HCI: Design & Research

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    HCI: Design & Research - Presentation Transcript

    1. Design Research 陳啟亮 | 師大圖資所 | 2007/11/27 | www.xxc.idv.tw | xxc.chen@gmail.com
    2. How is your’s 期末作業
    3. 好的介面設計不是 從圖開始,而是從 瞭解人們開始。 (Tidwell, 操作介面設計模式)
    4. Jan Chipchase Jan Chipchase • Principal Researcher at Mobile HCI Group of Nokia Research • has a Master degree of User Interface Design in UK • has a Blog http://www.janchipchase.com / • is living and working in Tokyo
    5. Jan Chipchase Working • 50% of my time is on field study related activities • and 50% is on concept development.
    6. Jan Chipchase Photos: Selection of field research photos: Jan Chipchase: Tehran, Tokyo, skies over Tibet, Ji Lin City in China, New Delhi, New York City, Indri Tulusan: Indonesia, 2004 – 2007.
    7. Jan Chipchase Field teams • concept/industrial designers, • psychologists, • usability experts, • sociologists, • and ethnographers
    8. Jan Chipchase What do people carry?
    9. Jan Chipchase Photos: Contents of study participant’s bag. Jan Chipchase, Berlin, 2003.
    10. Jan Chipchase
    11. Jan Chipchase Photos: Center of Gravity, Jan Chipchase, Berlin, Tokyo, 2003, 2004.
    12. Jan Chipchase Methodology • observational techniques (observations, shadowing, diaries, logging) to • interactive techniques (in-depth or ad-hoc interviews, walk-throughs, role play) • engage participants in the design process
    13. Jan Chipchase Jan Chipchase (2006). \"Design Research\" presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
    14. Jan Chipchase Jan Chipchase (2006). \"Design Research\" presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
    15. Jan Chipchase Jan Chipchase (2006). \"Design Research\" presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
    16. Jan Chipchase Jan Chipchase (2006). \"Design Research\" presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
    17. Jan Chipchase Jan Chipchase (2006). \"Design Research\" presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
    18. Jan Chipchase The Future Of In-Your-Space Advertising
    19. Jan Chipchase Creating Scenarios Jan Chipchase (2006). \"Design Research\" presentation. Available http://research.nokia.com/people/jan_chipchase/index.html
    20. Question by janelbot
    21. IDEO
    22. IDEO Awards: 1999 Good Design 1999 SMAU
    23. IDEO Awards: 1988 ID Magazine Design Distinction Awards: 1992 ID Magazine Gold
    24. IDEO
    25. IDEO method IDEO card
    26. IDEO
    27. IDEO Look • Observe people to discover what they do rather than what they say
    28. IDEO
    29. IDEO
    30. IDEO Ask • Enlist people’s participation to elicit information relevant to your project
    31. IDEO
    32. IDEO
    33. IDEO Learn • Analyze the information you’ve collected to identify patterns and insight
    34. IDEO
    35. IDEO
    36. IDEO Try • Create simulations to help empathize with people and to evaluate proposed designs
    37. IDEO
    38. IDEO
    39. Question by janelbot
    40. SIGCHI 期末作業 的靈感
    41. SIGCHI CHI Student Design competition • 團隊 • 大學生為主 • 設定問題情境 – 2007: 提高都會區公共運輸利用率 • 設計解決方案(Solution)
    42. The solution SIGCHI guidelines • COULD support a specific target group • COULD provide help information or a tools • SHOULD be focused on a real location and be sensitive to the target user's needs and those of the local culture • MUST clearly illustrate their design decisions and demonstrate the user centered design processes that have been followed.
    43. SIGCHI format • Could be.. – a concept (i.e., a clear, detailed design specification that can be taken to prototype) – fully realized prototype • Paper work: Teams will submit a short paper (6 pages maximum) describing their design solution. • Discussion: a poster presentation outlining their design, nd discuss their proposed solution with a panel of Student Design Competition Judges • Oral presentation:
    44. SIGCHI University of Michigan, altVerto
    45. altVerto: SIGCHI design process
    46. SIGCHI Inquiry • Contextual inquiry with 68 subjects
    47. SIGCHI Analyze, Idea • Choose target user (persona) • Choose focus design concept (themes) • Formed 8 personas, and 4 themes • Development prototype
    48. SIGCHI Prototyping • a journaling study based on an experience prototype • a user priority ranking exercise • paper prototyping sessions
    49. SIGCHI validation, • prepared 12 storyboards • took these storyboards to potential user, and discuss
    50. Question by janelbot

    + Charles ChenCharles Chen, 3 years ago

    custom

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    It's a talk in Information psychology (2007-Fall) i more

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