My Final Project Pecha Kucha
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My Final Project Pecha Kucha

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For my Major Studio 2: Interactivity class.

For my Major Studio 2: Interactivity class.
A "pecha-kucha" discussing all the assignments so far, and how they helped me form my final project question, as well as my project idea.

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My Final Project Pecha Kucha My Final Project Pecha Kucha Presentation Transcript

  • My Final Project Pecha-Kucha
    By Ashley Parkin
  • Assignment 1: Network Community
    http://www.slideshare.net/yardieap/my-network-community
    A slideshow documenting my community of inspirational people, projects, audiences,
    and events.
    HOW IMPORTANT WAS IT????
    It was a great way to discover what particularly interests me, how these things will
    dictate my future exploration, and maybe what direction am I curious to take in Major
    Studio 2 and my Graduate Thesis project.
  • Assignment 2: Seven Projects in 7 Days
    Day 1
    Day 2
    Day 3
    Day 4
    Day 5
    Day 6
    Day 7
  • Assignment 2: Seven Projects in 7 Day
    Project - Drawing retail window displays
    Constraints :
    1. Only use pen and the # of colors used MUST coincide with the day #
    (i.e. Day 2 => black and red)
    2. Only go to retail stores that follow the letters in my name each day
    (i.e. Day 1 => “A” for ArmaniDay 4 =>“L” for Longchamp
    Day 2 =>“S” for Saks 5th Ave. Day 5 =>“E” for Eres
    Day 3 =>“H” for Hermes Day 6 =>“Y” for Yves St. Laurent Day 7 => “P” for Prada)
    HOW IMPORTANT WAS IT ???
    Great visual research for my planned final and thesis project, and it taught me to create
    using limited supplies and limited options, which is a vital skill in art school 
  • Assignment 3: Reading
    Johan Huizinga’s Nature and Significance of Play as a Cultural Phenomenon
    My Post Thoughts: http://a.parsons.edu/~parka410/blog/?p=194
    HOW IMPORTANT WAS IT???
    I learned that there is a significance to the concept and construction of play, that
    even the simplest form has a complex system of interactivity. My ideas for my final
    and my thesis won’t be a game, but it will ask people to interact with a fake web
    site and this essay was informative in that regard.
  • Assignment 4: Play-Testing
    Asked 3 people to surf these web sites and fill
    out a survey with their opinions on each one :
    Louis Vuitton
    Dior
    Yves St. Laurent
    Givenchy
    Jean Paul Gaultier
    HOW IMPORTANT WAS IT???
    Useful competitive analysis for my projects and I learned a lot about making a survey.
    It was good watching people interact with web sites they usually don’t go to and
    getting their point-of-view about the experience.
  • Assignment 5: Reading
    Donald A. Norman’s The Design of Everyday Things
    My Post Thoughts: http://a.parsons.edu/~parka410/blog/?p=209
    HOW IMPORTANT WAS IT???
    Creating things for a broad audience requires a lot of critical thinking, research,
    analysis, continuous testing and editing. Since I’m creating a commercial product, I
    have to keep this in mind during the brainstorming and constructing.
  • Assignment 6: Reading
    Mark Weiser’s The Computer for the 21st Century
    My Post Thoughts: http://a.parsons.edu/~parka410/blog/?p=212
    HOW IMPORTANT WAS IT???
    That technology can be created to enrich people’s lives without having to
    change the very fabric of existence. It can even be used to say a message
    or bring up a point, which is what I want to do.
  • Assignment 7: Reading
    Stephanie Houde and Charles Hill’s What Do Prototypes Prototype?
    My Post Thoughts: http://a.parsons.edu/~parka410/blog/?p=215
    HOW IMPORTANT WAS IT???
    Never underestimate the power and importance of EXCESSIVE prototyping
    in all aspects of design, both digital and non-digital! 
  • Assignment 8: Game Re-Design
    My partner and I re-designed the game
    “Hangman” with one new rule, one new
    mechanic, and using 3 themes to inspire the
    “new and improved” game.
    Check out the details here.
    HOW IMPORTANT WAS IT???
    Once again, lots of creative boundaries with an already established product with
    only one thing allowed to change and specific guidelines to follow when designing
    or reinventing something into a completely new thing.
  • Assignment 9: Reading
    Iain Borden’s “Another Pavement, Another Beach”
    My Post Thoughts: http://a.parsons.edu/~parka410/blog/?p=233
    HOW IMPORTANT WAS IT???
    Like skateboarders, I need to look at limitations and boundaries as a source
    of creative and interactive opportunity, not as a design burden or design-block.
  • Assignment 10: Reading
    Katie Salen’s “Pokewalkers, Mafia Dons, and Football Fans: Play Mobile with Me “
    My Post Thoughts: http://a.parsons.edu/~parka410/blog/?p=236
    HOW IMPORTANT WAS IT???
    There is incredible synergy between technology and play, which has shown to
    be vital in the social interacting experience. I’ll definitely find this useful when I
    create my final project and thesis.
  • Assignment 11: Environmental Space
    My partner and I traveled to The Market NYC to
    observe the social interaction that goes on
    there. Then we brainstormed a scenario and
    came up with ideas to manipulate the social
    interaction within this space.
    HOW IMPORTANT WAS IT???
    Just like designing everyday things, creating or manipulating an environmental
    Space with social interaction involved requires acute observation and remembering
    the audience’s needs. I need to keep this in mind for all creative design.
  • Final Project Question
    Out of all these assignments and the lessons I learned from each
    of them, I have come up with this question I want to answer in
    my final project:
    How do I use the physical and digital mediums
    to communicate and inspire interaction
    towards an audience?
  • Final Project Idea
    I want to create a croquis look book that
    showcases my product ideas in the vein of
    what the Fashion industry does with their lines.
    My goal is to observe how people react to
    the pieces and if they communicate the
    message properly, so that I can prototype and
    test without the worry of wasting supplies, time,
    and money.