SlideShare is now on Android. 15 million presentations at your fingertips.  Get the app

×
  • Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
 

Exergames: Gateway eGAMES

by Working at SUNY Cortland on Jun 06, 2008

  • 3,716 views

Games For Health 2008. Gateway eGAMES by Stephen Yang – SUNY Cortland. Using exergames/eGAMES (video games that require physical movement in order to play) to achieve healthy benefits is a ...

Games For Health 2008. Gateway eGAMES by Stephen Yang – SUNY Cortland. Using exergames/eGAMES (video games that require physical movement in order to play) to achieve healthy benefits is a relatively new phenomenon. Determining the extent of the physiological, psychological, social, and cognitive benefits remains to be determined. I propose that exergames by themselves cannot be a viable solution for the overweight and sedentary populations. Rather, perhaps playing eGAMES (Electronic Gaming Activities for Movement Enjoyment) can be a stimulus and confidence booster to participate in different physical activities and sports. To be a successful Gateway Game, eGAMES must be a) fun, b) competence building, c) socially engaging, and d) autonomy granting.

Statistics

Views

Total Views
3,716
Views on SlideShare
2,665
Embed Views
1,051

Actions

Likes
3
Downloads
0
Comments
1

7 Embeds 1,051

http://theactivegamingcompany.com 982
http://uaphed.pbworks.com 49
http://www.technowledgeable.com 7
http://translate.googleusercontent.com 6
http://www.slideshare.net 4
http://www.linkedin.com 2
http://www.visualcv.com 1
More...

Accessibility

Upload Details

Uploaded via SlideShare as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel

11 of 1 previous next

Post Comment
Edit your comment

Exergames: Gateway eGAMES Exergames: Gateway eGAMES Presentation Transcript