Mobile industry
Upcoming SlideShare
Loading in...5
×
 

Mobile industry

on

  • 211 views

 

Statistics

Views

Total Views
211
Views on SlideShare
211
Embed Views
0

Actions

Likes
0
Downloads
2
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Mobile industry Mobile industry Presentation Transcript

  • Welcome to a New Mobile World
  • Norman Ortiz
  • Adults Who Don’t Own a PC
  • PC vs iOS/Android Sales in US
  • Desktop vs Mobile Web Usage
  • Main Device for Internet Access 70.3% Phone 62.9% PC @ Home 13% PC @ Work 12% Tablets 14% Others 0% 20% 2013 40% 60% 2012 80%
  • Mobile Phones Worldwide 6,800,000,000
  • Mobile Phone Penetration by Country Australia Brazil China India Italy Russia South Korea United Kingdom United States
  • Smartphone Penetration Worldwide
  • Mobile Market Share Worldwide
  • Smartphone Market Share in US
  • Mobile OS by Countries
  • Smartphone Brands in US
  • Smartphone Penetration by Age
  • Tablets
  • Tablets
  • Apps vs Browsing Worldwide
  • Apps Downloaded 85% 40% 27% 18% Entertainment Music Social Networks News
  • Use of Mobile Devices SMS 81% Internet 75% Take/Share Photos 38%
  • Location Based Services Worldwide
  • $26 Billion in App Sales Worldwide $30,000 Paid-for $25,000 In-App Purchases Advertising Millions $20,000 $15,000 $10,000 $5,000 $0 2011 2012 2013 2014 2015 2016
  • $59 Billion in App Sales Worldwide $30,000 Paid-for $25,000 In-App Purchases Advertising Millions $20,000 $15,000 $10,000 $5,000 $0 2011 2012 2013 2014 2015 2016
  • Comparison
  • What are the Differences? Web • Less Dev Time • Faster Updates • Faster Publications • Use of GPS • Content Driven Native • Use of device hardware • Camera • Bluetooth • Accelerometer • Shake • GPS • Multi-Platform • Faster Performance • Offline Mode • No Pay for Use • Complicated Apps/Games • Ads • Monetization • In-App Purchases • Pay per Use • Ads • In-App purchase • Offline Mode
  • In Conclusion • • • •