SlideShare a Scribd company logo
1 of 13
Download to read offline
Co-Creation Toolkit
3D Animation/Character Design
Susan Lee Yoome Byun
INTRODUCTION
A gaming company would like to make a fantasy roleplaying game for users
from the age range of 16 plus. The company would like to create a main
character using the ideas from future players. They would like to give a
written prompt of the hero, letting the user create a character based on the
prompt. After the exercise they plan to use the common theme or ideas the
users shared to make the final version of the hero for their game.
The intention of this toolkit is to see how the audience reacts to certain
character traits and how they will react to creating a character with that said
information. Also, it can compare and contrast the different versions of the
same character and combine them into one, a character that the majority can
agree on.
PROFILE
Participants
Immersing participants into current experience
Participants that my research team are looking for are people who are over 16 years old, and
currently had played our company’s game. The purpose of this co-creation toolkit is allowing
the group to understand the relationship between prompt and the design of the character
while experiencing creating the character by making prototypes in the design process.
We would begin by breaking down their minds, releasing all tension from their body. When
broken, we will rebuild with the mind aspects of story telling, and let the participant become a
creator- a writer. Once they reach this point they will be allowed to create the character from
the prompt. The only limitation is their building ability, but if they can’t build, they can always
explain.
SESSION SCRIPT
-STEP ONE
Take one of the blank sheets of paper and spend 2 minutes drawing anything or everything.
This if for you to clear your mind, so the drawings don’t have to be good.
Note: Try not to stop drawing during that 2 minutes, if you run out of things to draw, draw
circles, or anything. Just keep you hand moving.
-STEP TWO-
Pull out another sheet of paper from the toolkit. Now looking at the 2 minute doodle you have
just done, put the drawings into words- make sense to the drawings.
For example: If you drew a snake and a horse, tell a short story of why the two are in the same
page; perhaps they are friend hanging out, or they hate each others guts.
Write about a mini paragraph length, or just until you have nothing else to say.
Toolkit Instruction
-STEP THREE-
Once you are done that, in the toolkit you will find an envelope. In this envelope is the prompt
to this project. Please re-over the prompt as many times as you need, and try to visualize the
character.
-STEP FOUR-
After reading the prompt, pull out another sheet of paper, and use it to put down notes of
what you saw. For example: red hair, black eyes, etc.
-STEP FIVE-
Now you have reached the final stages of this toolkit. Now you are ready to create your
character.
In the toolkit you will find:
+ Two figures
+ Air dry clay
+ Wool/string –markers
+ Felt
+ Toothpicks
+ Hot glue gun
+ Clay sculpting tools !
Using those items please create you saw when reading the prompt.
Once you are done, you can now present the character to the supervisors at the front. Please be
ready to explain why you saw the character for what you did, or if you are uncomfortable to
speak please write it down and hand your character to the supervisor with the toolkit packed
up.
The rough outline of the timing, and purpose of each element of the workshop.
CO-CREATION OUTLINE
TIME ACTION CHECKLIST
2 minutes Doodling session Loosening and freeing
participant’s mind.
2 minutes Writing Session Connecting the image and
the story using imagination.
2 minutes Reading Session Understanding and
absorbing the information.
2 minutes Describing Session Organizing thoughts and
depicting their imagination.
One day (Take home) Bring Characters to Life Creating the character using
provided tools.
Toolkit Activity 1
2 MINUTE DOODLE SESSION
“Draw anything you want, can’t stop your pen/pencil from moving or
lifting from the page”
The participant would just have to draw anything they want, whether it being
lines or an actual drawing. This is done to help them loosen their mind and
help them become more relaxed.
Toolkit Activity 2
WRITING SESSION
So in this part, looking at their story, they would have to make up any
story to try to explain their drawings. This is done to reach the creative
aspect of their minds.
Create a mini paragraph/ mini story of your drawing- connecting the doodles together
Toolkit Activity 3
READING SESSION
“The hero has fought for most of their life. They have been sold to
slavers, fought in arenas, and battled in wars. From each experience in
their life they took something away from it, whether scars, lost fingers,
or lives. The hero doesn’t fit in with the majority; people look at them
different- they are different. The hero had no name, just stories that
follow them from town to town. The hero has no one to call their family.
The hero is forever alone.”
Let the participants read the prompt and give them time to think and imagine
the character in their mind for few minutes.
Provide the prompt
Toolkit Activity 4
DESCRIBING SESSION
• -write/ describe how you saw this character
• -All the details
• -point form
Toolkit Activity 5
BRING CHARACTERS TO LIFE
We are going to provide raw collections of scrap materials to the group
for embellishing rough prototypes and constructing the character.
Use the tools in the kit to bring your character to life
QUESTIONAIRE
1.  For this gaming company, how important is it as participants in the game, for this
company to have visual aesthetics of characters in the game?
2.  From the prompt provided, what gender did it remind and why?
3.  I would love to play the game with the character I designed. (Yes or No)
4.  What kind of character I expect from this game company when I am playing their
game is: (Fill in the blank)
5.  The most amount time I am willing to spend time playing this company’s game is:
(Circle one of the options below)
30 minutes 1 hour 2 hours 3 hours 4 hours 5 hours
6.  The experience of this toolkit was positive/negative, and why?: (Fill in the Blank)
Susan yoome p3

More Related Content

What's hot

Claymation Character design
Claymation Character designClaymation Character design
Claymation Character designArtfulArtsyAmy
 
Comic books and graphic novel female characters
Comic books and graphic novel female charactersComic books and graphic novel female characters
Comic books and graphic novel female charactershwells2101
 
Narrative Homework 2: silhouette
Narrative Homework 2: silhouetteNarrative Homework 2: silhouette
Narrative Homework 2: silhouetteMelanie Powell
 
What is character design and role of a character designer
What is character design and role of a character designerWhat is character design and role of a character designer
What is character design and role of a character designerDivyaParashar8
 
3. production experiments (10)
3. production experiments (10)3. production experiments (10)
3. production experiments (10)LilGabbo64
 
Sketching To Communicate, Share Stories And Solve Problems
Sketching To Communicate, Share Stories And Solve ProblemsSketching To Communicate, Share Stories And Solve Problems
Sketching To Communicate, Share Stories And Solve ProblemsKelsey Ruger
 
Development of my digital graphics
Development of my digital graphicsDevelopment of my digital graphics
Development of my digital graphicshaverstockmedia
 
Jewellery rendering
Jewellery renderingJewellery rendering
Jewellery renderingNeith Moore
 
Photoshop2
Photoshop2Photoshop2
Photoshop205burluc
 
Work process
Work processWork process
Work processhalo4robo
 
Watercolor comic strip
Watercolor comic stripWatercolor comic strip
Watercolor comic stripsharper2011
 
Homework 1 self portrait
Homework 1  self portraitHomework 1  self portrait
Homework 1 self portraitMelanie Powell
 
Units & Super Units
Units & Super UnitsUnits & Super Units
Units & Super UnitsRachel Hayes
 
Practical Sketchnoting
Practical SketchnotingPractical Sketchnoting
Practical SketchnotingJason Alderman
 

What's hot (19)

Claymation Character design
Claymation Character designClaymation Character design
Claymation Character design
 
Comic books and graphic novel female characters
Comic books and graphic novel female charactersComic books and graphic novel female characters
Comic books and graphic novel female characters
 
Narrative Homework 2: silhouette
Narrative Homework 2: silhouetteNarrative Homework 2: silhouette
Narrative Homework 2: silhouette
 
about character design1
about character design1about character design1
about character design1
 
01. initial ideas
01. initial ideas01. initial ideas
01. initial ideas
 
Narrative Homework 1
Narrative Homework 1Narrative Homework 1
Narrative Homework 1
 
What is character design and role of a character designer
What is character design and role of a character designerWhat is character design and role of a character designer
What is character design and role of a character designer
 
3. production experiments (10)
3. production experiments (10)3. production experiments (10)
3. production experiments (10)
 
Sketching To Communicate, Share Stories And Solve Problems
Sketching To Communicate, Share Stories And Solve ProblemsSketching To Communicate, Share Stories And Solve Problems
Sketching To Communicate, Share Stories And Solve Problems
 
Homework 2 silhouette
Homework 2  silhouetteHomework 2  silhouette
Homework 2 silhouette
 
Development of my digital graphics
Development of my digital graphicsDevelopment of my digital graphics
Development of my digital graphics
 
Jewellery rendering
Jewellery renderingJewellery rendering
Jewellery rendering
 
Photoshop2
Photoshop2Photoshop2
Photoshop2
 
Herostoryhints
HerostoryhintsHerostoryhints
Herostoryhints
 
Work process
Work processWork process
Work process
 
Watercolor comic strip
Watercolor comic stripWatercolor comic strip
Watercolor comic strip
 
Homework 1 self portrait
Homework 1  self portraitHomework 1  self portrait
Homework 1 self portrait
 
Units & Super Units
Units & Super UnitsUnits & Super Units
Units & Super Units
 
Practical Sketchnoting
Practical SketchnotingPractical Sketchnoting
Practical Sketchnoting
 

Similar to Susan yoome p3

Sharpie UX @ Fluxible 2013
Sharpie UX @ Fluxible 2013Sharpie UX @ Fluxible 2013
Sharpie UX @ Fluxible 2013Leah Buley
 
Development pro forma(3)
Development pro forma(3)Development pro forma(3)
Development pro forma(3)Jacob Cooper
 
2. initial plans (1)
2. initial plans (1)2. initial plans (1)
2. initial plans (1)Tom Batty
 
Graphic design products for chad
Graphic design products for chadGraphic design products for chad
Graphic design products for chadJosh Matthews
 
Lego Build Ideas for Classroom
Lego Build Ideas for ClassroomLego Build Ideas for Classroom
Lego Build Ideas for ClassroomAaron Maurer
 
Whiteboard Warrior @ the d.school 1/31/15
Whiteboard Warrior @ the d.school 1/31/15Whiteboard Warrior @ the d.school 1/31/15
Whiteboard Warrior @ the d.school 1/31/15Molly Wilson
 
GRADE 4 TOWN MOUSE AND THE COUNTRY MOUSE.pptx
GRADE 4 TOWN MOUSE AND THE COUNTRY MOUSE.pptxGRADE 4 TOWN MOUSE AND THE COUNTRY MOUSE.pptx
GRADE 4 TOWN MOUSE AND THE COUNTRY MOUSE.pptxKelvinAndres5
 
Manga School Nakano/The curriculum plans
Manga School Nakano/The curriculum plansManga School Nakano/The curriculum plans
Manga School Nakano/The curriculum plansNao Yazawa
 
See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Sum...
See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Sum...See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Sum...
See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Sum...Kate Rutter
 
Map Your Values: Connect & Collaborate
Map Your Values: Connect & CollaborateMap Your Values: Connect & Collaborate
Map Your Values: Connect & CollaborateSteve Purkis
 
Contextual Statement.pptx
Contextual Statement.pptxContextual Statement.pptx
Contextual Statement.pptxLily809411
 
Pen & Paper Tools for getting from Research to Design
Pen & Paper Tools for getting from Research to DesignPen & Paper Tools for getting from Research to Design
Pen & Paper Tools for getting from Research to DesignKate Rutter
 
Factual proposal
Factual proposalFactual proposal
Factual proposalLily809411
 
Generative Research Workshop by Nearsoft — Amsterdam Material
Generative Research Workshop by Nearsoft — Amsterdam MaterialGenerative Research Workshop by Nearsoft — Amsterdam Material
Generative Research Workshop by Nearsoft — Amsterdam MaterialMisael Leon
 

Similar to Susan yoome p3 (20)

Sharpie UX @ Fluxible 2013
Sharpie UX @ Fluxible 2013Sharpie UX @ Fluxible 2013
Sharpie UX @ Fluxible 2013
 
Development pro forma(3)
Development pro forma(3)Development pro forma(3)
Development pro forma(3)
 
2. initial plans (1)
2. initial plans (1)2. initial plans (1)
2. initial plans (1)
 
Presentation3
Presentation3Presentation3
Presentation3
 
Graphic design products for chad
Graphic design products for chadGraphic design products for chad
Graphic design products for chad
 
Lego Build Ideas for Classroom
Lego Build Ideas for ClassroomLego Build Ideas for Classroom
Lego Build Ideas for Classroom
 
Whiteboard Warrior @ the d.school 1/31/15
Whiteboard Warrior @ the d.school 1/31/15Whiteboard Warrior @ the d.school 1/31/15
Whiteboard Warrior @ the d.school 1/31/15
 
GRADE 4 TOWN MOUSE AND THE COUNTRY MOUSE.pptx
GRADE 4 TOWN MOUSE AND THE COUNTRY MOUSE.pptxGRADE 4 TOWN MOUSE AND THE COUNTRY MOUSE.pptx
GRADE 4 TOWN MOUSE AND THE COUNTRY MOUSE.pptx
 
CRT ACC Usher 1
CRT ACC Usher 1CRT ACC Usher 1
CRT ACC Usher 1
 
Proposal
Proposal Proposal
Proposal
 
5. pre production
5. pre production5. pre production
5. pre production
 
Manga School Nakano/The curriculum plans
Manga School Nakano/The curriculum plansManga School Nakano/The curriculum plans
Manga School Nakano/The curriculum plans
 
2. proposal
2. proposal2. proposal
2. proposal
 
Ha3 evaluation 181213
Ha3 evaluation 181213Ha3 evaluation 181213
Ha3 evaluation 181213
 
See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Sum...
See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Sum...See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Sum...
See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Sum...
 
Map Your Values: Connect & Collaborate
Map Your Values: Connect & CollaborateMap Your Values: Connect & Collaborate
Map Your Values: Connect & Collaborate
 
Contextual Statement.pptx
Contextual Statement.pptxContextual Statement.pptx
Contextual Statement.pptx
 
Pen & Paper Tools for getting from Research to Design
Pen & Paper Tools for getting from Research to DesignPen & Paper Tools for getting from Research to Design
Pen & Paper Tools for getting from Research to Design
 
Factual proposal
Factual proposalFactual proposal
Factual proposal
 
Generative Research Workshop by Nearsoft — Amsterdam Material
Generative Research Workshop by Nearsoft — Amsterdam MaterialGenerative Research Workshop by Nearsoft — Amsterdam Material
Generative Research Workshop by Nearsoft — Amsterdam Material
 

Recently uploaded

Khushi sharma undergraduate portfolio...
Khushi sharma undergraduate portfolio...Khushi sharma undergraduate portfolio...
Khushi sharma undergraduate portfolio...khushisharma298853
 
Unlocking Conversion_ The Art of Turning Visitors into Loyal Customers.pdf
Unlocking Conversion_ The Art of Turning Visitors into Loyal Customers.pdfUnlocking Conversion_ The Art of Turning Visitors into Loyal Customers.pdf
Unlocking Conversion_ The Art of Turning Visitors into Loyal Customers.pdfIBM
 
Experience Design : fix experiences, create flow
Experience Design : fix experiences, create flowExperience Design : fix experiences, create flow
Experience Design : fix experiences, create flowRana Chakrabarti
 
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptx
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptxWCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptx
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptxHasan S
 
marketing and production project and port.
marketing and production project and port.marketing and production project and port.
marketing and production project and port.h5bkbscmmy
 
Update 22 models(Schottky Rectifier ) in SPICE PARK(APR2024)
Update 22 models(Schottky Rectifier ) in SPICE PARK(APR2024)Update 22 models(Schottky Rectifier ) in SPICE PARK(APR2024)
Update 22 models(Schottky Rectifier ) in SPICE PARK(APR2024)Tsuyoshi Horigome
 
PokerDAO Case Study: Rethinking the UX/UI of Crypto Poker Platform
PokerDAO Case Study: Rethinking the UX/UI of Crypto Poker PlatformPokerDAO Case Study: Rethinking the UX/UI of Crypto Poker Platform
PokerDAO Case Study: Rethinking the UX/UI of Crypto Poker PlatformSannhetenFox
 
Construction Documents Checklist before Construction
Construction Documents Checklist before ConstructionConstruction Documents Checklist before Construction
Construction Documents Checklist before ConstructionResDraft
 
TIMBRE: HOW MIGHT WE REMEDY MUSIC DESERTS AND FACILITATE GROWTH OF A MUSICAL ...
TIMBRE: HOW MIGHT WE REMEDY MUSIC DESERTS AND FACILITATE GROWTH OF A MUSICAL ...TIMBRE: HOW MIGHT WE REMEDY MUSIC DESERTS AND FACILITATE GROWTH OF A MUSICAL ...
TIMBRE: HOW MIGHT WE REMEDY MUSIC DESERTS AND FACILITATE GROWTH OF A MUSICAL ...Pranav Subramanian
 
Embroidery design from embroidery magazine
Embroidery design from embroidery magazineEmbroidery design from embroidery magazine
Embroidery design from embroidery magazineRivanEleraki
 
Models of Disability - an overview by Marno Retief & Rantoa Letšosa
Models of Disability - an overview by Marno Retief & Rantoa LetšosaModels of Disability - an overview by Marno Retief & Rantoa Letšosa
Models of Disability - an overview by Marno Retief & Rantoa Letšosaannemarleenolthof1
 
Create Funeral Invites Online @ feedvu.com
Create Funeral Invites Online @ feedvu.comCreate Funeral Invites Online @ feedvu.com
Create Funeral Invites Online @ feedvu.comjakyjhon00
 
Designing for privacy: 3 essential UX habits for product teams
Designing for privacy: 3 essential UX habits for product teamsDesigning for privacy: 3 essential UX habits for product teams
Designing for privacy: 3 essential UX habits for product teamsBlock Party
 
How to use Ai for UX UI Design | ChatGPT
How to use Ai for UX UI Design | ChatGPTHow to use Ai for UX UI Design | ChatGPT
How to use Ai for UX UI Design | ChatGPTThink 360 Studio
 
Mise en Scene, locations and Characters Represented.pptx
Mise en Scene, locations and Characters Represented.pptxMise en Scene, locations and Characters Represented.pptx
Mise en Scene, locations and Characters Represented.pptx17wlar241
 
AMBER GRAIN EMBROIDERY | Growing folklore elements | Barbara Rakovska
AMBER GRAIN EMBROIDERY | Growing folklore elements | Barbara RakovskaAMBER GRAIN EMBROIDERY | Growing folklore elements | Barbara Rakovska
AMBER GRAIN EMBROIDERY | Growing folklore elements | Barbara RakovskaBarusRa
 
Math Group 3 Presentation OLOLOLOLILOOLLOLOL
Math Group 3 Presentation OLOLOLOLILOOLLOLOLMath Group 3 Presentation OLOLOLOLILOOLLOLOL
Math Group 3 Presentation OLOLOLOLILOOLLOLOLkenzukiri
 
The Influence of T-shirt Culture on Fashion Trends
The Influence of T-shirt Culture on Fashion TrendsThe Influence of T-shirt Culture on Fashion Trends
The Influence of T-shirt Culture on Fashion Trendshaotran73992
 
UI UX Process for SaaS Product Design Success
UI UX Process for SaaS Product Design SuccessUI UX Process for SaaS Product Design Success
UI UX Process for SaaS Product Design SuccessThink 360 Studio
 

Recently uploaded (19)

Khushi sharma undergraduate portfolio...
Khushi sharma undergraduate portfolio...Khushi sharma undergraduate portfolio...
Khushi sharma undergraduate portfolio...
 
Unlocking Conversion_ The Art of Turning Visitors into Loyal Customers.pdf
Unlocking Conversion_ The Art of Turning Visitors into Loyal Customers.pdfUnlocking Conversion_ The Art of Turning Visitors into Loyal Customers.pdf
Unlocking Conversion_ The Art of Turning Visitors into Loyal Customers.pdf
 
Experience Design : fix experiences, create flow
Experience Design : fix experiences, create flowExperience Design : fix experiences, create flow
Experience Design : fix experiences, create flow
 
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptx
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptxWCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptx
WCM Branding Agency | 210519 - Portfolio Review (F&B) -s.pptx
 
marketing and production project and port.
marketing and production project and port.marketing and production project and port.
marketing and production project and port.
 
Update 22 models(Schottky Rectifier ) in SPICE PARK(APR2024)
Update 22 models(Schottky Rectifier ) in SPICE PARK(APR2024)Update 22 models(Schottky Rectifier ) in SPICE PARK(APR2024)
Update 22 models(Schottky Rectifier ) in SPICE PARK(APR2024)
 
PokerDAO Case Study: Rethinking the UX/UI of Crypto Poker Platform
PokerDAO Case Study: Rethinking the UX/UI of Crypto Poker PlatformPokerDAO Case Study: Rethinking the UX/UI of Crypto Poker Platform
PokerDAO Case Study: Rethinking the UX/UI of Crypto Poker Platform
 
Construction Documents Checklist before Construction
Construction Documents Checklist before ConstructionConstruction Documents Checklist before Construction
Construction Documents Checklist before Construction
 
TIMBRE: HOW MIGHT WE REMEDY MUSIC DESERTS AND FACILITATE GROWTH OF A MUSICAL ...
TIMBRE: HOW MIGHT WE REMEDY MUSIC DESERTS AND FACILITATE GROWTH OF A MUSICAL ...TIMBRE: HOW MIGHT WE REMEDY MUSIC DESERTS AND FACILITATE GROWTH OF A MUSICAL ...
TIMBRE: HOW MIGHT WE REMEDY MUSIC DESERTS AND FACILITATE GROWTH OF A MUSICAL ...
 
Embroidery design from embroidery magazine
Embroidery design from embroidery magazineEmbroidery design from embroidery magazine
Embroidery design from embroidery magazine
 
Models of Disability - an overview by Marno Retief & Rantoa Letšosa
Models of Disability - an overview by Marno Retief & Rantoa LetšosaModels of Disability - an overview by Marno Retief & Rantoa Letšosa
Models of Disability - an overview by Marno Retief & Rantoa Letšosa
 
Create Funeral Invites Online @ feedvu.com
Create Funeral Invites Online @ feedvu.comCreate Funeral Invites Online @ feedvu.com
Create Funeral Invites Online @ feedvu.com
 
Designing for privacy: 3 essential UX habits for product teams
Designing for privacy: 3 essential UX habits for product teamsDesigning for privacy: 3 essential UX habits for product teams
Designing for privacy: 3 essential UX habits for product teams
 
How to use Ai for UX UI Design | ChatGPT
How to use Ai for UX UI Design | ChatGPTHow to use Ai for UX UI Design | ChatGPT
How to use Ai for UX UI Design | ChatGPT
 
Mise en Scene, locations and Characters Represented.pptx
Mise en Scene, locations and Characters Represented.pptxMise en Scene, locations and Characters Represented.pptx
Mise en Scene, locations and Characters Represented.pptx
 
AMBER GRAIN EMBROIDERY | Growing folklore elements | Barbara Rakovska
AMBER GRAIN EMBROIDERY | Growing folklore elements | Barbara RakovskaAMBER GRAIN EMBROIDERY | Growing folklore elements | Barbara Rakovska
AMBER GRAIN EMBROIDERY | Growing folklore elements | Barbara Rakovska
 
Math Group 3 Presentation OLOLOLOLILOOLLOLOL
Math Group 3 Presentation OLOLOLOLILOOLLOLOLMath Group 3 Presentation OLOLOLOLILOOLLOLOL
Math Group 3 Presentation OLOLOLOLILOOLLOLOL
 
The Influence of T-shirt Culture on Fashion Trends
The Influence of T-shirt Culture on Fashion TrendsThe Influence of T-shirt Culture on Fashion Trends
The Influence of T-shirt Culture on Fashion Trends
 
UI UX Process for SaaS Product Design Success
UI UX Process for SaaS Product Design SuccessUI UX Process for SaaS Product Design Success
UI UX Process for SaaS Product Design Success
 

Susan yoome p3

  • 1. Co-Creation Toolkit 3D Animation/Character Design Susan Lee Yoome Byun
  • 2. INTRODUCTION A gaming company would like to make a fantasy roleplaying game for users from the age range of 16 plus. The company would like to create a main character using the ideas from future players. They would like to give a written prompt of the hero, letting the user create a character based on the prompt. After the exercise they plan to use the common theme or ideas the users shared to make the final version of the hero for their game. The intention of this toolkit is to see how the audience reacts to certain character traits and how they will react to creating a character with that said information. Also, it can compare and contrast the different versions of the same character and combine them into one, a character that the majority can agree on.
  • 3. PROFILE Participants Immersing participants into current experience Participants that my research team are looking for are people who are over 16 years old, and currently had played our company’s game. The purpose of this co-creation toolkit is allowing the group to understand the relationship between prompt and the design of the character while experiencing creating the character by making prototypes in the design process. We would begin by breaking down their minds, releasing all tension from their body. When broken, we will rebuild with the mind aspects of story telling, and let the participant become a creator- a writer. Once they reach this point they will be allowed to create the character from the prompt. The only limitation is their building ability, but if they can’t build, they can always explain.
  • 4. SESSION SCRIPT -STEP ONE Take one of the blank sheets of paper and spend 2 minutes drawing anything or everything. This if for you to clear your mind, so the drawings don’t have to be good. Note: Try not to stop drawing during that 2 minutes, if you run out of things to draw, draw circles, or anything. Just keep you hand moving. -STEP TWO- Pull out another sheet of paper from the toolkit. Now looking at the 2 minute doodle you have just done, put the drawings into words- make sense to the drawings. For example: If you drew a snake and a horse, tell a short story of why the two are in the same page; perhaps they are friend hanging out, or they hate each others guts. Write about a mini paragraph length, or just until you have nothing else to say. Toolkit Instruction
  • 5. -STEP THREE- Once you are done that, in the toolkit you will find an envelope. In this envelope is the prompt to this project. Please re-over the prompt as many times as you need, and try to visualize the character. -STEP FOUR- After reading the prompt, pull out another sheet of paper, and use it to put down notes of what you saw. For example: red hair, black eyes, etc. -STEP FIVE- Now you have reached the final stages of this toolkit. Now you are ready to create your character. In the toolkit you will find: + Two figures + Air dry clay + Wool/string –markers + Felt + Toothpicks + Hot glue gun + Clay sculpting tools ! Using those items please create you saw when reading the prompt. Once you are done, you can now present the character to the supervisors at the front. Please be ready to explain why you saw the character for what you did, or if you are uncomfortable to speak please write it down and hand your character to the supervisor with the toolkit packed up.
  • 6. The rough outline of the timing, and purpose of each element of the workshop. CO-CREATION OUTLINE TIME ACTION CHECKLIST 2 minutes Doodling session Loosening and freeing participant’s mind. 2 minutes Writing Session Connecting the image and the story using imagination. 2 minutes Reading Session Understanding and absorbing the information. 2 minutes Describing Session Organizing thoughts and depicting their imagination. One day (Take home) Bring Characters to Life Creating the character using provided tools.
  • 7. Toolkit Activity 1 2 MINUTE DOODLE SESSION “Draw anything you want, can’t stop your pen/pencil from moving or lifting from the page” The participant would just have to draw anything they want, whether it being lines or an actual drawing. This is done to help them loosen their mind and help them become more relaxed.
  • 8. Toolkit Activity 2 WRITING SESSION So in this part, looking at their story, they would have to make up any story to try to explain their drawings. This is done to reach the creative aspect of their minds. Create a mini paragraph/ mini story of your drawing- connecting the doodles together
  • 9. Toolkit Activity 3 READING SESSION “The hero has fought for most of their life. They have been sold to slavers, fought in arenas, and battled in wars. From each experience in their life they took something away from it, whether scars, lost fingers, or lives. The hero doesn’t fit in with the majority; people look at them different- they are different. The hero had no name, just stories that follow them from town to town. The hero has no one to call their family. The hero is forever alone.” Let the participants read the prompt and give them time to think and imagine the character in their mind for few minutes. Provide the prompt
  • 10. Toolkit Activity 4 DESCRIBING SESSION • -write/ describe how you saw this character • -All the details • -point form
  • 11. Toolkit Activity 5 BRING CHARACTERS TO LIFE We are going to provide raw collections of scrap materials to the group for embellishing rough prototypes and constructing the character. Use the tools in the kit to bring your character to life
  • 12. QUESTIONAIRE 1.  For this gaming company, how important is it as participants in the game, for this company to have visual aesthetics of characters in the game? 2.  From the prompt provided, what gender did it remind and why? 3.  I would love to play the game with the character I designed. (Yes or No) 4.  What kind of character I expect from this game company when I am playing their game is: (Fill in the blank) 5.  The most amount time I am willing to spend time playing this company’s game is: (Circle one of the options below) 30 minutes 1 hour 2 hours 3 hours 4 hours 5 hours 6.  The experience of this toolkit was positive/negative, and why?: (Fill in the Blank)