Designing for Play at Web 2.0. Expo SF 2010

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Ideas about how to build "playable" social, generative interfaces to encourage and foster flow states

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  • http://www.flickr.com/photos/darpi/212323100/
    Robie House designed by Frank Lloyd Wright 1909
    posted by mach3
  • http://www.flickr.com/photos/chelmsfordpubliclibrary/2918923785/
  • http://www.flickr.com/photos/matthijs/3144456275/
    .m for matthijs “Control freak”



  • http://www.flickr.com/photos/nocallerid_man/3638360458/
    Framework by ÿ Pyca ÿ
    strict rules, flexible choices, mistakes that work

  • http://www.flickr.com/photos/derekadk/138434209/
    Flow Rider by derekadk

  • http://www.flickr.com/photos/12495774@N02/1292771115/
    Ukulele girl by shaggy359
  • tuning - the interface - pentatonic - harmonics - evolved through iteration

  • co-creation - enabled by common touchpoints such as keys and notation, common tuning of instruments
    plays out different every time
    Runder’s Ukulele Night: http://www.flickr.com/photos/runder/391235405/

  • http://www.flickr.com/photos/garlandcannon/3290901509/
    New Game :) What does a Scrabble game you played in tell about yourself?


  • Rules of the Inn 1786 by DanBrady
    http://www.flickr.com/photos/djbrady/1205847589/
    rules, boundaries constraints, within which game play is flexible
  • Goal original by Peter Fuchs
    http://www.flickr.com/photos/peterfuchs/1239380935/
  • Jousting competition - let the games begin by Soller Photo
    http://www.flickr.com/photos/sollerphoto/1373885561/


  • Our play… Act One by nathaniel s
    http://www.flickr.com/photos/nathanielstern/4388064320/
  • Neighborhood of Make Believe Tour by David Pinkerton
    http://www.flickr.com/photos/davidpinkerton/4083673303/
  • Masks (on sale in New Orleans) by exfordy
    http://www.flickr.com/photos/exfordy/128576390/
    exploring alternate identities, projecting a sense of self, liberation of the role, performance

  • reenactment cosplay
    http://www.flickr.com/photos/danrhett/132819967/
    Ghettysberg June, 2005 031 by Dan Rhett
  • bring it down to earth: social design patterns that facilitate play
    patterns such as Avatar, Competitive Spectrum, Leaderboard, Saving, Displaying, Tag an Object, Collective Choices, etc.
  • Designing for Play at Web 2.0. Expo SF 2010

    1. 1. Designing for Play Christian Crumlish Web 2.0 Expo | San Francisco May 4, 2010 1 @medajunkie
    2. 2. design
    3. 3. play
    4. 4. control
    5. 5. 5
    6. 6. chaos
    7. 7. 7
    8. 8. frameworks
    9. 9. 9
    10. 10. flow
    11. 11. curation 11
    12. 12. music
    13. 13. tuning
    14. 14. 14
    15. 15. ensemble
    16. 16. 16
    17. 17. games
    18. 18. invitation 18
    19. 19. 19
    20. 20. rules
    21. 21. goals
    22. 22. competition
    23. 23. cooperation
    24. 24. play acting
    25. 25. make believe
    26. 26. masks
    27. 27. 28
    28. 28. reimagining
    29. 29. thanks @mediajunkie http://mediajunk.ie

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