From Expert Stories to Shareable Design Knowledge Introduction to the Planet Project’s methodology Yishay Mor, July 2008
    2. The Planet Project
      • 6 partners, led by Janet Finlay, Leeds met
      • 15 months, starting Jan 2008, ~£200k
      • Sponsored by JISC Emerge
      • http:// patternlanguagenetwork.org
        • Workspace: http:// patternlanguagenetwork.myxwiki.org /
    3. The Problem
      • Experts know how to solve problems.
      • They may not know how they solve problems.
      • They may not know how to make others know how to solve problems.
      • They may not even know they had solved a problem.
    4. Design patterns [describe] a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice (Alexander et al., 1977)‏
    5. Problem Keep the rain out Context Cold, wet, poor. Method of solution Thatched roof Related Timber frame, Slanted roof, Chimney
    6. example: activity nodes Design problem Community facilities scattered individually through the city do nothing for the life of the city. Design solution Create nodes of activity throughout the community, spread about 300 yards apart. http://www.uni-weimar.de/architektur/InfAR/lehre/Entwurf/Patterns/030/ca_030.html
    7. Patterns are..
      • “ Experts' common sense”
        • if only common sense was common
      • “ Researchers situated abstraction”
      • “ Elements of reusable design”
      • “ Semi-structured narratives of good practice”
    8. pattern are structured
      • Problem / intent
      • Context
      • the Pattern
      • Examples
      • Related patterns
      • Notes
    9.  
    10. More on patterns
      • Yishay Mor and Niall Winters (2008). Participatory design in open education: a workshop model for developing a pattern language , Journal of Interactive Media
      • Yishay Mor and Niall Winters (2007). Design approaches in technology enhanced learning . Interactive Learning Environments, 15(1):61-75
      • Dearden, Finlay, Allgar and Mcmanus (2002) Patterns Languages in Participatory Design People and Computers XVII: Memorable yet Invisible, Proceedings of HCI'2002, 159-174
      • Michael Derntl and Renate Motschnig-Pitrik (2005) The Role of Structure, Patterns, and People in Blended Learning The Internet and Higher Education, 8: 111-130
      • Goodyear, Avgeriou, Baggetun, Bartoluzzi, Retalis, Ronteltap and Rusman (2004) Towards a pattern language for networked learning   Networked learning 2004
      • http://www.bibsonomy.org/tag/designpatterns
    11. Fine, but...
      • Where do they come from?
      • How are they validated?
      • How do we use them?
    12. Case Study: The Learning Patterns project http://lp.noe-kaleidoscope.org/ (Niall Winters, Dave Pratt, others)‏
    13. pattern workshops
    14. The “Participatory Pattern Elicitation” pattern
      • Design problem
      • How do you facilitate sustainable design-level discussion of transferable best-practice?
        • Transcend anecdotes, avoid fluffy abstractions.
        • Leverage innate cognitive & social learning mechanisms.
      Case Study Case Study Case Study W o r k s h o p Pattern Pattern Pattern Pattern Seed Alpha Beta P P P P P P P
    15. Scenario: the pattern elicitation workshop
      • Instantiate the Participatory Pattern Elicitation pattern in the specific context of design-based educational research.
      • Assumptions:
        • 10-20 participants, practitioners interested in a common theme from varied perspectives.
        • 2-4 facilitators
        • ½ - full day on-site workshop
        • Pre and post workshop engagement
    16. Before the workshop
      • Participants contribute case studies, using an on-line, form-based tool.
      • Facilitators work with participants to refine and retune their case studies.
      • Participants review peer’s case studies.
    17. Anton presents case study
    18. Bob and Charlie discuss
    19. Anton adds details (per template) ‏
    20. Charlie identifies parallels
    21. All elicit patterns
    22. Anton and Charlie submit patterns
    23. After the workshop
      • Participants clarify case studies and patterns based on workshop discussions.
      • Facilitators help participants refine patterns, and note links to other patterns.
      • Facilitators reflect on the process, drawing on participants’ feedback.
    24. stickmen: a visual language for socio-technical design? 1 2 3 4 5 6
    25. Thank you The pattern language network project: http://patternlanguagenetworg.org Participate: http://snipurl.com/planet-workshops Yishay Mor http://www.lkl.ac.uk/people/mor.html yishaym@gmail.com This presentation http://snipurl.com/planetway

    + Yishay MorYishay Mor, 2 years ago

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