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# guess my x - the theory and practice of design for learning

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http://cloudworks.ac.uk/cloud/view/5939

http://cloudworks.ac.uk/cloud/view/5939

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• 1. The Guess my X Pattern Addressing the Process-Product duality, establishing argumentative norms Yishay Mor, The Institute of Educational Technology Theory and Practice of Designing for Learning, Online Educa Berlin 2011
• 2. Pattern: Guess my X Theory and Practice of Designing for Learning, Online Educa Berlin 2011 Use a CHALLENGE EXCHANGE game of BUILD THIS puzzles to combine construction and conversation, promoting an understanding of process-object relationships and leading to meta-cognitive skills such as equivalence classes, proof and argumentation.
• 3. Guess my X: scheme of solution Theory and Practice of Designing for Learning, Online Educa Berlin 2011
• 4. Example: Guess my Robot Theory and Practice of Designing for Learning, Online Educa Berlin 2011
• 5. Challenge Theory and Practice of Designing for Learning, Online Educa Berlin 2011
• 6. Response Theory and Practice of Designing for Learning, Online Educa Berlin 2011
• 7. Scenario: Guess my Calculator
• Challenge : set of numbers, operations, result.
• Response : order the numbers and operations to obtain the result.
• (4 x 5 + 2) x 3 = 66
Theory and Practice of Designing for Learning, Online Educa Berlin 2011 1 2 3 4 5 6 7 8 9 0 + - x / =
• 8. Scenario: Guess my Reaction
• Challenge : chemical ingredients, lab tools, outcome chemical
• Response : a procedure for producing the outcome from the ingredients
Theory and Practice of Designing for Learning, Online Educa Berlin 2011
• 9. Thank You! Yishay Mor, iet.open.ac.uk/Yishay.Mor Institute of Educational Technology The Open University UK