Media '08 - Presentation by Benjamin Joffe
Presentation by Benjamin Joffe, CEO, Plus Eight Star (Beijing, Seoul, Tokyo) at Media '08, Sydney 7th March 2008.
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- Slide 1: New business models
in online communities
Benjamin Joffe
Managing Director | Plus Eight Star Ltd
Media’08 | Sydney | March 2008
- Slide 2: Innovation in Asia?
- Slide 3: General assumption #1
Everything from USA is great
- Slide 4: General assumption #2
Everything from Asia is weird
(and sometimes funny)
- Slide 6: Japanese like texting on mobile
Because they have small fingers
Anonymous manager at a telecom company in 2000
- Slide 7: Asians like avatars
Because they read mangas and watch animes
Anonymous manager at an Internet company in 2005
- Slide 8: Chinese like ring-back tones
Because they go to KTV a lot
Anonymous manager at a foreign media company in 2006
- Slide 9: Giving the
wrong explanation
to the
right question
- Slide 10: Not-invented-here
spiral
of oblivion
- Slide 11: Make fun
Oblivion Stereo
type
Self-
Re-invent
evident
Adopt
- Slide 12: Why look at Asia?
- Slide 13: 1
Because some Asian markets
are strategically important
- Slide 14: #2 economy
#1 population
#1 digital society
- Slide 15: Broadband connections in Japan and Korea are up to
10 times faster than the OECD average.
Japan also had the lowest relative monthly
broadband charges/Mbps
OECD Report, July 2007
- Slide 16: Consequence #1
Internet penetration and
speed
- Slide 17: Consequence #2
Internet literacy
- Slide 18: 2
Because some great ideas
have already been
proven there
- Slide 24: How about those concepts?
Meta-blogging
Content scrapping
Trust-based information sharing
Personal Resource Planning (PRP)
- Slide 25: Alexa School of Investment
Quiz
- Slide 26: Global China Japan South Korea
1 Yahoo!
2 Google
3 YouTube
4 MSN
5 Windows Live
6 MySpace
7 Facebook
8 Wikipedia
9 Hi5
10 Orkut
- Slide 27: Global China Japan South Korea
1 Yahoo! Yahoo Japan
2 Google Yahoo
3 YouTube Google Japan
4 MSN Google YouTube
5 Windows Live
6 MySpace Google
7 Facebook YouTube
8 Wikipedia
9 Hi5 Yahoo Wikipedia
10 Orkut
- Slide 28: Global China Japan South Korea
1 Yahoo! Baidu Yahoo Japan Naver
2 Google QQ FC2 Yahoo
3 YouTube Sina Google Japan Daum
4 MSN Google YouTube Cyworld
5 Windows Live Netease Mixi Nate
6 MySpace Taobao Rakuten Google
7 Facebook Sohu Nicovideo YouTube
8 Wikipedia Tom Livedoor Empas
9 Hi5 Yahoo Wikipedia Gmarket
10 Orkut 56.com Goo Auction
- Slide 29: Global China Japan South Korea
1 Yahoo! Baidu Yahoo Japan Naver
2 Google QQ FC2 Yahoo
3 YouTube Sina Google Japan Daum
4 MSN Google YouTube Cyworld
5 Windows Live Netease Mixi Nate
6 MySpace Taobao Rakuten Google
7 Facebook Sohu Nicovideo YouTube
8 Wikipedia Tom Livedoor Empas
9 Hi5 Yahoo Wikipedia Gmarket
10 Orkut 56.com Goo Auction
- Slide 30: SNS are a new media
- Slide 32: Genetics of SNS
- Slide 36: Parameters
Visitors Personal URL
These figures reflect
/ Add to my favorite
Today / Total user’s various statistics
Updated contents
- Content copies
Emotional
(scrapping)
status
- Registered
number as a
My photo favorite
Music Player
Bought by user
Comment
Name & [Main menu]
Gender Configured by
user
[Neighbors]
View this
person’s
neighbors
Skin
[Mini-room] Comment by Purchase new skins for a
Cyber residence of user neighbors coordinated background,
icons, etc.
- Slide 38: Q Bi: cyber $
Secretary
E-mail Multi-person chat
Online status Game/Music
QQ buddy list SMS/MMS
Weather File transfer
Online disk Voice/Video
Friend name:
Wireless service
Cathy
Mini portal Ad
Music
Chatting with Cathy
Game
Cathy’s QQ Show
Interaction Take a group photo with
Panel admin Cathy’s QQ Show
Making friends Cathy’s QQ Zone
E-magazine Background
Screen shoot
C2C e-commerce Send pic
Stock info Active emotion
Address list Emotion
Group list Font
Last contacts My QQ Show
Input area
SMS
Main menu
Tencent browser
History IPTV
Chat rooms
Search QQ Pet
- Slide 40: Metrics
Pageviews
Number of users
Revenues
- Slide 41: Social
Network
DNA
- Slide 42: Starting date
2004 1999 2004 1997
- Slide 43: Active accounts
60 mln 20 mln 14 mln 270 mln
- Slide 44: Reach (Internet users)
200 mln? 35 mln 90 mln 200 mln
- Slide 45: Revenues 2007 (USD)
150 mln 200 mln 100 mln 400 mln
- Slide 46: Profit 2007 (USD)
(50 mln) 100 mln 35 mln 180 mln
- Slide 47: Valuation (USD)
?
MSSE TSE HKSE
15 bln? n.a. 1.8 bln 11 bln
- Slide 48: Main business models
Ads (Ads) Ads (Ads)
(Digital goods) Digital goods Digital goods
Games
Mobile VAS Mobile VAS
Jobs
- Slide 49: Ads or Digital goods?
1. Who is the client?
2. Not incompatible
3. There is more!
- Slide 50: Other business models
Targeted Ads
Storage
Monthly fee
Personalization
Alerts…
- Slide 51: Key features
Invitation system
Closed/Open/Semi-closed
Sticky features
Payment solutions
Mobile
Online/Offline connection
- Slide 52: Social design
Focus
Values
Atmosphere
Demographics
- Slide 53: Psychological design
Identity / Identities
Trust
- Slide 54: The missing blocks
- Slide 55: 1
Payment infrastructure
- Slide 56: 2
Trust system
- Slide 57: 3
New value chains
- Slide 58: To remember
- Slide 59: 1
Are you the target?
- Slide 60: 2
Resist the temptation
to stereotype
- Slide 61: 3
Look for concepts
Adapt the rest
- Slide 62: Thanks!
benjamin@plus8star.com
Published research
Inside Cyworld
Inside QQ
Free sample | www.plus8star.com