Graphic novel selection

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Presented by Emily R. Brown at the 1/21/12 professional development day for Providence Public School librarians at Central High School, Providence, RI.

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Graphic novel selection

  1. 1. + Graphic Novel Collection Development
  2. 2. + What are graphic novels?  Long comics  Gained popularity after Will Eisner put the term on A Contract with God  Scott McCloud defines “sequential art” in Understanding Comics  Books with panels
  3. 3. + Superhero Comics  Mostly published by DC (Batman, Superman, Wonder Woman) and Marvel (Spider-man, X-men).  Publishers own the characters.  Stories about different characters take place in the same “universe.”  First published as “floppies” and then collected into trade paperbacks (tpb).
  4. 4. + Superhero “Events”  Secret Invasion/Civil War/Death of Capt. America/The Seige  New Heroic Age  Ultimate Spider-Man’s new identity  New 52  Upcoming Films: Ghost Rider, Spider-Man, Batman Dark Knight
  5. 5. +
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  7. 7. +
  8. 8. + Superhero Strategies  Avoid continuity issues: Invincible  Collect Origin Stories: Marvels, Mythos, Ralph Cosentino and Marvel picture books  Identify standalone titles like All-Star Superman, the color series, Batman Hush, Spider-Man Noir  Focus on important artists: The World’s Greatest Superheroes  Look for Teen characters: Spider-man loves Mary Jane, Teen Titans, Superman: Earth One
  9. 9. + Manga/Manhwa  Reads right to left and usually black and white.  Targets different age groups (shojo, shonen, josei, seinen, etc.).  Series have a beginning and an end, unlike superhero comics that are usually open-ended.  Characters are more stylized or cartoonish, and often distort to show emotion.
  10. 10. +
  11. 11. + Recommended Manga/Manhwa  Shonen Jump Magazine  Naruto  DragonBall Z  Full Metal Alchemist  Death Note  Sailor Moon
  12. 12. + Manga Publishers  Tokyo Pop  VIZ Media  Yen Press (Hachette Group)  Kodansha (Del Ray/Random House
  13. 13. + Graphic Novels and Nonfiction  Aren’t necessarily serialized  Often the work of only one or two people
  14. 14. + Publishers I Like  TOON books  Blue Apple (Balloon Toons)  Stone Arch (Capstone)  Top Shelf  Boom! Studios  First Second (:01)
  15. 15. + What else is out there?  Picture books with panels  Hybrid novels  Light novels  Web Comics  Comic strips in newspapers
  16. 16. + Setting Goals  What are your reasons for collecting graphic novels?  How do graphic novels fit into your larger collection development goals?
  17. 17. + Goal Ideas  Accessible versions of the classics, fairytales, and myths  Graphic biographies  American history and other social studies curriculum tie-ins  Beginning readers (follow them up the grades)  Teaching genre  Reluctant readers  Expand art section
  18. 18. + Popular Titles  Smile by RainaTelgemier  Babymouseby Jennifer Holm  Yummy by G. Neri  Amuletby KazuKibuishi
  19. 19. + Selection Criteria  Artistic merit  Durability of the format vs. cost of replacement  Availability of other volumes/replacements  Alternative review sources
  20. 20. + Selection Tools  YALSA’s Great Graphic Novels for Teens  Texas Maverick List  Diamond Book Shelf  ICv2  Wizard  No Flying No Tights  Good Comics for Kids on SLJ website  JLG  GNLIB
  21. 21. + Core Title Lists  Diamond Book Shelf  Good Comics for Kids  Graphic Novel Reporter
  22. 22. + Cataloging Questions  Separate section?  What about nonfiction?  By author, title, series title, publisher, or character?  What about comic-like books in picture book format?
  23. 23. + Tools for teaching about graphic novels  Adventures in Cartooning  Lila and Ecco  Understanding Comics  ReadWriteThinkcomics creator  Drawing Words Writing Pictures  Graphic Classroom

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