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Visualising Language Learning
Visualising Language Learning
Visualising Language Learning
Visualising Language Learning
Visualising Language Learning
Visualising Language Learning
Visualising Language Learning
Visualising Language Learning
Visualising Language Learning
Visualising Language Learning
Visualising Language Learning
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Visualising Language Learning

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  • 1. USING MULTIMEDIA (IMAGE, VIDEO, TEXT AND VOICE) FOR DIGITAL STORYTELLING IN FOREIGN LANGUAGE LEARNING MULIADI ASSIGNMENT 4A (EDUC9706) S
  • 2. Outline S What is Digital storytelling? S Digital storytelling as a visual media—the rationale S The application of digital storytelling tool—photo story—in EFL/ESL
  • 3. What is digital storytelling? S Digital storytelling is not a tool but a technique (e- language, 2013) S An idea of combining a variety of multimedia – images, audio, and video—to tell a story (Robin, 2006; Choi, 2012) S Using digital media to construct texts to tell, share, and preserve (Digital Storytelling Association as cited in Choi, 2012) S Sanchez (2009) asserted that the form of digital storytelling in Second Life is similar to general digital storytelling
  • 4. Cont. S Example of digital storytelling tools S Imovie (macintosh software) S Movie Maker (Windows) S VoiceThread (web 2.0 tool) S Capslez (Web 2.0 tool) S Photo Story 3 (Windows)
  • 5. Digital storytelling as a visual media—the rationale S ―Computer programs that include the sounds of the words as well as illustrative pictures provide opportunity for practice with a variety of contexts, both written and spoken‖ (Barani, Mazandarani, Rezaie, 2010, p. 5364) S Collecting, creating, analyzing, and combining visual images with written text with digital storytelling tools (Burmark, 2004) S Repeated exposure for deep understanding (Choi, 2012) S Visual impact on multiple intelligences ( Gangwer, 2009)
  • 6. Cont. S Development of ICT from text to audio-visual in 21st century (Warschauer, 2000) S Digital natives (Prensky, 2001) S Constructivist and collaborative learning S Engaging/motivating
  • 7. The application of digital storytelling tool in EFL/ESL S Personal narratives, historical events, and information about specific topic (Robin, 2006) S Reading scaffolding (Choi, 2000) S Listening and reading: Downloadable previously-created digital story and/or teacher-created digital stories S Writing and Speaking: Student-generated data (Nunan, 1999)
  • 8. Cont. S Teacher-created digital stories— current lessons within a larger unit. S Choose digital storytelling application which is suitable with the professional context (e.g. Microsoft photo story)
  • 9. Photo Story 3 (How to use)
  • 10. Example of digital storytelling S http://www.youtube.com/watch?v=ypvlRguXajQ
  • 11. References Lists Barani, G., Mazandarani, O., & Rezaie, S. H. S. (2010). The effect of application of picture into picture audio-visual aids on vocabulary learning of young Ir anian ELF learners. Procedia-Soc ial and Behavioral Sc ienc es, 2(2), 5362-5369. Burmark, L. (2004). Visual presentations that prompt, flash & transform. Media and Methods, 40(6), 4–5. Choi, D. (2012). Digital Storytelling Technology for Developing Schema for ESL/EFL Reading Comprehension. Secondary English Education, 5(1). E-language (2013). E-learning with web 2.0. retrieved Novermber 11, 2013, from http://e-language.wikispaces.com/digital-storytelling Gangwer, T. (Ed.). (2009). Visual impact, visual teaching: Using images to strengthen learning. SAGE. Nunan, D. (1999). Second Language Teaching & Learning. Boston: Heinle & Heinle Prensky, M. (2001). Digital natives, digital immigrants part 1. On the horizon,9(5), 1-6. Sanchez, J. (2009). Pedagogical Applications of Second Life. Library Technology Reports, 45(2), 21-28. Robin, B. (2006, March). The educational uses of digital storytelling. In Society for Information Technology & Teacher Education International Conference (Vol. 2006, No. 1, pp. 709-716). Warschauer, M. (2000). The death of cyberspace and the rebirth of CALL.English Teachers’ Journal, 53(1), 61-67.

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