The evolutionary path to innovation and creativity

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    The evolutionary path to innovation and creativity - Presentation Transcript

    1. The Evolutionary Path to Innovation and Creativity Xavier Llorà Illinois Genetic Algorithms Lab University of Illinois at Urbana-Champaign xllora@illigal.ge.uiuc.edu
    2. So, not a GA talk? This is not a talk about – Genetic algorithms – Genetic programming – Estimation of distribution algorithms – Genetic-based machine learning –… This is a talk about – Creativity and innovation support – The role of genetic algorithms and evolutionary computation – How fast interaction and visual analytics improve collaboration? – The social aspects of communication in innovation processes CONCEV 2005 Xavier Llor à 2
    3. An Hypothetical Real-World Scenario Creativity processes are leaded by collectivities – Design groups are becoming inherently multidisciplinary – Groups are no longer staying on a common location Computers have become mediators of collaborations – Email, chat rooms, blogs, wikis… – A flood of available information – Different modes of communication The question: “Could it be possible to take advantage of computer-mediated communication nature to support human innovation and creativity processes?” CONCEV 2005 Xavier Llor à 3
    4. Elements Involved Innovation and Creativity Support? Data Source0 Data Source1 Data SourceN CONCEV 2005 Xavier Llor à 4
    5. A Simple Conceptual Model Global Stakeholders Population (GSP) Innovation Support Collaborative Validation Community (CVC) Creativity Support Core Coherent Innovation Team (CCIT) CONCEV 2005 Xavier Llor à 5
    6. Innovation, Creativity, and GAs?
    7. Creativity, Innovation, and Genetic Algorithms? The Design of Innovation (Goldberg, 2002) Selection+Mutation=Improvement – Mutation makes local changes – Selection accepts the better ones – Total Quality Management: continual improvement Selection+Recombination=Innovation – Combine notions to form ideas – The recombined ideas undergo a selection process for acceptance or rejection CONCEV 2005 Xavier Llor à 7
    8. Human and Social Aspects of GAs (I/II) Recombination agent computational Interactive Standard Genetic Algorithms Genetic Algorithms human Computer Aided Human-Based Design (CAD) Genetic Algorithms computational human Selection agent (Kosorukoff & Goldberg, 2002) CONCEV 2005 Xavier Llor à 8
    9. Human and Social Aspects of GAs (II/II) Population-based method Parallel genetic algorithms – Groups of working units – Communication between groups for a common goal – Models for collaborative work Social network of interactions CONCEV 2005 Xavier Llor à 9
    10. Innovation Requires Chance Discovery Successful innovation and creativity need the proper recombination of relevant salient fortuitous events Relevant scenario building blocks need to be identified A chance here means an event or a situation with significant impact on human decision making A chance can be conceived either as an opportunity or as a risk for a recombination event of scenarios. Some examples “Which is going to next big thing to take over the cell phone market?” Not an easy answer CONCEV 2005 Xavier Llor à 10
    11. Chance Discovery for Innovation Chances are hidden in future scenarios (chance discovery is not data mining) Hypothetical scenarios can be made, but the next big one is unexpected Future scenarios are a recombination of existing ones The discovery of a chance is to become aware of and to explain the significance of a chance, especially if the chance is rare and its significance has been unnoticed. The combination of chance discovery and human-based genetic algorithms provide a sound working model to the creation of innovation-support systems CONCEV 2005 Xavier Llor à 11
    12. And The Group The identification of chances is a social activity Groups work together to – Create scenarios – Identify relevant chances Participants – Interact to each other – Influence others opinions – Play different roles in the group Influence dynamics and social network aspects are key elements “What conditions need to be met to make it creative?” CONCEV 2005 Xavier Llor à 12
    13. What Do You Envision Then?
    14. The Vision (I/II) Computers have become mediators of collaborations – Email, chat rooms, blogs, wikis… – A flood of available information – Different modes of communication Let’s take advantage of such information – Logs of conversations – Archive of documents (email attachments, blogs, personal web pages…) – Human-computer interactions – Social aspect of the communication and collaboration CONCEV 2005 Xavier Llor à 14
    15. The Vision (II/II) Create a system to supports innovation and creativity DISCUS: Distributed Innovation and Scalable Collaboration in Uncertain Settings The tools available – Web portals – Collaboration tools (message boards, chats, blogs…) – Genetic algorithm (Interactive, Human-based, and Parallel GAs) – Chance discovery (KeyGraphs and Influence Diffusion Models) – Data and text mining – Information retrieval CONCEV 2005 Xavier Llor à 15
    16. The Web as a Playground DISCUS Applications DISCUS Integrated W eb Interface (DIW I) DISCUS Service Abstraction Layer Functional Scenario Definition DISCUS W ork flow Scenario Engine DISCUS Abstraction Layer Collaboration Integration Layer iGA Chance Discovery HBGA Models Visualization O n-line archiving Topic track ing/identification Core Tex t Mining Docum ent Analysis Conference Collaboration Knowledge Data Mining Engine W ebcrawlers Technology Infrastructure Sharing CONCEV 2005 Xavier Llor à 16
    17. Innovation and Creativity as a Process Collect Relate • Knowledge Extraction • Knowledge Sharing (Data, Text, & Image Mining) • C ollaborative Refinement • Knowledge Management • Electronic Brainstorming • C hance Discovery • Goal Definition DISCUS • Distributed C ooperation Donate Create • C onsensus Broadcast • Innovation-based Decision Support (IDS) • Summary of the Evolved Solutions • Innovation-based Solution C reation (ISC ) • Feedback C ollection CONCEV 2005 Xavier Llor à 17
    18. What About The Pieces?
    19. Relevant, Salient, and Fortuitous Events Innovation requires to identify relevant events On-line communication: – tend to be superficial – take the form of scenarios – logs of the communication may be available KeyGraphs are: – a tool for scenario visualization – a method for chance identification – computation embodiments – a tool for externalization and discussion CONCEV 2005 Xavier Llor à 19
    20. What is a KeyGraph? (I/II) Given a set of sequences of events – D = { [e0, e1, e2,… en0], [e0, e1, e2,… en1], … [e0, e1, e2,… enk] } The goal is to identify low frequency events (chances) that co-occur with high frequency events. A set of events may be generated by – Mail exchanges – Shopping carts – Conversation logs –… A document, or conversation, D contain sets of events (phrases) and events (words) CONCEV 2005 Xavier Llor à 20
    21. What is a KeyGraph? (II/II) http://www-discus.ge.uiuc.edu High frequency Low frequency Keyword CONCEV 2005 Xavier Llor à 21
    22. A DISCUS and KeyGraphs CONCEV 2005 Xavier Llor à 22
    23. How Can I Compute a KeyGraph? Document Processing (D’) – Document compactation (stop-word removal and word stemming) – Phrase construction (most frequent work combinations) Extraction of high-frequency terms (Nhf ⊂ D’) Extracting links for all Nhf ⊂ D’ (top ranking association) Extracting key links among Nhf and Nhf using the assoc metric Keyword identify useful bridges among clusters (Nhf∪Nhf) CONCEV 2005 Xavier Llor à 23
    24. But, Aren’t We Talking About A Group Activity?
    25. Influence Diffusion Models Influence Diffusion Model (IDM) – Analyze the influence factors in a communication – Two main influence factors: • Turning point messages • Role play identification Help identify communication roles and blocks – Strong opinion leaders (trend creators) – Communication facilitators (trend publishers) – Critical mass for a blossom communication (early adopters) – Communication dumper (slow adopters) – Disruptors (rejecters) CONCEV 2005 Xavier Llor à 25
    26. Structure on an On-line Communication IDM and structured bulletin boards User D User A Msg 1 Msg 8 User B User C User D User E User B Msg 2 Msg 3 Msg 4 Msg 9 Msg 10 User D Msg 5 User B User A Msg 6 Msg 7 CONCEV 2005 Xavier Llor à 26
    27. Some Details on IDM Influence from a message x on a reply y ix, y = | wx wy | / | wy | Influence chain of a message x on a reply z to a reply y ix, z = | wx wy wz | / | wz | × ix,y Messages can be ranked by their influence ik Participants – can be ranked by the influence of their messages – form a social network of influence CONCEV 2005 Xavier Llor à 27
    28. Influence on an On-line Communication IDM and structured bulletin boards Msg 1 Msg 8 0.9 0.6 0.16 0.84 0.3 Msg 2 Msg 3 Msg 4 Msg 9 Msg 10 3.9 Msg 5 0.1 0.96 Msg 6 Msg 7 CONCEV 2005 Xavier Llor à 28
    29. Influence on an On-line Communication IDM and Social Network of Influence 0.9 User A 3.69 User B User D 1.4 2.01 1.1 User C User E CONCEV 2005 Xavier Llor à 29
    30. A Real Prototype CONCEV 2005 Xavier Llor à 30
    31. A Real Marketing DISCUSsion CONCEV 2005 Xavier Llor à 31
    32. A Real Marketing DISCUSsion CONCEV 2005 Xavier Llor à 32
    33. And Where is The GA?
    34. Human-Based Genetic Algorithms A simple collaborative effort (Kosorukoff & Goldberg, 2002) A pool of possible future scenarios and chances Two activities: selection and scenario creation Scenarios and chances are generated by participant – Free form creation – Recombine previous scenarios – Guided process supported by chance discovery techniques Group activity – One or more groups – Sequential or parallel activities – Different degrees of connectivity and information exchange CONCEV 2005 Xavier Llor à 34
    35. A Simple HBGA Example Question & Answer Q: How can we overcome temperature breakdowns? Adding a better A/C unit  Use other metallic components  Create a new case  Other:  http://www.3form.com/ CONCEV 2005 Xavier Llor à 35
    36. How Chance Discovery Can Support Creativity? CONCEV 2005 Xavier Llor à 36
    37. DISCUS, IGA, & Research CONCEV 2005 Xavier Llor à 37
    38. DISCUS, IGA, & Research CONCEV 2005 Xavier Llor à 38
    39. Let’s D.I.S.C.U.S. it! These are not Castles in the Air
    40. DISCUS 2.2 Functionalities Group management – User information and profiling – Dynamic group formation and management – Leader identification (owner) Discussions, models, and data sources – Flexible discussion definition – Grant/revoke access to models and data sources – Dynamic management by the discussion owner Analysis tools – Automatic web crawlers – Document analysis CONCEV 2005 Xavier Llor à 40
    41. DISCUS 2.2 Functionalities Collaborative support – Asynchronous collaboration (bulletin boards) – Documents and results sharing (via attachments) – Synchronous collaboration (instant messaging & chat rooms) – On-line analysis of the discussions using KG & IDM – Collaborative solution creation using HBGA – Automated topic guided search • Connection to outside search engines • Connection to DISCUS archives – Multilanguage support for western languages – Questions and answers + bug tracker CONCEV 2005 Xavier Llor à 41
    42. Let’s use it The big test: March 2005 The players: – IlliGAL DISCUS members – Hakuhodo Inc. researchers (second largest advertisement company in Japan) The goal: – Future trends in the cell phone market The participants: – Members of the University of Illinois campus (mostly students) CONCEV 2005 Xavier Llor à 42
    43. The Process and DISCUS (1) Global Habit data base analysis (2) Profile identification for potential participants (3) Questionnaire collection (100 participants) (4) Participant clustering and selection – 50 participants split on 10 focus groups (5) Online focus groups analysis – KeyGraphs – Influence Diffusion Models (6) Scenario creation (7) Scenario evaluation CONCEV 2005 Xavier Llor à 43
    44. DISCUS and Focus Groups Sequential information sharing Group 1 Group 2 Group 3 Parallel information sharing Group 1 Group 2 Group 3 Mixed configurations CONCEV 2005 Xavier Llor à 44
    45. Getting The Focus Group Ready CONCEV 2005 Xavier Llor à 45
    46. Through a DISCUS Glass An initial question was posted Participants were only allowed to communicate using DISCUS The conversation was examined by researchers using the DISCUS tools A second question was posted after the initial discussion The new conversation was also analyzed New scenarios were created Participants evaluate each of the scenarios proposed CONCEV 2005 Xavier Llor à 46
    47. Focus Groups CONCEV 2005 Xavier Llor à 47
    48. Researchers CONCEV 2005 Xavier Llor à 48
    49. What Did the Participants See?
    50. A Real Prototype CONCEV 2005 Xavier Llor à 50
    51. A Real Prototype CONCEV 2005 Xavier Llor à 51
    52. A Real Prototype CONCEV 2005 Xavier Llor à 52
    53. The Take Away Message The question: “Could it be possible to take advantage of computer-mediated communication nature to support human innovation and creativity processes?” The Answer: Yes The key elements to successfully support innovation and creativity – Genetic algorithms – Chance discovery – Collaboration tools over the net – Data and text analysis tools CONCEV 2005 Xavier Llor à 53
    54. More Information Contact us – Xavier Llorà (xllora@illigal.ge.uiuc.edu) – David E. Goldberg (deg@illigal.ge.uiuc.edu) Visit – DISCUS site (http://www-discus.ge.uiuc.edu/) – IlliGAL blog (http://illligal.blogspot.com/) – IlliGAL web site (http://www-illigal.ge.uiuc.edu/) Book: – Goldberg, D. E. (2002). The Design of Innovation. Boston, MA: Kluwer Academic, (http://www-doi.ge.uiuc.edu/) CONCEV 2005 Xavier Llor à 54
    55. A Real Prototype CONCEV 2005 Xavier Llor à 55
    56. A Real Prototype CONCEV 2005 Xavier Llor à 56
    57. A Real Prototype CONCEV 2005 Xavier Llor à 57
    58. A Real Prototype CONCEV 2005 Xavier Llor à 58
    59. A Real Prototype CONCEV 2005 Xavier Llor à 59
    60. A Real Prototype CONCEV 2005 Xavier Llor à 60
    61. A Real Prototype CONCEV 2005 Xavier Llor à 61
    62. A Real Prototype CONCEV 2005 Xavier Llor à 62

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    The evolutionary path to innovation and creativity

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