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guess my x - the theory and practice of design for learning
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guess my x - the theory and practice of design for learning

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  • 1. The Guess my X Pattern Addressing the Process-Product duality, establishing argumentative norms Yishay Mor, The Institute of Educational Technology Theory and Practice of Designing for Learning, Online Educa Berlin 2011
  • 2. Pattern: Guess my X Theory and Practice of Designing for Learning, Online Educa Berlin 2011 Use a CHALLENGE EXCHANGE game of BUILD THIS puzzles to combine construction and conversation, promoting an understanding of process-object relationships and leading to meta-cognitive skills such as equivalence classes, proof and argumentation.
  • 3. Guess my X: scheme of solution Theory and Practice of Designing for Learning, Online Educa Berlin 2011
  • 4. Example: Guess my Robot Theory and Practice of Designing for Learning, Online Educa Berlin 2011
  • 5. Challenge Theory and Practice of Designing for Learning, Online Educa Berlin 2011
  • 6. Response Theory and Practice of Designing for Learning, Online Educa Berlin 2011
  • 7. Scenario: Guess my Calculator
    • Challenge : set of numbers, operations, result.
    • Response : order the numbers and operations to obtain the result.
    • (4 x 5 + 2) x 3 = 66
    Theory and Practice of Designing for Learning, Online Educa Berlin 2011 1 2 3 4 5 6 7 8 9 0 + - x / =
  • 8. Scenario: Guess my Reaction
    • Challenge : chemical ingredients, lab tools, outcome chemical
    • Response : a procedure for producing the outcome from the ingredients
    Theory and Practice of Designing for Learning, Online Educa Berlin 2011
  • 9. Thank You! Yishay Mor, iet.open.ac.uk/Yishay.Mor Institute of Educational Technology The Open University UK