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Paper Prototyping
Paper Prototyping
Paper Prototyping
Paper Prototyping
Paper Prototyping
Paper Prototyping
Paper Prototyping
Paper Prototyping
Paper Prototyping
Paper Prototyping
Paper Prototyping
Paper Prototyping
Paper Prototyping
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Paper Prototyping

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Images are acquired online, this presentation is for school research purpose, not commercial.

Images are acquired online, this presentation is for school research purpose, not commercial.

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Transcript

  • 1. present by Summer Zhang PAPER PROTOTYPING
  • 2. What is Prototyping? > Tangibility, experiencing and testing of results > Prototypes allows end-users to participate early in the innovation process. > Surface feel allows earliest understanding of complex challenges.
  • 3. What kinds of interface can you prototype?
  • 4. The Power of Prototyping
  • 5. What is Paper Prototyping?
  • 6. Why Paper Prototyping? Easy iterations Built for your budget Easy documentation
  • 7. Where does paper prototyping fit into the design process? 1. The design team uses paper for their presentation to a larger group of people who have a vested interest in the product. 2. Users run through a set of existing paper mock-ups or are given blank paper and asked to represent a concept by sketching it.
  • 8. Paper Prototyping Steps 1. Determine the key interactions 2. Sketch screen layouts:
  • 9. 3. Determine the screen flow/sequencing: 4. Prepare interactive elements
  • 10. 5. Take your prototype for a test run “Any design based on a written spec is a design based on theory. A design based on a prototype is a design based on experience and practice.” -- Prototyping: A Practitioners guide
  • 11. Tools to use DIY Wirephone-holder POP - Prototyping on paper UI Stencils UXPin – Paper prototyping notepads
  • 12. USABILITY TESTING WITH PAPER PROTOTYPES > Allow users to mock up ideas they think would solve a problem. > Mark on the prototype where a user attempted to “click” or otherwise interact with the interface > Ask users to draw what they expect to happen next. > Keep going even if you don’t have access to a testing lab or if computers, networks, or high-tech prototypes don’t work as expected.
  • 13. Fin. Thank you!

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