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    Tyler pace CV Tyler pace CV Document Transcript

    • Indiana UniversityTYLER PACE CV 901 E. 10th St Bloomington, IN 47408 tympace@indiana.edu www.tylerpace.netRESEARCH STATEMENTI am interested in researching the influence of socio-cultural practices and multimedia technologies on actsof creative self-expression in socio-technical systems. To study these socio-technical environments, Iintegrate theoretical and methodological perspectives from human-computer interaction,communication/media studies, and cultural studies with an emphasis on issues of creativity, collaboration,identity, and user experience. My dissertation explores the multimedia tools, technological platforms, andsocio-cultural practices of users, artists, and crafters in two technology-mediated environments: World ofWarcraft and Etsy.com. In both of these environments, my work explores the co-shaping of tools,platforms and users in a socio-technical system that supports the production and dissemination of creativeworks. The studies conducted as a part of my dissertation reflect a commitment to mixed-methods researchwith studies ranging from the quantitative meta-analysis of thousands of amateur multimedia artifacts, acritical historical analysis of the impact of open source tools on amateur multimedia communities, andethnographic studies of affective user experiences in virtual environments.EDUCATIONPresent Ph.D. Student, Human-Computer Interaction and Design, Indiana University Area: HCI, New Media, Virtual Worlds, Creativity, Self-Expression, Socio-Technical Systems Minor: Communication and Culture Advisors: Professors Jeffrey Bardzell and Shaowen Bardzell Thesis Topic: A Multisite Analysis of Creative Self-Expression in Socio-Technical Systems 2008 M.S., Human-Computer Interaction and Design, Indiana University GPA: 3.975/4.00; Area: HCI, New Media, Games Advisors: Professors Jeffrey Bardzell and Shaowen Bardzell Qualifying Project: Identifying Socially Exclusive Values in MMORPG Character Creation Interfaces 2005 B.S. with High Distinction, Informatics, Indiana University GPA: 3.885/4.00; Minors: Business, Information Technology Qualifying Project: Development of a Real Time Monitoring System for Intrusion Prevention SystemsTyler Pace 12 September 2011 Page 1 of 11
    • HONORS AND AWARDS2010 Outstanding Paper Award: Journal of Information, Communication, and Ethics in Society (JICES) Best Paper Nominee: IEEE International Symposium on Collaborative Technologies and Systems (CTS)2009 Department of Informatics Associate Instructor Teaching Award2007 Finalist in Student Design Competition at CHI 20072006 Iota Nu Phi Informatics Honor SocietyTyler Pace 12 September 2011 Page 2 of 11
    • EMPLOYMENT2010-Present Indiana University, School of Informatics and Computing, Bloomington, IN Research Assistant, NSF CreativeIT #IIS-1002772 Research areas include creative expression in World of Warcraft machinima (player made game videos) and creative production in online craft and hobbyist communities (i.e., etsy.com). 2009-2010 Indiana University, School of Informatics and Computing, Bloomington, IN Research Assistant, NSF Office of Cyberinfrastructure #OCI-0928542 Research areas included group collaboration via cyberinfrastructure applications, practice- based perspective of cyberinfrastructure design, and the development of a virtual world prototype for monitoring cyberinfrastructure resources. 2007-2008 Indiana University, School of Informatics and Computing, Bloomington, IN Research Assistant, One-to-One Quantemo™ User Engagement Lab Research areas included affective experience of viral internet videos, social media for neuromarketing, and player engagement with in-game advertising. Emphasis on integrating physiological and psychological evaluations of affect. Lab sponsored by One-to-One Interactive. 2007-2008 One-to-One Interactive, Boston, MA Research Consultant Research areas included the development and execution of a methodology for integrating physiological and psychological measurements of user engagement with digital media. 2004-2007 Eppley Institute, Indiana University, Bloomington, IN User Experience and User Evaluation Specialist 2005 Ernst and Young, Chicago, IL Intern, Security and Technology Solutions 2004 Eli Lilly and Company, Indianapolis, IN Intern, Global Information Security TeamTyler Pace 12 September 2011 Page 3 of 11
    • WORKS UNDER REVIEW2012 [R.3] Pace, T., DeWitt, N., Bardzell, J., Bardzell. S., and O’Donnell, K. (Under Review) Crafting Community: Art, Craft, and Creativity According to Etsy’s Featured Sellers. [R.2] Pace, T. and DeWitt, N. (Under Review) Tasty Cupcakes Make You Happy: Exploring Human-Food Interactions in Video Games. [R.1] Bardzell, J., Nichols, J., Pace, T., and Bardzell, S. (Under Review) Come Meet Me at Ulduar: Progression Raiding in World of Warcraft.REFEREED JOURNAL PUBLICATIONS2009 [J.2] Pace, T., Houssian, A. and McArthur, V. (2009). Are Socially Exclusive Values Embedded in the Avatar Creation Interfaces of MMORPGs? Journal of Information, Communication and Ethics in Society. Emerald Group Publishing. [Outstanding Paper Award Winner]2007 [J.1] Pace, T. (2007) Digital Identity Crisis. Design Philosophy Papers: Preview of Design Philosophy Politics. 2007 #2. Team D/E/S, Queensland, AU.REFEREED CONFERENCE PUBLICATIONS 12011 [P.10] Pace, T., Bardzell, J., and Bardzell, S. (2011) Collective Creativity: The Emergence of World of Warcraft Machinima. Proc. of the 2010 BCS Conference on Human-Computer Interaction. New Castle, UK.2010 [P.9] Pace, T., Bardzell, S., and Fox, G. (2010) Practice-Centered e-Science: A Practice Turn Perspective on Cyberinfrastructure Design. Proc. of the 2010 ACM GROUP Conference on Supporting Group Work. Sanibel Island, USA. [Acceptance rate: 36%] [P.8] Bardzell, J., Pace, T., and Terrell, J. (2010) Virtual Fashion and Avatar Design: A Survey of Consumers and Designers. Proc. of the 2010 ACM NordiCHI Conference on Human-Computer Interaction. Reykjavik, Iceland. [Acceptance rate: 28%] [P.7] Pace, T., Bardzell, S., and Fox, G. (2010) Human-Centered e-Science: A Group- Theoretic Perspective on Cyberinfrastructure Design. Proc. of the 2010 IEEE Symposium on Collaborative Technologies and Systems (CTS). Chicago, USA. [Best Paper Nominee].1 Unlike many academic disciplines, in technical fields (e.g., Human-Computer Interaction (HCI) and Computer SupportedCooperative Work (CSCW)) prominent conferences are among the most selective venues for archival publications. Theseconferences, especially those sponsored by the Association for Computing Machinery (ACM) and the Institute of Electrical andElectronics Engineers (IEEE), exceed many journals in their impact on the field. For an analysis of the value of technicalconference publications, please see Conference Paper Selectivity and Impact (2010) by Jilin Chen and Joseph Konstan.Tyler Pace 12 September 2011 Page 4 of 11
    • [P.6] Pace, T., Bardzell, S., and Bardzell, J. (2010) The Rogue in the Lovely Black Dress: Intimacy in World of Warcraft. Proc. of the 2010 ACM CHI Conference on Human Factors in Computing. Atlanta, USA. [Acceptance rate: 22%]2009 [P.5] Bardzell, S., Bardzell, J., and Pace, T. (2009) Affect, Engagement and Internet Video. Proc. of the 2009 IEEE International Conference on Affective Computing and Intelligent Interaction (ACII). Amsterdram, Netherlands. [Acceptance rate: 38%] [P.4] Bardzell, J., Pace, T., Brunetti, L., Huang, Q., Perry, N. and G, Hyewon. (2009). Emerging Standards in Virtual Fashion: An Analysis of Critical Strategies of Virtual Fashion Blogs. Proc. of the 2009 IEEE Hawaii International Conference on System Sciences (HICCS). Waikoloa, USA. [Acceptance rate: 47%]2008 [P.3] Bardzell, J., Bardzell, S., Pace, T., and Reed, K. (2008). Blissfully Productive: Grouping and Cooperation in World of Warcraft Instance Runs. Proc. of the 2008 ACM Conference on Computer Supported Cooperative Work (CSCW). San Jose, USA. [Acceptance rate: 23%] [P.2] Pace, T. (2008) Can an orc catch a cab in Stormwind? Cybertype Preference in the World of Warcraft Character Creation Interface. Ext. Abs. of the 2008 ACM CHI Conference on Human Factors in Computing Systems. Florence, Italy. [alt.chi]2007 [P.1] Bardzell, J., Jakobsson, M., Bardzell, S., Pace, T., Odom, W., and Houssian, A. (2007). Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games. Proc. of the 2007 Conference of the Digital Games Research Association (DiGRA). Tokyo, Japan.REFEREED ABSTRACTS AND PRESENTATIONS2011 [A.4] Pace, T. and DeWitt, N. (2011) Tasty Cupcakes Make You Happy: Exploring Virtual Food in HCI. Proc. of the 2011 Conference of the Association of Internet Research (AoIR). Seattle, WA. [A.3] Pace, T. (2011) Real Intimacy in Virtual Worlds. Proc. of the 2011 International Congress on Qualitative Inquiry (ICQI). Urbana-Champaign, IL.2008 [A.2] McArthur, V., Pace, T., and Houssian, A. (2008). Construction of Cybertypes in Lineage II: An Analysis of Game Interfaces and Support Documentation. Ext. Abs. of the 2008 ACM Future Play Conference. Toronto, Canada.2007 [A.1] Pace, T., Ramalingam, S. and Roedl, D. (2007) Celerometer and Idling Reminder: Persuasive Technology for School Bus Eco-Driving. Ext. Abs. of the 2007 ACM CHI Conference on Human Factors in Computing Systems. San Jose, USA.Tyler Pace 12 September 2011 Page 5 of 11
    • BOOK CHAPTERS2008 [C.1] Bardzell, J., Bardzell, S., and Pace, T. (2008). Virtual Worlds and Real Fraud. In Ramzan, Z., & Jakobsson, M. (Eds.). Crimeware. Indianapolis: Wiley.BOOK REVIEWS2011 [B.1] Pace, T. Book Review: Ken Hills, Online a Lot of the Time: Ritual, Fetish, Sign, Durham, NC: Duke University Press, 2009. (2011). Journal of New Media and Society. Sage Publications.WORKSHOP PAPERS2008 [W.2] Bardzell, J., Bardzell, S., Pace, T., and Karnell, J. (2008) Making Player Engagement Visible: A Multimodal Strategy for Game Experience Research. In Bernhaupt, R., IJsselsteijn, W., Mueller, F., Tscheligi, M. and Wixon, D. Workshop on Evaluating User Experience in Games. Ext. Abs. of the 2008 ACM CHI Conference on Human Factors in Computing. Florence, Italy. [W.1] Pace, T. (2008) Magic Circle or Firewall: Deception and Security in Massively Multiplayer Online Role Playing Games. In Joinson, A., Hancock, J., and Briggs, P. Workshop on Secrets and Lies in Computer-Mediated Interaction: Theory, Methods and Design. Ext. Abs. of the 2008 ACM CHI Conference on Human Factors in Computing. Florence, Italy.TECHNICAL REPORTS AND WHITE PAPERS2009 [TR.5] Bardzell, J., Bardzell, S., and Pace, T. (2009). Design Lessons from User Generated Content: An Analysis of User Generated Internet Video and Flash Animations. [White Paper, 18p]. [TR.4] Bardzell, J., Bardzell, S., and Pace, T. (2009). Social Media for Marketing: An Analysis of Digg.com Engagement and User Behavior. [White Paper, 17p].2008 [TR.3] Bardzell, J., Bardzell, S., and Pace, T. (2008). Emotion, Engagement, and Internet Video. [White Paper, 19p]. [TR.2] Bardzell, J., Bardzell, S., and Pace, T. (2008). Player Engagement and In-Game Advertising. [White Paper, 19p]. [TR.1] Bardzell, J., Bardzell, S., and Pace, T. (2008). Serious Games for Marketing: Learnings from Corporate and Amateur Efforts in Second Life. [White Paper, 15p].Tyler Pace 12 September 2011 Page 6 of 11
    • INVITED TALKS2011 [IT.12] Pace, T. (2011) Creativity and World of Warcraft Machinima. I310 Multimedia Arts and Technologies. Indiana University. [IT11] Pace, T. (2011) Socially Embedded Values in MMORPGs. I453 Information Ethics and Society. Indiana University.2010 [IT.10] Pace, T. (2010) Socially Embedded Values in MMORPGs. I453 Information Ethics and Society. Indiana University.2009 [IT.9] Pace, T. (2009) User Construction and Experience of Intimacy in World of Warcraft. Graduate Student Symposium @ State of Play 6. New York University.2008 [IT.8] Pace, T. (2008) Player Engagement and In-Game Advertising. Massachusetts Innovation and Technology Exchange (MITX). Boston, USA.2007 [IT.7] Bardzell, J., Bardzell, S., Karnell, J. and Pace, T. (2007) Serious Games for Marketing: An Analysis of Second Life Corporate and User Builds. Massachusetts Innovation and Technology Exchange (MITX). Boston, USA. [IT.6] Pace, T. (2007) Virtual Worlds and Real Fraud. Enlightened Games Group. Indiana University. [IT.5] Bardzell, S. and Pace, T. (2007) Virtual Worlds for Serious Use: Military and Government Applications. I399/N485 Virtual Worlds for Serious Use. Indiana University. [IT.4] Bardzell, S. and Pace, T. (2007) Virtual Worlds for Serious Use: Marketing and Branding. I399/N485 Virtual Worlds for Serious Use. Indiana University. [IT.3] Bardzell, S. and Pace, T. (2007) Cheating and Cybersecurity in Virtual Worlds. I399/N485 Virtual Worlds for Serious Use. Indiana University. [IT.2] Bardzell, S. and Pace, T. (2007) “The World” of Virtual Worlds. I399/N485 Virtual Worlds for Serious Use. Indiana University. [IT.1] Bardzell, S. and Pace, T. (2007) “Players” and Virtual Worlds. I399/N485 Virtual Worlds for Serious Use. Indiana University.Tyler Pace 12 September 2011 Page 7 of 11
    • MEDIA COVERAGE AND PRESS RELEASES2010 [MC.13] Sociologist invade World of Warcraft, see humanity’s future, ArsTechnica [MC.12] Gamers get intimate over World of Warcraft, AtomicPC Gamers get intimate over World of Warcraft, The Inquirer [MC.11] School of Informatics and Computing professor awarded high honor at annual CHI conference, Indiana University2009 [MC.10] Design Lessons from User Generated Content: An Analysis of User Generated Internet Video and Flash Animations, One to One Global [MC.9] Proof: Headlines Are Crucial, Neuroscience Marketing2008 [MC.8] OTOinsights Releases t=zero Report on Emotion, Engagement, and Internet Video, One to One Global [MC.7] Getting Serious About In-Game Advertising Metrics, Serious Games Market Getting Serious About In-Game Advertising Metrics, Future Making Serious Games [MC.6] OTOinsights Releases t=zero Report on Player Engagement and In-Game Advertising, One to One Global [MC.5] OTOinsights Releases t=zero Report on Learning from Corporate & Amateur Builds in Second Life, One to One Global [MC.4] MITX | One to One Interactive Engagement Series: “Player Engagement & In-Game Advertising”, One to One Global2007 [MC.3] New laboratory lets IU Informatics faculty study interactive social media, Indiana University [MC.2] IU Researchers to Study Interactive Social Media, Inside Indiana Business [MC.1] Informatics students take on world at human-computer design content, Indiana UniversityTyler Pace 12 September 2011 Page 8 of 11
    • TEACHING2012 Instructor, I310 Multimedia Arts and Technologies Indiana University, School of Informatics and Computing2011 Instructor, T100 Introduction to Informatics Indiana University, School of Informatics and Computing # Students: 7; Eval. Course: Not Yet Available; Eval. Instructor: Not Yet Available Associate Instructor, I300 Human-Computer Interaction Indiana University, School of Informatics and Computing # Students: 30; Eval. AI: Not Yet Available2010 Instructor, T100 Introduction to Informatics Indiana University, School of Informatics and Computing # Students: 11; Eval Course: 93%; Eval Instructor: 93% Associate Instructor, I300 Human-Computer Interaction Indiana University, School of Informatics and Computing # Students: 35; Eval. AI: 97%2009 Associate Instructor, I202 Social Informatics Indiana University, School of Informatics and Computing # Students: 78; Eval. AI: 99%STUDENT ADVISING AND MENTORSHIPAs Senior Member Gopinaath Kannabiran, PhD Student (Class of 2013)of Research Group Samantha Merritt, PhD Student (Class of 2013) Katie O’Donnell, PhD Student (Class of 2014)Tyler Pace 12 September 2011 Page 9 of 11
    • PROFESSIONAL ACTIVITIES AND SERVICE Program Works-in-Progress, ACM Conference on Human Factors in Computing (CHI), 2011-2012 Committee Reviewer ACM Conference on Human Factors in Computing (CHI), 2009-2011 ACM Conference on Computer Supported Cooperative Work (CSCW), 2010-2011 ACM Conference on User Interface Software and Technology (UIST), 2009-2011 ACM Conference on Designing Interactive Systems (DIS), 2010 ACM NordiCHI Conference on Human-Computer Interaction (NordiCHI), 2010 Journal of New Media and Society (JNMS), 2009-2011 Journal of Information, Communication, Ethics, and Society (JICES), 2009-2010 Journal of Virtual World Research (JVWR), 2010-2011 Management Information System Quarterly (MISQ), 2009-2010 Association of Internet Researchers (AoIR), 2009-2011 Digital Games Research Association (DiGRA), 2009-2011 International Congress on Qualitative Inquiry (ICQI), 2011 Student ACM Conference on Human Factors in Computing (CHI), 2010-2011 Volunteer Service at Co-Chair, Graduate Informatics Student Association, 2009-2010 Indiana Member, Graduate and Professional Student Organization, 2008-2010 University Member, University Technology Services Strategic Planning Committee, 2008-2009 Co-Chair, University Strategic Planning Commission Student Subcommittee, 2007-2008 Member, Board of Aeons (University President’s Student Advisory Council), 2002-2007 Member, University Committee for Fee Review, 2002-2004 Professional Association of Computing Machinery (ACM) 2007-PresentMemberships ACM Special Interest Group on Computer Human Interaction (SIGCHI), 2007-Present Association of Virtual Worlds, 2009-PresentTyler Pace 12 September 2011 Page 10 of 11
    • REFERENCESJeffrey Bardzell, Ph.D. Shaowen Bardzell, Ph.D.Associate Professor of Human-Computer Interaction Assistant Professor of Human-Computer InteractionAffiliate Faculty of the Kinsey Institute Affiliate Faculty of the Kinsey InstituteSchool of Informatics and Computing School of Informatics and ComputingIndiana University Indiana University919 E. 10th St 919 E. 10th StBloomington IN, 47408 Bloomington IN, 47408jbardzel@indiana.edu selu@indiana.eduMary Gray, Ph.D. David Hakken, Ph.D.Associate Professor of Communication and Culture Director, Social Informatics ProgramAdjunct Faculty of Anthropology Director, International ActivitiesAdjunct Faculty of American Studies Professor of Social InformaticsAffiliate Faculty of Gender Studies Adjunct Professor of AnthropologyCollege of Arts and Sciences School of Informatics and ComputingIndiana University Indiana University800 E. 3rd St 901 E. 10th StBloomington IN, 47405 Bloomington IN, 47408mlg@indiana.edu dhakken@indiana.eduAdditional references available upon request.Tyler Pace 12 September 2011 Page 11 of 11