X|Media|Lab Wellington "Commercialising Ideas" - Presentation by Sean Kauppinen

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    X|Media|Lab Wellington "Commercialising Ideas" - Presentation by Sean Kauppinen - Presentation Transcript

    1. Knowing Your Audience and Mining Your Evangelists
    2. Identifying Your Audiences
      • Business – Who can fund?
      • Product/Idea – Who can get it the support it needs?
      • End User – Who will buy it?
    3. Types of Evangelists Business ----------------------  Technology -------  -----------End User
    4. Who is the Evangelist
          • Determine the people who make the decisions within your target group
            • (CEO, VP of Technology, BizDev, Moms)
          • Look for evidence of things they have supported before
          • Seek out connections you share
            • Read articles about your targets, and research them on Google, LinkedIn, Facebook, etc.
            • Ask for introductions
    5. Engaging the Evangelist
        • Engage them personally
          • Your passion will come through
          • It’s hard to say bad things about someone if you know them
        • Allow them to contribute to your idea - you give them a vested interest in the idea
          • People support their own ideas strongly, and want to be introducers of success (Funny YouTube! videos – Hybrid Car)
    6. Engaging the Evangelist
        • Implement external ideas you believe in – a good evangelist has good ideas, not just connections
          • Builds trust, credibility, and responsibility for the project
        • Let them be an ambassador for the project – treat them as part of the team (within reason)
    7. Example – MMO Games
        • Determine the audience
          • Who will play your game?
          • Who will influence them?
          • What will influence them, and through what means?
            • Hardcore gamers
            • Core enthusiast media and TV
            • Incorporating beta feedback
            • Giving notoriety and praise
    8. EverQuest II
          • Internal evangelist is the president of the company
          • Driven to beat competition to get rid of one-hit wonder stigma
          • Respects the community and their feedback (takes their phone calls directly)
    9. EverQuest II
          • Engaged guild leaders and made them part of the earliest beta
          • Treated them as VIPs
          • Gave them special status in our forums and allowed them to invite their friends/guild
          • Gave them the ability to see what needed to be fixed and they presented it as feedback
          • The president responded and changed the team plus many of the aspects of the game
    10. Utilizing the Evangelists
        • Guild leaders and fan sites made the game huge – Blizzard was scared at launch
        • The stage was set for success, follow-through was the last stage…
    11. Pitfalls: Apple’s Amazing One Button Mouse of Tomorrow
            • Jobs’ theory is buttons make technology more complex
            • One button was the obvious answer because that made it impossible to push the wrong button
            • Also huge resistance to the two button mouse because it is what PCs had
            • For years people new to Apple would bring up adding a new button to the mouse to the ire of Jobs
            • After 7 years, the iMac finally got its second button, when it went to five buttons with MightyMouse
      Apple Pitfall
    12. Getting your Technology Funded and Sold
      • Identify the strategy – getting to market, selling to Microsoft, IPO
      • Who has the money? – look at the competitors funding, and who is supporting them (VCs, strategic advisors, board) – use blocking strategy
        • Find strategic rivals – Intel vs. AMD, Sony vs. MSFT, Fox vs. Warner Bros.
    13. Getting your Technology Funded and Sold
      • Be open to people who almost made it and failed
        • They want a second chance to make good on their vision
      • Be willing to accept feedback, and help
      • Know that most funding comes with expert or “expert” advice, so choose your money smartly
    14. Getting your Technology Funded and Sold
      • Be realistic in your expectations
        • (Bioware, Club Penguin – throw off the “real numbers”)
      • Leverage PR/marketing to build brand in advance of a sale or shopping for a sale
      • Utilize your network and those of your evangelists
    15. Thank You

    + Megan ElliottMegan Elliott, 2 years ago

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