Exergames = <br />Serious “Fun” Games<br />Stephen P. Yang, B.Sc., M.Sc., Ph.D – ABD<br />Exergame Fitness USA<br />SUNY C...
FUN   Accessibile	 activity<br />
WiiTennis<br />
EyeToyAntigrav<br />
Obesity<br />There are many consequences related to obesity in children and adolescents. While this is in no way an exhaus...
<ul><li>Positive Gaming
Up to 32 players
Wireless
Instant Feedback
Customizable
Light-weight pads
Clean music
Clean videos</li></ul>Idance<br />
<ul><li>Research Projects
Norway
US
UK
Schools
Fitness Facilities
Individual
Goal Setting
Improvement
Competitive
Linux
Large Data</li></ul>Idance<br />
<ul><li>Multiplayer
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Serious "Fun" Games = ExerGames

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My presentation from KSF 2009 - Korea Serious Games Festival in Seoul, South Korea. September 25, 2009.

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Serious "Fun" Games = ExerGames

  1. 1. Exergames = <br />Serious “Fun” Games<br />Stephen P. Yang, B.Sc., M.Sc., Ph.D – ABD<br />Exergame Fitness USA<br />SUNY Cortland<br />
  2. 2. FUN Accessibile activity<br />
  3. 3. WiiTennis<br />
  4. 4. EyeToyAntigrav<br />
  5. 5. Obesity<br />There are many consequences related to obesity in children and adolescents. While this is in no way an exhaustive list, here are a few things to look out for.<br />Type 2 Diabetes<br />Bone Trouble<br />Asthma<br />Adult Obesity<br />Mental Health Issues<br />Sleep Apnea<br />High Blood Pressure<br />
  6. 6. <ul><li>Positive Gaming
  7. 7. Up to 32 players
  8. 8. Wireless
  9. 9. Instant Feedback
  10. 10. Customizable
  11. 11. Light-weight pads
  12. 12. Clean music
  13. 13. Clean videos</li></ul>Idance<br />
  14. 14. <ul><li>Research Projects
  15. 15. Norway
  16. 16. US
  17. 17. UK
  18. 18. Schools
  19. 19. Fitness Facilities
  20. 20. Individual
  21. 21. Goal Setting
  22. 22. Improvement
  23. 23. Competitive
  24. 24. Linux
  25. 25. Large Data</li></ul>Idance<br />
  26. 26. <ul><li>Multiplayer
  27. 27. Environment
  28. 28. Pressure Sensitive
  29. 29. Sound Effects
  30. 30. Colorful
  31. 31. Floor & Wall
  32. 32. Durable</li></ul>LIGHTspaceFloor<br />
  33. 33. <ul><li>Multiple Games (30)
  34. 34. Collaboration
  35. 35. Competition
  36. 36. Engaging
  37. 37. Feedback
  38. 38. Visual
  39. 39. Auditory
  40. 40. All ages
  41. 41. Animals
  42. 42. Retro Games</li></ul>LIGHTspaceFloor<br />
  43. 43. <ul><li>Brand New
  44. 44. Multiple Games
  45. 45. PC Based
  46. 46. High Quality
  47. 47. Mouse Controller
  48. 48. Neuroplasticity
  49. 49. Memory
  50. 50. Attention
  51. 51. Sequencing
  52. 52. Visuo-Spatial
  53. 53. Hand-Eye
  54. 54. Arithmetic</li></ul>Brainbikexg<br />
  55. 55. <ul><li>3D Rendering
  56. 56. Customizable
  57. 57. Multiple Games
  58. 58. Environment
  59. 59. Light
  60. 60. Sound
  61. 61. Space</li></ul>Vault Activation ZONE<br />
  62. 62. Game Changers<br /><ul><li>Ubiquitous Computing
  63. 63. Mobile Platforms
  64. 64. iPhone (Korea 2010?)
  65. 65. GPS
  66. 66. Accelerometers
  67. 67. Gyrometers
  68. 68. Cruizicore
  69. 69. MMG
  70. 70. Gamercize
  71. 71. Hacks
  72. 72. Social Networking</li></li></ul><li>Sticky Serious games<br />
  73. 73. Virtual, Augmented, Real? <br />Interaction/Gameplay<br /><ul><li> Fun
  74. 74. Social
  75. 75. Challenging
  76. 76. Adaptable</li></ul>Vision<br />+<br />=<br />
  77. 77. DDR, iDance<br />
  78. 78. Soul Caliber?<br />
  79. 79. America’s Army?<br />
  80. 80. Marketing Magic<br />
  81. 81. Customization<br />
  82. 82. Growing games<br />Collaboration <br />
  83. 83. Collaboration<br />협업<br />Collaboration <br />
  84. 84. Collaboration<br />
  85. 85. Games For health<br />Boston , MA – May 26-27, 2010<br />
  86. 86. 감사합니다<br />
  87. 87. Exergames = <br />Serious “Fun” Games<br />Stephen P. Yang<br />www.exergamelab.blogspot.com<br />www.exergamelab.org<br />
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