Patterns for building patterns communities

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

1 comments

Comments 1 - 1 of 1 previous next Post a comment

Post a comment
Embed Video
Edit your comment Cancel

5 Favorites & 1 Group

Patterns for building patterns communities - Presentation Transcript

  1. Patterns for building patterns communities Yishay Mor, Pattern Language Network, London Knowledge Lab, UK
  2. Learning Patterns was a Jointly Executed Integrating Research Project of the Kaleidoscope Network of Excellence, funded under the FP6 programme. For further details, please see http://lp.noe-kaleidoscope.org/
  3. The Pattern Language Network (Planet) project is a collaboration between Leeds Metropolitan University, Coventry University, Glasgow Caledonian University, Kings College London and London Knowledge Lab. It is funded by JISC under the Users and Innovation Programme. For more information see http://patternlanguagenetwork.org
  4. Thanks
    • Kaleidoscope network of excellence
    • JISC
    • London Knowledge Lab
    Planet Team Janet Finlay, John Richard Gray, Isobel Falconer, Jim Hensman, Steven Warburton Learning Patterns Team Efi Alexopoulou, Staffan Björk, James Bligh, Mark Childs, Michele Cerulli, Vincent Jonker, Chronis Kynigos, Fionnuala O’ Donnell, Dave Pratt, Brendan Tangney, Monica Wijers Hundreds of workshop participants (some of them here today)‏
  5. Think of a technology that you have encountered recently, which has changed your life in some way
  6. Think of an Eureka! Moment, where you understood how you could use this technology, or understood something by using the technology (or both)‏
  7. Draw it. (3 minutes)‏ You can use words, but only as part of the drawing.
  8. Now look left & right, and find a pattern.
  9. Problem: Bad Design
  10. Context: Technology Enhanced Education
  11.  
  12.  
  13. the critical resource is not the capacity to produce, but the knowledge to do it right. Problem: The Design Divide the gap between those who have the expertise to develop high-quality tools and resources and those who don’t (Mor & Winters, 2008*)‏
  14. Solution...
  15. ?
  16. Problem: acceleration
    • The world is changing. Fast. Faster.
    • Teachers are learners.
    • Students are researchers.
    • We are all designers of our own and our peer's learning experiences.
    Son, this was my dad's mobile. I want you to have it.
  17. Traditional social configuration of design Client Designer Developer (dumb) Users
  18. Patterns -> democratisation of design knowledge Client Designer Developer Users
  19. The Distributed Development Network* Winters, Mor & Pratt, forthcoming http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=1787 The Interwebs
  20. Patterns: Sharing of distributed design knowledge
  21. Welcome to the 21 st C
    • Timelessness is dead.
    • Expertise is spread.
    • Design is bread.
    • We hope you enjoy your journey
  22. Learning patterns for the design and deployment of mathematical games lp.noe-kaleidoscope.org 1 year / 7 institutions / 6 countries / 16 team members / 6 workshops / >50 patterns Designing games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise - mathematics, games development, software engineering, learning and teaching. All are various facets of design knowledge. http://yish.blip.tv/file/1822412/
  23. Case studies
  24. Typologies
  25. Patterns
  26. Trails
  27. Shortfalls
    • Pattern shock
      • by the time participants “get the idea”, workshop is over.
      • Consequently, most participant contributions not usable.
    • Closing the loop
      • Need to validate patterns by use.
    • Us as component
      • “ great stuff, but I couldn't do it without you”
  28. patternlanguagenetwork.org
  29. Learning Patterns -> Pattern Language Network
    • Several commited groups
    • Extended process
    • Tighter methodology
  30. Participatory Methodology for Practical Design Patterns
    • Problem
      • Acceleration -> need for effective protocols for sharing of design knowledge
    • Context
      • interdisciplinary communities of practitioners engaged in collaborative reflection on a common theme of their practice.
      • blended setting : co-located meetings + on-line collaborative authoring system.
  31. Solution: a series of three* collaborative reflection workshops
    • Case Stories Workshop
      • Engender collaborative reflection among practitioners by a structured process of sharing stories.
    • Pattern Mining Workshop
      • Eliciting patterns by reflecting on and comparing case stories.
    • Future Scenarios Workshop
      • Validating and enhancing patterns by applying them to novel problems.
  32. Collaborative reflection workshop
    • Problem
    • Facilitate on-going design-level conversation between designers and practitioners involved in diverse aspects of the problem domain.
      • Open, trusting and convivial.
      • And at the same time
      • Critical, focused and output-directed.
  33. Solution
    • Before the workshop
      • Establish communication channels
      • Collect contributions
    • On the day
      • Intensive guided group work: process contributions, produce, share.
    • After the workshop
      • Refine products through on-line channels
  34. Workshop I: Sharing case stories
  35. The problem with stories Narrative is a powerful epistemic tool (Bruner). Story-telling is intuitive and captivating.
    • But , we want to avoid
    • Gossip
    • Divergence
    • Therapy
  36. S.T.A.R.R
    • S ituation
      • Set the scene (I wasn't there)‏
    • T ask
      • What problem where you trying to solve?
    • A ctions
      • What did you do?
    • R esults
      • What happened?
    • R eflections
  37. Problem: telling a good story is not so easy
    • Inexperienced story-tellers might -
      • Take the context for granted
      • Preach, apologise, market, or generalise
      • Avoid inconvenient details
    • Interactive feedback should help, but peers might -
      • Be reluctant to criticize
      • Attribute misunderstanding to their own faults
      • Loose attention
  38. Three hats
  39. From stories to patterns
    • Map the forces
    • Map the concepts
      • Table-top concept mapping
    • Connect & refactor
      • Related, super-patterns, sub-patterns
    • Validate
      • Theory & triangulation
  40. http://yish.blip.tv/file/1839670/
  41.  
  42. http://yish.blip.tv/file/1839715/
  43.  
  44. Paper 2.0
  45. Thank you The pattern language network project: http://patternlanguagenetworg.org Yishay Mor http://people.lkl.ac.ukyishay yishaym@gmail.com This presentation http://www.slideshare.net/yish/patterns-for-building-patterns-communities
    • http://www.flickr.com/photos/21220849@N05/3223065791
    • http://www.flickr.com/photos/thewholeman/3141147772
    • http://www.flickr.com/photos/thewholeman/3140293505
    • http://www.flickr.com/photos/thewholeman/3141110032
SlideShare Zeitgeist 2009

+ Yishay MorYishay Mor Nominate

custom

674 views, 5 favs, 1 embeds more stats

Keynote at e-Learning Patterns, Tübingen, March 4- more

More info about this document

CC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike License

Go to text version

  • Total Views 674
    • 669 on SlideShare
    • 5 from embeds
  • Comments 1
  • Favorites 5
  • Downloads 17
Most viewed embeds
  • 5 views on https://jujo00obo2o234ungd3t8qjfcjrs3o6k-a-sites-opensocial.googleusercontent.com

more

All embeds
  • 5 views on https://jujo00obo2o234ungd3t8qjfcjrs3o6k-a-sites-opensocial.googleusercontent.com

less

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel
File a copyright complaint
Having problems? Go to our helpdesk?

Categories

Groups / Events