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Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
Playful design-uxlx-2011
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Playful design-uxlx-2011

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An inquiry into several aspects of play and how to foster them in our design work.

An inquiry into several aspects of play and how to foster them in our design work.

Published in: Design
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  • Absolutely adored the comparison of 'hashtags' to 'we agreeing to play to the same tune'. Brilliant.

    Also, the way Christian described twitter was spot on.

    'random people from all over the world saying random bullshit. / but what most people miss is: you curate your own experience.'
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  • 1. playful  designchris2an  crumlish  consumer  experience  evangelist,  AOL ux  lisbon @mediajunkie 13  may  2011 1
  • 2. design
  • 3. play
  • 4. play  ac2ng
  • 5. masks
  • 6. make  believe
  • 7. reimagining
  • 8. games
  • 9. invita2on 9
  • 10. boundaries
  • 11. rules
  • 12. goals
  • 13. compe22on
  • 14. coopera2on
  • 15. a  comment  from   Bernie  DeKoven: I  think  there  might  be  a   problem  with  your  musical   instrument  analogy.  For  most   people  (unless  theyre  kids)  it   is  really  not  successful  in   invi2ng  “play.”  Its  too  open,   too  unstructured,  too  difficult   to  make  it  sound  “good.”h"p://www.majorfun.com/
  • 16. music
  • 17. tuning
  • 18. ensemble
  • 19. 19
  • 20. frameworks
  • 21. control
  • 22. chaos
  • 23. cura2on 23
  • 24. flow
  • 25. thanks!@mediajunkiehLp://mediajunk.ie

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